Ted Litchfield
Ted has been thinking about PC games and bothering anyone who would listen with his thoughts on them ever since he booted up his sister's copy of Neverwinter Nights on the family computer. He is obsessed with all things CRPG and CRPG-adjacent, but has also covered esports, modding, and rare game collecting. When he's not playing or writing about games, you can find Ted lifting weights on his back porch.
Latest articles by Ted Litchfield

Those shadow giants in the distance in Elden Ring Nightreign are over 2 miles tall—almost as big as the Erdtree—and nobody even mentions them in the game
By Ted Litchfield published
Classic FromSoft.

Ahead of its remaster, GOG added Neverwinter Nights 2 to its preservation program and is also giving owners of the original a 'loyalty discount' on the enhanced edition
By Ted Litchfield published
news I'm all for a NwN2 love fest.

Rockstar support sites let slip that we might be getting current(ish) gen versions of GTA4 and Red Dead Redemption 2—but they probably won't be anything to write home about on PC
By Ted Litchfield published
news Current gen RDR2, last gen GTA4.

Krafton confirms Subnautica 2 leak showing that the publisher wanted more content for the early access launch, leading to delay and leadership ouster
By Ted Litchfield published
news It's supporting evidence for Krafton's narrative, but still not definitive.

The videogame voice actors' strike officially ends as performers ratify agreement between SAG-AFTRA and publishers
By Ted Litchfield published
news AI was a huge sticking point, and it looks like SAG-AFTRA won some concessions.

John Wick Hex and Tron Catalyst dev Mike Bithell thinks licensed games have evolved past 'lunchbox tie-ins' because 'the people who played licensed games are now bosses in the companies that are licensing IP'
By Ted Litchfield published
news "We're not just, 'I'll put something on a shelf so the Gran can buy it for the kid who likes the movie.'"

Update: Valve only blocked a creepy fascist Mount and Blade: Warband mod in South Korea, not worldwide, and the mod's own author took it down entirely
By Ted Litchfield last updated
news The story now lines up with prior Valve moderation decisions.

Romero Games reportedly met with Microsoft just a day before the publisher pulled funding for the studio, and there was 'no mention' of the decision that put over 100 people out of work
By Ted Litchfield last updated
news Romero Games is pursuing alternate sources of funding, but for the time being, it sounds like the dream is dead.

Xbox bet that Game Pass would be the future of gaming, and we're all paying for it
By Ted Litchfield published
news There's triage, and then there's this.

Obsidian stuck to some fantasy conventions for Pillars of Eternity and Avowed because that's what people want: ''I didn't want to completely flip it and say, oh you want to play an elf? F**k you, this isn't your daddy's elf'
By Fraser Brown published
News At least the team still gave us orlans.

Subnautica 2 studio begs rioting fans for benefit of the doubt after leadership axed by owner Krafton: 'The team that has been working on the game day-to-day over the last few years remains completely unchanged'
By Ted Litchfield published
news I don't think it's enough to win people back.

Former Forza dev says original Motorsport series died in Microsoft's cuts, but Forza Horizon lives on
By Ted Litchfield published
news Developer Fred Russell left the studio in 2016, but presumably still has connections at Turn 10.

Obsidian director Josh Sawyer says it's a 'mistake' for RPGs to sacrifice crunchy 'sweaty boy' systems in favour of a 'one size fits all' game, since easier difficulties aren't too hard to make
By Harvey Randall published
News "With not a whole lot of effort, but just good planning, we can support a wide spectrum of players."

If you're curious about the crazy-ambitious space survival game from the makers of EVE Online, it's got a free trial running through the next week and change
By Ted Litchfield published
news EVE Frontier 1.0 is a long way away, but now's a good time to check in if you're curious.

A rising Peak lifts all boats as climbing sim Cairn breaks 500k demo downloads after endorsement from mountaineering megahit Peak's devs
By Ted Litchfield published
news One of those actual feel-good stories.

The dev behind one of my favorite recent FPSes is making a 'horror game about a trainee metro driver trapped in the dampest subway east of anything that matters' set in a real city that doesn't actually have a subway
By Ted Litchfield published
news HROT was already a scary shooter, so this feels like a great next step.

The first true 1:1 test we have shows Steam OS getting better performance than Windows in 10 big games, tying in 2 more, and it's got me salivating for a desktop version of Valve's OS
By Ted Litchfield published
news Liberate me from this prison.

Despite always preferring turn-based combat in RPGs, Pillars of Eternity designer Josh Sawyer thinks a lack of experience and opportunity meant the studio couldn't pull off a similar swing to Larian taking Baldur's Gate turn-based
By Ted Litchfield published
"I guess we did South Park, but other than that, we hadn't done turn-based ever, really."

New Vegas lead Josh Sawyer thinks turn-based combat fell off in the 2000s due to a lack of 'tactical variation': Even Fallout 1 would 'get to the point where you're always doing nut shots and eye shots'
By Ted Litchfield published
news Real time with pause won the 2000s, but turn-based won the war.

I screwed up Karlach's ending in Baldur's Gate 3: I thought I'd picked her best outcome but her actor says 'not very much' of her is actually left
By Joshua Wolens published
News Honestly it was impossible for me to know it was a bad idea.

System Shock 2: 25th Anniversary Remastered is a light touch remaster, but it's the best way to play the imsim classic
By Ted Litchfield published
Shockingly Good The way you should play System Shock 2.

Larian jumped to improve Karlach's ending in Baldur's Gate 3 right away, with voice actor Samantha Béart saying it was nigh-on immediate: 'As soon as it was out, I got a call'
By Harvey Randall last updated
News "People were still in the character creator."

Karlach's actor knows about the 3,138 'filthy' Baldur's Gate 3 stories you've written on fanfic sites and still sends all their love to fans for changing their life: 'I don't read it, but I am aware'
By Joshua Wolens published
News The fandom has Tiefling fever.
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