It's The PC Gamer Show! For episode one, we talked to Tripwire Interactive about upcoming shooter Killing Floor 2, played a high stakes game of Nidhogg with serious embarrassment on the line, and got our hands on a new Samsung 4K monitor.
Our afternoon of bloody competition is now underway. For the next few hours, PCG UK are streaming the Battle Royale. We'll be cycling through a selection of single-screen multiplayer games, including Cobalt, Nidhogg, Samurai Gunn and Gun Monkeys. To watch, head over to our Twitch channel, or check out the embed inside this post.
Fighting games have a tutorial problem. With such a wealth of information to dispense, too many either overwhelm newcomers or tell them nothing at all. It's a genre that has become too complex for its own good: you can jump in, press a few buttons and have a good time, but one look at what your opponent is doing shows how little you know. In Nidhogg, you can jump in, press a few buttons and have a good time, too. But when you look at what your foe's doing you don't get disheartened. You learn something.
For those of you who, through a desire for new year self-improvement, are newly committed to working out, be thankful that help is on its way. Sure, Nidhogg won't get you fit - even if it will provide a rigorous workout for your fingers. But the sight of these two pugilists running, flipping and throwing their way to victory definitely feels exhausting, as this new release date announcement trailer demonstrates.
Unless you have access to a Winnitron arcade machine, this citrus-colored swordfighter has remained hidden in the deepest murk of the indie scene, surfacing only at the occasional games conference to impress crowds with its swift, accessible multiplayer swordfighting. Finally, finally, after over three years, Nidhogg will be released.
Notch, the bearded, hatted creator of Minecraft has been speaking exclusively to PC Gamer about the future of his block building game. You can watch the complete video interview up there. Please don't be too mean to Tim in the comments though. He might appear a little "emotional" but he is suffering from: A) post-E3 exhaustion B) An intense Notch man-crush.
Click through for the details.
Just look at Hawken. If ever there was a game that undermined the notion of what an independently developed project can achieve, it’s Adhesive Games’ mech shooter. Every bone in my body tells me a small studio should not be able to pull off such a gorgeous, robot-stomping shooter, but there it is, megabots hanging in the air, spitting rockets at each other across maps that look like they’ve come out of Epic or Valve.
But I’m getting used to indie games surprising me: freedom to create without interference from the men in suits is the reason their developers go into this murky, unfunded realm, trading security for the chance to follow their own path. Every developer in this list has taken the opportunity to make exactly what they want to make, using that freedom to create some startlingly original games that simply wouldn’t be made if they had a deadline to hit and had to justify every decision.
These games only exist because someone passionately wanted to bring them into the world, and it really, really shows.
The IGF awards ceremony took place last night at GDC, recognising the best new and forthcoming indie games. Minecraft was the obvious favourite to win the overall prize, which it did, but it wasn't the clean sweep some expected. The Technical Excellence category was instead won by first-person horror Amnesia: The Dark Descent, and Design went to low-fi 2D Rogue-like game Desktop Dungeons.
Here's the full list of winners and nominees, along with where you can play them or at least see them played.
Graham, Tom, Craig and Rich convene to discuss the future of indie. We've played a bunch of interesting games coming out in the next year that may not be on your radar yet, and should be. Under discussion: repulsive goo-splasher Confetti Carnival, bumbling clone orgy The Swapper, slapstick swordfighting deathmatcher Nidhogg, nerve-fraying mind war Spy Party, four-dimensional puzzle garden Miegakure, and rope-carrying-parrot simulator Rope Racket.
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To help explain what we're talking about a bit, Nidhogg creator Messhof was kind enough to let us post a video of Graham and I playing it. It's embedded below.