As we reported yesterday , Star Wars: The Old Republic is currently in the grip of the Rakghoul plague. A new series of daily quests and hidden challenges have cropped up on Tatooine, where a crashed starship has contaminated the local fauna with the virus, which turns living beings into small, bald, angry monsters.
UPDATE: Event will end April 24th at 12am PST. There's no time to waste, though, so here's a guide to getting the most out of your time on Tatooine.
DNA sample rewards
First up, what you're fighting for. The majority of the new items are sold by a Jawa vendor located north of the crash site, at around -893 -1919 in the Dune Sea. He shows up as a normal vendor icon on the map, so he isn't hard to find.
He'll trade you items in return Rakghoul DNA samples, which are earned through the steps detailed below. Unlike regular commendations, DNA samples are normal inventory items and are tradeable: if you're sitting on a lot of cash and want to skip straight to the items, it should be possible to bypass a lot of the below. Otherwise, however, here are the rewards and their prices:
The crystals are bright green with a black core, similar to the black/yellow crystal granted to pre-order customers. The infected companion lockbox contains a random companion customisation that gives one of your allies a unique, just-infected pallor. The pale Rakling, meanwhile, is a vanity pet that follows you around and presumably freaks out all those containment officers you keep passing in the street.
There are two main ways to earn your DNA samples:
Get bit, get sick, blow up
While fighting Rakghouls on Tatooine you have a chance to contract the plague, which manifests as a debuff on your status bar. If left untreated, the symptoms will progress to the stage where you're emitting a green fog, vomiting profusely, and your eyes are glowing. Then you blow up, infecting everyone nearby.
But it's not all bad news! Every time you explode, you earn 5 DNA samples. Presumably it's your own DNA, so it's best not to think about it too much. Infecting other players also unlocks an additional daily quest which tasks you with spreading the virus to ten other people. Completing this earns you a handful of extra samples.
Blowing up also causes only minor damage to your equipment, and repair costs seem to have been cut dramatically for the duration of the event.
This mechanic is why you'll see mobs of players at various points on the fleet station. By standing in a huddle and running back after they explode, players can quickly spread the virus to one another. This is currently the fastest way to earn samples, but as it can take up to 30 minutes to progress from initial infection to violent detonation, it's also slow and a little boring. As far as rubbing up against each other and trading infections goes, though, it's remarkably like university.
Kill things for science
The regular way of earning DNA samples is through the new daily quest lines. Encounters are scaled up to your level, so the majority of these are accessible for players above level 25 - basically, from the level you start questing on Tatooine. All of these quests use exactly the same mechanics as the rest of SW:TOR, so I won't go into the details of following your minimap and killing mobs unless the situation warrants it.
As a general word of advice, the event has players from both factions swarming around the quest areas. On PvP servers, getting ganked is a strong possibility - but there are always allies around, so team up.
Start by visiting the wreck of the Stardream just north of the Republic base in the Dune Sea. This will trigger the first daily, a multi-stage quest that takes place in the local area. This quest will also unlock the first few event-specific codex entries. There's also an escape pod in the wreckage that grants an additional quest, Passenger List, to track down crashed pods in the northern Jundland wastes.
While you're killing enemies around the wreck you'll probably loot a blood sample. This grants you an additional quest which will take you to one of the camps from your faction's Tatooine bonus series. After deciding whether to kill or cure the infected Sand People you'll be sent to their camp in the easternmost part of Jundland. There, you'll find an additional area daily, Outbreak. Both this and the Blood Sample quest involve tracking down infected sand people, which can be tough when the area is swarming with players. The slow but steady way is to find a less populated spawn area and claim it for your own, otherwise you'll be racing people for each spawn. Likewise, it's a good idea to hunt as far as possible from where a quest is actually granted. This is particularly useful when you're asked to kill the less-common infected Reeks, which are usually easy to find if you travel a bit further afield within the mission area.
While killing sand people you'll pick up the next daily quest, Hybrid Strain. You'll want to move east and scan the Jawas at the indicated location on your map. Scan them, then kill them. When you're done mopping up their filth, turn in the quest and head back to the ship wreckage in the Dune Sea. Here you'll use a a small console in the sand to get the quest, Pure Virus Sample. For this quest you will travel to the Rennar Outpost (Imperials) or Largona Outpost (Republics) and search for suspicious containers to scan. Beware! Each scanning attempt has the chance to spawn a very angry wookie. After you've turned in this quest head to the coordinates (2099,438) and use the datapad on the ground near the mural to pick up the quest, Newly Infected. For this quest you will scan Dewback corpses. When you have finished, turn in for the chest or belt.
Completing all of these quests will earn you 11-13 samples, depending on which rewards you choose. There are also pieces of social gear available as optional rewards. It isn't possible to get the whole set yet, but when it is these will allow you to dress up as a containment officer.
NOTE: The mechanics of these quests require you to have completed the the previous daily one day before you can pick up the next quest. This means if you complete Blood Sample and Passenger List on Friday, you'll have to wait till Saturday to pick up Hybrid Strain. No word yet whether this will be changed to allow people to get the full set of gear over the weekend.
List of Daily quests that award Containment Officer gear
Earning your title
The most coveted reward so far is the 'Containment Officer' title, which allows you to run around infecting other players as a massive hypocrite. It's earned by unlocking nine new codex entries that tell the story of how the Stardream came to be infected with the Rakghoul virus, four of which you'll already have unlocked if you followed the instructions above. The next four are substantially more difficult (details on next page), and the ninth is granted, along with the title, immediately after the eighth.
It's worth noting that being granted the title currently seems to be bugged. Murri, guildmaster of the PC Gamer Mint Imperials, has successfully completed all of these steps and been granted the title. I've finished all of them, but the ninth entry has yet to unlock. We'll update this guide if there's something we've missed. In the meantime, though, get cracking with the stages on the next page.
UPDATE! Apparently the final codex entry was bugged - if you're stuck on 8/9 entries unlocked, you'll need to defeat world boss Urtagh again to make it trigger.
By Chris Thursten and Gavin Townsley
There are two brand new world bosses as part of this event, and one modified one. Two are level 50, and fairly straightforward - a well-geared group of eight should be able to take them down, but you're welcome to bring up to 24 people. The other, Infected Trapjaw, is level 30 and can be taken on by smaller groups.
If you're not level 50, you'll have to find an operations group willing to take you. As these aren't the hardest bosses in the game, the odds aren't too bad: but both of the high-end bosses do substantial AoE damage, so don't place bets on your survival.
Each world boss drops level-appropriate loot and grants an achievement codex entry for everyone in the Ops group. You need all three for the title.
Tatooine's original world boss is much as you remember him, and is summoned by clicking the skull near -1328, -194 in the Dune Sea. He enrages when his health gets low but otherwise this is a straightforward tank and spank. It's possible to solo him as a well-geared level 50, but bear in mind that world bosses are on a two hour respawn timer, and sharing is how you make friends.
Urtagh is an infected Bantha that wanders the southern part of the Outlaw's Den PvP area. He does AoE damage to everyone around him, so melee DPS characters need to take a bit of care - otherwise, the onus is on the healers (bring two) to keep everyone up.
As this fight takes place in a PvP area, smaller groups should watch out for opportunistic enemies. As you'll be in an Operations group, it's unlikely that anyone will try their luck - but still. Be careful.
Next to the Sarlaac pit in the far north of the Dune Sea is an escape pod that once contained Zama Brak, Star Wars' unluckiest smuggler. He's managed to both contract the Rakghoul plague, fall out of a space ship, and land in a giant mouth that takes a thousand years to digest people. Long story short, he's now a 20 foot tall red flesh monster. It happens.
Zama Brak is a little easier than Urtagh, as his AoE is limited to lines and circles that he paints on the ground. Nonetheless, watch your footing and you should be able to take him down fine.
Tracking the origin
The eight codex entry is granted by a hidden, non-daily quest that starts in your factions home city on Tatooine. It's time consuming, so it's a good thing to do while waiting for an Operations group to open up. Otherwise, expect the whole thing to take between an hour and an hour and a half. As a bonus, you'll get a tiny red Rakghoul pet for completing it. I called mine 'Richard McCormick'.
You qualify for the quest by gathering three buffs at different points in either Anchorhead or Mos Ila. In both, there's a TV on the wall as you leave the spaceport that'll show you a news report about the spread of the plague. Then, you need to find medical supplies at around 2350, -3670 in Anchorhead or 565, 2775 in Mos Ila. Right click it and watch a brief scene to get the buff. Finally, there are crashed escape pods at 1770, -3610 in Anchorhead and 450, 3075 in Mos Ila that work the same way. Gathering all three earns you the 'On the Trail' buff that lasts an hour and increases your elemental resistance by 10. You need this to get the quest, but you don't need to complete the quest before it times out.
Visit the area near the speeder in either city with the buff to find a computer that grants the 'Tracking the Origin' quest. You now need to find 12 chunks of debris scattered all over the Dune Sea and Jundland wastes. Details below:
Unlock the "Tracking the Origin" quest.
Use these three items.
1. Television Monitor
These Monitors are found right outside the spaceport as you enter the city. You will get a buff called Informed. When you receive all three buffs, it will turn into one buff called On the Trail.
2. Crashed Escape Pod
Found in Mos Ila (451,3063) and Anchorhead (1768, -3612), make sure you get the Attacked buff.
3. Medical Supplies
Found in Mos Ila (566, 2781) and Anchorhead (2354,-3670), make sure you get the Exposed buff.
4. Pick up the quest
Once you have the On the Trail buff, proceed to the Operations console in Mos Ila (752,2856) and Anchorhead (1826,-3263). This will unlock the Tracking the Origin quest.
Now that you have the quest, you'll have to collect twelve starship fragments scattered across the desert. Coordinates apply to both factions.
The Dune Sea
1. (-2031,-1892) You'll find the fragment on the backside of the hill with tents and a ship landing pad.
2. (-2417,-755) Located on the top of the rock formations above the raider camp.
3. (-1390,-480) In the open near a few Banthas.
Southern Jundland (Empire Area)
4. On the hill with difficult and champion mobs. Found towards the back behind wreckage.
5. (304,258) Just outside Mos Anek, this fragment is located on the inside of the small canyon's wall. Drop down from above.
6. (1096,725) Found among the droids and wreckage close to the rocks.
7.(1796,602) Travel through the tunnel and to the far side of open area. Set into the rock wall.
8. (1094,-410) Once again found on the canyon wall. Drop down from the east.
Northern Jundland (Republic Area)
9. (959,-914) Cross the rock bridge from the Heroic area or from the North along lower canyon road. Hidden on a ledge to the right of the dead end.
10. (1195,-1264) Sitting in the open at this location.
11. (744,-2548) Resting atop a bunker entrance visible on map.
12. (-596,-1266) Tucked in the back of this alcove to the left and up the hill as you approach.
Smart use of fast travel can cut a little out of the travel time, but otherwise it's best to hope your speeder is comfy. Be careful trying to go 'as the crow flies', particularly in the barrier between northern and southern Jundland - I drove my brand new Tirsa Elite landspeeder directly off a cliff while not paying attention.
Scan all twelve fragments and you'll receive the final part of the quest, which is to click on the animal container in the Sand People camp where the second part of the daily quests take place. This is, thankfully, given a waypoint on your map. Finishing this stage gets you your pet and the 8th codex entry - and hopefully, your title.
That's it! We'll keep updating our guides as and when new missions are added or the event expands, but there should be more than enough to keep you going. Many thanks to the fine people of Nightmare Lands EU and the PC Gamer Mint Imperials in particular. If you're interested in getting involved with our SW:TOR activities, check out our forums.