Murder criminals with a laser katana as a robot-faced assassin in Ruiner

Ruiner is all about finding a flow. You are an assassin with a robotic computer screen for a face, pit against large waves of criminals that need killing. The only problem is I never seemed to have enough health or ammo to make me feel confident about the task at hand. Death came often and respawns are quick, but it was only when I fell into that perfect rhythm of dashing away from enemy attacks, shielding projectiles, picking off strong enemies from afar, and then diving back into the fray that I really understood what Ruiner wanted me to do. Watch the interview above to see me try and find that flow while I speak to developer Magdalenda Tomkowicz at PAX East.


Tom is PC Gamer’s Assistant Editor. He enjoys platformers, puzzles and puzzle-platformers. He also enjoys talking about PC games, which he now no longer does alone. Tune in every Tuesday at 1pm Pacific on to see Tom host The PC Gamer Show.
We recommend