Looking Glass
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Nightdive Studios says System Shock 2's multiplayer was 'so hard to get working' for modern platforms, but you should still 'probably play it in singleplayer first to get the true experience'
By Rick Lane published
News

Nightdive's System Shock 2 remaster now supports 26 years of mods and fan missions
By Ted Litchfield published
news So far, compatibility seems good for old mods in the new remaster.

One of the devs behind System Shock and Thief wants to see more games catering to 'a new generation of folks discovering the game that demands more from them'
By Ted Litchfield published
"I think there's something there about a game that demands you put the pieces together in your head."

id Software co-founder John Romero was apparently one week removed from co-founding a completely different icon of PC gaming, but he'd already made plans
By Ted Litchfield published
news There's another timeline where Romero worked on System Shock instead of Doom.

'Let's just kill everyone on the station:' The videogame audio log was apparently invented to avoid 'awkward' RPG dialogue trees
By Ted Litchfield published
news System Shock dev Marc LeBlanc shared the story on a recent Nightdive podcast.

System Shock 2: 25th Anniversary Remastered is a light touch remaster, but it's the best way to play the imsim classic
By Ted Litchfield published
Shockingly Good The way you should play System Shock 2.

26 years after Thief's release, one of its programmers is streaming the game's most ambitious mod
By Ted Litchfield published
news "As the author of the original user interface code, I apologize for how hard that is."

Nightdive thought it was 'going to get grilled' about the lack of hand-holding in System Shock remake, but players loved it
By Rich Stanton published
news "People described it as an atrophied part of their brain starting to wake up again."
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