Dan Marshall has taken "a tiny break" from developing The Swindle - and from not developing a third Ben There, Dan That - to remake his first ever released game, Gibbage. After some "significant tweaks", he ended up with GUN_MONKEYS, which in his own words is a "devastatingly-indie, Procedurally–Generated, Physics-based, Online Deathmatch platform game" featuring monkeys with, well, guns. As you can see in the following trailer, the result is a bigger bloodbath than the end of Rise of the Planet of the Apes.
Nowhere is going to take some explaining. Unfortunately, it's the kind of game that might seem more confusing after someone has described it to you, but that's a risk I'm going to have to take. In the developers' own words, "Nowhere is a procedural single player, open world, sandbox game; You incarnate as a floating sentient orb, a machine-being in a post-singularity society of vaguely self-conscious mechanical entities; for lack of a better word, I call them drones." Still with me? Good. "You live the full life of that one drone in this closed ecosystem, which is represented as a giant otherworldly colony suspended in space. When you die, you reincarnate, and you live the next life, until all lives are played out. [...] Occasionally you meet a former self of yours, younger and older. You go back and forth in time and as every member of that society, you shape what you are as a collective. As the game progresses, you and the system become one." It also has nice music. More after the break.
Remember when we mentioned that A Valley Without Wind 2 was due out in February? Well - checks watch - it's February now, and like clockwork the game has quietly sidled onto Steam. With 25% off until next Monday, £7.11/$11.24 is the cost of admission to this most windless of valleys, but if you've previously purchased AVWW1, Arcen Games are generously giving you this sequel for free. For a couple of months now you've also had the chance to try the beta version of the game, but now everyone can sample version 1.0, as a big ol' demo has just been made available right here.
You probably think you've maxed out on procedurally generated RPGs set in dank subterranean environments, but boy are you dead wrong. Also: you're dead, because you just stepped on a trap plate, you idiot. Chasm is the procedurally generated dungeon crawler by way of a 16-bit, Metroidvania-style platformer, with added randomised sprite-slicing (those evil floating eyeballs will never know what hit them), oh and random loot drops, an optional permadeath mode, and an absolutely lovely visual style.
Around this time last year, Hitbox Team released their wonderful speedrunning platform game Dustforce, a physics-perfect sidescroller with gorgeous art and music that I reckon passed a lot of people by. Now they've returned with a new project, a new genre (well, mostly), and one brilliantly evocative name: Spire. It's an FPS about "ascending a monolithic tower of unknown origin", but with walljumps, wall sliding and a "movement system that feels snappy like Dustforce". Well I'm sold.