Remember when Activision CEO Eric Hirshberg took to the stage during the Xbox One event and said “We wanted to press the (Call of Duty) franchise forward with a new world and a new engine”? Well, you might want to scratch out that last part.
Call of Duty: Ghosts screenshot analysis: special forces, jungles, random armchairs and frightened fish
Call of Duty: Ghosts is about rag-tag team of special forces experts banding together to fight back after a terrible apocalyptic event. Narrative details are sparse, but we do know the whole thing will be rendered in a new engine, which means super high-res stubble, smoother square jaws and glitzier gun-blammo. Six new screenshots have been released following the Xbox One reveal last night showing off the series' upgraded visuals. Will they impress, disappoint or confuse? Let's find out.
The big finale at Microsoft's Xbox One reveal today was not Call of Duty: Ghosts. It was Call of Duty: Ghosts' instantly famous mo-capped dog. That's right, Ghosts will feature Peter Molyneux's essential invention: a dog companion to keep us company as we fight back against an oppressive someone. This is Call of Doggy. Collar Duty. The rex generation of gaming. I could go on, but I'll stop before you flea.
There's been a break-in at Infinity Ward! Some ne'er-do-well has pilfered all their trailer recording equipment. Presumably it's the same thief who made off with all Bethesda's promotional tools last month. Just like Bethesda, the Call of Duty: Ghosts maker has been forced to use iOS app Vine to provide us with Important Information about their game.
There are those who put out trailers to demonstrate gameplay. There are those who put out trailers to show off flashy CGI. And there are those who put out trailers of live action roleplayers to get us excited about a logo. Guess which first teaser for Call of Duty: Ghosts—confirmed for a simultaneous console and PC release on November 5—is an attempt at.
While Call of Duty: Ghosts has been rumored for months now (culminating in Tesco's mistakenly published item description), we still don't know much about the game. Activision is tipped to reveal the game on May 1, but until then we'll just have to gaze at this teaser website and wonder. Because, while the fact that you'll shoot and be shot at is a given, it's always the extraneous details that so titillate. Like, for example, why 'ghosts'?
...Call of Duty: Ghosts. That's according to a mistakenly published (and now removed) listing posted by megaconglomoshop Tesco. The posting, showing the PS3 version of the game, stated a December release, and lists Infinity Ward as the developer. That's as expected, given the annual franchise swapsies between them and Treyarch.
Jason West, co-founder of Infinity Ward, co-creator of Call of Duty, co-plaintiff in an Activision law-suit, and co-creator (again) of Respawn Entertainment is reported to have left the company. Anonymous sources for both Kotaku and Polygon are claiming that West left the company, founded with Infinity Ward's Vince Zampella, due to family issues.
Call of Duty - what a monster. With clockwork precision a new edition pops up every year and sells millions without fail. It's doing perfectly well, but in spite of an audacious shift to a far future setting in Black Ops 2, it's becoming increasingly repetitive. It's become a slapstick dose of noisy annual nonsense with an arcade multiplayer mode attached. It's a game about gun-lovin' superheroes who are 90% bicep and 10% stubble shooting hundreds of enemies, shouting and occasionally getting into knife fights.
Activision have found a golden formula for mainstream success that has changed the genre. Call of Duty perfected iron sights aiming and ushered action movie set pieces into shooter environments, but those set pieces have gradually subsumed the challenge and tension of the series' rolling street battles. The series' ballooning love for noise and bombast masks a dearth of substance, and its ability to deliver those famed set-pieces is increasingly hindered by an engine that's starting to fall behind the pack.
Activision and their army of CoD developers are surely plotting a next-gen leap right now, so let's pip them to the post with a few ideas. Changing CoD is a monolithic endeavour, influential as it is, so perhaps it's better to think of this as a wish list for war games. What do we like? What do we hate? What would we love to see from gaming's glorious future?
On March 1st, 2010, Activision fired Infinity Ward heads Vince Zampella and Jason West. Things were said, lawsuits were filed, Zampella and West formed Respawn Entertainment, half of the Call of Duty studio's staff walked out, EA jumped in and got sued too, then Yakety Sax played until everyone got tuckered out. Amid all that, Respawn seems to have developed a very blurry game, which may come into focus at E3 according to a pair of tweets from Zampella.
Outspoken Activision CEO Bobby Kotick was recently the subject of an extensive profile by The New York Times which charted his rise as the head of one of the most prolific publishers in the industry. As part of the interview, Kotick said the decision to fire Infinity Ward co-founders Jason West and Vince Zampella after they were planning to switch publishers in breach of contract was an easy one.
It all started with mirrors. Spurred on by its insatiable hunger for the unknown, Reddit's gaming community flitted between poring brainpower over why reflections don't commonly appear in FPS games, the inevitable meme-orized destruction of the topic, non-Euclidean mind trips, and kittens. Eventually, the Jeopardy-like attention span shifted to first-person animation design. Discussion threads sprouted, recipes were shared, an expert was called in: Infinity Ward animator Chance Glasco who, in a weekend AMA thread, shared knowledge on the intricacies of constructing and positioning some of the most frequently glimpsed weapon animations of the genre from the Call of Duty series.
The actor behind the most famous walking talking 'tache in gaming, Bill Murray (not that one), has made mention of a somewhat inevitable follow-up to Modern Warfare 3. "Yeah, on Monday I am off to meet Infinity Ward about the next game, Modern Warfare 4, I’m doing work on the sequel to Modern Warfare 3, it carries straight on and I only ever appear in the Modern Warfare games” he told This Is Xbox.
Modern Warfare 3's final DLC pack, the appropriately named Final Assault, has successfully infiltrated Steam, around a month after being released for the Xbox 360. The game's fourth expansion contains five maps: Decommission, Off Shore, Gulch, Boardwalk and Parish. The first is rather excitingly described as a "graveyard of rotting ocean liners", the second is another oil rig, and the third is a Wild West ghost town. Boardwalk and Parish, meanwhile, consist of a seaside arcade, and a bombed-out New Orleans parish. Something for everyone, then. To prepare for the belated release, Infinity Ward have released an update for the game, the details of which lie below.
On October 20th, the Infinity Ward team will be sitting down at their computers for 24 non-interrupted hours of gaming - not for fun, but as part of the Extra Life project to raise money for the Children's Miracle Hospital and kids suffering from cancer, cystic fibrosis, injuries from accidents and not being able to pay for the treatment of such things. Teams can choose their own games and platforms, with hospitals that can benefit from all this gaming scattered around the world.
Click here to send them your donation or read on for a few more details.
The third DLC collection for Modern Warfare 3, the Chaos Pack, hits PCs September 13 according to a tweet from Infinity Ward. The pack adds Chaos mode, which gives point-o-philes a steadily flowing river of gunmen to take down, introduces four new Spec Ops missions -- Arctic Recon, Light 'Em Up, Vertigo, and Special Delivery -- to test demolition and hostage-rescue skills, and brings new Vortex, U-Turn, and Intersection maps to Face Off mode's small-scale skirmishes.
The latest collection pack for Modern Warfare 3 has arrived on Xbox. We'll have to wait a while before the included face off maps and spec ops missions make their way to PC, but we're at least able to look at moving pictures of the pack right now. The trailer for collection 3 introduces Spec Ops CHAOS MODE, an educational exercise that teaches basic arithmetic through the medium of endless score modifiers. Here's a test. If you kill five men in 30 seconds for 50 points each and for each kill your score multiplier value increases by one, how many points do you have? Quickly, now, men are shooting at you. QUICKLY.
Modern Warfare 2's No Russian mission asked players to choose to take an passive or active role in an airport civilian massacre. It caused quite an uproar back when it was released, but a lot of time has passed. A legal battle has been fought, a new studio has been formed, and many of the designers who worked on Modern Warfare 2 at Infinity Ward are now working for Respawn Entertainment.
Mohammad Alavi is one of them. The designer responsible for one of Call of Duty 4's most memorable levels, All Ghillied Up, also had a hand in creating Call of Duty's most controversial moment. With the legal NDAs surrounding his attachment to Infinity Ward expired, he's spoken to Matthew S. Burns on Magical Wasteland about the intent behind No Russian.
If you're partial to Modern Warfare 3's tight arena tussles then you might be interested in investigating the new game mode, Face off. It allows for quick, violent 1 v 1, 2 v 2 and 3 v 3 contests on "smaller, super-concentrated multiplayer maps." Two of these new maps have been released for free and are playable right now.
This free taste of Face Off could help to move copies of the newly released Collection 2 DLC, which comes with two more Face Off maps, a standard multiplayer arena set in a hotel poised on top of an ancient fortress (why not?), and two co-op spec ops missions.