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Ubisoft CEO says cost of porting games to Google Stadia is 'not that high'

(Image credit: Ubisoft)

In a recent investor call, Ubisoft CEO Yves Guillemot assured investors that porting games to Google Stadia isn't as costly a job as it may seem.

"The extra cost to put to make sure the games work well on Stadia is not that high," Guillemot said, according to a report by Gamasutra. "It's part now of our pipelines and we have a good relationship with Stadia to make sure it is profitable for us."

The technical details of Google's upcoming game streaming platform have been murky since its reveal. I previously assumed that Stadia would essentially stream the same PC version I could download elsewhere, but the process is more involved.

As Gamasutra points out, Ubisoft's smooth operation might be a special case here. The company was an early partner with Google on Stadia. Last year, some players got to try out a prototype version of Stadia (then called Project Stream) with a free copy of Assassin's Creed Odyssey.

It's reasonable to assume that a Stadia port would generally be a lighter workload than, say, a console port if a PC version already exists. At the very least, you don't have to worry about overworking Stadia's maxed-out machines running the game. Though challenges unique to streaming could present new considerations for ports in the future, like input delay in multiplayer games.

Morgan is an FPS specialist who spends way too much time trying to get his friends into Rainbow Six Siege. He also loves weird stealth games, immersive sims, and having new memes explained to him by his partner.