Just Cause 3 dev diary is all about explosions

Just Cause 3 has explosions. No, that's not right. Just Cause 3 is about explosions. They are its raison d'être; its sine qua non; it's essence; it's purpose. They are wondrously complex, multi-faceted creations—cascading chains of chaos, staggered in timing to paint impressionistic fireballs across the colourful landscape. All of which I know from having played it over Gamescom, and not from this dev diary about Just Cause 3's explosions. It leans a little too far into the tell don't show school of marketing, but should still give you a rough idea of the carnage awaiting Rico.

Just Cause 3 is out December 1. For more, check out the recent Gamescom game footage.


Phil has been PC gaming since the '90s, when RPGs had dice rolls and open world adventures were weird and French. Now he's the deputy editor of PC Gamer; commissioning features, filling magazine pages, and knowing where the apostrophe goes in '90s. He plays Scout in TF2, and isn't even ashamed.
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