Star Wars Battlefront will not use microtransactions
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Star Wars Battlefront will use a "two-tier currency system" of points and credits, which sounds like the sort of thing that inevitably leads to microtransactions. This is especially true since, as GameSpot explained, credits are used to acquire better, deadlier weaponry as you struggle to free the galaxy from the Empire's black-gloved grip (or, uh, look to tighten that grip, if you're playing on Team Dark Side). But design director Niklas Fegraeus says that's not going to be the case this time around.
"The currency system is based on your game performance. The credits that you use to buy things in the game are earned. You play the game, complete challenges, and that's how you get credits," Fegraeus said. When pressed, he emphasized that the only way to earn credits, "absolutely," is through playing the game.
"[Microtransactions are] not part of the core design of how it works," he said. "This is a progression system based on your gameplay performance."
To which I say, good! I'm not one to believe that microtransactions are inherently evil, but I do think that they're appropriate primarily for free-to-play games, and not those for which I pay $70 plus applicable sales taxes.
We talked with Fegraeus recently about why the studio opted to forgo a server browser in favor of a matchmaking system. (The answer will shock you!) Star Wars Battlefront comes out on November 17, but the beta—open to all, don't forget—begins in just a few days.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

