Police-state parodies, robotic sporting leagues, corporate espionage capers and top-down procedurally generated horror - Greenlight promises to catapult all kinds of exciting, experimental genres onto Steam. Only if they get enough votes, though. We've done our bit to address the signal-to-noise ratio, bundling together the games we think are most deserving of a Steam release into the PC Gamer Greenlight Collection. Why not do your bit by throwing a few votes their way? Let us know in the comments if you've spotted other lamentably unchampioned titles.
Valve has announced the fifth set of games to be promoted from Steam Greenlight to Steam distribution. The service gives everyone with a game and $100 the chance to earn a Steam distribution deal—so far, 76 games have been greenlit, and 16 of those have been completed and released on Steam. The latest batch is inside...
Valve are continuing to tweak Greenlight, their community-driven popularity contest/Steam audition process. The latest update is a fairly important one, useful to anyone who's come across a game that's clearly too early in development to be judged. Now there's a third voting option - "Ask me again later" - giving you the same get-out clause as an indecisive 8 Ball.
Puntastic puzzlers, pretty underworld platformers, robots party planners and games of expansionist imperial politicking: there are a lot of excellent upcoming games going unnoticed on Greenlight. We've done our bit to address the signal-to-noise ratio, bundling together the games we think are most deserving of a Steam release into the PC Gamer Greenlight Collection. Why not do your bit by throwing a few votes their way? Let us know in the comments if you've spotted other lamentably unchampioned titles.
"At least" ten games will graduate from the Greenlight voting pool and ascent to a vaunted spot on the Steam store at the end of the month. Exposure to Steam's monstrous install base is, of course, a huge deal for indie developers who will surely be waiting keenly for that list to drop. The last round of approvals ushered 21 new games onto the store, so who knows how many will make the grade this month.
Valve has updated Steam Greenlight - its crowdsourced distribution decider - to support non-game software and early concepts. Software now has its own section, and works the same as games: community response will be used to judge which programs Valve will distribute on Steam. Concepts are a new feature: they allow developers to bypass the $100 fee to get community feedback on budding game and software ideas, but won't result in Steam distribution.
Valve announced today that 21 more games have passed the Greenlight community test and will be published on Steam. Among the chosen few are Miner Wars 2081, Octodad: Dadliest Catch, Forge, and literally 18 more. See the full list inside.
Getting games onto Steam just got a whole new layer of meta with the arrival of the Greenlight Bundle, a new non-Steam-affiliated pay-what-you-want scheme for indie games. The idea appears to be that you can pay a pittance for the games now, and, in doing so, help promote the games enough that the devs can effectively promote themselves on Valve's own Greenlight promotion platform, and ultimately allow other people to pay for the games on Steam.
If only there was some way to vote for which games appear on the Greenlight Bundle, the circle would be complete.
Starting game projects is easy – finishing them is hard. That's why GameMaker: Studio's Steam integration is so rife with potential. In addition to providing a guaranteed, albeit squirreled away, gallery for creations in the form of a Steam Workshop section, Game Maker's latest iteration features, incredibly, achievements, effectively bribing developers into creating, testing and releasing their projects onto a number of different platforms. At the time of writing, 21.5% of people have created an empty room, while only 0.1% have encountered 100 or more compile errors. Developers: make buggier games!
The really exciting part is Studio's Workshop page, which is already chock-full of titles. Stupidly, however, in order to actually play any of these games, you first have to download the free version of GM: Studio – Steam treats them all as mods, for some reason. Like much of Steamworks, there's also quite a lot of dreck on the GameMaker channel, so sorting through the Mario clones and reskinned tutorials is going to be a problem. Or rather, it would be without us here – look below for a list of the best GM games to be Workshopped thus far.
Tyler, Omri, and T.J. discuss Steam Greenlight's first ten approvals, the most exciting new ideas in indie gaming, and Medal of Honor: Warfighter's decision to allude to the real world of war. Tangents include the plural of octopus, how best to backup vacationing editors, and a great deal of bread-related discussion.
Hear it all in PC Gamer US Podcast 329: A Toast to Indies!
There's a bit of an argument going on behind the scenes at the moment between myself and Martin over whether The Stanley Parable is 'a tediously sophomoric and wholly unsubtle satire of player agency' or whether he, Martin, has 'no soul'. As the boss, officially he wins. But as I'm writing this, I choose to cheer whole-heartedly that one of my favourite mods in years looks set for bigger things. Sure, it's only on 2% right now, but you aregoing to click the thumbs up. You only think you might not...
Steam Greenlight will redefine how games end up on Valve's digital distribution platform. Greenlight will allow indie devs to foster a community and judge the popularity of their games easily. For more, read Tom "Wonderbrain Behind Upcoming Cerebral Yet Punchy Indie Gunpoint" Francis' piece on how Steam's role is about to change.
But even though Greenlight's voting system will be open to all Steam users, Valve’s director of business management, Jason Holtman, has told PC Gamer that “expert voices” might get highlighted later down the line.