The world will never be the same again! The world, in this instance, being the cubic lands of Minecraft. The long-awaited 1.7 update has been pre-released, with a full and official launch due to follow this Friday. Titled "the update that changed the world", it earns its name by doubling the amount of biomes available to the world generator, changing the rules around terrain generation, and overhauling certain code in preparation for a plugin API.
I’m not the first person to admit that I don’t have the firmest grasp on quantum mechanics or the computational mechanics that utilize them. Sure, I’ll bust out the Schrodinger’s cat situation at the many intellectual gatherings I’m totally invited to, but that’s where my familiarity with all things quantum ends. Google’s Quantum Artificial Intelligence Lab wants that to change for the world’s youth, and found the best way to accomplish that task was through non-other than Minecraft.
Though it hasn’t actually released yet, Mojang’s new game Scrolls has already far exceeded the indie developer’s goals. After selling 40,000 units to become profitable in its first week of paid beta access, Scrolls sold another 60,000 copies and finally slowed down. Now that sales have plateaued, lead designer Jakob Porsér says that a free-to-play structure could be in the game’s future.
A child of around ten years old walks past me accompanied by his mum. He is noteworthy largely because he is carrying a gigantic cardboard squid under one arm.
We were all part of a crowd of people being politely but firmly propelled through the revolving doors of London's Victoria & Albert museum and onto the street. The previous few hours had seen the sprawling galleries and central garden given over to all things Minecraft. Now, peppering the crowd were cardboard replicas of Minecraft's inhabitants and blocks.
They were used as props and set dressing during the evening but donated to visitors rather than rack up a massive excess baggage charge on the Mojang credit card lugging them back to Stockholm. "You have to do it in a careful way, though" says Lydia Winters, Mojang's Director of Fun (more on that later), "so people don't assume everything can be taken away."
It's the Ordnance Survey's job to map every inch of the country, to aid in the creation of elaborately folded maps. You have to assume that they've already done that. Great Britain's only so big, after all. Which might explain why they've had enough spare time to do this: recreate the entirety of country in Minecraft, using over 22 billion blocks to map terrain, roads and rivers.
It's that time again! "That time" being the fateful occasion of a Minecraft update that completely shakes up how its procedural world maps are generated. In addition to introducing new biomes, the upcoming 1.7 patch will include new code that should create more logical climate zones, while doing away with vast, featureless oceans.
Mojang's hosting a double XP event for Scrolls next Monday, and they beseech you to ask your fellow "scrolldiers" (oof, now there's a pun I'm downright envious of) to join in. The occasion? Why, the fact that you can have fellow scrolldiers now, of course! Today's update finally busts out a friends list feature—and you're encouraged to start your list with a bang by adding some of the developers during the day-long double-gold doozy.
If you’ve bought beta access to Scrolls, then you’ve no doubt figured out that it’s a card-based battle game. For anyone new to the genre, learning how to play can be slightly disorienting. We’ve assembled this beginner’s guide to alleviate that confusion, a list of essential knowledge that’ll help you start without worrying about getting waffle stomped.
I do love a good collectible card game, but they have their foibles. The collector will know well the frustration of having duplicates you just can't shift, no matter how many strangers you accost on the street demanding that they just take them please go on TAKE THEM. There are times I've looked down at a few identical spares and wondered "what if?," pressed them carefully together and hoped that, by some stroke of magic they might fuse in the warmth, and transform from hopeless cardboard wastage into a glittering shiny.
This ... has never worked. But a new crafting system will bring that pleasure to Mojang's collectible card game, Scrolls. You'll soon be able to turn a bunch of duplicate scrolls into higher tier scrolls. This won't affect their stats and fighting prowess, but it will let scrolls track their own battle stats.
This is almost certainly how you'd make every decision if your game had sold 11 million copies. "What should I play today?" Thwack! Sword in the Steam library. "Do I want a cake?" Squelch! Sword in the dessert tray. "Where should I hold this year's Minecon - the annual convention celebrating indie mega-phenomenon Minecraft?"
Mojang have launched a pre-release version of Minecraft 1.6 - referred to as "The Horse Update" - ahead of next week's official release. Given the name, you can probably guess what it adds. Carpets, for one. Also donkeys, name tags, blocks of coal. And, yes, it introduces horses, based on the popular Mo' Creatures mod, along with horse armour, which may or may not be based on the less popular Bethesda DLC. Either way, it's free this time.
This week, we're finally going to finish talking about E3. We promise. Specifically, which games from the show that might come to the PC do we want to see on our platform the most? Plus, we go in-depth on Mojang's new card battle game thing, Scrolls. And T.J. claims to actually enjoy Marvel Heroes, but how do we really know he wasn't replaced by some kind of alien bent on the subjugation of Earth?
Mojang CEO Carl Manneh announced on Twitter last week that, after one week in open beta, upcoming collectible card game Scrolls has already recovered its entire development cost. "The game is profitable!” Manneh wrote After a long development process and lengthy alpha testing phase, Scrolls was released to open beta on June 3.
Minecraft Spotlight: It's a magic carpet ride to a whole new world (of mods!). Oh, come with us, to a faraway place, where the caravans and the Creepers roam - er, ahem. In the latest instalment of the newly-reborn Minecraft Spotlight, we've got some brilliant mods for your perusal, many of which seem weirdly fit for Aladdin-themed jokes. There's an honest-to-god magic carpet, magic, magically realistic textures and Moses. Because Egypt shares the same Arabian nights, after all.
As always, check if you have the appropriate versions and what-have-yous installed. If your intricately concocted cubical sculpture of a Flying Spaghetti Monster collapses, we hold no responsibility. You have been forewarned.
Microtransactions have a bad rep. Drop the M-bomb into a conversation and you'll instantly see, from some, a disdainful curl of the lip. You might get a snort of derision. If you're unlucky they might be a little bit sick on you. Maybe it's that poorly implemented micropayment systems doesn't just feel like a bad deal, they feel exploitative, and it can be hard to tell how gentle the microtransaction system is before you've sunk a lot of time into the game. That's an unpleasant uncertainty to endure when you're settling down to have fun with something new.
So what of Scrolls, then? The card collecting/battling game is the latest from Mojang, the studio founded by Notch, who built That Game With All The Cubes. You can pay to buy into the beta now on the Scrolls site, and once inside you'll be able to lay down cash for cards. Is it reasonable to have microtransactions in an unfinished build of the game? Why are microtransactions so unpopular, and what are Mojang's plans for development in the next year? I put these questions to Mojang co-founderJakob Porsér, who argues that Mojang "definitely want to be good guys," when it comes to micropayments.
Mojang, the Swedish developer behind indie superhit Minecraft, has been teasing us with glimpses of its next game, Scrolls, for quite some time. After two years of development, a long period of alpha testing and a protracted legal battle with Bethesda, Scrolls is finally set for a beta release next Monday, June 3.
About a minute and ten seconds into this launch trailer for Scrolls, Mojang's strategy card game, you can clearly see a player firing a catapult at a little group of bunnies. Now I know morality can be a tricky thing, but come on! What harm have bunnies ever done? Lynched lagomorphs aside, the trailer also reveals the date of the open beta, due next week on June 3rd.
If you've been longing to gallop hard across the blocky plains and barren sands of Minecraft, now's the time to jump back in. Rideable horses have been added to the ever-expanding sandbox (based on those of the popular Mo' Creatures mod), along with horse armor, leashes, and a few other items.
Kerbal Space Program is a game where you send... aliens? I think they're aliens... on space missions. It launched its first alpha just about two years ago, and has since followed the Minecraft model of slowly adding features while increasing the price, in a lead-up to an official 1.0 release. Originally, much like Minecraft, the devs, Squad, promised that alpha adopters would, "get all future updates for free." A stir has recently been caused when the intention to produce expansion packs with a separate cost, post-launch, was mentioned in a livestream.
Take a deep breath: once a cult sandbox builder, Minecraft has racked up a total of more than 10 million sales across PC, Mac and Linux. Looking at the rather handy Minecraft Stats page, you can see that right this second 10,002,651 have bought the game, with 11,321 of those sales made in the last 24 hours. Those stats have probably changed by the time this post goes live, but just take that as evidence that Minecraft sells. A lot.