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Bloodstained: Ritual of the Night is getting a sequel

Bloodstained: Ritual of the Night
(Image credit: 505 Games)

It took longer than expected for Koji Igarashi's Bloodstained: Ritual of the Night to arrive, but the delays proved to be worthwhile: We called it "a picture perfect homage" to Igarashi's past games in our 77% review, making it "a feast for fans of [that] very specific experience." It also inspired an 8-bit-style spinoff, Bloodstained: Curse of the Moon, which somewhat ironically came out ahead of Ritual of the Night and scored an even higher 80%—not bad for what was originally conceived as a stretch goal bonus.

A Curse of the Moon sequel came out last July, and the Ritual of the Night team has been adding DLC to the bigger game consistently since release. But there wasn't any sign of a sequel until this May, when a quarterly financial report from 505 Games parent company Digital Bros said that Bloodstained had a "second version in development." 

(Image credit: Digital Bros)

The wording is vague—a "second version" could mean a next-gen edition, a mobile release, or something for Stadia, maybe—but the widespread hope was that it meant a full and proper sequel to Ritual of the Night is in the works.

Today, the official Bloodstained Twitter account confirmed that it is.

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"Regarding recent reports, @505_Games and @ArtplayEN are in very early planning stages for a #Bloodstained sequel. However, current development resources are focused on completing Bloodstained: Ritual of the Night's upcoming content. We have a lot planned for you."

Igarashi himself confirmed that for now, the studio is "focusing on the rest of the contents for Ritual of the Night."

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There's no other information at this point, like what the new game will be about or when we might lay eyes on it, but at this early stage the mere fact that it's happening is enough for many fans, who reacted to the news with what could fairly be called unbridled enthusiasm.

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Andy covers the day-to-day happenings in the big, wide world of PC gaming—the stuff we call "news." In his off hours, he wishes he had time to play the 80-hour RPGs and immersive sims he used to love so much.