Josh Sawyer
Latest about Josh Sawyer

RPG vet Josh Sawyer keeps things like Fallout and D&D grounded in history because 'Once things get too magical… it's impossible to bring it back down to Earth'
By Joshua Wolens published
News Which is also why Deadfire is the best CRPG of at least the last decade, just saying.

Obsidian director Josh Sawyer says he's 'Never really felt secure in a job' in 26 years, and it's worse than ever now
By Hope Corrigan published
news "That’s actually pretty messed up."

RPG devs stopped making games like Baldur's Gate 'because retailers told us no one wanted to buy them', says New Vegas and Pillars of Eternity director Josh Sawyer
By Hope Corrigan published
news The Infinity Engine wasn't quite so infinite, in the end.

It's literally impossible to pick the 'real' murderer in Pentiment because Obsidian never considered having one: 'You're not a detective, you're a f***ing artist'
By Joshua Wolens published
News But it was obviously Ferenc.

Random characters kept swearing in Obsidian's font-obsessed murder-mystery when its procedural error system ran amok: 'Naughtiness abounded'
By Joshua Wolens published
News Ah, Scheiße.

Pillars of Eternity director thought it had a 50/50 shot before it crowdfunded in 27 hours
By Jonathan Bolding published
news They were sure it was the right call, but weren't sure it would succeed.

Josh Sawyer says Fallout: New Vegas has deathclaws in Goodsprings as a warning to Fallout 3 players expecting another easy ride: 'You can't just slide all over the map and not feel the heat'
By Andy Chalk published
news The Fallout: New Vegas design director shared some interesting thoughts on the challenges of finding balance in singleplayer games.

Josh Sawyer would head up a new Fallout game if Microsoft asked, but he'd have to do it his way: 'Who wants to work on something where the one thing they want to explore is not possible to explore?'
By Andy Chalk published
news The head developer of Fallout: New Vegas isn't averse to returning to the series, but he has a few conditions.

Josh Sawyer doesn't like Baldur Gate 3-style romances and that's part of why he doubts a new Pillars of Eternity would be a hit: 'I feel like I'm kind of out of touch with that audience'
By Andy Chalk published
news It's not romances in general he doesn't care for, just the way they're typically implemented in videogames.

Fallout: New Vegas designer slams unrealistic release dates that 'burn out and demoralize the developers' as he shares tips on how to spot when a game needs more time in the oven
By Rick Lane published
News "There have been plenty of games that announce a date and I (correctly) predict they will not ship at that date".
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