The final stretch of any post-apocalyptic movie is a harrowing journey of loss, pain and pustulous mutants. Hopefully that's not also the case for the development of a post-apocalyptic game. InXile have announced that production of the Kickstarter funded RPG Wasteland 2 has entered its "final stretch", and I can't imagine they'd be helped any by irradiated fleshless beings oozing over their floors. If nothing else, it'd make their studio hazardously slippy.
No, it's not a mirage. The beta for Wasteland 2 looks to be fast approaching, according to new information released yesterday by inXile Entertainment lead Brian Fargo. On Twitter and in a forum post yesterday, Fargo described the beta phase of the game's development as more or less imminent.
inXile's "Leader in Exile," Brian Fargo, is doing pretty well lately. Wasteland 2 represented one of the first successes for Kickstarter games, and the studio's second such foray, Torment: Tides of Numenera, has pulled in $3.3 million, with a few days left to go. I caught up with him at GDC in a hotel named after a pirate to discuss the new Torment, the PC RPG renaissance, and why projects like this can be so successful, yet still get the upturned nose from big publishers.
Here it is, the first video of Wasteland 2, picked up on Evil Avatar. If you've seen the first screenshot of Wasteland 2 above, the footage will be very familiar. This time the scorpion's stamping a bit, and the band of adventurers seem to be unwisely taunting the thing. The demo also shows a few different viewing angles. ZOOMING CONFIRMED. It's not much, but it's a start, and it feels as though there's extra onus on Kickstarter developers to show their working as they go along. Look, they're saying, here's what we're making with your money.
Brian Fargo and The Wasteland 2 team yoinked more than $3m in funding with a massively successful Kickstarter campaign back in April. All of the excitement of the big money win has died down a little as the devs get their heads down and start making the game. Now No Mutants Allowed note that Wasteland 2 will come packed with a nice nostalgic bonus, a free copy of the 1988 original that inspired Fallout.
"The #1 request we had during our Kickstarter campaign was to have the ability to play the first game," Brian Fargo said to someone writing a press release. "Fortunately EA has continued to support us on this project and has granted us the ability to bring the original to the players.
Brian Fargo's Kickstarter campaign to fund a sequel to Wasteland is complete. The project has been well and truly funded. With some additional help from Paypal donations (which aren't counted on the main Kickstarter money ticker), the funding drive sailed over the magical $3 million barrier, which isn't bad at all when you consider the original $900,000 target.
The developers promised to deliver a suite of mod tools alongside the game's release should the campaign smash the $3m target. More than 60,000 backers have teamed up to make that happen. Now we get to sit back and watch the game come together. Congratulations to Brian Fargo and co, and all those backers. Go on, give yourselves a pat on the back.
After a 24 year wait, we could be getting a sequel to Wastelend. The post-apocalyptic RPG that inspired Fallout is being resurrected by its creators, but they need a little bit of help. Yesterday, a Kickstarter campaign was launched to try and raise $900,000 to fund the project.
"This is probably the last chance for a Wasteland sequel," say the team on the Kickstarter site. "We have tried to pitch this game multiple times to game publishers, but they’ve balked. They don’t think there’s any interest in a solid, old school type of game. This is our shot at proving them wrong. And more importantly this could help bring back an entire genre of RPGs."
After just a day, nearly 10,000 backers have contributed more than half a million dollars to the project. There are 34 days to go until the Kickstarter page closes. In other words, it looks like we're getting Wasteland 2. Wooo!
The first in-game footage of Brian Fargo's co-op fantasy combat game has been seen by my eyes and embedded in this post. Fargo, who founded Interplay, sees it as a return to the old-school dungeon crawlers. My eyes, who founded this trailer, see it as a pretty frenetic hack-and-slash with some nice monsters and a few hints at interesting co-op moves. See what yours think.