Why Driver: San Francisco should win a Golden Joystick

With the Golden Joystick Awards just around the corner, we asked heroic PCG freelancer Chris Schilling who he thought should snag a coveted gong. Agree? Disagree? You should make your voice known by heading over to the Golden Joystick website before the vote closes on 22nd October. The winner will be announced on 26th October, but for now, it's over to Chris to convince you of Driver: San Francisco's charms.

Reflections mines laudable variety from its one wonderful idea. In one side mission you've got to stick to back streets to avoid turning your twitchy client into a nervous wreck; in another, your objective is to scare a suspect half to death. Races, meanwhile, allow you to pull off what would be impossible elsewhere – here you can occupy all three places on the winner's podium.

Very rarely do you need to err on the side of caution: most of the time you're actively rewarded for dangerous driving. The handling, meanwhile, hits that perfect sweet spot between arcade responsiveness and sim authenticity. If occasionally you'll pull off outrageous manoeuvres a little too easily, that's entirely in keeping with the fantastical narrative, not to mention the skills of its hero: Tanner's a skilled wheelman, after all, even when unconscious.

Then again, hero perhaps isn't the right word for Ghost Tanner. The beauty of the Shift mechanic is that it allows you to behave disgracefully, and the often hysterical responses of your passengers only encourage you to do it more often. Indeed, the script is – no exaggeration – one of the year's finest, with a blackly comic streak a mile wide. Sure, most of the laughs come at the expense of the poor folk you terrorise with your wild driving, but it's a gag that never stops being funny.

Sure, the multiplayer game can get a little too chaotic to be anything more than a fleeting diversion, and it's the most bare-bones port you could wish to see, with little to differentiate the PC game from the console versions that were the clear development focus. But a game this consistently, riotously entertaining deserves some kind of award. A vote for anything else would be a vote against fun.