It's been a long time not coming, but The Wolf Among Us' second episode finally has a release date: February 4th. That's around four months since the first part hit last October. Four months. Why the delay? I put that question to King Joffrey, star of Telltale's upcoming Game of Thrones series, and now I don't have a head. I can still somehow type, however, so scroll down to see the news in tweet form.
Fans of The Wolf Among Us, Telltale's fantasy noir adventure, have been pounding the dark, mean streets in search of clues to the game's mysteriously missing second episode. The adaptation of the Fables comic book hasn't been spotted since the first episode, Faith, was released in mid-October of last year. And despite Telltale's reassurance that release date info was incoming, owners of the episodic series had been left wondering if they were chasing a red herring.
Wait, is there a herring in Fables? Either way, Telltale have provided some more details of the elusive second chapter. While there's still no exact release date, there is a release window: the first week of February.
Telltale’s Game of Thrones is coming. The developer that brought adventure games back into the mainstream with its Walking Dead series, Back to The Future, and The Wolf Among Us, is developing another series based on the HBO show, which is in turn based on George R.R. Martin’s A Song of Ice and Fire books. It’s hot brand right now, with a built in and very loyal fanbase, PC Gamer staff included. Here’s what we’d like to see Telltale do with it.
I am Clementine. You are Clementine. In the second season of Telltale's The Walking Dead, we are all Clementine. But what kind of Clementine will we choose to be? The Clementine who trusts no one and does whatever it takes to survive, alone, in the unforgiving new world order of zombies, and assholes who will inevitably become zombies? Or the Clementine who wants to find a new family, who believes there are still good people walking among the dead?
The Walking Dead Season Two is almost here. Telltale’s Dennis Lenart, director of the Season Two premiere, and writer/season designer Mark Darin recently spoke to us about the series and its new pre-teen protagonist, fan-favorite Clementine.
I couldn't quite bear the thought of watching VGX (formerly the Spike Video Game Awards) live, but thankfully I didn't have to: its assorted trailers and reveals have now spilled out into the wild. One of the most interesting announcements was really two announcements: the reveal of a duo of new Telltale series based on Game of Thrones and, er, Borderlands. Wait, what? Click on for teaser trailers and morsels of information.
Telltale Games founders Dan Connors and Kevin Bruner held a Reddit AMA on Tuesday, where they discussed their process for writing stories and their successful episodic model while hinting at their plans for the future, and divulged what the developer's dream setting for future adventure games would be.
The next five episodes of Telltale's The Walking Dead series will be played as Clementine, the child taken in by previous lead Lee Everett, according to today's reveal. The Walking Dead: Season Two is "expected to premiere later this year," and continues Clementine's story from her point of view as she's "left to her own devices to seek safety and survive in a world gone mad."
The Walking Dead's first season may be over, but that doesn't stop Telltale from retroactively adding to it like more talented, and less crazy, George Lucases (or is it George Lucasi?) Teased over the past week, it turns out 400 Days is a DLC episode that will bridge the gap between the first and second season of Telltale's zombie epic, telltaleing the stories of five new characters, who will presumably show up in the next season in some manner or other. Teaser trailer below.
Any time a game appears on the Steam Apps Database, it's a good idea to treat it with a healthy amount of scepticism. The same holds true of The Walking Dead: 400 Days, a DLC listing for Telltale's excellent zombie adventure. Blanket warning aside, though, there's plenty of evidence to suggest that there's some truth to this rumour.
Telltale are the latest developer to suffer a company-wide failure of all video recording software. It's a good thing we have the iOS app Vine: those few seconds of shaky-cam footage it enables are definitely a suitable replacement for proper gaming promotion. But what game are they promoting? The short teaser features an art style reminiscent of last year's The Walking Dead, and depicts a pinned photograph of a man named Vince.
The shambling Humble menace has claimed fresh victims. Not content with sucking the price out of assorted indie games for the excellently varied Humble Indie Bundle 8, they've also ambushed Telltale - creators of the brilliant The Walking Dead adaptation - in order to feed their Weekly Sale. Can they ever be stopped? Remember to aim for the wallet.
The Wolf Among Us is Telltale's episodic adaptation of the Fables comic book, starring none other than The Big Bad Wolf (here known as the slightly less conspicuous Bigby Wolf), a chain-smoking detective keeping the peace in New York's secret fairytale community. We already knew that it was a prequel to the comic, launching this summer, but now we have a few more tasty morsels of information, accompanied by a handful of rather striking screenshots.
Questions surrounding the portrayal of women in games, and the treatment of women in the games industry, have been with us throughout the year. Encouragingly, the resulting discussion, and events like #1reasonwhy, managed to rise above the vomitous whirlpool of anonymous abuse that characterises lowest dregs of internet discourse (which exist far away from here, of course). The issue is here to stay.
With that in mind we decided to take a look back across the year and celebrate the games that have done a good job of intelligently portraying a broad range of characters in terms of gender, race and sexuality. I'm happy to deliver an official PC Gamer fist-bump to Telltale games for their work on The Walking Dead.
Writing is as much about structure as conversation and character. This year Telltale's experimentation with the episodic format has finally worked. Their survival horror adventure game, The Walking Dead played to the strengths of its format beautifully, tearing its characters out of each situation just as they started to settle in. It's an apocalyptic road trip that delivers satisfying, self-contained two-to-three hour plot arcs, but always quietly builds to a grand finale that, for many, provided the emotional payoff of the year.
Ron Gilbert would "love to do episodic stuff," thinks The Walking Dead proves mass appeal of adventure games
While speaking to Monkey Island and Maniac Mansion creator Ron Gilbert at a preview event for The Cave today, I asked for his thoughts on Telltale's The Walking Dead, and if he might consider an episodic format for future adventure games. Though he hasn't played The Walking Dead yet, Gilbert bravely plans to run through all five episodes on a 10 hour flight to Europe tomorrow, and had a few comments on its success and episodic gaming.
The final episode of The Walking Dead, "No Time Left," will arrive next week. On Wednesday November 21, to be exact, according to a tweet from Telltale spotted by Joystiq. Will any of the characters make it out alive? Will YOU make it out alive? Or without screaming "nyoooo" at the loss of another comrade, or without shedding a tear for all those zombies you've murdered?
See that squirrel drawing? That picture brought PC Gamer Editor-in-Chief Logan Decker to his knees, weeping with joy. What divine creature could have drawn such a magnificent work? Why, Graham Annable, of course! The prolific artist's worked at LucasArts as lead animator and was the creative director at Telltale Games—quite the portfolio, especially if you're into adventure games. But what's it like for an animator and comic artist that's seen the glory days of adventure games and continues to make them today? Only one way to find out—read on!
This week, Evan leads fellow PCGites Chris, Josh and Lucas as they welcome special guest Chuck Jordan (writer/programmer on Sam and Max, Grim Fandango, Curse of Monkey Island, and other great games) to the podcasting booth. We talk with Jordan about his history with LucasArts and Telltale and ask him all of our adventure-game questions. He also helps us tackle the week's big news stories, like ArmA III being announced and Guild Wars 2's new profession!
PC Gamer US Podcast 273: Tell us some tales, Chuck Jordan
We were expecting the first episode of the Jurassic Park adventure game to drop into our laps any day now, but instead we've received a press release announcing that the game is being delayed until further notice. The note from Telltale CEO Dan Connors indicates the game will change somewhat from the quicktime-event heavy affair it was when we first saw it a while back, throwing around terms like "moving in new directions" and promising that the revised game will have mechanics and storytelling "beyond anything you've seen from us before."
If you'd already pre-ordered the game, Connors promises a full refund within the next few days plus a free Telltale game of your choice. Not a bad way to smooth things over, all things considered.
Read on for the full text of Connors' apologetic letter.