Chain games/worlds are a fantastic idea, and we need to see more of them. Case in point: indie mega-collaboration Experiment 12, for which 12 indie developers (including VVVVVV's Terry Cavanagh, Lone Survivor's Jasper Byrne, and Kairo's Richard Perrin) each developed a chapter of a wonderfully strange, often hallucinatory story, before passing it onto the next creator in the chain. The results can be found here.
This hardened gamer still has literal nightmares about that VVVVVV level where you hop along the undersides of wildly ping-ponging platforms while trying not to fall into a pit of spikes—you know, that level. And let's not even talk about how quickly my fat fingers fail at the psychedelic Super Hexagon. Terry Cavanagh's notorious for laying out challenges of immense difficulty—what will happen when he sinks his hands into the puzzle genre? We'll be finding out soon.
Last night, Terry Cavanagh and Porpentine of free indie gaming site freeindiegam.es - and developers of Super Hexagon and Cyberqueen respectively - hosted a GDC 2013 lecture on "Curating the DIY revolution". As well as discussing the rapid proliferation of the free indie scene, and how journalists have often been lax in their coverage of it, they offered their own picks for their favourite free games for the last year and a bit.
Terry Cavanagh, the man behind the indie hits VVVVVV and Super Hexagon (and, as such, the man whose name I've cursed thousands of times) has announced he's no longer to develop Nexus City, or its spin-off game Selma's Story. Nexus City was to be an RPG collaboration between Cavanagh and writer/developer Jonas Kyratzes, whose previous games include The Sea Will Claim Everything and the free Twine game Moonlight.
Monday's review: You're a small triangle navigating a maze as its walls pivot and spin toward you in predictable patterns and with increasing speed. Avoid the walls for as long as you can and compete for the longest times. It's fun, but too small, simple and hard to provide lasting pleasure. 60%.
I don't want sound reactionary here, but I think Terry Cavanagh might be evil. First he releases VVVVVV, a game that causes one of the highest swears-per-minute counts of any of the brutally difficult 2D platformers. Now he's back with Super Hexagon, a "minimal action game" in which you'll hear a "game over" message multiple times each minute.
If you own an iWhatsit, then there's a good chance you've spent the last two months trying to beat Terry Cavanagh at his own game (his own game being the minimalist reflex test known as Super Hexagon). However, if you don't own an iWhatsit, you'll have had to make do with the original flash game, a clone, or watching the inside of a tumble dryer - until now. Cavanagh has just announced that Super Hexagon is coming to Steam next week.
You're a tiny triangle trapped inside an imploding hexagon. Bits of hex are rushing inwards to crush you so you have to scoot around the edges of a hexagonal core to survive their assault. The bloopy tones of Chipzel helps to poke your grey matter into a frenzied sort of urgency as the bastard hexagon rotates and changes colour, threatening to crush you in a cold, hexy embrace.
Super Hexagon is the latest game from Terry Cavanagh, who made the awesome platformer VVVVVV. It's out on iPhone and iPad now, but he mentions that "PC and Mac versions are coming later" in the description for the launch trailer, which you'll find embedded below. Be warned, it might make your brain go a bit funny.
Depending on which hip, new ancient texts you keep up with, you may believe 2012 to be The End Times or some other horrifically depressing happenstance - say, the release year of another Twilight movie. But hey, whether our final moments are swift and painless or conducted entirely by a giant floating Edward Cullen face, at least VVVVVV creator Terry Cavanagh is giving you something to look forward to before that. Or some things, rather.
At A Distance is a co-op puzzle game from Terry Cavanagh, creator of wonderful indie platformer VVVVVV. It's designed to be played by two people on separate, nearby PCs. Each player must wander through a fuzzy environment, messing with everything they come across. Actions in one world will affect the other, and it's up to the players to figure out exactly how through experimentation and shouting. Once the relationship between worlds has been discovered, you and your partner must work together to solve the grand puzzle.
Shacknews reports that the game is now free for everyone. You can download it now from the At A Distance site, where you'll also find instructions on how to get it working. Good luck! Let us know how you get on.