else Heart.Break() video shows factory break-in mission

On the basis of its videos so far, else Heart.Break() appears to be the story of a guy who drinks out of any cup he comes across—regardless of whether or not he owns it. More importantly, I guess, is that its lovely PS1-era aesthetic is being used to drive a game with a consequence-based story and a focus on exploration.

Recently, we saw the game's conversation system in action. Now we get to see object interactions—as main character Sebastian manipulates a factory's machines and computers. The level of detail is fantastic. Not everything seems to have a set puzzle purpose. In fact, much of the computers seem entirely mundane—giving Sebastian a chance to toy with them regardless.

I'm looking forward to this. Here's hoping the stated release window of "pretty soon" really is pretty soon.

Thanks, RPS.


Phil has been PC gaming since the '90s, when RPGs had dice rolls and open world adventures were weird and French. Now he's the deputy editor of PC Gamer; commissioning features, filling magazine pages, and knowing where the apostrophe goes in '90s. He plays Scout in TF2, and isn't even ashamed.
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