Everything we know about Final Fantasy 14's new expansion, Stormblood

On June 20th, 2017, Final Fantasy 14 will launch its second expansion pack, the details of which were unveiled at Final Fantasy Fanfest in Japan over the Christmas holidays. Expected to be roughly in size to its previous expansion, players will venture to the subjugated empire of Ala Mhigo to once again do battle with the Garlean Empire. While some of the announcements were made in Japanese, players have translated the bigger talking points which we've rounded up below. You can find the original slides from the keynote presentation here

The new classes 

During Fanfest, one new class (called a 'job' in FF14) was revealed with another to be announced closer to launch. That first job will be the Red Mage, a hybrid DPS character that uses both ranged magic and melee attacks. True to their nature, Red Mages will wield magic that wavers somewhere between life-giving white magic and deadly black magic. As they chain spells together, Red Mages build up power that they can unleash in a combo of melee thrusts punctuated by a devastating magical attack. Red Mages are also expected to start at level 50, so players won't need to worry about leveling them up from scratch. 

The second of the two jobs coming in Stormblood was revealed to be the Samurai during the Fanfest in Frankfurt back in February. Like the Red Mage, Samurai's are a DPS class but their specialty is heavy-hitting damage from the front lines using their two-handed katana. Fortunately, Samurais also don't have a base class and will start at level 50, meaning you won't have to grind either the Red Mage or Samurai up from level 1 in order to begin using them in Stormblood's story quests.

A new raid developed by the man behind Final Fantasy Tactics 

One of the most exciting announcements for Final Fantasy fans is that Yasumi Matsuno, the mind behind classics like Final Fantasy Tactics and Final Fantasy XII, will be writing the story for the new 24-person raid coming in Stormblood. Called Return to Ivalice, this raid will hopefully be a fun romp down nostalgia lane as players return to one of the most popular settings for Final Fantasy games that hasn't been seen in a decade. Details are scarce, but Keita Amemiya, the character artist from Shin Megami Tensei IV, will be designing the bosses. That means we can probably expect some pretty stellar enemies if his previous work is anything to go by.

Of course, Stormblood also has a new eight-person raid, new dungeons, and primals (one-off boss battles).

Swimming and Diving 

Similar Heavensward's flying mounts, Stormblood will also add a new way to traverse the environment through swimming and diving. If you've played the former, swimming seems like a cut-and-paste of flying but, well, underwater and minus the need for a mount. You won't be able to fight underwater, so it seems the new system is primarily for exploring and traversing the environment. Special harvesting nodes, especially for fisherman, can be found underwater and Yoshida confirmed regular interactions with NPCs are also possible.
Of all the features coming in Stormblood, this is the one that I'm least interested in. Swimming will have a slower movement speed than walking, and without underwater battles I'm not sure it'll be all that exciting. It sure looks gorgeous, though.

Improvements to combat and inventory 

Though Final Fantasy's combat moves at a slower pace compared to most MMOs, I've always really enjoyed it. Along with a raised level cap of 70, a big overhaul coming in Stormblood will reorganize abilities around the roles they play in a group rather than for each specific job. That means players will have access to a more generalized pool of skills instead of having them exclusive to each class. Speaking of skills, Yoshida said that Square Enix will be reassessing each job's repertoire to retool and eliminate abilities that just aren't all that useful. As a fan of MMOs with smaller action bars, not having 20 different buttons to press during a fight is a blessing.

Jobs will also be getting new user interface elements to help make playing them more intuitive. As an example, timed buffs like the Dragoon's Blood of the Dragon will be displayed in such a way that players don't need to constantly be glancing at the tiny icon to see if they need to refresh the spell. This sounds like a great addition to help offset the lack of a UI mods that other MMOs like World of Warcraft demand in order to play at a higher skill level.

The inventory will also be getting an expansion, likely a product of finally dropping Playstation 3 support and not having to contend with such limited hardware. It might seem like a small fix, but one of the biggest gripes against XIV has always been the limited inventory space—a problem that got dramatically worse when cosmetic gear was added over a year ago.

Stormblood is shaping up to be another excellent chapter in Final Fantasy XIV's story. As a long-time fan, I love that Square Enix has established a reliable template and cadence of updates. It's one of the few MMOs that keeps a reliable schedule. While nothing about Stormblood seems revolutionary, the core of FFXIV is just so damn great that simply having more is a good thing—as Daniella can attest in her review of Heavensward.

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