Activision Blizzard lays off hundreds of employees

During today's Activision Blizzard fourth quarter results conference call, CEO Bobby Kotick announced that the company had a record year in 2018, and that it will "reduce complexity and duplication," confirming reports of impending layoffs. 

"We're staffing up production on our incubation efforts faster, and increasing our investment in live services, in our tools, in our Battle.net platform, and in new areas like our fast growing esports and advertising efforts, but all with an intense focus on excellence, so we never disappoint our players," said Kotick. 

"Our pipeline is excellent and our development talent the very best in the world, but we need to refocus our efforts so that our development and production resources are better aligned with our priorities. We're reducing or eliminating investment in games and initiatives that weren't living up to player expectations or our leadership teams have determined may not live up to player expectations in the future. To drive improved execution and to fund development investment, we will in certain parts of the business reduce complexity and duplication in our back office functions, consolidate certain commercial operations, and revamp our consumer marketing capabilities to reflect our continued migration to a largely digital network."

Later in the earnings call, Activision COO Coddy Johnson stated that the company will be laying off "approximately eight percent" of its employees, which amounts to hundreds of layoffs given the size of Activision Blizzard. (The company has over 9,000 employees according to its website.) 

Prior to the call, Kotaku obtained a letter reportedly sent by Blizzard president J. Allen Brack saying that the expansion of the company's "non-development teams" over the past few years have left some staffing levels "out of proportion" with the developer's current release plans.

"This means we need to scale down some areas of our organization. I’m sorry to share that we will be parting ways with some of our colleagues in the US today," Brack wrote in the letter. "In our regional offices, we anticipate similar evaluations, subject to local requirements." 

Brack said that employees who are laid off will be given "a comprehensive severance package," as well as profit-sharing bonuses and job search assistance.

Based on Kotick and Brack's comments, as well as a source who spoke to PC Gamer anonymously, the layoffs will primarily affect community, esports, and other departments not directly involved with programming, art, and game design. The Warcraft development team, for instance, has not been affected.

In the same conference call, Activision said that Blizzard won't be releasing any major new games this year, but that the Diablo development team will be growing. "Overall, Blizzard's management is reinforcing its pipeline with more resources than ever before to support planned mobile titles, several PC and console releases, and WoW's continued cadence of content," said Johnson.

Last month, Activision Blizzard brought on a new CFO, Dennis Durkin, who received $15 million for taking the job. 

Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

Latest in Game Development
princeton review best game design programs 2025
The best game design schools, ranked by the Princeton Review 2025
Sharon Tal Yguado speaking at the 2025 D.I.C.E. Summit.
'These kids do not care about romance': Game devs want to know what today's teens want, and surveys say sex and romance isn't it
Palworld early access
Palworld studio's first move as a publisher is to save a struggling indie dev: 'This is the energy I want to see driving games in 2025'
Yakuza/Like a Dragon creator Toshihiro Nagoshi says his studio's new game won't be that big after all: 'it's not modern to have similar experiences repeated over and over again'
A man with a sausage-shaped head
'Calm down!' says Facepunch Studios: Garry's Mod successor s&box is getting a fan-requested sandbox mode and an alternative to 'Sausage Men'
Hellboy Web of Wyrd
Devolver has a new label dedicated to making games based on comics, films, TV shows and 'cult heroes'
Latest in News
Silent Hill f transmission trailer screenshots
Silent Hill f is not messing around – now it's been banned in Australia
MOUNTAIN VIEW, CALIFORNIA - AUGUST 22: A view of Google Headquarters in Mountain View, California, United States on August 22, 2024.
'Google must divest the Chrome browser:' DOJ renews call for Google to sell Chrome, and Android could be next
Victory screen of Big Rigs showing infamous "You're Winner" message under a three-handle gold trophy
One of the worst games ever made is coming to Steam, but we won't know how cruel this joke is until we see the price tag
Sci-fi character from Dune
Dune: Awakening promises us a breath of fresh air, skipping early access for a full launch with no monthly subscription in May
Baldur's Gate 3 Karlach concept art
'The dream of the tech industry is to sell off your company at an overinflated price and retire,' says actor behind Baldur's Gate 3's Karlach, 'And I feel that's being done with game studios right now'
assassin's creed shadows protector's armor
Assassin's Creed Shadows hits 2 million players, putting it on track to be the series' most successful game yet