Mount & Blade 2: Bannerlord will support multiple mods at once
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The Mount & Blade modding community is huge, and covers everything from Game of Thrones to Warhammer. It's a big deal for developer Taleworlds, and so, during Gamescom, I asked what plans they have to further support modding in Mount & Blade 2: Bannerlord.
"The new engine that we have is so much easier to work with for modders," says Taleworlds founder Armağan Yavuz. "We have things like the terrain editor, the scene editor, etc. Those are much improved. They will give greater tools for modders. Also, our scripting system is now using .NET, so players will be able to write in C#. It is going to be much easier for them to create mods."
Bannerlord's engine will give modders more flexibility and options, and also improves things for the players who want to use mods.
"We'll be supporting multiple mods together," says Yavuz, "so players will be able to cherry pick the mods that they want, and they'll be able to use them altogether to exactly customise the experience that they want.
"If, for example, one changes the user interface and another edits some items and another is some political thing, players will be able to combine those and play their dream game."
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Phil has been writing for PC Gamer for nearly a decade, starting out as a freelance writer covering everything from free games to MMOs. He eventually joined full-time as a news writer, before moving to the magazine to review immersive sims, RPGs and Hitman games. Now he leads PC Gamer's UK team, but still sometimes finds the time to write about his ongoing obsessions with Destiny 2, GTA Online and Apex Legends. When he's not levelling up battle passes, he's checking out the latest tactics game or dipping back into Guild Wars 2. He's largely responsible for the whole Tub Geralt thing, but still isn't sorry.

