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Chris Roberts interview: Star Citizen's ever growing ambition

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Last night, Cloud Imperium Games founder Chris Roberts addressed Star Citizen backers at an event near PAX East 2015 in Boston. We saw new damage modeling tech, an updated first-person shooter module, and a zero-G combat sport that's clearly inspired by the Ender's Game battle room. The crowd cheered for glamour shots of an Aegis Retaliator, and whispered excitedly after every demonstration. You can see a couple of the videos that were shown here (opens in new tab), and Cloud Imperium should be posting the rest soon.

After the presentation I joined Roberts in the venue's green room to find out more about Star Citizen's gun-related ambitions, the persistent universe, and how he feels about skeptics and accusations. Watch that in the video above.

Oh, and here's 'Electronic Access,' which we talk about at the start—it's a bit of in-game fiction that puts 'EA' in the shoes of a certain other game developer, which exists in the Star Citizen universe as 'Original Systems.'

Chris Roberts PAX 2015

Keep an eye out for our ASUS ROG G751 (opens in new tab) laptop giveaway after PAX East—we're collecting signatures from everyone we interview for a one-of-a-kind prize.

Tyler grew up in Silicon Valley alongside Apple and Microsoft, playing games like Zork and Arkanoid on the early personal computers his parents brought home. He was later captivated by Myst, SimCity, Civilization, Command & Conquer, Bushido Blade (yeah, he had Bleem!), and all the shooters they call "boomer shooters" now. In 2006, Tyler wrote his first professional review of a videogame: Super Dragon Ball Z for the PS2. He thought it was OK. In 2011, he joined PC Gamer, and today he's focused on the site's news coverage. After work, he practices boxing and adds to his 1,200 hours in Rocket League.