EVE: Valkyrie with Oculus Rift feels "very natural," says CCP Games CEO Pétursson
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
With EVE: Valkyrie set to make the jump to our universe sometime this year , at least one big question remains clearly on-screen. How will pilots in the space shooter react when using a headset like the Oculus Rift? CCP Games CEO Hilmar Pétursson tells Wired in a recent interview that, so far, the experience should be "very natural."
Pétursson focuses on an important point for people curious about the possibilities of virtual reality, but who've maybe never had the chance to see if they have an issue with motion sickness. What exactly will it feel like to simulate zero gravity in VR? Pétursson says sickness isn't a problem for Valkyrie.
"Many people dread motion sickness doing this but what I think is, because you're in a spaceship sitting down and space is weightless, the gravity and turns, even though there would be [G-force] in space, you don't feel it [in-game] as much as if it were an aeroplane," he says. "It works out super nicely."
He attributes the "super" result to the game's UI, frame rate, and the fact that the shooter was conceived from the beginning to take specific advantage the Oculus Rift. In describing the potential of headset technology, Pétursson also commented on virtual reality and gaming more generally: "Our goal is to make virtual reality more meaningful than real life," he says. "I think we're making good progress! Certainly something like a VR headset helps a lot with that. When we said this first in 2008 people just looked at me like, 'Hilmar, that's weird—don't you have a family and things like that?' Of course.That's not what I mean about real life. But think about how poorly designed real life is."
With so many problems—big and small—affecting the planet, Pétursson says one thing technologies like virtual reality can show us is the possibility for a "better" alternative.
"Putting people together through computers in massive immersive experiences seems so much more enjoyable than some of the stuff our reality is offering us," he says.
An ambitious goal, to be sure, but one that somehow seems appropriate for the company that brought us EVE: Online and its massive , player-driven sandbox. While the sentiment above rings true, I'm also just looking forward to getting my hands on a, hopefully, well-made and cleverly-designed space shooter. That would mean a lot to me.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

