Put your plasma cutter replica back in its case and stuff your necromorph-stomping boots in the closet, because it looks like we aren’t getting a new Dead Space game anytime soon. In an interview with Eurogamer, EA Games label boss Patrick Söderlund confirmed that the space horror franchise is going on hiatus while Visceral Games works on something else.
Antony Johnston, the writer behind the original fright-filled Dead Space, spoke with NowGamer on the more action-heavy tone in the just-released Dead Space 3. Though he prefers fear over firepower, Johnston believes the increased action is "a necessary evil" to ensure growth of the series.
Yesterday, we mentioned a certain area of Dead Space 3 where players can generate an endless bounty of crafting supplies and health kits for constructing the best weapons. Faster than a lunging Slasher, EA sent along a clarification that it's perfectly fine with the grind.
Circumventing the contentious inclusion of microtransactions in the day-old Dead Space 3, savvy players uncovered an exploit for farming up infinite crafting resources and health/stasis packs.
It's bedlam in Dead Space 3. Besides magical space rocks driving everyone crazy, we have to contend with freaking out our buddies with fits of hysteria and ex-Genesis drummers. And, as this latest trailer for Visceral's survival-shooter shows, our reasons for descending to Tau Volantis go out the airlock the moment the first squelching croak is heard from a Necromorph abomination.
The news that the PC version of Dead Space 3 would be a straight port from the consoles - lacking any fancy PC-specific bells 'n whistles - was not received warmly. Speaking to Shack News, Visceral Games' executive producer Steve Papoutsis talked about the backlash. Turns out he's a bit miffed.
"It's confusing to me that this question even comes up," Papoutsis said, when asked about the lack of PC optimisation. "It's by no means any less important to us; it gets a lot of attention. The PC is a very different platform. As developers, you want to deliver an experience that's as similar as possible on different platforms."
AARGH! IT'S HIDEOUS! KILL IT, ISAAC! KILL IT WITH FIRE! It's... it's Phil Collins. We're all doomed!
That's right, the latest trailer for Dead Space 3 inexplicably features hairless irritant (and actually quite good Genesis drummer) Phil Collins, marking the scariest thing to come out of the Dead Space franchise to date. You see, we laugh and we mock when trailers go wub-heavy, but when this is the alternative?
Earlier this week, a photo revealed the possibility of optionally purchasing crafting resources through microtransactions in Dead Space 3. In an interview with CVG, Visceral Producer John Calhoun said the inclusion of a quick-buy option is meant for players who "need instant gratification" instead of procuring materials on their own.
EA seem set to introduce optional microtransactions into Dead Space 3's campaign. Eurogamer spotted mention of downloadable content in the game's crafting screen, suggesting that the sci-fi shooter won't just rely on the series' previous resource gathering tactic of stomping mutant corpses into a thin paste.
Attempt to craft a weapon add-on without the required materials, and the game will display a message saying, "Cannot craft. Additional resources required," along with a hotkey allowing players to purchase them as DLC.
Maybe "What Went Wrong: The Trailer" is a better preface for Dead Space 3's video summary of Isaac Clarke's encounters with the mysterious Marker structures. Sure, an artifact of limitless energy and potential may be an excellent sci-fi conversation piece for the living room, but the way it turns anyone near it into something resembling exploded watermelon is a bit of a problem, and nicely dovetails the series into the horror category. We hope Dead Space 3 and its new co-op mode live up to the franchise's existing marriage of screams and space, but we'll find out for sure when it releases February 5.
Facing Dead Space 3's horrors alone allows you to address the fears lurking within Isaac Clarke's hallucinatory mind. The co-op mode is less cerebral than single-player—it's here that you'll buddy-up with a partner to fight Necromorphs. But the conflicting experiences have something in common: you'll see things that aren't there. In a blog post written yesterday, Visceral Senior Production Designer Ben Wanat explained how sanity plays a different role for each co-op player.
Dead Space 3's Isaac Clarke isn't averse to staying in shape while combating the nightmarish forces of OH GOD WHY. All it takes is a suitable trigger for cranking up the cardio -- in this case, a friendly message of discouragement adorned upon a wall in "revulsion red" color. Off Isaac goes, soaking in a spiritually cleansing (and oxygen-depriving) spacewalk after hurling himself out the nearest airlock. A short followup jog through a hallway seemingly ripped directly from a Q-Zar arena keeps that pulse pumping. Check out shots from Isaac's refreshing regimen inside.
It's quite a leap, from third-person horror games to free-to-play MOBA, but a recent job adverts suggests that's what Dead Space developers Visceral are indeed working on next. As discovered by IGN, the listing for Global Community Manager states that candidates are expected to have an "unhealthy passion for MOBA games," plus "significant experience managing online communities." Meanwhile, the character designer listing asks for "Work experience on MOBA, Action RTS, Action RPG, or Related Genres". Piecing all the available evidence together, we reckon Visceral might be making a MOBA.
I'll say it now: The unluckiest man lucky enough for a career in space is Dead Space 3 survivor and persistent punching bag Isaac Clarke. I'm slightly surprised station managers and ship captains aren't festooning signs saying "All welcome here except that Isaac Clarke loser." Trouble of the nightmarish horror variety always follows the slightly unhinged engineer-turned-monster-slayer even when scrounging derelicts for parts, answers, and hopefully a better-looking helmet than a blocky pressure cooker. See for yourself in the lengthy single-player walkthrough video inside and our preview.
Dead Space 3 was shown at E3 earlier today. The demo made a move away from the dark, narrow corridors of the first two games. It showed Isaac and a new companion fighting alongside on the surface of a snowy planet as monsters with giant glowing orange weak spots assaulted them. Familiar scenes to anyone who's played the first Lost Planet.
Turns out the Dead Space 2 DLC, that was supposedly console specific, is available to unlock in the PC build. EA had previously told The Escapist that the DLC would not make it to the PC version, but users are reporting a save file is all that's required to unlock the extra suits and weapons.
Yesterday we mentioned the problems of a disabled gamer with Cerebral Palsy, who couldn't play Dead Space 2 because of a lack of key mapping features. A petition was launched asking Visceral to add key mapping to the game. It got more than 20,000 signatures. Visceral have responded today to say that a PC patch is on the way to fix the problem.
The “Previously, on Dead Space” video is a nice touch, though it reminds me how similar Dead Space 2’s premise and gameplay are to the last one. This time Isaac Clarke awakens on a facility on Saturn’s moon Titan, three years after the rescue-mission-gone-awry on the mining ship Ishimura, and finds a very familiar situation: Titan is overrun with space zombies called Necromorphs that have set about the meticulous dismemberment of everyone in sight—and he’s still having hallucinations of his dead girlfriend.
It also highlights that DS2 is a better sci-fi horror game, in a lot of subtle but important ways.
EA have stated outright that the two-mission DLC pack 'Severed' for Dead Space 2 will not be available on PC.
In a simple statement to VG247, EA said: “Dead Space 2: Severed will not be available on the PC”
The pack contains two missions where players take on the roles of the protagonists from Dead Space: Extraction, in a story that runs parallel to the Dead Space 2 narrative.
EA offered no explanation as to why the DLC would be console exclusive.