Arkane says Prey will be "flawless" on PC at launch
Lessons have been learned from Dishonored 2.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Dishonored 2 is a tremendously good game that stumbled out of the gate on PC thanks to some glaring performance problems. On anything less than a high-end rig, players would often experience framerate drops, mouse stuttering, and worse, even when running at lower-than-recommended settings. Patches have addressed most of the issues, but memories of launch-day frustrations tend to linger. The upside, as Arkane co-creative director Rafael Colantonio said in a recent interview with Game Informer, is that lessons have been learned, and the studio's next game, Prey, will be in much better shape at release.
"We had a rough launch on the PC [with Dishonored 2]... In development you never exactly know what you're going to see, most of all with PC because there are so many different configurations and stuff. Unfortunately, it's what it is, it shipped, then it got patched, and now it runs really well. So of course, we are paying double-attention to making sure that this time, the PC version is really flawless when we ship," Colantonio said.
"There's a little bit more QA time," he continued, when asked how Arkane will avoid those launch-day pitfalls with Prey. "Also it's a different engine, so the constraints are different. In the case of Dishonored, we created a new engine, really, even though it's based on idTech, most of it has been redone ... In the case of Prey we're using the CryEngine, so it's an engine that has already shipped things before. So it's not the same configuration. Nevertheless, we are of course aware of [PC issues] now, and were back then already, but it caught us by surprise a little. This time we're paying more attention for sure."
Promises are no guarantee of results, but it's good to know that Arkane is keeping a closer eye on things this time around—especially since Prey doesn't have the benefit of being a sequel to a major hit. And technical concerns aside, it does look to be shaping up very well, as we said in our recent preview—"a fascinating attempt to take on the System Shock style," as Phil put it. It's expected to be out sometime in the first half of 2017.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

