Ted has been thinking about PC games and bothering anyone who would listen with his thoughts on them ever since he booted up his sister's copy of Neverwinter Nights on the family computer. He is obsessed with all things CRPG and CRPG-adjacent, but has also covered esports, modding, and rare game collecting. When he's not playing or writing about games, you can find Ted lifting weights on his back porch. You can follow Ted on Bluesky.
Latest articles by Ted Litchfield

This is my 3rd time playing EVE Online's upcoming extraction shooter little brother, and it finally feels like it's coming together—all without the ambitious crossover features it was made for
By Ted Litchfield Published
eve gun guy EVE Online is for nerds, EVE Vanguard is for the jocks.

The best FPS games on PC
By Morgan Park Last updated
Updated Our favorite FPS experiences of PC gaming's past and present.

Even though Old School RuneScape was 'not built to have a LAN setup at all,' it just had a live esports tournament with 4,000 attendees: 'We were doubting at times whether we actually can pull it off'
By Ted Litchfield Published
oldheads Deadman All Stars is the biggest live event Jagex has put together to date.

Dutch consumer group suing PlayStation argues the end of physical discs just proves its point: 'Sony alone decides what a game costs and even how long you are allowed to use it'
By Ted Litchfield Published
news Sony's facing a challenge Steam is better poised to handle.

Christopher Nolan celebrates Backrooms' success, believes younger generations are rejecting AI: 'Their judgement of AI slop has been immediate and harsh'
By Ted Litchfield Published
news I sure hope so.

Elder Scrolls Online studio echoes id Software, claims to now be the same size it was 10 years ago following Xbox layoffs
By Ted Litchfield Published
news As far as silver linings go, this one feels stepped-on.

I've found my perfect summer game: A stomach-churning horror story about Czech train conductors built over a bafflingly deep simulation of a fictional subway
By Ted Litchfield Published
Weird Weekend Rancid vibes only.

After 17 years, a developer has finally revived the dream of Hannah Montana Linux, an open source operating system themed around Hannah Montana
By Ted Litchfield Published
news The era of Windows is at an end.

The most deranged videogame challenge run I've seen: A no-hit playthrough of the 'Unfair' difficulty in a 100-hour RPG
By Ted Litchfield Published
news You're just not supposed to be able to do that.

Microsoft filing shows total ZeniMax layoffs at 379, with over half coming from Elder Scrolls Online studio that's lost at least 60% of its staff in the past year
By Ted Litchfield Published
news 213 from ZeniMax Online Studios, 166 from ZeniMax Media (which includes the layoffs at Bethesda Game Studios).

How do you reconcile your lore-heavy, dark sci-fi MMO with mod tools that might let people get way too goofy? 'Everything's canon,' say the developers of EVE Frontier
By Ted Litchfield Published
news "It's an easy thing to do when you build the answer to the question in the lore of the game."

Even Obsidian couldn't escape the Xbox cuts, with losses ranging from a 21-year veteran artist to an engineer who'd only been there 2 months
By Ted Litchfield Last updated
news No news was not, in fact, good news.

CD Projekt Red thanks 6000 Edgerunners 2 advance viewers for not spoiling the show in stunning display of opsec: 'Thank you so much for keeping your promise properly'
By Ted Litchfield Published
news Arasaka-level discipline

Arkane temporarily spared in Xbox bloodbath thanks to French law, but its future is up in the air
By Ted Litchfield Published
news Putting all my hopes and dreams on an independent Arkane.

One of our favorite Half-Life 2 mods is getting a stealth game prequel where you're a Combine assassin preying on the human resistance
By Ted Litchfield Published
news Progenitors is the third Entropy: Zero game.

Brigador devs think it's crucial that their abrasive, hardcore mech sims aren't for everyone: 'I think we make boy slop, but that's okay'
By Ted Litchfield Published
slop city "First of all, somebody's got to do it."

Mouthwashing's follow-up is self-described 'friendsweat' where 3 players struggle to operate a tank in a defiled city: 'We're definitely not quite at Peak, but we're not trying to make Arma either'
By Ted Litchfield Published
tanked It sounds stressful as hell, and I can't wait.

EVE Online studio Fenris follows through on yearslong promise to make its in-house game engine fully open source
By Ted Litchfield Published
news Mad respect.

Carcass Clad is less story-heavy than Mouthwashing, but 'a lot of thought' has gone into it: 'We haven't discovered how much we can push it'
By Ted Litchfield Published
news There's still worldbuilding, and a setting entirely separate from that of Mouthwashing.

Following the success of Mouthwashing, developer Wrong Organ wasn't ready to make a better 'story game,' so it's making a 'gameplay game' instead
By Ted Litchfield Published
news "Mouthwashing isn't better if it's eight hours. Probably."

Hearing about the future of PlayStation from its top dogs made me so depressed I had to go lie down
By Ted Litchfield Published
news My life for shareholder value.

We finally got our first good look at Cyberpunk: Edgerunners 2, and I hate to break it to you but I don't think this one's gonna have a happy ending either
By Ted Litchfield Published
news Looking preem, choom.

After a 4-year wait, Netflix announces Cyberpunk: Edgerunners 2 is coming this fall
By Ted Litchfield Published
news I really want to stay at your house. Again.
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