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Wolcen Studio prioritizes bug fixing and stability over new content

(Image credit: Wolcen Studio)
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Fraser Brown summed up action-RPG Wolcen: Lords of Mayhem with the words  "As bloody as it is buggy" in his review, noting problems like "Dungeon entrances not working, my inventory freezing, my character vanishing" among others. Since its launch Wolcen Studio have been patching the game, fixing various broken skills and other problems. Now the developers have announced that they're going to prioritize "bug fixing, game stabilization, quality of life, and recruitment" over the creation of new content.

In a blog post that discusses the future of Wolcen, they lay out "Operation: Second Dawn". While previously they'd planned to have league content and a new story chapter as a high priority, that's been dropped down the list. Changes in the works include an option to rebind left-click, as well as "a Gate of Fates search function, ailment stack numbers on monsters, a new quest reward system to avoid having a window in the middle of your screen when you receive your reward" and also changes to skills that will focus on buffing the ones being used least.

Improved server responsiveness and improvements to Chapter 3 of the story are on the way as well. An external QA team are helping out, and patch 1.0.10 should arrive soon.

For more information, see the full blog post.

Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, and Playboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was published in 2015, he edited PC Gamer Indie from 2017 to 2018, and actually did play every Warhammer videogame.