EA doesn't want your money anymore. Well, it does, but mostly for its newer and shinier selections. Starting today, the publisher will choose one older game from its library and offer it On the House, a new Origin category for games available free of charge. First up: Visceral's disturb-tastic Dead Space.
Typing is dangerous job. All around the world, powerful meaty fingers are endlessly striking against flimsy, plastic keys. It's an activity with a high-potential for tragedy, as revealed through the new, free episodic adventure, Icarus Proudbottom's World of Typing Weekly.
The game is an episodic follow-up to the excellent typing comedy Icarus Proudbottom Teaches Typing. In this week's pilot episode, you uncover the beginnings of a dastardly murder, following Icarus and his owlkin Jerry in a recreation of the moments before The Incident.
That headline is misleading, of course. All cats are jerks. Even that one you really like. Especially that one you really like. Still, it's hard to blame the little fluffy bundles of destruction. I mean, if you went through your entire life with deadly weapons attached to your hands, you'd probably be a bit psychotic too. Just look at every FPS protagonist throughout the history of games.
All of which is to say that a cat is a pretty natural character to take the lead roll in an FPS. Catlateral Damage was originally created as part of the 7DFPS gamejam - a competition in which entrants have a week to make a first-person shooter. The original build, while a fun game about knocking things off shelves, was relatively basic - a forgiveable consequence of its rapid development. Now, though, it's being expanded, with a new update to try, and a Steam Greenlight campaign to vote on.
Parties! Parties are great, as Andrew WK is fond of shouting at anyone who'll listen. You get free food and drink, several free awkward conversations, and a free fridge to hover uncomfortably around while the person you came with saunters off to talk to their friends. If only our parties were a bit more like the ones organised by Major Bueno, and almost entirely revolved around dancing on the spot to hilarious electronic music. This week: notorious partyhound Caesar throws a box social, hip new system the ZX Spectrum gets a roguelike, and a bunch of sailors head to sea to please their king. Glitches and weirdness also await after the break.
EverQuest Next's entire environment—hills, forests, deserts, and cities—will be made of voxels, little bits of matter which can be smashed apart by explosive spells and giant Golems. Before we start breaking things, though, SOE wants us to start building—the developer is announcing today that it will be sharing its voxel building tools in EverQuest Next Landmark, a separate free-to-play MMO going into beta before the end of the year.
Silhouette by Manikin Games is all black-and-white and French film-looking, but it’s no noir. It's a free little indie game for PC and Mac that is more likely to make you hit the person sitting next to you in belligerent yelps than scare you pantsless, and I imagine it’s perfect for couples, though that remains untested by this author (I am married to the work). This is top-down turn-based slasher-fiction, a one stop stab shop with some health syringes and a key thrown in. One person plays the ‘victim’ and one person plays the ‘killer’. The victim tries to escape the house, whilst a villain I have dubbed ‘Stabby Stabberson’ is just meant to kill the victim to death. It is very simple; one person is a defenceless, bumbling idiot, one person is... well... just a dick.
It's Friday afternoon, which - if you're reading this in the right timezones - means it's time to kick back, let your work-rate slow to a crawl and enter Weekend Chill-Out Mode. At least, that's what's happened to the PC Gamer office, where the existence of GeoGuessr has sent us into a competitive flurry of locational sluething.
If you haven't dipped your toe into the world of Tyria yet, here's your chance to try it without having to pay the usual toe-dipping toll. We've got 10,000 codes to give away that will give you access to Guild Wars 2 at no charge from Friday the 19th until Monday the 21st. Read on to find out how to claim one!
I don't like mornings. Being even semi-conscious through them requires a finely balanced system of alarm clocks, snooze buttons and caffeine. Now, thanks to free indie game PUNKSNOTDEAD, I've a new wake-up call to add to the list. It's loud, brash, obscene and very pink. It's a game about punching things that is, appropriately enough, like a punch in the face for your senses.
A tweak of the mouse is all it takes to resolve Simian.interface's vivid collages into sweet, straight-lined order. Each screen presents you with a scattering of geometric shards that shift according to cursor movement along the x and y axis. You start by resolving cross-eyed double images into a single bright whole, but as the parameters tied to motion on the x and y axis change your mouse twitches can shift the scene's colour palette or balloon shapes to to different sizes.
The correct arrangement changes from level to level. Sometimes you'll be shuffling Tetris silhouettes into into boxy outlines, sometimes you'll have to overlap red, green and blue lenses to form a white shape that completes the symmetry of the scene. Figuring out what the game wants is half of the fun. You get a moment of exploration, a moment of experimentation, and then the sudden satisfaction of wrestling order from chaos. It's a straightforward idea, elegantly rendered. Also, it has a subliminal cat! Did I mention that before? No. Subliminal cat.
Update: The open beta is live. Fire at will.
Free-to-play mech shooter Hawken will enter open beta later today, once the developer is done "updating and double-checking" existing accounts. We're told to hang in there until it's ready. In the meantime, feel free to bombard the official site—new servers apparently had to be added to keep up with demand, and we bet web engineers really appreciate it when we encourage everyone to jam the F5 key.
You might know developer phr00t for his science-fiction Minecraft-a-like 3079 but, as the saying goes, why stop at just one ambitious procedurally generated genre mash-up when you can have two on the go at the same time?
Welcome to the inaugural edition of the Free Webgame Round-Up, a regular compilation of all the weird and sometimes wonderful titles playable in your browser of choice. No installation necessary! (Well, unless you count plugins.) This week we have been mostly hunting, hurting and hiding from things, not necessarily in that order.
The original EverQuest went free-to-play a little over a month ago, and, if Sony Online Entertainment's latest stats are anything to go by, it's doing rather well.
Unique log-ins have increased by 150%, there's been a 125% boost to item sales, and the amount of users online at a given point has increased by 40%. Perhaps most impressively, EverQuest registrations have increased by 350%.
The thirteen year old MMO established many of the design principles that informed most of the online RPGs that followed it, particuarly World of Warcraft. Its direct sequel is also doing well - yesterday, EverQuest 2 was updated with two new zones and over 100 new quests.
You hear combat in the distance.
You feel a sense of loss.
You hear something die in combat.
Brogue is a roguelike, like Rogue. There are hundreds of these games now, covering both extremes of accessibility. Brogue sits nicely in the middle. If you've played Dungeons of Dredmor and The Binding of Isaac and Spelunky, and now you want to start swimming to the deeper end of the pool, Brogue is your waterwings.
Complexity: It has the ASCII ungraphics, the thrill of pockets filled by unknown potions and scrolls, the permadeath difficulty. Simplicty: It's fully mouse-controlled, readable at a glance, and has an elegant skill system. It also has monkeys that will steal your shit and break your heart.
As a part of Rift's anniversary celebrations, Trion Worlds is re-activating the accounts of all past subscribers today. If you've ever subscribed to this fantasy MMO that's fueled by dynamic content, you can play all of your characters for free until March 14—no restrictions, no questions asked.
Download the game client, and be sure to check out the Carnival of the Ascended—the once-a-year in-game event stuffed with silly minigames and exclusive rewards. For those of you that have never played Rift, you can still take advantage of their Rift Lite program that allows you to play forever up to level 20.
Oh, and if you feel like making a big commitment, find someone special and get married.
When indie game designer Brendon Chung isn't making games like Flotilla and Atom Zombie Smasher, he's producing entries in his first-person Citizen Abel series. The last was Gravity Bone, a stylish short story about a spy. It's free, and you should probably play it.
The next game in the series is Thirty Flights of Loving, and you should definitely play it. It's another first-person short story, requires no previous knowledge of the series, and it's about a heist. The trailer is above. Without spoiling any of the story, I'm going to convince you why you should pay money for something you'll finish playing in less time than it took me to write this article.
As much a comedy sketch as an adventure game, Yeti casts you as the director of a nature documentary in the Himalayas. You’re in pursuit of the mythical creature itself, a beast of the wilds whose hobbies include brandy and dance music. The game’s humour is grounded in the Yeti’s increasingly improbable cosmopolitan lifestyle, the places he finds himself, and the things the film crew will do to facilitate him.