Skip to main content

Capcom: "When [ports] get treated as trivial, you end up with Resident Evil 4 PC"

Audio player loading…

(opens in new tab)

Last week, Capcom Senior VP Christian Svensson responded to questions about Resident Evil 6's PC port in the Ask Capcom forum (opens in new tab) on Capcom Unity. According to Svensson, the PC version did not enter development until after the console versions were "complete, submitted, approved by console 1st parties." With the final console code as the foundation, a team is now building the PC version.

"It is a small, but appropriately sized team working on the RE6 PC project," wrote Svensson. "It is a different group than originally planned, lest it would have taken even longer than it currently will but this team will do a better job than what was being considered originally."

Responding to fans, Svensson continued, "Projects like this you guys seem to think are 'trivial' but they are not. When they get treated as trivial, you end up with Resident Evil 4 PC... which I don't think too many true fans were pleased with."

Resident Evil 5, however, was a great port by most accounts. If RE6 gets the same treatment, we can stomach the delay for a chance to stomach its bubbling blubber-monsters properly. As of now, Svensson says that it will be "some time" before the PC release date and features are detailed.

Tyler grew up in Silicon Valley alongside Apple and Microsoft, playing games like Zork and Arkanoid on the early personal computers his parents brought home. He was later captivated by Myst, SimCity, Civilization, Command & Conquer, Bushido Blade (yeah, he had Bleem!), and all the shooters they call "boomer shooters" now. In 2006, Tyler wrote his first professional review of a videogame: Super Dragon Ball Z for the PS2. He thought it was OK. In 2011, he joined PC Gamer, and today he's focused on the site's news coverage. After work, he practices boxing and adds to his 1,200 hours in Rocket League.