Quake II was one of the first FPS epics to espouse the pristine logic of firing rockets at one's feet to jump higher. Id's memorable shooter didn't skimp on the bullet count as well, and in celebration of its 15th anniversary yesterday, Creative Director Tim Willits shared a few did-you-knows (via Eurogamer) surrounding the art and multiplayer.
In the beginning, there was Doom 3. And it was not particularly well-received, on account of that gun/flashlight blunder. Then, after a long time, Doom 3 came back again as the BFG Edition, just in time to see its older version yanked from the face of Steam. Now, at last, this epic tale comes to its thrilling conclusion, because Bethesda have seen sense and put original game back on sale. Hooray!
In the word of Dethklok frontman Nathan Explosion: "Brutal." Originally released in March, the Brutal Doom mod furnishes Doom's buckets of blood, steaming guts, and ultra-violence with a critically missing element: more buckets of blood, steaming guts, and ultra-violence. We're talking extreme Chunky Salsa Rule here. A freshly spawned Halloween update provides custom fatality animations as you RIP AND TEAR into Hell's minions.
Doom 3: BFG Edition leapt from the shadows last week and brought along a new 7-level segment, improved visuals, and the unfathomable technological leap of attaching a flashlight to your weapons. Yet, replacing it in the shadows is the original version of id's jumpy FPS which quietly exited Steam, Green Man Gaming, and other digital shops, an otherwise inconsequential swap blemished by BFG Edition's lack of support for previously published mods due to its updated engine tech.
Doom 3 BFG edition is out this week, which makes it the perfect week for a Doom 3 BFG launch trailer. The repackaged, updated version of Doom 3 comes with 3D vision support and a new seven-level segment called The Lost Mission. The Resurrection of Evil expansion pack is included, along with Doom and Doom 2. The whole package is available at a budget £20 / €30 price point.
it sounds like Doom 3 has been significantly polished up with "improved rendering and lighting," more sensibly placed checkpoints and, countering one of the biggest points of contention, an armour-mounted flashlight. That should stop you from having to constantly choose between being able to see and being able to defend yourself. You can absorb some of that information in visual form with bonus demons in the launch trailer below.
This week: at least three retailers (including Steam and GameStop) discount their Bethesda catalogs in the wake of QuakeCon, Get Games joins the list with its Take 2 and Batman sales, and Amazon sticks to its usual crop of discounts. See all of this weekend's deals inside!
Remember Doom 3? Of course you do. Remember it fondly? Ah. For the side of the internet nodding instead of choking on bile, Bethesda is releasing the BFG Edition that remasters the experience (though on the face of it, primarily for console owners rather than upgrading the already superior PC version), gives your futuristic marine some armour-mounted lighting to bring him up to date with 19th century coal-miners and, most importantly, adds a brand new chapter called The Lost Mission.
Here's a brand new trailer from QuakeCon that shows off a few new corners of Hell, that new flashlight, chainsaws, plasma death, and the most indecisive jump scare of all time.
id Software is Dooming us like we've never been Doomed before. Publisher Bethesda Softworks has announced the Doom 3 BFG Edition, which will feature the series' entire catalog, including Doom, Doom 2, Doom 3, and Doom 3: Resurrection of Evil, as well as an added "Lost Mission" with seven new levels. The release date and pricing are TBA, but it's coming sometime this year. Check out the trailer inside.
Do you have a penchant for all things related to 1996 computer game Quake and its numerous sequels and spin-offs? Do you own a computer that’s reasonably portable, and have an interest in LAN gaming? Are you free on 2-5 August 2012? Do you live in or around Dallas, Texas, or have the ability to get there for said dates? Do you want to get exclusive news and hands-on experiences with upcoming games from the likes of Bethesda and id? Do you enjoy being brainwashed by corporate sponsorship from 22 different companies? Do you? DO YOU?
If so, there is absolutely no event suitable for you occurring in the next year. Apart, maybe, from , which is taking place at the Hilton Anatole in Dallas on 2-5 August 2012. It’s free and run by volunteers, and in 2010 it attracted some 8,500 people. You might even rub shoulders some of the incredibly famous and good-looking people from PC Gamer there.
Germany may have banned Dead Island, but, you know, baby steps. As of now, Quake has been removed from the very same "Index List" Dead Island recently joined, according to Joystiq. The rocket-jump-pioneering FPS, of course, rocket-launched way, way back in 1996. It's a very slow baby, OK?
Doom was given a similarly slightly behind-the-times go-ahead earlier this year. It was deemed "mainly of historical interest." On a less depressing note, this also means that PCG US' very own Chris Comiskey is finally allowed to set foot in Germany again. After all, thanks to a certain logo permanently etched into his arm, he's technically a licensed Quake product.
The Doom 3 source code has been released and is available now on Github. According to John Carmack's Twitter feed, the source code was delayed when lawyers had a bit of a wobble over some patent problems. With the addition of a few lines of code and the tweaking of a few more, the release was good to go. Releasing source code is a bit of a risky move, and takes time and money to do, so it's heartening to see id dishing out the data for free. Indie devs and code enthusiasts, go forth and conquer!
For many PC gamers, the recent trend toward always-connected games – sometimes referred to by the name of its top-hat-wearing, mustachioed alter ego, “always-on DRM” – is an oncoming black cloud. Developers, however, insist that there's a silver lining. The likes of Blizzard and id, for instance, argue that they'll make up for a tiny loss of control with a heaping helping of convenience. "In the end, it's better for everybody," id's Tim Willits told Eurogamer. "Imagine picking up a game and it's automatically updated. Or there's something new you didn't know about, and you didn't have to click away. It's all automatically there.”
And then Darkspore's dark days happened.
Update - RockPaperShotgun let us know that Peter Hines has called this rumour 'complete bollocks'.
Kotaku are reporting that id Software's Doom 4 has been put on hold following Rage's launch issues. Kotaku's unnamed source tells them that Bethesda felt that the problematic launch demonstrated a "a serious lack of confidence" in the id management. These rumours are of course just that, and must be taken with a grain of salt.
In our Rage review Rich enjoyed the game, but found it very linear and old fashioned. While opinion was more divided over it during the our recent podcast. What do you think?
You may have heard about Gamasutra's slightly contentious interview with id CEO Todd Hollenshead and artist Andy Chang about the direction id took with Rage. Interviewer Brandon Sheffield took a surprising amount of criticism for his tone, and the fact that he questioned most of the answers id gave him. Today, Sheffield explains a bit of the context for that interview, and why he took such a questioning approach.
"I asked these questions to Chang and Hollenshead, because I couldn't figure out why they'd done it this way," Sheffield writes. "This is not some amateur developer, this is id, so they had to have good reasons for their systems, and the makeup of the universe they'd created. The hostile tone people may have picked up on was likely a misinterpretation of my surprise at their responses."
On Saturday a massive patch landed for Rage, eagerly awaited by players struggling with blurry, popping textures, low framerates, psychedelic artefacts and more. The mess of a PC launch has been so severe that John Carmack referred to it as "a real cluster !@#$" in a written statement to Kotaku, and attributed the problems to the release of incorrect drivers by AMD and Nvidia.
"When launch day came around and the wrong driver got released, half of our PC customers got a product that basically didn't work," Carmack wrote, adding "we knew that all older AMD drivers, and some Nvidia drivers would have problems with the game, but we were running well in-house on all of our test systems."
This weekend a huge patch hit, adding workarounds and tweaks to counter the most severe crashes. A number of graphical options have been added to the menu as well, letting players take over from the auto-detection system that was supposed to automatically tweak Rage's options to help it run as close to 60 fps as possible. Players can now alter V-sync, Anisotropic filter and texture cache settings manually.
RAGE - bless its scorched, probably irradiated post-apocalyptic heart - didn't exactly have the smoothest launch on PC. Turns out, though, that this wasn't a "how the mighty have fallen" situation for a once notoriously PC-only developer. The car-centric shooter was, in fact, undone by drivers that just couldn't keep up.
Resident tech guru John Carmack, however, insists that id believed it'd BFG-blasted this particular issue off the face of the earth. It did not, he told Kotaku, release an "unfinished" game component on purpose.
A hidden corner of Rage's world has been turned into an 8-bit prison vault. No, it's not an example of worsening texture problems, it's a lighthearted reference to the id classic, Wolfenstein 3D. Within the vault lies the Wolf Trophy, which is described as being "of German craftmanship." Sadly, no 8-bit Nazis appear to stop you from taking it. An impromptu boss fight with Mecha-Hitler would have been pleasantly surreal. Instead we'll have to settle for the sight of a gleaming 8-bit doorway in a world of post-apocalyptic mega textures. If you're playing Rage, you'll find it next to the TV in the Ghost hideout.
Yesterday we mentioned that Rage players have been experiencing severe texture lag and framerate problems. In a post on the Bethblog, Bethesda says that "these problems can be attributed to driver issues" adding that they're "currently working with Nvidia and AMD to resolve them as quickly as possible."
Complaints of severe texture pop-in, screen tearing and poor performance have erupted in the Rage Steam forums in the wake of its release earlier today. Players like commenter Kibayasu and Steam forumite Fusedcore have pointed us towards videos like the one above, showing some of the technical problems in action. Craig booted up Rage and experienced similar effects, including a low framerate and extremely laggy textures. Read on for a few of the fixes that fans have found so far.
I’ve just picked up a keycard, and I’m confused. I found it in a power station, out in Rage’s wasteland. It was about a foot wide, and bright blue, and now it’s in my inventory. What the hell do I do with it? Do I sell it? I swear I’ve done this before. Does it... does it go in this bright blue door, over here?
Swoosh. The door opens.
For all its open roads and bright blue skies, for all its sweeping canyons and hub towns, Rage is still resolutely an id Software shooter. For all their pre-release bluster of expansive worlds and template departure, no one knows this better than id Software. The keycard is as much of a nod to their previous works as the Doom mug collectibles players can sell to shopkeepers, but it also feels like an acknowledgement of a design lineage: despite the apparent differences, Rage is the continuation of the corridor.