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Total War: Shogun 2 patch to add free maps and castles alongside Rise of the Samurai, out today

Multiplayer balancing


  • Tetsu-Bishi Caltrops: spear and missile units' bonus vs cav increased from +3 to +4

  • Camp Sickness: missile units' speed debuff increased

  • Gokamon Bodyguard: avatar melee defence increased from +5 to +6

  • Scroll of Inspirational verse: avatar melee attack increased from +3 to +4

  • Supply Wagon: missile units' extra ammo increased from +5 to +8

  • Kacchu-Mochi Armour-Bearer: avatar armour increased from +3 to +4

  • Mouldy Feed Stocks: enemy cavalry fatigue resistance debuff increased

  • Uma-Jirushi Nobori Standard-Bearer: avatar morale buff increased from +2 to +3

  • Lightweight Gunjingura War Saddle: cavalry speed buff increased from +5% to +10%

  • Zori Tori Sandal-Bearer: avatar fatigue resistance increased

  • Yabusami Master: avatar accuracy and reload speed increased from +5/+5 to +7/+7

  • Untrained Fugu Cook : Effect now applies to sword infantry only

  • Trading Post: cost decrease for all units reduced from -5% to -4%

  • Drill Square: sword infantry melee defence bonus reduced from +3 to +2.

  • Yagyu Sword Instructor: sword infantry melee attack bonus reduced from +2 to +1.

  • World Weary: accuracy debuff reduced from -5 to -3, melee attack debuff reduced from -2 to -1

Multiplayer units

  • Loan Sword Ashigaru: cost from 400 to 500

  • Bow Warrior Monks: cost from 1000 to 1100

  • Matchlock Ashigaru: cost from 400 to 500

  • Great Guard: cost from 1200 to 1300

  • Daiyku Samurai : cost from 1000 to 1100

  • Fire Bomb Throwers: cost from 700 to 600

  • Yari Hero: cost from 1550 to 1200

  • Bow Hero: cost from 1650 to 1500

  • Katana Hero: cost from 1600 to 1500

  • Naginata Warrior Monk Hero: cost from 1700 to 1500

  • Kisho Ninja: cost from 700 to 600

  • Matchlock Samurai: cost from 700 to 650

  • Bow Cavalry: cost from 650 to 600

Naval units:

  • Bow Kobaya: cost from 850 to 500

  • Fire Bomb Kobaya cost from 1050 to 700

  • Medium Bune: cost from 1800 to 1550

    Fire arrow ability added

  • Siege Tower Bune: cost from 1550 to 3000

  • Sengoku Bune: cost from 2000 to 1800

  • Cannon Bune: cost from 4000 to 6000

  • Heavy Bune: cost from 2400 to 2000

    Fire arrow ability added

  • Admiral Heavy Bune Fire arrow ability added

Unit caps introduced:

Land units

  • Loan Sword Ashigaru 4

  • Bow Warrior Monks 2

  • Matchlock Ashigaru 3

  • Matchlock Monks 1

  • Matchlock Samurai 2

  • Naginata Attendants 5

  • Sword Attendants 6

  • Great Guard 1

  • Bow Cavalry 3

Naval units

  • Cannon Bune 1

  • Fire Bomb Kobaya 4

  • Siege Tower Bune 4

  • Matchlock Kobaya 6

  • Medium Bune 6

  • Sengoku Bune 6

  • Nihon Maru 1

  • O Ataka Bune 4

  • Heavy Bune 6

  • Bow Kobaya 6

Veteran Skills

  • Matchlock Accuracy upgrades reduced

  • Sword unit melee attack skill upgrades reduced

  • Sword unit charge bonus upgrades reduced

Bug Fix list


  • The Mastery of the waves achievement will no longer unlock in rare instances after a land battle


  • Naval AI will now attempt to repair damaged ships

  • Path finding improvements for Naval AI when near to land

  • Siege Battle AI improvements, in larger games especially, the AI will be much more reactive to player actions

  • Several battle AI improvements.

  • Multiple Campaign AI improvements, including new AI weighting to prevent attempts at raiding when sieging castles.

  • Fixed Wako Pirate fleets occasionally remaining idle after spawning in campaign


  • Updated Avatar skill icons, both in UI and in battle to allow visual identification of avatar type

    Improved appearance of campaign on low spec machines


  • Several voice over audio fixes for in-battle VO

  • Voice over and audio fixes for Campaign map A bit too similar


  • Fixed post battle lockup

  • Public order and town wealth growth penalties on High and Extortionate taxation levels were greatly reduced

  • Fixed issue with religious agents incorrectly modifying chance of success of bribe actions

  • Fixed rebels spawning inside zones of control

  • Fixed multi-turn incite revolt orders not being cancelled when a there is a rebellion in target province

  • Apprehend action now costs money

  • Improved flee behaviour for bribed characters

  • Fixed case where a coastal assault battle would involve the castle

  • Fixed multi-turn attack orders not being invalidated by successful bribes

  • Fixed being able to order more recruitment items from a general than there is room to display them

  • Fixed issue where discovered characters may not update the pathfinder correctly

  • Fixed issue where bribe system would incorrectly invoke diplomacy UI

  • Fixed issue where flee orders would crash in some circumstances

  • Fixed issue where leave settlement orders would crash in some circumstances

  • Fixed several retainer and trait effects

  • Several text tweaks to make the application of specific effects clear (local, global, etc.)

  • Siege model have sound now

  • Various AI fixes and tweaks


  • Fixed infrequent issue with projectile damage during the increased range skill for Matchlock Warrior Monks (Matchlock Warrior Monks)

  • Fixed a cavalry charge bug that would allow cavalry to maintain a charge bonus despite not charging


  • Fixed a number of Multiplayer campaign desyncs

  • Fixed Crash when returning to main menu after completing a multiplayer campaign

  • Fixed a rare crash on exiting a multiplayer land battle

  • Fixed a crash when the user attempts to quick load whilst the game is displaying an FMV

  • Fixed uncommon crash during intermediate land tutorial

  • Fixed soft lock when attempting to view certain battle ranking statistics in the Multiplayer avatar system

  • Fixed infrequent AI recruitment crash during the Chosokabe campaign tutorial

  • Fixed soft lock during steam invites when on certain screens in the Multiplayer avatar system

  • Player is no longer able to accept invites to play a Multiplayer game without creating an avatar, preventing a rare crash

  • Fixed a crash that occurred in Multiplayer game when the user selects the request alliance button after breaking the alliance on the diplomacy screen

  • Fixed soft lock that occurs when deleting a save game generated during a battle

  • Fixed D3D graphics crash that occurred very rarely on creation of new avatar

  • Fixed a soft lock that occurred when declaring war on the vassal of another player in a Multiplayer campaign


  • The possibility of unchecking all battle types and searching in made multiplayer battles has been removed

  • Added a limit to veteran names, preventing unreadable names on the battlefield

  • Avatar colour scheme now defaults to the army colour scheme when first created

  • The escape button will now cancel rather than confirm skill point allocation in the campaign map

  • AI will now recognise switching sides cost changes during a custom battle setup screen

  • Rank differential penalty will no longer be applied to Campaign drop-in battles

  • New 100% bonus modifier for winning a drop in battle

  • Ikko Ikki Loan Sword Ashigaru are now fully playable as the Ikko Ikki clan in Campaign and custom battle. They are recruited from the Castle chain

  • The Goldfish Scale Sashimono no longer floats above the avatar model in multiplayer battles

  • Fixed a rare issue in which banners and mons would not save correctly in a multiplayer battle replay

  • Avatar statistics will correctly update after playing a battle list battle in multiplayer

  • Several campaign missions have had their bonuses tweaked or reworked

  • Cannon Bunes are now able to fire at will correctly in all situations

  • The Highlight tooltip occasionally got imposed on the campaign map when quick saving, this is now fixed

  • Fixed a rare error that would cause the Leaderboard in multiplayer to not display with the message “Error: Requested Profile could not be found message when selecting Leaderboard”

  • Updates to the Multiplayer avatar conquest map

  • Multiplayer clan competition UI reworked to allow viewing of multiple tiers

  • Multiplayer Naval fund brackets adjusted

  • Fixed inability to use the cycle through generals button in campaign if more than 13 generals were available

  • Multiplayer unit balancing, see multiplayer announcements for further information

  • Fixed several bugs within the retainers in the Multiplayer avatar system

  • Scare enemies now correctly functions at all times in Multiplayer battles

  • Fixed the possibility of Multiplayer units levelling up mid battle and gaining stats in certain larger games in Multiplayer land/siege battles

  • Drop in battles can no longer rarely unlock two regions from the same battle

  • Fixed a server issue causing Avatar profile details to not be retrieved correctly

  • Post battle xp calculations are correctly taking into account several new variables and tweaked values

  • Katana of the pure land is no longer being incorrectly displayed as a legendary retainer and will drop slightly more frequently

  • Fixed several hyperlink within the Encyclopaedia leading to incorrect pages

  • Multiplayer army management UI now scales to display all units correctly without overlapping

  • References to gold in the multiplayer system now reference Koku

  • Player list in Multiplayer campaign now displays correctly if dragged across to another point on the screen

  • Locked units are now viewable in the Multiplayer army management screen

  • Fixed an issue when the player would be set as the attacker instead of defender when selected in custom battles

  • Fixed a rare issue caused by attempting to add retainers during Multiplayer pre-battle setup

  • Home key now selects and zooms to the General in battles

  • Fixed a rare occurrence in multiplayer that would cause scroll bars to not appear

  • Avatar rank will display correctly in stars during the post battle screen of a multiplayer match made battle

  • Fixed an infrequent bug that would cause avatar competition regions to not display correctly

  • UI art fix for ink blot style graphical errors appearing on unit cards in the Multiplayer army management screen

  • Fixed an issue that would cause Avatar xp to display incorrectly when coming out of a match made battle

  • Matchlock troops veteran skills rebalanced in Multiplayer

  • Multiplayer unit caps implemented, see Multiplayer announcement for details

  • UI fix to address the rare bug that would limit the amount of veterans that could be displayed

  • AI players in Multiplayer and custom battles will no longer display the players steam picture and rank

  • Post battle Avatar xp bar will now fill correctly if the avatar gains enough xp to gain a rank

  • Rank 0 Avatars will now have the correct 0 star in pre-battle chat lobbies in Multiplayer

  • Weighting for mission generation will now always correctly fire a relevant mission in Campaign

  • Minor text/grammar fixes

Based in Bath with the UK team, Tom loves strategy games, action RPGs, hack ‘n slash games, digital card games… basically anything that he can fit on a hard drive. His final boss form is Deckard Cain.