Total War: Arena developers promise no more account wipes

Total War: Arena

Total War: Arena developer Creative Assembly has said that, following the release of the latest update to the free-to-play multiplayer RTS earlier today, there will be no further account resets, even when it launches. The studio said that it is now confident enough in the infrastructure and tools supporting the game to commit to making all player progress permanent from now on.

Creative Assembly acknowledged that players getting a later start may feel like they're at a disadvantage, but it's got that base covered too. "We feel that even though this is a valid concern, it’s not a good reason to reset everyone’s progress. It’s one way to say thank you to all those players who’s tested the game during the Alpha stages (some of whom have already gone through an account reset), as the progress they’ve made during the Alpha gave us invaluable insights into the game’s progression and balancing," it wrote. "Additionally, new players will never meet high-tier players in battle, as the matchmaking system puts similarly strong players together."

Perhaps even more importantly, it also said it's made a "big breakthrough" in its efforts to reduce CPU lag, which should dramatically improve performance, particularly on dual core machines and laptops. A few bugs have been fixed as well, including one that made spear infantry much weaker against cavalry than it should have been, and another that caused the game launcher to freeze for several minutes at a time.

The Total War: Arena closed alpha is still underway, but signups for the beta, which I would guess will begin relatively soon, may be made at totalwar.com.

Thanks, PCGamesN.

Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.