I'm worried about Assassin's Creed Syndicate's invisibility skill
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
After playing Assassin's Creed Syndicate at Gamescom, Phil wondered, "Is invisibility a stealth trick too far?" After playing the same demo at PAX Prime last weekend, I'm asking the same question.
Syndicate, on the whole, looks promising. The London setting is a natural fit, contributing tall structures to the map mix. There are some modest improvements over Unity's slightly "out-of-control" combat system. The new Assassin's Gauntlet grappling hook strikes a balance between being a useful escape and traversal tool but not so much so that it's a get-out-of danger button, as I say in the video above.
But I wonder whether the ability to turn invisible as Evie (one of Syndicate's two protagonists) practically at the touch of a button will help or hinder a stealthier playstyle. As someone who'd rather see Assassin's Creed become a bit more grounded and martial rather than more supernatural, the mechanic (along with omniscient feats like the Eagle Vision) worries me a bit.
You can find all of our coverage from PAX Prime 2015 right here.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Evan's a hardcore FPS enthusiast who joined PC Gamer way back in 2008. After an era spent publishing reviews, news, and cover features, he now oversees editorial operations for PC Gamer worldwide, including setting policy, training, and editing stories written by the wider team. His most-played FPSes are Hunt: Showdown, Team Fortress 2, Team Fortress Classic, Rainbow Six Siege, and Counter-Strike. His first multiplayer FPS was Quake 2, played on serial LAN in his uncle's basement, the ideal conditions for instilling a lifelong fondness for fragging.

