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Developers tell people to pirate their games instead of using G2A

(Image credit: No More Robots)

G2A, the grey market purveyor of game keys, has once again drawn the ire of game developers less than keen for their games to feature on G2A's digital shelves. It's previously clashed with TinyBuild and Gearbox, and a recent ad push has seen it condemned by more developers, with some even saying they'd rather players torrent than buy from G2A. 

Publisher Mike Rose noted that a search for his games placed G2A ads for them above the publisher's own link. "We make zero money on our games if people buy them through ads," he said. He recommended people considering buying a game through G2A just pirate it instead.

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Others quickly followed, including Action Henk developer Squid Games and Vlambeer's Rami Ismail. It's not just that developers don't get the money you give G2A, they then have to provide extra customer support for people who ended up with fake or deactivated keys. 

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Other developers, including Mode 7's Paul Kilduff-Taylor and Stray Bombay's Chet Faliszek, added to criticism of the key reseller. During the last big wave of criticism, G2A made a public commitment to improving, but it's not convinced developers. "Nothing has changed," said Taylor. 

Fraser Brown
Fraser is the sole inhabitant of PC Gamer's mythical Scottish office, conveniently located in his flat. He spends most of his time wrangling the news, but sometimes he sneaks off to write lots of words about strategy games.