It's The PC Gamer Show! Episode two is an RPGstravaganza with special guest Josh Sawyer, who stopped by to demo Obsidian's Infinity Engine throwback Pillars of Eternity. The PC Gamer US team also discussed the greatest RPGs of all time, played some co-op Divinity: Original Sin, and talked to Sawyer about his time as the director on Fallout: New Vegas.
Divinity: Original Sin
The first official Divinity: Original Sin patch has been released, boasting a litany of fixes and changes that's far too long to get into here. More significantly, it also introduces "AI personalities," a big update to how your characters interact that Larian Studios boss Swen Vincke talked about in an interview earlier this month.
Blood conducts electricity. Of course it does. My supposedly single-target lightning spell arcs from mage to skeleton and on to the ground, where it touches the splattered byproduct of the ongoing melee. From there it reaches my rogue, my warrior, my archer. My entire party is electrocuted in a single moment's miscalculation, and I learn another hard lesson about Divinity: Original Sin's commitment to its own brand of realism.
If you played Divinity: Original Sin in its pre-release days, you may have noticed a very active little chat window down in the corner of the screen. You may also have noticed that in the full release edition, it's no longer there. Larian Studios actually revealed on Steam last week that it had switched off the global chat "as there was just a bit too much profanity and insulting," but as studio boss Swen Vincke told Kotaku, the real situation was a bit more than just a bit much.
Divinity: Original Sin interview: how Larian built an RPG with no wrong choices, and details on its next update
Larian Studios launched the final version of Divinity: Original Sin on June 30, after a successful Kickstarter campaign and a long stint in Steam Early Access. The extended beta time paid off: Original Sin has been the top selling game on Steam since its launch. Speaking to PC Gamer on Tuesday, Larian founder and creative director Swen Vincke says the team is "very happy," and though I can tell he's tired, he's still incredibly excited to talk in detail about my progress through the game.
One would expect it's vacation time for the studio, but not yet—Vincke tells me that Larian has a major content update coming for the game, hopefully in the next week, and exclusively revealed plans for new companion AI. Our edited discussion is below, including a few clearly-marked spoilers on early parts of the game.
Divinity: Original Sin launched a few days ago and so far it seems to be doing very well for itself. It's the fastest-selling game Larian Studios has ever published, and studio boss Swen Vincke told Eurogamer that it's definitely going to break even and might even pull in enough profit to finance Larian's next project. As for what that might be, he said the team still has to figure that out.
With hundreds of thousands of Early Access games sprouting every second, it stands to reason that, sooner or later, some of them will eventually bloom into full games. For faux-isometric RPG Divinity: Original Sin, that transformation will take place on June 30th. To prepare, its creators have released a new trailer, additional details on its flexible editor, and—in accordance with prevailing gaming trends—the existence of something called Cow Simulator 2014.
The Divinity games have always been appealing in an adorable, slightly hokey and tongue-in-cheek way, but Original Sin is something else: a mixture of Diablo-style co-op adventuring and unprecedented, Ultima VII-esque environmental interaction. It's a game with terrific promise, and I can only hope that the final release lives up to it. Thankfully, we don't have too long to wait to find out - while Larian's Kickstarted RPG was due to launch on June 20th, it's been pushed back by ten days to allow the team to add voice-acting to the game. A video update, below, explains this decision.
Divinity: Original Sin, the next chapter in the Divinity RPG series, will get a full release on June 20, developer Larian Studios announced today. Although Original Sin has been available through Steam Early Access since January, only the first 20 hours or so were accessible. With a release date now on the horizon, the studio has dropped a pair of new videos to mark the occasion.
Upcoming RPG Divinity: Original Sin is now in beta, developer Larian Studios announced yesterday. And from the looks of the game's latest feature update, there have been some hefty steps taken towards its Spring 2014 release window.
Divinity: Original Sin might be the most RPG-ish name ever committed to a game. It's an almost dangerously generic fantasy title, to the point that, if the developers ever release an expansion called "Awakening", we may hit Bland Armageddon. Hellish administrators will swarm the Earth, enslaving humanity with obtuse paperwork and Toploader CDs. Hopefully they won't do that, because otherwise, their game would appear to be quite good - as evidenced by both Craig's Early Access report and this new trailer.
Welcome to the early access report, a regular round-up looking at the most interesting early access games of the moment. Here we try new alphas and revisit old ones to separate the promising gems from the bug-ravaged time wasters.
This week Early Access brought me to the shores of Divinity: Original Sin, an RPG that's so promising that it pains me that I've walked its sandy beaches before it's complete. I left those shores on the good ship Pixel Piracy, which is a fine example of a cute Early Access title. Wrapping up, I crashed my boat into the half-formed island of Final Rush, and found unfriendly robots in a game that needs a few more updates to justify itself. Sails up. Onwards!
The Divinity games, if not exactly classics, are pretty lovable in a scrappy, lighthearted sort of way. With Divinity: Original Sin we can add 'ambitious' to that list. Also 'co-op', 'highly interactive' and, for the first time, 'turn-based' - Sin is a little different to the Diablo-esque clicky clicky nature of the first two games. If you're itching to get your hands on the isometric RPG, you'll be pleased to hear that it's now materialised on Steam Early Access. £30/$40 is the price of early admission, the current (alpha) build comprising 15 hours of co-op fantasy adventure.
The Kickstarter for co-op enabled, isometric RPG Divinity: Original Sin has concluded with a bit shy of $950,000 raised. Factoring in donations from all sources, such as PayPal, Larian Studios has passed $1 million and met every announced stretch goal. Said goals include a full orchestral score, expanded NPC companion depth, and a player homestead.
In the words of Hannibal from The A-Team: "I love it when a plan comes together." Larian Studios' Kickstarter for Divinity: Original Sin has crossed the $400,000 threshold with 16 days remaining. The company's upcoming fantasy role-playing game which will feature single and co-op gameplay for up to four players.
Larian’s Divinity: Original Sin, first seen in May last year, is founder Sven Vincke’s homage to his favorite game—Ultima 7—and “an RPG that would give people the same feeling I had when I played that game.” It shows it, too, from its top-down angles and turn-based battles much akin to its predecessor Divine Divinity. It’s set to release in the coming months, but a last-moment Kickstarter campaign seeks an extra $400,000 from backers to expand Larian’s development team to better work on the game.
As Rich explained when Divinity: Original Sin was announced, Larian Studios founder Swen Vincke wanted to create an RPG he could play with his girlfriend, and dialog is important to that shared experience. In co-op, the two protagonists converse with NPCs using separate dialog options, and disagreements are solved with dice rolls in the background.
At E3, Producer David Walgrave showed me another type of dialog: topical conversations between the protagonists. If you play with a significant other, you may want to watch what you say.
Divinity: Original Sin has been announced by Belgium's Larian Studios. It's an isometric RPG inspired by Ultima VII, having jettisoned the third person viewpoint of Divinity II: Ego Draconis. It's closer in style to the studio's first game, Divine Divinity: so close in fact that Original Sin will end where 2002's Divine Divinity sets off. So close that Larian head Swen Vincke told me that he wanted to make Original Sin specifically to "address frustrations with Divine Divinity."
But this is more than a remake. Divine Divinity looks like a much prettified version of top-down roleplayers like Neverwinter Nights, but Larian are adding some advancements: both modern, in a dedicated co-op story, and older, in turn-based combat. We've got more details below.