Obsidian considering a second Kickstarter campaign after Pillars of Eternity

Patrick Carlson

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The upcoming Pillars of Eternity remains mostly a twinkle in the mind's eye of RPG fans, but that hasn't stopped Obsidian Entertainment from peering into its own future. The studio's CEO Feargus Urquhart told Rock, Paper, Shotgun that it's his "hope" to have something more concrete to share by March or April about a second Kickstarter campaign.

Urquhart drops a few hints as to what Obsidian's next Kickstarter might focus on—which may or may not be a licensed setting that we've heard of already—but in the process also outlines a potentially ambitious new use of the tech that was built to run the studio's current project.

“What I'm trying to figure out is, how could we make something that is more like a Skyrim for PC—forget console for now—with the engine we made in Unity for Eternity?" Urquhart says. "Where we are with our conversation, quest, data editors, and all of that. If we were careful about scope and let Chris Avellone go wild with creating a new world, more of an open world, what could we do?”

I would say you could do a lot! Still, Pillars of Eternity only just got a name and a trailer and it's obvious from Urquhart's interview that whatever new Kickstarter project Obsidian is pondering, I'm sure there are plenty of people who are simply looking forward to what it's working on right now .

“We're very grateful for what people have given us, and I don't want to go back to the well before we've proven anything,” Urquhart says. “That would be really lame of us. But I think we have a good idea and we've kind of proven things with Eternity to a point. Obviously we have a larger studio, so we actually have people to work on stuff [beforehand]. But I don't want people to feel like we're taking advantage of them.”

For a bit more on where Pillars of Eternity is at these days, check out our own very recent—and extensive—interview with the game's project director Josh Sawyer.

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