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Wasteland 3 developer diary deep dives on character creation

(Image credit: InXile)

Wasteland 3 is shaping up nicely ahead of its August 28 release. In a new dev diary, lead designer David Rogers details character creation, as well as some changes to the way turn-based combat works. It all looks very promising.

For starters, building your post-apocalyptic entourage can be as simple or as complex as you like. There's a new Character Duos feature that lets you start the game with a number of pre-made builds that not only compliment each other, but have bespoke interaction and dialogue. If that's not of interest, never fear: you can still deliberate for hours over your own custom builds, though greater effort has been made to have the consequences of your decisions more explicit from the get go.

Perks are in: they're called 'quirks' in Wasteland 3. Each perk comes with a "super powerful penalty," and two examples shown bear that out: 'Doomsday Prepper', grants a 35 percent resistance to status effects but prevents that character from reading Skill Books, while 'Death Wish' grants extra action points but prevents the character from using any kind of armor.

Meanwhile, combat looks more exciting than before, mostly because the enemy's turn takes place all at once, meaning fights happen at a faster clip. The whole video is below. For more on Wasteland 3, here's everything we know.

Shaun is PC Gamer’s Australian editor and news writer. He mostly plays platformers and RPGs, and keeps a close eye on anything of particular interest to antipodean audiences. He (rather obsessively) tracks the movements of the Doom modding community, too.