Mode 7 Games

Frozen Endzone touches down onto Steam Early Access later today

Phil Savage at

Frozen Endzone has been cleverly tailored to catch the attention of a pretty wide cross-section of humanity: those who like sport, those who like robots, and those who like asynchronous tactical multiplayer. A new trailer hopes to secure the interest of anyone caught in this particular Venn diagram, ahead of the game's imminent arrival on Steam's Early Access.

Frozen Endzone dev diary: Letting off Steam

PC Gamer at

Mode 7 Games, creators of Frozen Synapse, share an update on their progress with Frozen Endzone.

It’s been a while since we last checked in about our progress on Frozen Endzone, so here’s an update.

The beta release went well: from a financial point of view, things are ticking along nicely with the game generating around twice as much revenue as Frozen Synapse did at an equivalent stage.

Frozen Endzone dev diary: Exposition

Paul Taylor at

Mode 7 Games, creators of our Strategy Game of the Year in 2011, share an update on their progress with Frozen Endzone.

Frozen Endzone had its first public unveiling at London’s Eurogamer Expo earlier this month.

Exposing a game to the wider world is always stressful: not only did we have to cope with a barrage of unfettered opinion but also with managing the torrent of gamers, journalists, children and passive-aggressive bears (yes really) which threatened to swamp our humble creation.

Frozen Endzone dev diary: Origin Story

Paul Taylor at

Mode 7 Games, creators of our Strategy Game of the Year in 2011, share an update on their progress with Frozen Endzone.

Welcome to the first in the series of this behind-the-scenes look at Frozen Endzone. Although it’s our third game, Endzone feels a lot like a difficult second album. Our previous title Frozen Synapse had an amazing critical reception, winning awards and exceeding all of our expectations. Following something like that that is a pretty torturous soul-searching process as you try to find the needle of an intelligent decision in the haystack of random gibbering that accumulates in 4 years of making a single game.

Frozen Endzone development update teases narrative elements, alternate modes

Phil Savage at

In an update to tactical turn-based sports game Frozen Endzone's Greenlight page, Mode 7's Paul Taylor reveals some of the features being added to the game. Currently, the team are working on new multiplayer modes, variable pitch and score zone sizes, team customisation and a second stadium. They're also working on narrative scenarios. Here's hoping we'll be involved in intense negotiations with our robo-squads over the quality of their half-time cups of oil.

Frozen Endzone announced by Mode 7 Games, a simultaneous turn-based strategy sports game

Evan Lahti at

Mode 7 Games has announced a sporty successor to Frozen Synapse, our 2011 Strategy Game of the Year, and one we continue to recommend as a kind of turn-based, top-down Counter-Strike. The British indie studio's new project is Frozen Endzone, and it's "meant to feel like futuristic, highly-stylized, exaggerated NFL football,” says Ian Hardingham, Frozen Endzone's lead designer and lead programmer.

Mode 7 is taking the simultaneous turn-based scheme used in Synapse and putting it into a futuresport played by robots. And despite the different theme, they aim to retain Synapse's strengths: replayability, randomly-generated terrain and player positions, and providing and visceral payoffs for players' chesslike planning.

Frozen Endzone interview

Evan Lahti at

Coinciding with the announcement of Frozen Endzone by Mode 7 Games, I’ve had an unusually detailed, information-packed talk with the Ian Hardingham (Lead Designer, Lead Programmer, Joint Managing Director) and Paul Taylor (Joint Managing Director, Writer, Musician), with comments sprinkled in from Endzone’s lead animator and lead artist.

Read on for a comprehensive look at what to expect from this curious combination of futuristic football, turn-based strategy, and robot violence.

Frozen Synapse Red expansion adds co-op mode, riot shields, the colour red

Tom Senior at

"Owen. You killed Davis!" Alas, poor Davis, the VIP Owen and Tom F were supposed to protect lay dead, victim of a grenade throw gone bad. Who could have imagined that a convoluted plan to bounce a grenade off a fellow soldier's riot shield through a window could possibly go awry. Such was lunchtime in the PC Gamer office today when we tried out the New Red expansion for our strategy game of 2011, Frozen Synapse. Find out exactly what went down in Tom's account.

It already looks as though the co-op mode will prove to be the highlight of the update, but the Red expansion comes with a clutch of neat new features. There's a new riot shield unit that can deploy a silver barrier when standing still to repel enemy fire and deflect incoming grenades.The expansion also adds a 15 mission single player campaign and 10 challenge missions with additional rule mutators to add extra challenge.

Total War: Shogun 2 - PC Gamer UK's strategy game of the year

Tim Edwards at

We elevate the Total War games beyond simply being good strategy games because we believe they’re story-engines: that not only do they offer deep and difficult decisions about how to paint the map your colour, but they also entertain you with your own genius.

Frozen Synapse demo now available

Tom Senior at

Frozen Synapse is brilliant, 89% brilliant, in fact, which is why the release of a demo on the Frozen Synapse site is brilliant news. The 131MB download contains three demo missions and an instant skirmish option that will randomly generate an arena and some pawns to control. The multiplayer option is locked off, sadly. Frozen Synapse excels when you're facing off against human opponents, but don't worry, the AI is capable of giving new players a run for their money. Frozen Synapse is available to buy from the Frozen Synapse site and Steam.

Frozen Synapse review

Tom Francis at

Imagine being able to simulate the next five seconds of your life, see the consequences of your actions, then change your plan accordingly. Then imagine you’ve already done that three times with a review intro, and that this was the best one you could come up with.

Frozen Synapse applies that kind of near-perfect foresight to controlling small teams of gunmen in randomly generated office blocks. You set waypoints for each of your three or four guys, tell them where to look as they come around this corner, when to duck behind that cover, then you watch a simulation of what will happen if they do it. Often, bullets will happen. So you go back, tweak, and simulate again until everything goes as planned.

Then you commit.