Skip to main content
Join The Club
- Join our community
11
Premium Benefits
24/7
Access Available
28K+
Active Members
Exclusive Articles
Member-only articles
Weekly Newsletters
Gaming & entertainment news
Commenting
Join the discussion
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Early Access
See the latest gaming news first
GET CLUB ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET CLUB ACCESS QUICK

Join the club for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information, you confirm you are aged 16 or over, have read our Privacy Policy and agree to the Terms & Conditions. Geographical rules apply.

Background
Welcome to PC Gamer club !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Explore
Latest Hardware News

Latest Hardware News

News and reviews of the latest PC hardware.

Explore

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with PC Gamer

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
PC Gamer PC Gamer THE GLOBAL AUTHORITY ON PC GAMES
UK EditionUK US EditionUS CA EditionCanada AU EditionAustralia
Subscribe
Sign in
  • View Profile
  • Sign out
  • Games
    • Games Insights
      • Gaming news
      • Gaming reviews
      • Gaming quizzes
      • Gaming guides
    • Biggest Games
      • Arc Raiders
      • Marathon
      • Resident Evil Requiem
      • Battlefield 6
      • Baldur's Gate 3
      • Deadlock
      • World of Warcraft
    • Upcoming
      • New games 2026
      • GTA 6
      • The Witcher 4
      • The Elder Scrolls 6
      • Haunted Chocolatier
    • Genres
      • FPS
      • RPG
      • Strategy
      • MMO
      • Action
      • City Builder
      • Survival
      • Puzzle
      • Roguelike
    • Series
      • Grand Theft Auto
      • The Witcher
      • The Sims
      • Fallout
      • The Elder Scrolls
      • Assassin's Creed
      • Call of Duty
      • Dark Souls
      • Final Fantasy
  • Hardware
    • Hardware Insights
      • Hardware news
      • Hardware reviews
      • Hardware deals
      • Computing Discounts
    • Components
      • Graphics cards
      • Processors
      • Motherboards
      • Storage
      • Memory
      • Power supplies
      • Cooling
    • Gaming PCs
      • Handheld gaming PCs
      • Gaming laptops
      • Steam machines
    • Peripherals
      • Gaming monitors
      • Gaming mice
      • Gaming keyboards
      • VR hardware
      • Controllers
      • Steering wheels
    • Desktop
      • Gaming chairs
      • Gaming desks
      • PC cases
      • Lighting
      • Networking
    • Gaming Audio
      • Gaming headsets
      • Speakers
      • Earbuds & headphones
    • Streaming
      • Microphones
      • Webcams
      • Capture cards
    • Latest News
      • Games news
      • Hardware news
      • Industry news
      • Software news
      • Movies & TV news
      • Latest opinion
    • Columns
      • FOV 90
      • Dungeon Master
      • Terminally Online
      • Character Select
      • Critical Hit
      • No XP Needed
    • Buying Guides
      • Best gaming laptop
      • Best graphics card
      • Best gaming PC
      • Best gaming mouse
      • Best gaming keyboard
      • Best gaming monitor
      • Best gaming chair
      • Best SSD
    • Best ofs
      • PC Gamer Top 100
      • Best RPGs
      • Best FPS games
      • Best MMOs
      • Best survival games
      • Best racing games
      • Best Steam Deck games
    • Hardware Reviews
      • Gaming keyboard reviews
      • Gaming laptop reviews
      • Gaming mice reviews
      • Gaming monitor reviews
      • Gaming PC reviews
      • Graphics card reviews
      • Gaming headset reviews
      • SSD reviews
    • Game Reviews
      • FPS reviews
      • RPG reviews
      • Strategy reviews
      • MMO reviews
      • Action reviews
      • City Builder reviews
      • Survival reviews
      • Puzzle reviews
      • Roguelike reviews
    • Gaming Coupons
      • Origin PC
      • Herman Miller
      • Dell
      • Logitech
      • Sonos
      • Flexispot
      • Razer
      • Corsair
  • Guides
    • Arc Raiders guides
    • Baldur's Gate 3 guides
    • Crimson Desert guides
    • Minecraft guides
  • Videos
    • PC Gaming Show
    • PC Gamer Clips
  • Newsletter
    • Gaming Industry
    • Software
    • Movies & TV
    • About PC Gamer
    • Meet the team
    • PC Gaming Show
    • PC Gamer magazine
    • Affiliate links
    • Forum
    • Community guidelines
  • Home
  • Games
    • View Games
      • Gaming news
      • Gaming reviews
      • Gaming quizzes
      • Gaming guides
      • Arc Raiders
      • Marathon
      • Resident Evil Requiem
      • Battlefield 6
      • Baldur's Gate 3
      • Deadlock
      • World of Warcraft
      • New games 2026
      • GTA 6
      • The Witcher 4
      • The Elder Scrolls 6
      • Haunted Chocolatier
      • FPS
      • RPG
      • Strategy
      • MMO
      • Action
      • City Builder
      • Survival
      • Puzzle
      • Roguelike
      • Grand Theft Auto
      • The Witcher
      • The Sims
      • Fallout
      • The Elder Scrolls
      • Assassin's Creed
      • Call of Duty
      • Dark Souls
      • Final Fantasy
  • Hardware
    • View Hardware
      • Hardware news
      • Hardware reviews
      • Hardware deals
      • Computing Discounts
      • Graphics cards
      • Processors
      • Motherboards
      • Storage
      • Memory
      • Power supplies
      • Cooling
    • Gaming PCs
      • View Gaming PCs
      • Handheld gaming PCs
      • Gaming laptops
      • Steam machines
      • Gaming monitors
      • Gaming mice
      • Gaming keyboards
      • VR hardware
      • Controllers
      • Steering wheels
      • Gaming chairs
      • Gaming desks
      • PC cases
      • Lighting
      • Networking
    • Gaming Audio
      • View Gaming Audio
      • Gaming headsets
      • Speakers
      • Earbuds & headphones
    • Streaming
      • View Streaming
      • Microphones
      • Webcams
      • Capture cards
    • Latest News
      • View Latest News
      • Games news
      • Hardware news
      • Industry news
      • Software news
      • Movies & TV news
      • Latest opinion
      • FOV 90
      • Dungeon Master
      • Terminally Online
      • Character Select
      • Critical Hit
      • No XP Needed
      • Best gaming laptop
      • Best graphics card
      • Best gaming PC
      • Best gaming mouse
      • Best gaming keyboard
      • Best gaming monitor
      • Best gaming chair
      • Best SSD
    • Best ofs
      • View Best ofs
      • PC Gamer Top 100
      • Best RPGs
      • Best FPS games
      • Best MMOs
      • Best survival games
      • Best racing games
      • Best Steam Deck games
    • Hardware Reviews
      • View Hardware Reviews
      • Gaming keyboard reviews
      • Gaming laptop reviews
      • Gaming mice reviews
      • Gaming monitor reviews
      • Gaming PC reviews
      • Graphics card reviews
      • Gaming headset reviews
      • SSD reviews
    • Game Reviews
      • View Game Reviews
      • FPS reviews
      • RPG reviews
      • Strategy reviews
      • MMO reviews
      • Action reviews
      • City Builder reviews
      • Survival reviews
      • Puzzle reviews
      • Roguelike reviews
    • Gaming Coupons
      • View Gaming Coupons
      • Origin PC
      • Herman Miller
      • Dell
      • Logitech
      • Sonos
      • Flexispot
      • Razer
      • Corsair
  • Guides
    • View Guides
    • Arc Raiders guides
    • Baldur's Gate 3 guides
    • Crimson Desert guides
    • Minecraft guides
  • Videos
    • View Videos
    • PC Gaming Show
    • PC Gamer Clips
  • Newsletter
    • Gaming Industry
    • Software
    • Movies & TV
    • About PC Gamer
    • Meet the team
    • PC Gaming Show
    • PC Gamer magazine
    • Affiliate links
    • Forum
    • Community guidelines
PC Gamer
The biggest gaming news, reviews and hardware deals

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
Popular
  • Best PC gear
  • GTA 6
  • Upcoming games
  • Clips
  • Quizzes
  1. Games
  2. RPG
  3. The Witcher
  4. The Witcher 3: Wild Hunt

Witcher 3 graphics options, performance and settings

Features
By Tom Senior
Published 18 May 2015

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

The PC version of The Witcher 3 has finally landed in the office. Cue an excited gathering and lots of "ooohs" and "aaahs" at the opening vistas, which look very crisp on PC. We're digging into the game properly for review, but thought you might like to know what the graphics options are like and how the game runs before worldwide release tomorrow.

The graphics options include...

On-off toggles for

  • Motion blur
  • Blur
  • Anti-aliasing
  • Bloom
  • Sharpening
  • Depth of Field
  • Chromatic Aberration
  • Vignetting
  • Light Shafts
  • NVidia HairWorks
  • VSync

Sliders for

  • Ambient Occlusion slider: none to HBAO+
  • Maximum Frames Per Second: Unlimited, 30, 60
  • Resolution: 1024x768 to 1920x1080
  • Display mode: Windowed, Borderless Window, Full Screen
  • Number of Background Characters: Low to Ultra
  • Shadow Quality: Low to Ultra
  • Terrain Quality: Low to Ultra
  • Water Quality: Low to Ultra
  • Grass Density: Low to Ultra
  • Texture Quality: Low to Ultra
  • Foliage Visibility Range: Low to Ultra

When you start playing, take a moment to appreciate the dynamic flexing of the trees and foliage. It changes with the intensity and direction of the wind.

Other stuff

You can rebind keyboard commands in the controls menu.

You can switch between a large HUD and a small HUD. The smaller one is definitely recommended unless you're playing on a TV and the screen's a distance away.

Almost all HUD elements can be toggled on or off in the options menu.

There's no "toggle UI on-off" key in-game, but I'd love to see this added in future to allow for distraction-free wandering.

If you have an Nvidia card, be sure to download the latest drivers, which reduce the performance hit of Nvidia's fancy HairWorks hair technology and stabilise framerates generally.

Low, Medium and Ultra settings

I've put together a quick gallery at the top of the page highlighting differences between the low, medium and ultra presets built into the graphics options. You'll need to view them full-size to see the difference, especially if you're looking for the gap between medium and ultra settings.

The Witcher 3 looks surprisingly good on medium settings, which is good news if you don't have a mega-rig. The low setting preset looks okay in these still shots, but there's a lot of foliage and character pop-in that's very distracting when the game's in motion. Textures on NPCs, particularly clothing, suffer on low settings, and you'll notice some blurriness at medium. At ultra the foliage is plumper and there's a lot more of it. A lot of the high-end effects, like HBAO+ postprocessing and ultra shadows, are very subtle improvements for a noticeable framerate hit. The game still looks great even if you can't put everything up to ultra.

We'll get into some more detailed framerate tests as our review progresses, but here's how it performs up on my office machine—GTX 970 GPU, i5-2500K CPU (4x3.3GHz), 16GB RAM.

Ultra: 40 - 50 FPS, dropping to near 30 in some conversations. Disabling HairWorks immediately adds 5-10 FPS, dropping shadows down to from ultra to high in addition gives smooth close-to-60 performance.

Medium: 70-100 FPS

Low: 100-120 FPS

Tweaking

The rendering.ini config file is easy to find (in this build at least. Go to Witcher 3 Wild Hunt -> bin -> config -> base - rendering.ini) and contains hooks that seem to let users mess around with more detailed settings, and set the precise MSAA level (AA is an on/off toggle in the graphics options). We'll experiment more in due course.

Witcher 3 config file

Page 1 of 15
Page 1 of 15

The PC version of The Witcher 3 has finally landed in the office. Cue an excited gathering and lots of "ooohs" and "aaahs" at the opening vistas, which look very crisp on PC. We're digging into the game properly for review, but thought you might like to know what the graphics options are like and how the game runs before worldwide release tomorrow.

The graphics options include...

On-off toggles for

  • Motion blur
  • Blur
  • Anti-aliasing
  • Bloom
  • Sharpening
  • Depth of Field
  • Chromatic Aberration
  • Vignetting
  • Light Shafts
  • NVidia HairWorks
  • VSync

Sliders for

  • Ambient Occlusion slider: none to HBAO+
  • Maximum Frames Per Second: Unlimited, 30, 60
  • Resolution: 1024x768 to 1920x1080
  • Display mode: Windowed, Borderless Window, Full Screen
  • Number of Background Characters: Low to Ultra
  • Shadow Quality: Low to Ultra
  • Terrain Quality: Low to Ultra
  • Water Quality: Low to Ultra
  • Grass Density: Low to Ultra
  • Texture Quality: Low to Ultra
  • Foliage Visibility Range: Low to Ultra

When you start playing, take a moment to appreciate the dynamic flexing of the trees and foliage. It changes with the intensity and direction of the wind.

Other stuff

You can rebind keyboard commands in the controls menu.

You can switch between a large HUD and a small HUD. The smaller one is definitely recommended unless you're playing on a TV and the screen's a distance away.

Almost all HUD elements can be toggled on or off in the options menu.

There's no "toggle UI on-off" key in-game, but I'd love to see this added in future to allow for distraction-free wandering.

If you have an Nvidia card, be sure to download the latest drivers, which reduce the performance hit of Nvidia's fancy HairWorks hair technology and stabilise framerates generally.

Low, Medium and Ultra settings

I've put together a quick gallery at the top of the page highlighting differences between the low, medium and ultra presets built into the graphics options. You'll need to view them full-size to see the difference, especially if you're looking for the gap between medium and ultra settings.

The Witcher 3 looks surprisingly good on medium settings, which is good news if you don't have a mega-rig. The low setting preset looks okay in these still shots, but there's a lot of foliage and character pop-in that's very distracting when the game's in motion. Textures on NPCs, particularly clothing, suffer on low settings, and you'll notice some blurriness at medium. At ultra the foliage is plumper and there's a lot more of it. A lot of the high-end effects, like HBAO+ postprocessing and ultra shadows, are very subtle improvements for a noticeable framerate hit. The game still looks great even if you can't put everything up to ultra.

We'll get into some more detailed framerate tests as our review progresses, but here's how it performs up on my office machine—GTX 970 GPU, i5-2500K CPU (4x3.3GHz), 16GB RAM.

Ultra: 40 - 50 FPS, dropping to near 30 in some conversations. Disabling HairWorks immediately adds 5-10 FPS, dropping shadows down to from ultra to high in addition gives smooth close-to-60 performance.

Medium: 70-100 FPS

Low: 100-120 FPS

Tweaking

The rendering.ini config file is easy to find (in this build at least. Go to Witcher 3 Wild Hunt -> bin -> config -> base - rendering.ini) and contains hooks that seem to let users mess around with more detailed settings, and set the precise MSAA level (AA is an on/off toggle in the graphics options). We'll experiment more in due course.

Witcher 3 config file

Page 2 of 15
Page 2 of 15

The PC version of The Witcher 3 has finally landed in the office. Cue an excited gathering and lots of "ooohs" and "aaahs" at the opening vistas, which look very crisp on PC. We're digging into the game properly for review, but thought you might like to know what the graphics options are like and how the game runs before worldwide release tomorrow.

The graphics options include...

On-off toggles for

  • Motion blur
  • Blur
  • Anti-aliasing
  • Bloom
  • Sharpening
  • Depth of Field
  • Chromatic Aberration
  • Vignetting
  • Light Shafts
  • NVidia HairWorks
  • VSync

Sliders for

  • Ambient Occlusion slider: none to HBAO+
  • Maximum Frames Per Second: Unlimited, 30, 60
  • Resolution: 1024x768 to 1920x1080
  • Display mode: Windowed, Borderless Window, Full Screen
  • Number of Background Characters: Low to Ultra
  • Shadow Quality: Low to Ultra
  • Terrain Quality: Low to Ultra
  • Water Quality: Low to Ultra
  • Grass Density: Low to Ultra
  • Texture Quality: Low to Ultra
  • Foliage Visibility Range: Low to Ultra

When you start playing, take a moment to appreciate the dynamic flexing of the trees and foliage. It changes with the intensity and direction of the wind.

Other stuff

You can rebind keyboard commands in the controls menu.

You can switch between a large HUD and a small HUD. The smaller one is definitely recommended unless you're playing on a TV and the screen's a distance away.

Almost all HUD elements can be toggled on or off in the options menu.

There's no "toggle UI on-off" key in-game, but I'd love to see this added in future to allow for distraction-free wandering.

If you have an Nvidia card, be sure to download the latest drivers, which reduce the performance hit of Nvidia's fancy HairWorks hair technology and stabilise framerates generally.

Low, Medium and Ultra settings

I've put together a quick gallery at the top of the page highlighting differences between the low, medium and ultra presets built into the graphics options. You'll need to view them full-size to see the difference, especially if you're looking for the gap between medium and ultra settings.

The Witcher 3 looks surprisingly good on medium settings, which is good news if you don't have a mega-rig. The low setting preset looks okay in these still shots, but there's a lot of foliage and character pop-in that's very distracting when the game's in motion. Textures on NPCs, particularly clothing, suffer on low settings, and you'll notice some blurriness at medium. At ultra the foliage is plumper and there's a lot more of it. A lot of the high-end effects, like HBAO+ postprocessing and ultra shadows, are very subtle improvements for a noticeable framerate hit. The game still looks great even if you can't put everything up to ultra.

We'll get into some more detailed framerate tests as our review progresses, but here's how it performs up on my office machine—GTX 970 GPU, i5-2500K CPU (4x3.3GHz), 16GB RAM.

Ultra: 40 - 50 FPS, dropping to near 30 in some conversations. Disabling HairWorks immediately adds 5-10 FPS, dropping shadows down to from ultra to high in addition gives smooth close-to-60 performance.

Medium: 70-100 FPS

Low: 100-120 FPS

Tweaking

The rendering.ini config file is easy to find (in this build at least. Go to Witcher 3 Wild Hunt -> bin -> config -> base - rendering.ini) and contains hooks that seem to let users mess around with more detailed settings, and set the precise MSAA level (AA is an on/off toggle in the graphics options). We'll experiment more in due course.

Witcher 3 config file

Page 3 of 15
Page 3 of 15

The PC version of The Witcher 3 has finally landed in the office. Cue an excited gathering and lots of "ooohs" and "aaahs" at the opening vistas, which look very crisp on PC. We're digging into the game properly for review, but thought you might like to know what the graphics options are like and how the game runs before worldwide release tomorrow.

The graphics options include...

On-off toggles for

  • Motion blur
  • Blur
  • Anti-aliasing
  • Bloom
  • Sharpening
  • Depth of Field
  • Chromatic Aberration
  • Vignetting
  • Light Shafts
  • NVidia HairWorks
  • VSync

Sliders for

  • Ambient Occlusion slider: none to HBAO+
  • Maximum Frames Per Second: Unlimited, 30, 60
  • Resolution: 1024x768 to 1920x1080
  • Display mode: Windowed, Borderless Window, Full Screen
  • Number of Background Characters: Low to Ultra
  • Shadow Quality: Low to Ultra
  • Terrain Quality: Low to Ultra
  • Water Quality: Low to Ultra
  • Grass Density: Low to Ultra
  • Texture Quality: Low to Ultra
  • Foliage Visibility Range: Low to Ultra

When you start playing, take a moment to appreciate the dynamic flexing of the trees and foliage. It changes with the intensity and direction of the wind.

Other stuff

You can rebind keyboard commands in the controls menu.

You can switch between a large HUD and a small HUD. The smaller one is definitely recommended unless you're playing on a TV and the screen's a distance away.

Almost all HUD elements can be toggled on or off in the options menu.

There's no "toggle UI on-off" key in-game, but I'd love to see this added in future to allow for distraction-free wandering.

If you have an Nvidia card, be sure to download the latest drivers, which reduce the performance hit of Nvidia's fancy HairWorks hair technology and stabilise framerates generally.

Low, Medium and Ultra settings

I've put together a quick gallery at the top of the page highlighting differences between the low, medium and ultra presets built into the graphics options. You'll need to view them full-size to see the difference, especially if you're looking for the gap between medium and ultra settings.

The Witcher 3 looks surprisingly good on medium settings, which is good news if you don't have a mega-rig. The low setting preset looks okay in these still shots, but there's a lot of foliage and character pop-in that's very distracting when the game's in motion. Textures on NPCs, particularly clothing, suffer on low settings, and you'll notice some blurriness at medium. At ultra the foliage is plumper and there's a lot more of it. A lot of the high-end effects, like HBAO+ postprocessing and ultra shadows, are very subtle improvements for a noticeable framerate hit. The game still looks great even if you can't put everything up to ultra.

We'll get into some more detailed framerate tests as our review progresses, but here's how it performs up on my office machine—GTX 970 GPU, i5-2500K CPU (4x3.3GHz), 16GB RAM.

Ultra: 40 - 50 FPS, dropping to near 30 in some conversations. Disabling HairWorks immediately adds 5-10 FPS, dropping shadows down to from ultra to high in addition gives smooth close-to-60 performance.

Medium: 70-100 FPS

Low: 100-120 FPS

Tweaking

The rendering.ini config file is easy to find (in this build at least. Go to Witcher 3 Wild Hunt -> bin -> config -> base - rendering.ini) and contains hooks that seem to let users mess around with more detailed settings, and set the precise MSAA level (AA is an on/off toggle in the graphics options). We'll experiment more in due course.

Witcher 3 config file

Page 4 of 15
Page 4 of 15

The PC version of The Witcher 3 has finally landed in the office. Cue an excited gathering and lots of "ooohs" and "aaahs" at the opening vistas, which look very crisp on PC. We're digging into the game properly for review, but thought you might like to know what the graphics options are like and how the game runs before worldwide release tomorrow.

The graphics options include...

On-off toggles for

  • Motion blur
  • Blur
  • Anti-aliasing
  • Bloom
  • Sharpening
  • Depth of Field
  • Chromatic Aberration
  • Vignetting
  • Light Shafts
  • NVidia HairWorks
  • VSync

Sliders for

  • Ambient Occlusion slider: none to HBAO+
  • Maximum Frames Per Second: Unlimited, 30, 60
  • Resolution: 1024x768 to 1920x1080
  • Display mode: Windowed, Borderless Window, Full Screen
  • Number of Background Characters: Low to Ultra
  • Shadow Quality: Low to Ultra
  • Terrain Quality: Low to Ultra
  • Water Quality: Low to Ultra
  • Grass Density: Low to Ultra
  • Texture Quality: Low to Ultra
  • Foliage Visibility Range: Low to Ultra

When you start playing, take a moment to appreciate the dynamic flexing of the trees and foliage. It changes with the intensity and direction of the wind.

Other stuff

You can rebind keyboard commands in the controls menu.

You can switch between a large HUD and a small HUD. The smaller one is definitely recommended unless you're playing on a TV and the screen's a distance away.

Almost all HUD elements can be toggled on or off in the options menu.

There's no "toggle UI on-off" key in-game, but I'd love to see this added in future to allow for distraction-free wandering.

If you have an Nvidia card, be sure to download the latest drivers, which reduce the performance hit of Nvidia's fancy HairWorks hair technology and stabilise framerates generally.

Low, Medium and Ultra settings

I've put together a quick gallery at the top of the page highlighting differences between the low, medium and ultra presets built into the graphics options. You'll need to view them full-size to see the difference, especially if you're looking for the gap between medium and ultra settings.

The Witcher 3 looks surprisingly good on medium settings, which is good news if you don't have a mega-rig. The low setting preset looks okay in these still shots, but there's a lot of foliage and character pop-in that's very distracting when the game's in motion. Textures on NPCs, particularly clothing, suffer on low settings, and you'll notice some blurriness at medium. At ultra the foliage is plumper and there's a lot more of it. A lot of the high-end effects, like HBAO+ postprocessing and ultra shadows, are very subtle improvements for a noticeable framerate hit. The game still looks great even if you can't put everything up to ultra.

We'll get into some more detailed framerate tests as our review progresses, but here's how it performs up on my office machine—GTX 970 GPU, i5-2500K CPU (4x3.3GHz), 16GB RAM.

Ultra: 40 - 50 FPS, dropping to near 30 in some conversations. Disabling HairWorks immediately adds 5-10 FPS, dropping shadows down to from ultra to high in addition gives smooth close-to-60 performance.

Medium: 70-100 FPS

Low: 100-120 FPS

Tweaking

The rendering.ini config file is easy to find (in this build at least. Go to Witcher 3 Wild Hunt -> bin -> config -> base - rendering.ini) and contains hooks that seem to let users mess around with more detailed settings, and set the precise MSAA level (AA is an on/off toggle in the graphics options). We'll experiment more in due course.

Witcher 3 config file

Page 5 of 15
Page 5 of 15

The PC version of The Witcher 3 has finally landed in the office. Cue an excited gathering and lots of "ooohs" and "aaahs" at the opening vistas, which look very crisp on PC. We're digging into the game properly for review, but thought you might like to know what the graphics options are like and how the game runs before worldwide release tomorrow.

The graphics options include...

On-off toggles for

  • Motion blur
  • Blur
  • Anti-aliasing
  • Bloom
  • Sharpening
  • Depth of Field
  • Chromatic Aberration
  • Vignetting
  • Light Shafts
  • NVidia HairWorks
  • VSync

Sliders for

  • Ambient Occlusion slider: none to HBAO+
  • Maximum Frames Per Second: Unlimited, 30, 60
  • Resolution: 1024x768 to 1920x1080
  • Display mode: Windowed, Borderless Window, Full Screen
  • Number of Background Characters: Low to Ultra
  • Shadow Quality: Low to Ultra
  • Terrain Quality: Low to Ultra
  • Water Quality: Low to Ultra
  • Grass Density: Low to Ultra
  • Texture Quality: Low to Ultra
  • Foliage Visibility Range: Low to Ultra

When you start playing, take a moment to appreciate the dynamic flexing of the trees and foliage. It changes with the intensity and direction of the wind.

Other stuff

You can rebind keyboard commands in the controls menu.

You can switch between a large HUD and a small HUD. The smaller one is definitely recommended unless you're playing on a TV and the screen's a distance away.

Almost all HUD elements can be toggled on or off in the options menu.

There's no "toggle UI on-off" key in-game, but I'd love to see this added in future to allow for distraction-free wandering.

If you have an Nvidia card, be sure to download the latest drivers, which reduce the performance hit of Nvidia's fancy HairWorks hair technology and stabilise framerates generally.

Low, Medium and Ultra settings

I've put together a quick gallery at the top of the page highlighting differences between the low, medium and ultra presets built into the graphics options. You'll need to view them full-size to see the difference, especially if you're looking for the gap between medium and ultra settings.

The Witcher 3 looks surprisingly good on medium settings, which is good news if you don't have a mega-rig. The low setting preset looks okay in these still shots, but there's a lot of foliage and character pop-in that's very distracting when the game's in motion. Textures on NPCs, particularly clothing, suffer on low settings, and you'll notice some blurriness at medium. At ultra the foliage is plumper and there's a lot more of it. A lot of the high-end effects, like HBAO+ postprocessing and ultra shadows, are very subtle improvements for a noticeable framerate hit. The game still looks great even if you can't put everything up to ultra.

We'll get into some more detailed framerate tests as our review progresses, but here's how it performs up on my office machine—GTX 970 GPU, i5-2500K CPU (4x3.3GHz), 16GB RAM.

Ultra: 40 - 50 FPS, dropping to near 30 in some conversations. Disabling HairWorks immediately adds 5-10 FPS, dropping shadows down to from ultra to high in addition gives smooth close-to-60 performance.

Medium: 70-100 FPS

Low: 100-120 FPS

Tweaking

The rendering.ini config file is easy to find (in this build at least. Go to Witcher 3 Wild Hunt -> bin -> config -> base - rendering.ini) and contains hooks that seem to let users mess around with more detailed settings, and set the precise MSAA level (AA is an on/off toggle in the graphics options). We'll experiment more in due course.

Witcher 3 config file

Page 6 of 15
Page 6 of 15

The PC version of The Witcher 3 has finally landed in the office. Cue an excited gathering and lots of "ooohs" and "aaahs" at the opening vistas, which look very crisp on PC. We're digging into the game properly for review, but thought you might like to know what the graphics options are like and how the game runs before worldwide release tomorrow.

The graphics options include...

On-off toggles for

  • Motion blur
  • Blur
  • Anti-aliasing
  • Bloom
  • Sharpening
  • Depth of Field
  • Chromatic Aberration
  • Vignetting
  • Light Shafts
  • NVidia HairWorks
  • VSync

Sliders for

  • Ambient Occlusion slider: none to HBAO+
  • Maximum Frames Per Second: Unlimited, 30, 60
  • Resolution: 1024x768 to 1920x1080
  • Display mode: Windowed, Borderless Window, Full Screen
  • Number of Background Characters: Low to Ultra
  • Shadow Quality: Low to Ultra
  • Terrain Quality: Low to Ultra
  • Water Quality: Low to Ultra
  • Grass Density: Low to Ultra
  • Texture Quality: Low to Ultra
  • Foliage Visibility Range: Low to Ultra

When you start playing, take a moment to appreciate the dynamic flexing of the trees and foliage. It changes with the intensity and direction of the wind.

Other stuff

You can rebind keyboard commands in the controls menu.

You can switch between a large HUD and a small HUD. The smaller one is definitely recommended unless you're playing on a TV and the screen's a distance away.

Almost all HUD elements can be toggled on or off in the options menu.

There's no "toggle UI on-off" key in-game, but I'd love to see this added in future to allow for distraction-free wandering.

If you have an Nvidia card, be sure to download the latest drivers, which reduce the performance hit of Nvidia's fancy HairWorks hair technology and stabilise framerates generally.

Low, Medium and Ultra settings

I've put together a quick gallery at the top of the page highlighting differences between the low, medium and ultra presets built into the graphics options. You'll need to view them full-size to see the difference, especially if you're looking for the gap between medium and ultra settings.

The Witcher 3 looks surprisingly good on medium settings, which is good news if you don't have a mega-rig. The low setting preset looks okay in these still shots, but there's a lot of foliage and character pop-in that's very distracting when the game's in motion. Textures on NPCs, particularly clothing, suffer on low settings, and you'll notice some blurriness at medium. At ultra the foliage is plumper and there's a lot more of it. A lot of the high-end effects, like HBAO+ postprocessing and ultra shadows, are very subtle improvements for a noticeable framerate hit. The game still looks great even if you can't put everything up to ultra.

We'll get into some more detailed framerate tests as our review progresses, but here's how it performs up on my office machine—GTX 970 GPU, i5-2500K CPU (4x3.3GHz), 16GB RAM.

Ultra: 40 - 50 FPS, dropping to near 30 in some conversations. Disabling HairWorks immediately adds 5-10 FPS, dropping shadows down to from ultra to high in addition gives smooth close-to-60 performance.

Medium: 70-100 FPS

Low: 100-120 FPS

Tweaking

The rendering.ini config file is easy to find (in this build at least. Go to Witcher 3 Wild Hunt -> bin -> config -> base - rendering.ini) and contains hooks that seem to let users mess around with more detailed settings, and set the precise MSAA level (AA is an on/off toggle in the graphics options). We'll experiment more in due course.

Witcher 3 config file

Page 7 of 15
Page 7 of 15

The PC version of The Witcher 3 has finally landed in the office. Cue an excited gathering and lots of "ooohs" and "aaahs" at the opening vistas, which look very crisp on PC. We're digging into the game properly for review, but thought you might like to know what the graphics options are like and how the game runs before worldwide release tomorrow.

The graphics options include...

On-off toggles for

  • Motion blur
  • Blur
  • Anti-aliasing
  • Bloom
  • Sharpening
  • Depth of Field
  • Chromatic Aberration
  • Vignetting
  • Light Shafts
  • NVidia HairWorks
  • VSync

Sliders for

  • Ambient Occlusion slider: none to HBAO+
  • Maximum Frames Per Second: Unlimited, 30, 60
  • Resolution: 1024x768 to 1920x1080
  • Display mode: Windowed, Borderless Window, Full Screen
  • Number of Background Characters: Low to Ultra
  • Shadow Quality: Low to Ultra
  • Terrain Quality: Low to Ultra
  • Water Quality: Low to Ultra
  • Grass Density: Low to Ultra
  • Texture Quality: Low to Ultra
  • Foliage Visibility Range: Low to Ultra

When you start playing, take a moment to appreciate the dynamic flexing of the trees and foliage. It changes with the intensity and direction of the wind.

Other stuff

You can rebind keyboard commands in the controls menu.

You can switch between a large HUD and a small HUD. The smaller one is definitely recommended unless you're playing on a TV and the screen's a distance away.

Almost all HUD elements can be toggled on or off in the options menu.

There's no "toggle UI on-off" key in-game, but I'd love to see this added in future to allow for distraction-free wandering.

If you have an Nvidia card, be sure to download the latest drivers, which reduce the performance hit of Nvidia's fancy HairWorks hair technology and stabilise framerates generally.

Low, Medium and Ultra settings

I've put together a quick gallery at the top of the page highlighting differences between the low, medium and ultra presets built into the graphics options. You'll need to view them full-size to see the difference, especially if you're looking for the gap between medium and ultra settings.

The Witcher 3 looks surprisingly good on medium settings, which is good news if you don't have a mega-rig. The low setting preset looks okay in these still shots, but there's a lot of foliage and character pop-in that's very distracting when the game's in motion. Textures on NPCs, particularly clothing, suffer on low settings, and you'll notice some blurriness at medium. At ultra the foliage is plumper and there's a lot more of it. A lot of the high-end effects, like HBAO+ postprocessing and ultra shadows, are very subtle improvements for a noticeable framerate hit. The game still looks great even if you can't put everything up to ultra.

We'll get into some more detailed framerate tests as our review progresses, but here's how it performs up on my office machine—GTX 970 GPU, i5-2500K CPU (4x3.3GHz), 16GB RAM.

Ultra: 40 - 50 FPS, dropping to near 30 in some conversations. Disabling HairWorks immediately adds 5-10 FPS, dropping shadows down to from ultra to high in addition gives smooth close-to-60 performance.

Medium: 70-100 FPS

Low: 100-120 FPS

Tweaking

The rendering.ini config file is easy to find (in this build at least. Go to Witcher 3 Wild Hunt -> bin -> config -> base - rendering.ini) and contains hooks that seem to let users mess around with more detailed settings, and set the precise MSAA level (AA is an on/off toggle in the graphics options). We'll experiment more in due course.

Witcher 3 config file

Page 8 of 15
Page 8 of 15

The PC version of The Witcher 3 has finally landed in the office. Cue an excited gathering and lots of "ooohs" and "aaahs" at the opening vistas, which look very crisp on PC. We're digging into the game properly for review, but thought you might like to know what the graphics options are like and how the game runs before worldwide release tomorrow.

The graphics options include...

On-off toggles for

  • Motion blur
  • Blur
  • Anti-aliasing
  • Bloom
  • Sharpening
  • Depth of Field
  • Chromatic Aberration
  • Vignetting
  • Light Shafts
  • NVidia HairWorks
  • VSync

Sliders for

  • Ambient Occlusion slider: none to HBAO+
  • Maximum Frames Per Second: Unlimited, 30, 60
  • Resolution: 1024x768 to 1920x1080
  • Display mode: Windowed, Borderless Window, Full Screen
  • Number of Background Characters: Low to Ultra
  • Shadow Quality: Low to Ultra
  • Terrain Quality: Low to Ultra
  • Water Quality: Low to Ultra
  • Grass Density: Low to Ultra
  • Texture Quality: Low to Ultra
  • Foliage Visibility Range: Low to Ultra

When you start playing, take a moment to appreciate the dynamic flexing of the trees and foliage. It changes with the intensity and direction of the wind.

Other stuff

You can rebind keyboard commands in the controls menu.

You can switch between a large HUD and a small HUD. The smaller one is definitely recommended unless you're playing on a TV and the screen's a distance away.

Almost all HUD elements can be toggled on or off in the options menu.

There's no "toggle UI on-off" key in-game, but I'd love to see this added in future to allow for distraction-free wandering.

If you have an Nvidia card, be sure to download the latest drivers, which reduce the performance hit of Nvidia's fancy HairWorks hair technology and stabilise framerates generally.

Low, Medium and Ultra settings

I've put together a quick gallery at the top of the page highlighting differences between the low, medium and ultra presets built into the graphics options. You'll need to view them full-size to see the difference, especially if you're looking for the gap between medium and ultra settings.

The Witcher 3 looks surprisingly good on medium settings, which is good news if you don't have a mega-rig. The low setting preset looks okay in these still shots, but there's a lot of foliage and character pop-in that's very distracting when the game's in motion. Textures on NPCs, particularly clothing, suffer on low settings, and you'll notice some blurriness at medium. At ultra the foliage is plumper and there's a lot more of it. A lot of the high-end effects, like HBAO+ postprocessing and ultra shadows, are very subtle improvements for a noticeable framerate hit. The game still looks great even if you can't put everything up to ultra.

We'll get into some more detailed framerate tests as our review progresses, but here's how it performs up on my office machine—GTX 970 GPU, i5-2500K CPU (4x3.3GHz), 16GB RAM.

Ultra: 40 - 50 FPS, dropping to near 30 in some conversations. Disabling HairWorks immediately adds 5-10 FPS, dropping shadows down to from ultra to high in addition gives smooth close-to-60 performance.

Medium: 70-100 FPS

Low: 100-120 FPS

Tweaking

The rendering.ini config file is easy to find (in this build at least. Go to Witcher 3 Wild Hunt -> bin -> config -> base - rendering.ini) and contains hooks that seem to let users mess around with more detailed settings, and set the precise MSAA level (AA is an on/off toggle in the graphics options). We'll experiment more in due course.

Witcher 3 config file

Page 9 of 15
Page 9 of 15

The PC version of The Witcher 3 has finally landed in the office. Cue an excited gathering and lots of "ooohs" and "aaahs" at the opening vistas, which look very crisp on PC. We're digging into the game properly for review, but thought you might like to know what the graphics options are like and how the game runs before worldwide release tomorrow.

The graphics options include...

On-off toggles for

  • Motion blur
  • Blur
  • Anti-aliasing
  • Bloom
  • Sharpening
  • Depth of Field
  • Chromatic Aberration
  • Vignetting
  • Light Shafts
  • NVidia HairWorks
  • VSync

Sliders for

  • Ambient Occlusion slider: none to HBAO+
  • Maximum Frames Per Second: Unlimited, 30, 60
  • Resolution: 1024x768 to 1920x1080
  • Display mode: Windowed, Borderless Window, Full Screen
  • Number of Background Characters: Low to Ultra
  • Shadow Quality: Low to Ultra
  • Terrain Quality: Low to Ultra
  • Water Quality: Low to Ultra
  • Grass Density: Low to Ultra
  • Texture Quality: Low to Ultra
  • Foliage Visibility Range: Low to Ultra

When you start playing, take a moment to appreciate the dynamic flexing of the trees and foliage. It changes with the intensity and direction of the wind.

Other stuff

You can rebind keyboard commands in the controls menu.

You can switch between a large HUD and a small HUD. The smaller one is definitely recommended unless you're playing on a TV and the screen's a distance away.

Almost all HUD elements can be toggled on or off in the options menu.

There's no "toggle UI on-off" key in-game, but I'd love to see this added in future to allow for distraction-free wandering.

If you have an Nvidia card, be sure to download the latest drivers, which reduce the performance hit of Nvidia's fancy HairWorks hair technology and stabilise framerates generally.

Low, Medium and Ultra settings

I've put together a quick gallery at the top of the page highlighting differences between the low, medium and ultra presets built into the graphics options. You'll need to view them full-size to see the difference, especially if you're looking for the gap between medium and ultra settings.

The Witcher 3 looks surprisingly good on medium settings, which is good news if you don't have a mega-rig. The low setting preset looks okay in these still shots, but there's a lot of foliage and character pop-in that's very distracting when the game's in motion. Textures on NPCs, particularly clothing, suffer on low settings, and you'll notice some blurriness at medium. At ultra the foliage is plumper and there's a lot more of it. A lot of the high-end effects, like HBAO+ postprocessing and ultra shadows, are very subtle improvements for a noticeable framerate hit. The game still looks great even if you can't put everything up to ultra.

We'll get into some more detailed framerate tests as our review progresses, but here's how it performs up on my office machine—GTX 970 GPU, i5-2500K CPU (4x3.3GHz), 16GB RAM.

Ultra: 40 - 50 FPS, dropping to near 30 in some conversations. Disabling HairWorks immediately adds 5-10 FPS, dropping shadows down to from ultra to high in addition gives smooth close-to-60 performance.

Medium: 70-100 FPS

Low: 100-120 FPS

Tweaking

The rendering.ini config file is easy to find (in this build at least. Go to Witcher 3 Wild Hunt -> bin -> config -> base - rendering.ini) and contains hooks that seem to let users mess around with more detailed settings, and set the precise MSAA level (AA is an on/off toggle in the graphics options). We'll experiment more in due course.

Witcher 3 config file

Page 10 of 15
Page 10 of 15

The PC version of The Witcher 3 has finally landed in the office. Cue an excited gathering and lots of "ooohs" and "aaahs" at the opening vistas, which look very crisp on PC. We're digging into the game properly for review, but thought you might like to know what the graphics options are like and how the game runs before worldwide release tomorrow.

The graphics options include...

On-off toggles for

  • Motion blur
  • Blur
  • Anti-aliasing
  • Bloom
  • Sharpening
  • Depth of Field
  • Chromatic Aberration
  • Vignetting
  • Light Shafts
  • NVidia HairWorks
  • VSync

Sliders for

  • Ambient Occlusion slider: none to HBAO+
  • Maximum Frames Per Second: Unlimited, 30, 60
  • Resolution: 1024x768 to 1920x1080
  • Display mode: Windowed, Borderless Window, Full Screen
  • Number of Background Characters: Low to Ultra
  • Shadow Quality: Low to Ultra
  • Terrain Quality: Low to Ultra
  • Water Quality: Low to Ultra
  • Grass Density: Low to Ultra
  • Texture Quality: Low to Ultra
  • Foliage Visibility Range: Low to Ultra

When you start playing, take a moment to appreciate the dynamic flexing of the trees and foliage. It changes with the intensity and direction of the wind.

Other stuff

You can rebind keyboard commands in the controls menu.

You can switch between a large HUD and a small HUD. The smaller one is definitely recommended unless you're playing on a TV and the screen's a distance away.

Almost all HUD elements can be toggled on or off in the options menu.

There's no "toggle UI on-off" key in-game, but I'd love to see this added in future to allow for distraction-free wandering.

If you have an Nvidia card, be sure to download the latest drivers, which reduce the performance hit of Nvidia's fancy HairWorks hair technology and stabilise framerates generally.

Low, Medium and Ultra settings

I've put together a quick gallery at the top of the page highlighting differences between the low, medium and ultra presets built into the graphics options. You'll need to view them full-size to see the difference, especially if you're looking for the gap between medium and ultra settings.

The Witcher 3 looks surprisingly good on medium settings, which is good news if you don't have a mega-rig. The low setting preset looks okay in these still shots, but there's a lot of foliage and character pop-in that's very distracting when the game's in motion. Textures on NPCs, particularly clothing, suffer on low settings, and you'll notice some blurriness at medium. At ultra the foliage is plumper and there's a lot more of it. A lot of the high-end effects, like HBAO+ postprocessing and ultra shadows, are very subtle improvements for a noticeable framerate hit. The game still looks great even if you can't put everything up to ultra.

We'll get into some more detailed framerate tests as our review progresses, but here's how it performs up on my office machine—GTX 970 GPU, i5-2500K CPU (4x3.3GHz), 16GB RAM.

Ultra: 40 - 50 FPS, dropping to near 30 in some conversations. Disabling HairWorks immediately adds 5-10 FPS, dropping shadows down to from ultra to high in addition gives smooth close-to-60 performance.

Medium: 70-100 FPS

Low: 100-120 FPS

Tweaking

The rendering.ini config file is easy to find (in this build at least. Go to Witcher 3 Wild Hunt -> bin -> config -> base - rendering.ini) and contains hooks that seem to let users mess around with more detailed settings, and set the precise MSAA level (AA is an on/off toggle in the graphics options). We'll experiment more in due course.

Witcher 3 config file

Page 11 of 15
Page 11 of 15

The PC version of The Witcher 3 has finally landed in the office. Cue an excited gathering and lots of "ooohs" and "aaahs" at the opening vistas, which look very crisp on PC. We're digging into the game properly for review, but thought you might like to know what the graphics options are like and how the game runs before worldwide release tomorrow.

The graphics options include...

On-off toggles for

  • Motion blur
  • Blur
  • Anti-aliasing
  • Bloom
  • Sharpening
  • Depth of Field
  • Chromatic Aberration
  • Vignetting
  • Light Shafts
  • NVidia HairWorks
  • VSync

Sliders for

  • Ambient Occlusion slider: none to HBAO+
  • Maximum Frames Per Second: Unlimited, 30, 60
  • Resolution: 1024x768 to 1920x1080
  • Display mode: Windowed, Borderless Window, Full Screen
  • Number of Background Characters: Low to Ultra
  • Shadow Quality: Low to Ultra
  • Terrain Quality: Low to Ultra
  • Water Quality: Low to Ultra
  • Grass Density: Low to Ultra
  • Texture Quality: Low to Ultra
  • Foliage Visibility Range: Low to Ultra

When you start playing, take a moment to appreciate the dynamic flexing of the trees and foliage. It changes with the intensity and direction of the wind.

Other stuff

You can rebind keyboard commands in the controls menu.

You can switch between a large HUD and a small HUD. The smaller one is definitely recommended unless you're playing on a TV and the screen's a distance away.

Almost all HUD elements can be toggled on or off in the options menu.

There's no "toggle UI on-off" key in-game, but I'd love to see this added in future to allow for distraction-free wandering.

If you have an Nvidia card, be sure to download the latest drivers, which reduce the performance hit of Nvidia's fancy HairWorks hair technology and stabilise framerates generally.

Low, Medium and Ultra settings

I've put together a quick gallery at the top of the page highlighting differences between the low, medium and ultra presets built into the graphics options. You'll need to view them full-size to see the difference, especially if you're looking for the gap between medium and ultra settings.

The Witcher 3 looks surprisingly good on medium settings, which is good news if you don't have a mega-rig. The low setting preset looks okay in these still shots, but there's a lot of foliage and character pop-in that's very distracting when the game's in motion. Textures on NPCs, particularly clothing, suffer on low settings, and you'll notice some blurriness at medium. At ultra the foliage is plumper and there's a lot more of it. A lot of the high-end effects, like HBAO+ postprocessing and ultra shadows, are very subtle improvements for a noticeable framerate hit. The game still looks great even if you can't put everything up to ultra.

We'll get into some more detailed framerate tests as our review progresses, but here's how it performs up on my office machine—GTX 970 GPU, i5-2500K CPU (4x3.3GHz), 16GB RAM.

Ultra: 40 - 50 FPS, dropping to near 30 in some conversations. Disabling HairWorks immediately adds 5-10 FPS, dropping shadows down to from ultra to high in addition gives smooth close-to-60 performance.

Medium: 70-100 FPS

Low: 100-120 FPS

Tweaking

The rendering.ini config file is easy to find (in this build at least. Go to Witcher 3 Wild Hunt -> bin -> config -> base - rendering.ini) and contains hooks that seem to let users mess around with more detailed settings, and set the precise MSAA level (AA is an on/off toggle in the graphics options). We'll experiment more in due course.

Witcher 3 config file

Page 12 of 15
Page 12 of 15

The PC version of The Witcher 3 has finally landed in the office. Cue an excited gathering and lots of "ooohs" and "aaahs" at the opening vistas, which look very crisp on PC. We're digging into the game properly for review, but thought you might like to know what the graphics options are like and how the game runs before worldwide release tomorrow.

The graphics options include...

On-off toggles for

  • Motion blur
  • Blur
  • Anti-aliasing
  • Bloom
  • Sharpening
  • Depth of Field
  • Chromatic Aberration
  • Vignetting
  • Light Shafts
  • NVidia HairWorks
  • VSync

Sliders for

  • Ambient Occlusion slider: none to HBAO+
  • Maximum Frames Per Second: Unlimited, 30, 60
  • Resolution: 1024x768 to 1920x1080
  • Display mode: Windowed, Borderless Window, Full Screen
  • Number of Background Characters: Low to Ultra
  • Shadow Quality: Low to Ultra
  • Terrain Quality: Low to Ultra
  • Water Quality: Low to Ultra
  • Grass Density: Low to Ultra
  • Texture Quality: Low to Ultra
  • Foliage Visibility Range: Low to Ultra

When you start playing, take a moment to appreciate the dynamic flexing of the trees and foliage. It changes with the intensity and direction of the wind.

Other stuff

You can rebind keyboard commands in the controls menu.

You can switch between a large HUD and a small HUD. The smaller one is definitely recommended unless you're playing on a TV and the screen's a distance away.

Almost all HUD elements can be toggled on or off in the options menu.

There's no "toggle UI on-off" key in-game, but I'd love to see this added in future to allow for distraction-free wandering.

If you have an Nvidia card, be sure to download the latest drivers, which reduce the performance hit of Nvidia's fancy HairWorks hair technology and stabilise framerates generally.

Low, Medium and Ultra settings

I've put together a quick gallery at the top of the page highlighting differences between the low, medium and ultra presets built into the graphics options. You'll need to view them full-size to see the difference, especially if you're looking for the gap between medium and ultra settings.

The Witcher 3 looks surprisingly good on medium settings, which is good news if you don't have a mega-rig. The low setting preset looks okay in these still shots, but there's a lot of foliage and character pop-in that's very distracting when the game's in motion. Textures on NPCs, particularly clothing, suffer on low settings, and you'll notice some blurriness at medium. At ultra the foliage is plumper and there's a lot more of it. A lot of the high-end effects, like HBAO+ postprocessing and ultra shadows, are very subtle improvements for a noticeable framerate hit. The game still looks great even if you can't put everything up to ultra.

We'll get into some more detailed framerate tests as our review progresses, but here's how it performs up on my office machine—GTX 970 GPU, i5-2500K CPU (4x3.3GHz), 16GB RAM.

Ultra: 40 - 50 FPS, dropping to near 30 in some conversations. Disabling HairWorks immediately adds 5-10 FPS, dropping shadows down to from ultra to high in addition gives smooth close-to-60 performance.

Medium: 70-100 FPS

Low: 100-120 FPS

Tweaking

The rendering.ini config file is easy to find (in this build at least. Go to Witcher 3 Wild Hunt -> bin -> config -> base - rendering.ini) and contains hooks that seem to let users mess around with more detailed settings, and set the precise MSAA level (AA is an on/off toggle in the graphics options). We'll experiment more in due course.

Witcher 3 config file

Page 13 of 15
Page 13 of 15

The PC version of The Witcher 3 has finally landed in the office. Cue an excited gathering and lots of "ooohs" and "aaahs" at the opening vistas, which look very crisp on PC. We're digging into the game properly for review, but thought you might like to know what the graphics options are like and how the game runs before worldwide release tomorrow.

The graphics options include...

On-off toggles for

  • Motion blur
  • Blur
  • Anti-aliasing
  • Bloom
  • Sharpening
  • Depth of Field
  • Chromatic Aberration
  • Vignetting
  • Light Shafts
  • NVidia HairWorks
  • VSync

Sliders for

  • Ambient Occlusion slider: none to HBAO+
  • Maximum Frames Per Second: Unlimited, 30, 60
  • Resolution: 1024x768 to 1920x1080
  • Display mode: Windowed, Borderless Window, Full Screen
  • Number of Background Characters: Low to Ultra
  • Shadow Quality: Low to Ultra
  • Terrain Quality: Low to Ultra
  • Water Quality: Low to Ultra
  • Grass Density: Low to Ultra
  • Texture Quality: Low to Ultra
  • Foliage Visibility Range: Low to Ultra

When you start playing, take a moment to appreciate the dynamic flexing of the trees and foliage. It changes with the intensity and direction of the wind.

Other stuff

You can rebind keyboard commands in the controls menu.

You can switch between a large HUD and a small HUD. The smaller one is definitely recommended unless you're playing on a TV and the screen's a distance away.

Almost all HUD elements can be toggled on or off in the options menu.

There's no "toggle UI on-off" key in-game, but I'd love to see this added in future to allow for distraction-free wandering.

If you have an Nvidia card, be sure to download the latest drivers, which reduce the performance hit of Nvidia's fancy HairWorks hair technology and stabilise framerates generally.

Low, Medium and Ultra settings

I've put together a quick gallery at the top of the page highlighting differences between the low, medium and ultra presets built into the graphics options. You'll need to view them full-size to see the difference, especially if you're looking for the gap between medium and ultra settings.

The Witcher 3 looks surprisingly good on medium settings, which is good news if you don't have a mega-rig. The low setting preset looks okay in these still shots, but there's a lot of foliage and character pop-in that's very distracting when the game's in motion. Textures on NPCs, particularly clothing, suffer on low settings, and you'll notice some blurriness at medium. At ultra the foliage is plumper and there's a lot more of it. A lot of the high-end effects, like HBAO+ postprocessing and ultra shadows, are very subtle improvements for a noticeable framerate hit. The game still looks great even if you can't put everything up to ultra.

We'll get into some more detailed framerate tests as our review progresses, but here's how it performs up on my office machine—GTX 970 GPU, i5-2500K CPU (4x3.3GHz), 16GB RAM.

Ultra: 40 - 50 FPS, dropping to near 30 in some conversations. Disabling HairWorks immediately adds 5-10 FPS, dropping shadows down to from ultra to high in addition gives smooth close-to-60 performance.

Medium: 70-100 FPS

Low: 100-120 FPS

Tweaking

The rendering.ini config file is easy to find (in this build at least. Go to Witcher 3 Wild Hunt -> bin -> config -> base - rendering.ini) and contains hooks that seem to let users mess around with more detailed settings, and set the precise MSAA level (AA is an on/off toggle in the graphics options). We'll experiment more in due course.

Witcher 3 config file

Page 14 of 15
Page 14 of 15

The PC version of The Witcher 3 has finally landed in the office. Cue an excited gathering and lots of "ooohs" and "aaahs" at the opening vistas, which look very crisp on PC. We're digging into the game properly for review, but thought you might like to know what the graphics options are like and how the game runs before worldwide release tomorrow.

The graphics options include...

On-off toggles for

  • Motion blur
  • Blur
  • Anti-aliasing
  • Bloom
  • Sharpening
  • Depth of Field
  • Chromatic Aberration
  • Vignetting
  • Light Shafts
  • NVidia HairWorks
  • VSync

Sliders for

  • Ambient Occlusion slider: none to HBAO+
  • Maximum Frames Per Second: Unlimited, 30, 60
  • Resolution: 1024x768 to 1920x1080
  • Display mode: Windowed, Borderless Window, Full Screen
  • Number of Background Characters: Low to Ultra
  • Shadow Quality: Low to Ultra
  • Terrain Quality: Low to Ultra
  • Water Quality: Low to Ultra
  • Grass Density: Low to Ultra
  • Texture Quality: Low to Ultra
  • Foliage Visibility Range: Low to Ultra

When you start playing, take a moment to appreciate the dynamic flexing of the trees and foliage. It changes with the intensity and direction of the wind.

Other stuff

You can rebind keyboard commands in the controls menu.

You can switch between a large HUD and a small HUD. The smaller one is definitely recommended unless you're playing on a TV and the screen's a distance away.

Almost all HUD elements can be toggled on or off in the options menu.

There's no "toggle UI on-off" key in-game, but I'd love to see this added in future to allow for distraction-free wandering.

If you have an Nvidia card, be sure to download the latest drivers, which reduce the performance hit of Nvidia's fancy HairWorks hair technology and stabilise framerates generally.

Low, Medium and Ultra settings

I've put together a quick gallery at the top of the page highlighting differences between the low, medium and ultra presets built into the graphics options. You'll need to view them full-size to see the difference, especially if you're looking for the gap between medium and ultra settings.

The Witcher 3 looks surprisingly good on medium settings, which is good news if you don't have a mega-rig. The low setting preset looks okay in these still shots, but there's a lot of foliage and character pop-in that's very distracting when the game's in motion. Textures on NPCs, particularly clothing, suffer on low settings, and you'll notice some blurriness at medium. At ultra the foliage is plumper and there's a lot more of it. A lot of the high-end effects, like HBAO+ postprocessing and ultra shadows, are very subtle improvements for a noticeable framerate hit. The game still looks great even if you can't put everything up to ultra.

We'll get into some more detailed framerate tests as our review progresses, but here's how it performs up on my office machine—GTX 970 GPU, i5-2500K CPU (4x3.3GHz), 16GB RAM.

Ultra: 40 - 50 FPS, dropping to near 30 in some conversations. Disabling HairWorks immediately adds 5-10 FPS, dropping shadows down to from ultra to high in addition gives smooth close-to-60 performance.

Medium: 70-100 FPS

Low: 100-120 FPS

Tweaking

The rendering.ini config file is easy to find (in this build at least. Go to Witcher 3 Wild Hunt -> bin -> config -> base - rendering.ini) and contains hooks that seem to let users mess around with more detailed settings, and set the precise MSAA level (AA is an on/off toggle in the graphics options). We'll experiment more in due course.

Witcher 3 config file

Page 15 of 15
Page 15 of 15
TOPICS
CD Projekt
Tom Senior
Tom Senior
Social Links Navigation

Part of the UK team, Tom was with PC Gamer at the very beginning of the website's launch—first as a news writer, and then as online editor until his departure in 2020. His specialties are strategy games, action RPGs, hack ‘n slash games, digital card games… basically anything that he can fit on a hard drive. His final boss form is Deckard Cain.

  • Facebook
  • X
  • Whatsapp
  • Reddit
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Subscribe to our newsletter
Latest in The Witcher
Geralt gives a thumbs up.
The Witcher The Witcher 3's expansion reveal is scheduled for next month
 
 
The Witcher - game opening cinematic of Geralt drinking a potion before a fight
The Witcher Original Witcher dev says remaking it as an open world won't be easy: 'As a player, I might be happy about that, but as a designer, I'm starting to get gray'
 
 
Geralt and Shani chat in The Witcher 3: Hearts of Stone.
The Witcher This massively ambitious The Witcher 3 mod aims to recreate its biggest cut questline, and you could be the voice of Geralt of Rivia
 
 
Geralt hefting a little pouch of coin
The Witcher The Witcher 3 sold another 5 million copies over the last year: 'This cements its place among the best-selling videogames in history'
 
 
Ciri smiling in the Witcher 4 tech demo.
The Witcher CDPR is aiming to 'release 3 Witcher games within a 6 year period' but don't expect any expansions for the upcoming trilogy
 
 
Geralt drawing his sword in The Witcher 3: Wild Hunt - Songs of the Past key art
The Witcher 'Proper big': The Witcher 3's new expansion will be 'closer to Blood and Wine' in scope
 
 
Latest in Features
GTA 6 weapons: Artwork of Lucia leaning against Jason, holding a Nipper 38 pistol against his chest.
Grand Theft Auto What happens after GTA 6?
 
 
A large lantern-headed monster holding a player in a firey setting
Horror Rules of Engagement: The Grey State's new gameplay trailer gives us a glimpse into the Horrorverse - and it’s genuinely terrifying
 
 
Sovereign Tower
RPG Sovereign Tower looks like a cosy management game, but it's ruthless, full of murder and impossible choices, and features one of the best time travel systems I've ever encountered
 
 
Swords of Legends warrior key art
Action The next game in a huge Chinese action RPG series has plenty of action, but I hope it hasn't totally abandoned the RPG
 
 
A graphics card with a pause symbol in front of it
Gaming Industry Embrace the great Tech Pause
 
 
Photo of the FlightStick joystick in box
Controllers Sometimes you have to take a break from work to pay respects to the PC flight stick that ruled the '90s
 
 
  1. NordVPN, Windscribe, and Surfshark VPN screenshots on top of a blue background with a PC Gamer Recommended label on top.
    1
    The best VPN for gaming in 2026: These privacy-protecting virtual networks keep your games lag-free
  2. 2
    Best gaming laptops 2026: We've reviewed the best gaming laptops of this generation and these are our favorites
  3. 3
    Best graphics cards in 2026: These are the GPUs worth spending money in right now
  4. 4
    Best gaming laptop 2026: I've tested the best laptops for gaming of this generation and here are the ones I recommend.
  5. 5
    Best handheld gaming PC in 2026: my recommendations for the best portable powerhouses.
  1. A Noctua NL-LC1 liquid cooler being installed on a test bench for testing.
    1
    Noctua NL-LC1 review
  2. 2
    Beast of Reincarnation review
  3. 3
    Razer Blade 16 (2026) review
  4. 4
    Palworld 1.0 review
  5. 5
    Mchose K7 V2 Ultra+ review

PC Gamer is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...