id Software

Wolfenstein: The New Order won't contain multiplayer

Phil Savage at

We know very little about MachineGames' upcoming Wolfenstein: The New Order. What we could glean from the announcement promised the return of B.J. Blazkowicz, fighting through an alternate universe where the Nazis won the war and Hendrix's All Along the Watchtower hadn't been cheapened by its bizarre inclusion in Battlestar Galactica.

We now know one extra tidbit: that video's Nazi Robots will remain strictly robotic, because the game will be entirely singleplayer.


Id starts fresh on Doom 4 development

Omri Petitte at

Doom 4 will eventually emerge from development hell, but exactly when is still uncertain. Bethesda Vice President of Marketing and Public Relations Pete Hines tells Kotaku that id's Doom 4 team has started over on a "new version" of the game after being unhappy with the initial quality of the game.


Doom 2 Byngu mod turns multiplayer marines into cars from hell

Omri Petitte at

It all makes sense now. Doom 2's nefarious UAC wasn't experimenting on secret portal technology within its shadowy Martian facility. As creator Mr. Fiat's Byngu multiplayer mod reveals, the morally bankrupt corporation was attempting to create the unholy combination of cars, fireball spam, and gladiator-style arena fights. Those monsters.


What we want to see from Doom 4

PC Gamer at

Apparently refusing to avail itself of the teleportation technology that kickstarted its earliest predecessor, Doom 4 has been creeping towards us slowly from the shadows since it was announced in May 2008. Since then it’s been teased, mentioned, and even glimpsed in a leaked selection of artwork that suggested anyone looking for finely detailed neo-classical balconies was in for one serious thrill ride when the game finally arrived.

We’re less focused on the neo-classical balconies, though, and more on the shooting and the hellspawn. Here are a few ideas we’d like to see propping up the big first-person shooter’s return.


QuakeCon 2013 announced for August

Phil Savage at

Things guaranteed to happen each year: incrementally improved new versions of popular products, at least one earnestly predicted end of the world scenario, and QuakeCon, id Software's mega-LAN party/PC gaming celebration. This year the BYOC event will be held August 1st - 4th at its regular stomping ground, the Hilton Anatole Hotel in Dallas, Texas.


RAGE toolkit now available to download from Steam, if you have 35GB going spare

Tom Sykes at

In the grand tradition of releasing a new thing for a game just as we're beginning to forget all about it, iD software have bolted the official toolkit for Rage onto Steam. You can finally build your own environments, guns, mutants, cars or whatever else. Perhaps you could swap John Goodman's character Dan Hagar for one that looks more like John Goodman, or create a mod that changes the colour palette from 'very brown' to 'less very brown' - whatever your heart desires. However, there are a couple of things to bear in mind with the download, not least the fact that it's a whopping 35+ GB in size.


John Carmack claims emulation is the key to Linux support, questions native ports

Phil Savage at

While you could sum up Valve's plans for Linux compatibility as "full Steam ahead," it seems that not everyone is as sold on the OS's role in mainstream gaming. Yesterday, John Carmack questioned the wisdom of development studios working to make their games run natively in Linux. He tweeted, "Improving Wine for Linux gaming seems like a better plan than lobbying individual game developers for native ports. Why the hate?"

Carmack later expanded on his comments in a thread on Reddit's r/Linux, saying, "I don’t think that a good business case can be made for officially supporting Linux for mainstream games today."


Tom Hall launches new Kickstarter campaign for a 2D platformer creator

Shaun Prescott at

EpiQuake mod updates sounds, music with high-quality recordings

Omri Petitte at

The first Quake helped define the FPS genre dominating the gaming industry today, but it also represented one of the earliest collaborations with a musical band. Nine Inch Nails frontman Trent Reznor engineered the majority of the familiar roars, blams, and brooding score of the old-school shooter, though what's heard doesn't hold up well with today's audio standards. That's a problem modder beckett007 hopes to fix with his EpiQuake mod which replaces nearly the entirety of Quake's sound library with original high-fidelity effects and musical tracks.


Reinstall: Quake

Chris Comiskey at

I’m in The House of Chthon, the narrowest and most lava-filled level in Quake. It’s a one-on-one deathmatch, and my opponent—[FU]Frost—is trying to rocket-jump up to my position on the second level. I spam grenades, leaving a trail of bombs to slow his pursuit as I backpedal. A quad damage power-up appears at the far end of the map, on an island in the middle of the lava. It’s the ultimate worm-on-a-hook—he abandons his rocket-jumps and beelines it for the quad. But I stay put. I switch to my rocket launcher and pop a missile at the floating quad icon seconds before he gets there. As soon as he reaches the island, my rocket smacks his feet, careening his body into the liquid fire—instant death.


RAGE 'Scorchers' DLC sets the post-apocalypse ablaze next week

Tom Sykes at

So it turns out RAGE has DLC. DLC that's coming out a year after the game, with all the marketing bluster of a mouse's fart. But hey: we enjoyed RAGE back in the hazy mists of 2011, so perhaps it's time to get excited. Scorchers will set you back a relatively modest $4.99, and it's actually sounding pretty substantial, offering half-a-dozen new areas and a shiny (well, rusty) new gun, among other things.


Quake II turns 15, id releases celebratory factoids

Omri Petitte at

Quake II was one of the first FPS epics to espouse the pristine logic of firing rockets at one's feet to jump higher. Id's memorable shooter didn't skimp on the bullet count as well, and in celebration of its 15th anniversary yesterday, Creative Director Tim Willits shared a few did-you-knows (via Eurogamer) surrounding the art and multiplayer.


Doom 3 back on Steam, upside-down spider-things overjoyed

Tom Sykes at

In the beginning, there was Doom 3. And it was not particularly well-received, on account of that gun/flashlight blunder. Then, after a long time, Doom 3 came back again as the BFG Edition, just in time to see its older version yanked from the face of Steam. Now, at last, this epic tale comes to its thrilling conclusion, because Bethesda have seen sense and put original game back on sale. Hooray!


Brutal Doom mod update adds custom fatality animations

Omri Petitte at

In the word of Dethklok frontman Nathan Explosion: "Brutal." Originally released in March, the Brutal Doom mod furnishes Doom's buckets of blood, steaming guts, and ultra-violence with a critically missing element: more buckets of blood, steaming guts, and ultra-violence. We're talking extreme Chunky Salsa Rule here. A freshly spawned Halloween update provides custom fatality animations as you RIP AND TEAR into Hell's minions.


Original Doom 3 yanked from digital stores, only BFG Edition remains

Omri Petitte at

Doom 3: BFG Edition leapt from the shadows last week and brought along a new 7-level segment, improved visuals, and the unfathomable technological leap of attaching a flashlight to your weapons. Yet, replacing it in the shadows is the original version of id's jumpy FPS which quietly exited Steam, Green Man Gaming, and other digital shops, an otherwise inconsequential swap blemished by BFG Edition's lack of support for previously published mods due to its updated engine tech.


Doom 3 BFG trailer features new missions and retro action

Tom Senior at

Doom 3 BFG edition is out this week, which makes it the perfect week for a Doom 3 BFG launch trailer. The repackaged, updated version of Doom 3 comes with 3D vision support and a new seven-level segment called The Lost Mission. The Resurrection of Evil expansion pack is included, along with Doom and Doom 2. The whole package is available at a budget £20 / €30 price point.

it sounds like Doom 3 has been significantly polished up with "improved rendering and lighting," more sensibly placed checkpoints and, countering one of the biggest points of contention, an armour-mounted flashlight. That should stop you from having to constantly choose between being able to see and being able to defend yourself. You can absorb some of that information in visual form with bonus demons in the launch trailer below.


Weekend Game Deals - Gimme a Quake

Tyler Wilde at

This week: at least three retailers (including Steam and GameStop) discount their Bethesda catalogs in the wake of QuakeCon, Get Games joins the list with its Take 2 and Batman sales, and Amazon sticks to its usual crop of discounts. See all of this weekend's deals inside!


Doom 3 shines flashlight on The Lost Mission (And doesn't even need to put down its gun!)

Richard Cobbett at

Remember Doom 3? Of course you do. Remember it fondly? Ah. For the side of the internet nodding instead of choking on bile, Bethesda is releasing the BFG Edition that remasters the experience (though on the face of it, primarily for console owners rather than upgrading the already superior PC version), gives your futuristic marine some armour-mounted lighting to bring him up to date with 19th century coal-miners and, most importantly, adds a brand new chapter called The Lost Mission.

Here's a brand new trailer from QuakeCon that shows off a few new corners of Hell, that new flashlight, chainsaws, plasma death, and the most indecisive jump scare of all time.


Doom 3 BFG Edition will feature entire Doom series, seven new Doom 3 levels

Tyler Wilde at

id Software is Dooming us like we've never been Doomed before. Publisher Bethesda Softworks has announced the Doom 3 BFG Edition, which will feature the series' entire catalog, including Doom, Doom 2, Doom 3, and Doom 3: Resurrection of Evil, as well as an added "Lost Mission" with seven new levels. The release date and pricing are TBA, but it's coming sometime this year. Check out the trailer inside.


QuakeCon 2012 dates and location announced

Henry Winchester at

Do you have a penchant for all things related to 1996 computer game Quake and its numerous sequels and spin-offs? Do you own a computer that’s reasonably portable, and have an interest in LAN gaming? Are you free on 2-5 August 2012? Do you live in or around Dallas, Texas, or have the ability to get there for said dates? Do you want to get exclusive news and hands-on experiences with upcoming games from the likes of Bethesda and id? Do you enjoy being brainwashed by corporate sponsorship from 22 different companies? Do you? DO YOU?

If so, there is absolutely no event suitable for you occurring in the next year. Apart, maybe, from , which is taking place at the Hilton Anatole in Dallas on 2-5 August 2012. It’s free and run by volunteers, and in 2010 it attracted some 8,500 people. You might even rub shoulders some of the incredibly famous and good-looking people from PC Gamer there.