Skip to main content
Join the community
- Join our community
Exclusive Articles
Member-only articles
Weekly Newsletters
Gaming & entertainment news
Commenting
Join the discussion
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Early Access
See the latest gaming news first
Become a member
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
Join PC Gamer

Join the club for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information, you confirm you are aged 16 or over, have read our Privacy Policy and agree to the Terms & Conditions. Geographical rules apply.

Welcome to PC Gamer club !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Collect badges

Collect badges

Earn badges by reading articles, leaving comments, and taking quizzes. Show off your website-using chops!

Explore
Save on your next hardware purchase

Save on your next hardware purchase

Finding the best discounts on PC gaming hardware has never been more important. Check out our handpicked hardware deals.

Explore

Select your newsletters

Get the latest PC gaming news, rumors, recommendations, and deals delivered to your inbox. (You can turn them off anytime.)

Manage newsletters

Sign Out
PC Gamer PC Gamer THE GLOBAL AUTHORITY ON PC GAMES
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Subscribe
Sign in
  • View Profile
  • Sign out
  • Games
    • Games Insights
      • Gaming news
      • Gaming reviews
      • Gaming quizzes
      • Gaming guides
    • Biggest Games
      • Arc Raiders
      • Marathon
      • Resident Evil Requiem
      • Battlefield 6
      • Baldur's Gate 3
      • Deadlock
      • World of Warcraft
    • Upcoming
      • New games 2026
      • GTA 6
      • The Witcher 4
      • The Elder Scrolls 6
      • Haunted Chocolatier
    • Genres
      • FPS
      • RPG
      • Strategy
      • MMO
      • Action
      • City Builder
      • Survival
      • Puzzle
      • Roguelike
    • Series
      • Grand Theft Auto
      • The Witcher
      • The Sims
      • Fallout
      • The Elder Scrolls
      • Assassin's Creed
      • Call of Duty
      • Dark Souls
      • Final Fantasy
  • Hardware
    • Hardware Insights
      • Hardware news
      • Hardware reviews
      • Hardware deals
      • Computing Discounts
    • Components
      • Graphics cards
      • Processors
      • Motherboards
      • Storage
      • Memory
      • Power supplies
      • Cooling
    • Gaming PCs
      • Handheld gaming PCs
      • Gaming laptops
      • Steam machines
    • Peripherals
      • Gaming monitors
      • Gaming mice
      • Gaming keyboards
      • VR hardware
      • Controllers
      • Steering wheels
    • Desktop
      • Gaming chairs
      • Gaming desks
      • PC cases
      • Lighting
      • Networking
    • Gaming Audio
      • Gaming headsets
      • Speakers
      • Earbuds & headphones
    • Streaming
      • Microphones
      • Webcams
      • Capture cards
    • Latest News
      • Games news
      • Hardware news
      • Industry news
      • Software news
      • Movies & TV news
      • Latest opinion
    • Columns
      • FOV 90
      • Dungeon Master
      • Terminally Online
      • Character Select
      • Critical Hit
      • No XP Needed
    • Buying Guides
      • Best gaming laptop
      • Best graphics card
      • Best gaming PC
      • Best gaming mouse
      • Best gaming keyboard
      • Best gaming monitor
      • Best gaming chair
      • Best SSD
    • Best ofs
      • PC Gamer Top 100
      • Best RPGs
      • Best FPS games
      • Best MMOs
      • Best survival games
      • Best racing games
      • Best Steam Deck games
    • Hardware Reviews
      • Gaming keyboard reviews
      • Gaming laptop reviews
      • Gaming mice reviews
      • Gaming monitor reviews
      • Gaming PC reviews
      • Graphics card reviews
      • Gaming headset reviews
      • SSD reviews
    • Game Reviews
      • FPS reviews
      • RPG reviews
      • Strategy reviews
      • MMO reviews
      • Action reviews
      • City Builder reviews
      • Survival reviews
      • Puzzle reviews
      • Roguelike reviews
    • Gaming Coupons
      • Origin PC
      • Herman Miller
      • Dell
      • Logitech
      • Sonos
      • Flexispot
      • Razer
      • Corsair
  • Guides
    • Arc Raiders guides
    • Baldur's Gate 3 guides
    • Crimson Desert guides
    • Minecraft guides
  • Videos
    • PC Gaming Show
    • PC Gamer Clips
  • Newsletter
    • Gaming Industry
    • Software
    • Movies & TV
    • About PC Gamer
    • Meet the team
    • PC Gaming Show
    • PC Gamer magazine
    • Affiliate links
    • Forum
    • Community guidelines
  • Home
  • Games
    • View Games
      • Gaming news
      • Gaming reviews
      • Gaming quizzes
      • Gaming guides
      • Arc Raiders
      • Marathon
      • Resident Evil Requiem
      • Battlefield 6
      • Baldur's Gate 3
      • Deadlock
      • World of Warcraft
      • New games 2026
      • GTA 6
      • The Witcher 4
      • The Elder Scrolls 6
      • Haunted Chocolatier
      • FPS
      • RPG
      • Strategy
      • MMO
      • Action
      • City Builder
      • Survival
      • Puzzle
      • Roguelike
      • Grand Theft Auto
      • The Witcher
      • The Sims
      • Fallout
      • The Elder Scrolls
      • Assassin's Creed
      • Call of Duty
      • Dark Souls
      • Final Fantasy
  • Hardware
    • View Hardware
      • Hardware news
      • Hardware reviews
      • Hardware deals
      • Computing Discounts
      • Graphics cards
      • Processors
      • Motherboards
      • Storage
      • Memory
      • Power supplies
      • Cooling
    • Gaming PCs
      • View Gaming PCs
      • Handheld gaming PCs
      • Gaming laptops
      • Steam machines
      • Gaming monitors
      • Gaming mice
      • Gaming keyboards
      • VR hardware
      • Controllers
      • Steering wheels
      • Gaming chairs
      • Gaming desks
      • PC cases
      • Lighting
      • Networking
    • Gaming Audio
      • View Gaming Audio
      • Gaming headsets
      • Speakers
      • Earbuds & headphones
    • Streaming
      • View Streaming
      • Microphones
      • Webcams
      • Capture cards
    • Latest News
      • View Latest News
      • Games news
      • Hardware news
      • Industry news
      • Software news
      • Movies & TV news
      • Latest opinion
      • FOV 90
      • Dungeon Master
      • Terminally Online
      • Character Select
      • Critical Hit
      • No XP Needed
      • Best gaming laptop
      • Best graphics card
      • Best gaming PC
      • Best gaming mouse
      • Best gaming keyboard
      • Best gaming monitor
      • Best gaming chair
      • Best SSD
    • Best ofs
      • View Best ofs
      • PC Gamer Top 100
      • Best RPGs
      • Best FPS games
      • Best MMOs
      • Best survival games
      • Best racing games
      • Best Steam Deck games
    • Hardware Reviews
      • View Hardware Reviews
      • Gaming keyboard reviews
      • Gaming laptop reviews
      • Gaming mice reviews
      • Gaming monitor reviews
      • Gaming PC reviews
      • Graphics card reviews
      • Gaming headset reviews
      • SSD reviews
    • Game Reviews
      • View Game Reviews
      • FPS reviews
      • RPG reviews
      • Strategy reviews
      • MMO reviews
      • Action reviews
      • City Builder reviews
      • Survival reviews
      • Puzzle reviews
      • Roguelike reviews
    • Gaming Coupons
      • View Gaming Coupons
      • Origin PC
      • Herman Miller
      • Dell
      • Logitech
      • Sonos
      • Flexispot
      • Razer
      • Corsair
  • Guides
    • View Guides
    • Arc Raiders guides
    • Baldur's Gate 3 guides
    • Crimson Desert guides
    • Minecraft guides
  • Videos
    • View Videos
    • PC Gaming Show
    • PC Gamer Clips
  • Newsletter
    • Gaming Industry
    • Software
    • Movies & TV
    • About PC Gamer
    • Meet the team
    • PC Gaming Show
    • PC Gamer magazine
    • Affiliate links
    • Forum
    • Community guidelines
PC Gamer
The biggest gaming news, reviews and hardware deals

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
Popular
  • The PC Gamer HYPERFEED
  • October Prime Day
  • Clips
  • GTA 6
  • Quizzes
  1. Games
  2. MOBA
  3. Smite

Smite's new Conquest map revealed

Features
By Chris Thursten
Published 9 January 2015

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

The first Smite World Championship marks the beginning of the game's life as a major e-sport, but is also - it turns out - a swansong for the map currently being used for competitive play. After the tournament, Smite Season 2 will begin in earnest. It's a program of tournaments, updates and new releases that will change the shape of the game over the course of the coming year.

The most significant of these changes is close. In January, an overhauled version of the game's key three-lane Conquest map will be released onto the public test server.

The first thing you'll notice is the extensive work done to expand the scope of the game beyond the playable area. The backdrops for both teams' bases are now far more dramatic. Rather than being painted onto the skybox, Chaos' volcano looms over the battlefield, spilling lava into the playable area. Mount Olympus, likewise, is now less ornamental garden and more Arcadian metropolis - even though the playable space only extends so far, it has a much stronger sense of being a real place.

What has impressed me, checking out the new map for the first time, is how it makes use of Smite's third person camera. You can't do vistas like this in League of Legends or Dota 2 - the new long lane, for example, looks out over a bay patrolled by distant Greek longships. Likewise, the map's special neutral monsters, the Gold Fury and the Fire Giant, will now make dramatic entrances when they spawn. In the Fire Giant's case, this means fighting his way out of a stone prison. The Harpy, however, flies in from the heights of Olympus passing several other objectives as she goes. You couldn't do that in an isometric game without impacting game balance.

There are, however, a few major changes in the pipeline. Not all of the details are available yet, but there'll be changes to the regular buff camps that sound like they'll make the map slightly more symmetrical - potentially negating the perceived Chaos advantage. 'Leashing', the practise of drawing neutral monsters out of their camps, has been substantially altered also. Resetting a neutral encounter by running away will no longer instantly reset the monsters' health bars. Instead, they'll regen slowly over time. This means that abandoning a Gold Fury attempt risks leaving the job for the enemy team to finish. Crucially, this change will impact every mode that includes neutral monsters.

The new map is due to be available for public testing around the 17th of January.

Page 1 of 23
Page 1 of 23

The first Smite World Championship marks the beginning of the game's life as a major e-sport, but is also - it turns out - a swansong for the map currently being used for competitive play. After the tournament, Smite Season 2 will begin in earnest. It's a program of tournaments, updates and new releases that will change the shape of the game over the course of the coming year.

The most significant of these changes is close. In January, an overhauled version of the game's key three-lane Conquest map will be released onto the public test server.

The first thing you'll notice is the extensive work done to expand the scope of the game beyond the playable area. The backdrops for both teams' bases are now far more dramatic. Rather than being painted onto the skybox, Chaos' volcano looms over the battlefield, spilling lava into the playable area. Mount Olympus, likewise, is now less ornamental garden and more Arcadian metropolis - even though the playable space only extends so far, it has a much stronger sense of being a real place.

What has impressed me, checking out the new map for the first time, is how it makes use of Smite's third person camera. You can't do vistas like this in League of Legends or Dota 2 - the new long lane, for example, looks out over a bay patrolled by distant Greek longships. Likewise, the map's special neutral monsters, the Gold Harpy and the Fire Giant, will now make dramatic entrances when they spawn. In the Fire Giant's case, this means fighting his way out of a stone prison. The Harpy, however, flies in from the heights of Olympus passing several other objectives as she goes. You couldn't do that in an isometric game without impacting game balance.

There are, however, a few major changes in the pipeline. Not all of the details are available yet, but there'll be changes to the regular buff camps that sound like they'll make the map slightly more symmetrical - potentially negating the perceived Chaos advantage. 'Leashing', the practise of drawing neutral monsters out of their camps, has been substantially altered also. Resetting a neutral encounter by running away will no longer instantly reset the monsters' health bars. Instead, they'll regen slowly over time. This means that abandoning a Gold Fury attempt risks leaving the job for the enemy team to finish. Crucially, this change will impact every mode that includes neutral monsters.

The new map is due to be available for public testing around the 17th of January.

Page 2 of 23
Page 2 of 23

The first Smite World Championship marks the beginning of the game's life as a major e-sport, but is also - it turns out - a swansong for the map currently being used for competitive play. After the tournament, Smite Season 2 will begin in earnest. It's a program of tournaments, updates and new releases that will change the shape of the game over the course of the coming year.

The most significant of these changes is close. In January, an overhauled version of the game's key three-lane Conquest map will be released onto the public test server.

The first thing you'll notice is the extensive work done to expand the scope of the game beyond the playable area. The backdrops for both teams' bases are now far more dramatic. Rather than being painted onto the skybox, Chaos' volcano looms over the battlefield, spilling lava into the playable area. Mount Olympus, likewise, is now less ornamental garden and more Arcadian metropolis - even though the playable space only extends so far, it has a much stronger sense of being a real place.

What has impressed me, checking out the new map for the first time, is how it makes use of Smite's third person camera. You can't do vistas like this in League of Legends or Dota 2 - the new long lane, for example, looks out over a bay patrolled by distant Greek longships. Likewise, the map's special neutral monsters, the Gold Harpy and the Fire Giant, will now make dramatic entrances when they spawn. In the Fire Giant's case, this means fighting his way out of a stone prison. The Harpy, however, flies in from the heights of Olympus passing several other objectives as she goes. You couldn't do that in an isometric game without impacting game balance.

There are, however, a few major changes in the pipeline. Not all of the details are available yet, but there'll be changes to the regular buff camps that sound like they'll make the map slightly more symmetrical - potentially negating the perceived Chaos advantage. 'Leashing', the practise of drawing neutral monsters out of their camps, has been substantially altered also. Resetting a neutral encounter by running away will no longer instantly reset the monsters' health bars. Instead, they'll regen slowly over time. This means that abandoning a Gold Fury attempt risks leaving the job for the enemy team to finish. Crucially, this change will impact every mode that includes neutral monsters.

The new map is due to be available for public testing around the 17th of January.

Page 3 of 23
Page 3 of 23

The first Smite World Championship marks the beginning of the game's life as a major e-sport, but is also - it turns out - a swansong for the map currently being used for competitive play. After the tournament, Smite Season 2 will begin in earnest. It's a program of tournaments, updates and new releases that will change the shape of the game over the course of the coming year.

The most significant of these changes is close. In January, an overhauled version of the game's key three-lane Conquest map will be released onto the public test server.

The first thing you'll notice is the extensive work done to expand the scope of the game beyond the playable area. The backdrops for both teams' bases are now far more dramatic. Rather than being painted onto the skybox, Chaos' volcano looms over the battlefield, spilling lava into the playable area. Mount Olympus, likewise, is now less ornamental garden and more Arcadian metropolis - even though the playable space only extends so far, it has a much stronger sense of being a real place.

What has impressed me, checking out the new map for the first time, is how it makes use of Smite's third person camera. You can't do vistas like this in League of Legends or Dota 2 - the new long lane, for example, looks out over a bay patrolled by distant Greek longships. Likewise, the map's special neutral monsters, the Gold Harpy and the Fire Giant, will now make dramatic entrances when they spawn. In the Fire Giant's case, this means fighting his way out of a stone prison. The Harpy, however, flies in from the heights of Olympus passing several other objectives as she goes. You couldn't do that in an isometric game without impacting game balance.

There are, however, a few major changes in the pipeline. Not all of the details are available yet, but there'll be changes to the regular buff camps that sound like they'll make the map slightly more symmetrical - potentially negating the perceived Chaos advantage. 'Leashing', the practise of drawing neutral monsters out of their camps, has been substantially altered also. Resetting a neutral encounter by running away will no longer instantly reset the monsters' health bars. Instead, they'll regen slowly over time. This means that abandoning a Gold Fury attempt risks leaving the job for the enemy team to finish. Crucially, this change will impact every mode that includes neutral monsters.

The new map is due to be available for public testing around the 17th of January.

Page 4 of 23
Page 4 of 23

The first Smite World Championship marks the beginning of the game's life as a major e-sport, but is also - it turns out - a swansong for the map currently being used for competitive play. After the tournament, Smite Season 2 will begin in earnest. It's a program of tournaments, updates and new releases that will change the shape of the game over the course of the coming year.

The most significant of these changes is close. In January, an overhauled version of the game's key three-lane Conquest map will be released onto the public test server.

The first thing you'll notice is the extensive work done to expand the scope of the game beyond the playable area. The backdrops for both teams' bases are now far more dramatic. Rather than being painted onto the skybox, Chaos' volcano looms over the battlefield, spilling lava into the playable area. Mount Olympus, likewise, is now less ornamental garden and more Arcadian metropolis - even though the playable space only extends so far, it has a much stronger sense of being a real place.

What has impressed me, checking out the new map for the first time, is how it makes use of Smite's third person camera. You can't do vistas like this in League of Legends or Dota 2 - the new long lane, for example, looks out over a bay patrolled by distant Greek longships. Likewise, the map's special neutral monsters, the Gold Harpy and the Fire Giant, will now make dramatic entrances when they spawn. In the Fire Giant's case, this means fighting his way out of a stone prison. The Harpy, however, flies in from the heights of Olympus passing several other objectives as she goes. You couldn't do that in an isometric game without impacting game balance.

There are, however, a few major changes in the pipeline. Not all of the details are available yet, but there'll be changes to the regular buff camps that sound like they'll make the map slightly more symmetrical - potentially negating the perceived Chaos advantage. 'Leashing', the practise of drawing neutral monsters out of their camps, has been substantially altered also. Resetting a neutral encounter by running away will no longer instantly reset the monsters' health bars. Instead, they'll regen slowly over time. This means that abandoning a Gold Fury attempt risks leaving the job for the enemy team to finish. Crucially, this change will impact every mode that includes neutral monsters.

The new map is due to be available for public testing around the 17th of January.

Page 5 of 23
Page 5 of 23

The first Smite World Championship marks the beginning of the game's life as a major e-sport, but is also - it turns out - a swansong for the map currently being used for competitive play. After the tournament, Smite Season 2 will begin in earnest. It's a program of tournaments, updates and new releases that will change the shape of the game over the course of the coming year.

The most significant of these changes is close. In January, an overhauled version of the game's key three-lane Conquest map will be released onto the public test server.

The first thing you'll notice is the extensive work done to expand the scope of the game beyond the playable area. The backdrops for both teams' bases are now far more dramatic. Rather than being painted onto the skybox, Chaos' volcano looms over the battlefield, spilling lava into the playable area. Mount Olympus, likewise, is now less ornamental garden and more Arcadian metropolis - even though the playable space only extends so far, it has a much stronger sense of being a real place.

What has impressed me, checking out the new map for the first time, is how it makes use of Smite's third person camera. You can't do vistas like this in League of Legends or Dota 2 - the new long lane, for example, looks out over a bay patrolled by distant Greek longships. Likewise, the map's special neutral monsters, the Gold Harpy and the Fire Giant, will now make dramatic entrances when they spawn. In the Fire Giant's case, this means fighting his way out of a stone prison. The Harpy, however, flies in from the heights of Olympus passing several other objectives as she goes. You couldn't do that in an isometric game without impacting game balance.

There are, however, a few major changes in the pipeline. Not all of the details are available yet, but there'll be changes to the regular buff camps that sound like they'll make the map slightly more symmetrical - potentially negating the perceived Chaos advantage. 'Leashing', the practise of drawing neutral monsters out of their camps, has been substantially altered also. Resetting a neutral encounter by running away will no longer instantly reset the monsters' health bars. Instead, they'll regen slowly over time. This means that abandoning a Gold Fury attempt risks leaving the job for the enemy team to finish. Crucially, this change will impact every mode that includes neutral monsters.

The new map is due to be available for public testing around the 17th of January.

Page 6 of 23
Page 6 of 23

The first Smite World Championship marks the beginning of the game's life as a major e-sport, but is also - it turns out - a swansong for the map currently being used for competitive play. After the tournament, Smite Season 2 will begin in earnest. It's a program of tournaments, updates and new releases that will change the shape of the game over the course of the coming year.

The most significant of these changes is close. In January, an overhauled version of the game's key three-lane Conquest map will be released onto the public test server.

The first thing you'll notice is the extensive work done to expand the scope of the game beyond the playable area. The backdrops for both teams' bases are now far more dramatic. Rather than being painted onto the skybox, Chaos' volcano looms over the battlefield, spilling lava into the playable area. Mount Olympus, likewise, is now less ornamental garden and more Arcadian metropolis - even though the playable space only extends so far, it has a much stronger sense of being a real place.

What has impressed me, checking out the new map for the first time, is how it makes use of Smite's third person camera. You can't do vistas like this in League of Legends or Dota 2 - the new long lane, for example, looks out over a bay patrolled by distant Greek longships. Likewise, the map's special neutral monsters, the Gold Harpy and the Fire Giant, will now make dramatic entrances when they spawn. In the Fire Giant's case, this means fighting his way out of a stone prison. The Harpy, however, flies in from the heights of Olympus passing several other objectives as she goes. You couldn't do that in an isometric game without impacting game balance.

There are, however, a few major changes in the pipeline. Not all of the details are available yet, but there'll be changes to the regular buff camps that sound like they'll make the map slightly more symmetrical - potentially negating the perceived Chaos advantage. 'Leashing', the practise of drawing neutral monsters out of their camps, has been substantially altered also. Resetting a neutral encounter by running away will no longer instantly reset the monsters' health bars. Instead, they'll regen slowly over time. This means that abandoning a Gold Fury attempt risks leaving the job for the enemy team to finish. Crucially, this change will impact every mode that includes neutral monsters.

The new map is due to be available for public testing around the 17th of January.

Page 7 of 23
Page 7 of 23

The first Smite World Championship marks the beginning of the game's life as a major e-sport, but is also - it turns out - a swansong for the map currently being used for competitive play. After the tournament, Smite Season 2 will begin in earnest. It's a program of tournaments, updates and new releases that will change the shape of the game over the course of the coming year.

The most significant of these changes is close. In January, an overhauled version of the game's key three-lane Conquest map will be released onto the public test server.

The first thing you'll notice is the extensive work done to expand the scope of the game beyond the playable area. The backdrops for both teams' bases are now far more dramatic. Rather than being painted onto the skybox, Chaos' volcano looms over the battlefield, spilling lava into the playable area. Mount Olympus, likewise, is now less ornamental garden and more Arcadian metropolis - even though the playable space only extends so far, it has a much stronger sense of being a real place.

What has impressed me, checking out the new map for the first time, is how it makes use of Smite's third person camera. You can't do vistas like this in League of Legends or Dota 2 - the new long lane, for example, looks out over a bay patrolled by distant Greek longships. Likewise, the map's special neutral monsters, the Gold Harpy and the Fire Giant, will now make dramatic entrances when they spawn. In the Fire Giant's case, this means fighting his way out of a stone prison. The Harpy, however, flies in from the heights of Olympus passing several other objectives as she goes. You couldn't do that in an isometric game without impacting game balance.

There are, however, a few major changes in the pipeline. Not all of the details are available yet, but there'll be changes to the regular buff camps that sound like they'll make the map slightly more symmetrical - potentially negating the perceived Chaos advantage. 'Leashing', the practise of drawing neutral monsters out of their camps, has been substantially altered also. Resetting a neutral encounter by running away will no longer instantly reset the monsters' health bars. Instead, they'll regen slowly over time. This means that abandoning a Gold Fury attempt risks leaving the job for the enemy team to finish. Crucially, this change will impact every mode that includes neutral monsters.

The new map is due to be available for public testing around the 17th of January.

Page 8 of 23
Page 8 of 23

The first Smite World Championship marks the beginning of the game's life as a major e-sport, but is also - it turns out - a swansong for the map currently being used for competitive play. After the tournament, Smite Season 2 will begin in earnest. It's a program of tournaments, updates and new releases that will change the shape of the game over the course of the coming year.

The most significant of these changes is close. In January, an overhauled version of the game's key three-lane Conquest map will be released onto the public test server.

The first thing you'll notice is the extensive work done to expand the scope of the game beyond the playable area. The backdrops for both teams' bases are now far more dramatic. Rather than being painted onto the skybox, Chaos' volcano looms over the battlefield, spilling lava into the playable area. Mount Olympus, likewise, is now less ornamental garden and more Arcadian metropolis - even though the playable space only extends so far, it has a much stronger sense of being a real place.

What has impressed me, checking out the new map for the first time, is how it makes use of Smite's third person camera. You can't do vistas like this in League of Legends or Dota 2 - the new long lane, for example, looks out over a bay patrolled by distant Greek longships. Likewise, the map's special neutral monsters, the Gold Harpy and the Fire Giant, will now make dramatic entrances when they spawn. In the Fire Giant's case, this means fighting his way out of a stone prison. The Harpy, however, flies in from the heights of Olympus passing several other objectives as she goes. You couldn't do that in an isometric game without impacting game balance.

There are, however, a few major changes in the pipeline. Not all of the details are available yet, but there'll be changes to the regular buff camps that sound like they'll make the map slightly more symmetrical - potentially negating the perceived Chaos advantage. 'Leashing', the practise of drawing neutral monsters out of their camps, has been substantially altered also. Resetting a neutral encounter by running away will no longer instantly reset the monsters' health bars. Instead, they'll regen slowly over time. This means that abandoning a Gold Fury attempt risks leaving the job for the enemy team to finish. Crucially, this change will impact every mode that includes neutral monsters.

The new map is due to be available for public testing around the 17th of January.

Page 9 of 23
Page 9 of 23

The first Smite World Championship marks the beginning of the game's life as a major e-sport, but is also - it turns out - a swansong for the map currently being used for competitive play. After the tournament, Smite Season 2 will begin in earnest. It's a program of tournaments, updates and new releases that will change the shape of the game over the course of the coming year.

The most significant of these changes is close. In January, an overhauled version of the game's key three-lane Conquest map will be released onto the public test server.

The first thing you'll notice is the extensive work done to expand the scope of the game beyond the playable area. The backdrops for both teams' bases are now far more dramatic. Rather than being painted onto the skybox, Chaos' volcano looms over the battlefield, spilling lava into the playable area. Mount Olympus, likewise, is now less ornamental garden and more Arcadian metropolis - even though the playable space only extends so far, it has a much stronger sense of being a real place.

What has impressed me, checking out the new map for the first time, is how it makes use of Smite's third person camera. You can't do vistas like this in League of Legends or Dota 2 - the new long lane, for example, looks out over a bay patrolled by distant Greek longships. Likewise, the map's special neutral monsters, the Gold Harpy and the Fire Giant, will now make dramatic entrances when they spawn. In the Fire Giant's case, this means fighting his way out of a stone prison. The Harpy, however, flies in from the heights of Olympus passing several other objectives as she goes. You couldn't do that in an isometric game without impacting game balance.

There are, however, a few major changes in the pipeline. Not all of the details are available yet, but there'll be changes to the regular buff camps that sound like they'll make the map slightly more symmetrical - potentially negating the perceived Chaos advantage. 'Leashing', the practise of drawing neutral monsters out of their camps, has been substantially altered also. Resetting a neutral encounter by running away will no longer instantly reset the monsters' health bars. Instead, they'll regen slowly over time. This means that abandoning a Gold Fury attempt risks leaving the job for the enemy team to finish. Crucially, this change will impact every mode that includes neutral monsters.

The new map is due to be available for public testing around the 17th of January.

Page 10 of 23
Page 10 of 23

The first Smite World Championship marks the beginning of the game's life as a major e-sport, but is also - it turns out - a swansong for the map currently being used for competitive play. After the tournament, Smite Season 2 will begin in earnest. It's a program of tournaments, updates and new releases that will change the shape of the game over the course of the coming year.

The most significant of these changes is close. In January, an overhauled version of the game's key three-lane Conquest map will be released onto the public test server.

The first thing you'll notice is the extensive work done to expand the scope of the game beyond the playable area. The backdrops for both teams' bases are now far more dramatic. Rather than being painted onto the skybox, Chaos' volcano looms over the battlefield, spilling lava into the playable area. Mount Olympus, likewise, is now less ornamental garden and more Arcadian metropolis - even though the playable space only extends so far, it has a much stronger sense of being a real place.

What has impressed me, checking out the new map for the first time, is how it makes use of Smite's third person camera. You can't do vistas like this in League of Legends or Dota 2 - the new long lane, for example, looks out over a bay patrolled by distant Greek longships. Likewise, the map's special neutral monsters, the Gold Harpy and the Fire Giant, will now make dramatic entrances when they spawn. In the Fire Giant's case, this means fighting his way out of a stone prison. The Harpy, however, flies in from the heights of Olympus passing several other objectives as she goes. You couldn't do that in an isometric game without impacting game balance.

There are, however, a few major changes in the pipeline. Not all of the details are available yet, but there'll be changes to the regular buff camps that sound like they'll make the map slightly more symmetrical - potentially negating the perceived Chaos advantage. 'Leashing', the practise of drawing neutral monsters out of their camps, has been substantially altered also. Resetting a neutral encounter by running away will no longer instantly reset the monsters' health bars. Instead, they'll regen slowly over time. This means that abandoning a Gold Fury attempt risks leaving the job for the enemy team to finish. Crucially, this change will impact every mode that includes neutral monsters.

The new map is due to be available for public testing around the 17th of January.

Page 11 of 23
Page 11 of 23

The first Smite World Championship marks the beginning of the game's life as a major e-sport, but is also - it turns out - a swansong for the map currently being used for competitive play. After the tournament, Smite Season 2 will begin in earnest. It's a program of tournaments, updates and new releases that will change the shape of the game over the course of the coming year.

The most significant of these changes is close. In January, an overhauled version of the game's key three-lane Conquest map will be released onto the public test server.

The first thing you'll notice is the extensive work done to expand the scope of the game beyond the playable area. The backdrops for both teams' bases are now far more dramatic. Rather than being painted onto the skybox, Chaos' volcano looms over the battlefield, spilling lava into the playable area. Mount Olympus, likewise, is now less ornamental garden and more Arcadian metropolis - even though the playable space only extends so far, it has a much stronger sense of being a real place.

What has impressed me, checking out the new map for the first time, is how it makes use of Smite's third person camera. You can't do vistas like this in League of Legends or Dota 2 - the new long lane, for example, looks out over a bay patrolled by distant Greek longships. Likewise, the map's special neutral monsters, the Gold Harpy and the Fire Giant, will now make dramatic entrances when they spawn. In the Fire Giant's case, this means fighting his way out of a stone prison. The Harpy, however, flies in from the heights of Olympus passing several other objectives as she goes. You couldn't do that in an isometric game without impacting game balance.

There are, however, a few major changes in the pipeline. Not all of the details are available yet, but there'll be changes to the regular buff camps that sound like they'll make the map slightly more symmetrical - potentially negating the perceived Chaos advantage. 'Leashing', the practise of drawing neutral monsters out of their camps, has been substantially altered also. Resetting a neutral encounter by running away will no longer instantly reset the monsters' health bars. Instead, they'll regen slowly over time. This means that abandoning a Gold Fury attempt risks leaving the job for the enemy team to finish. Crucially, this change will impact every mode that includes neutral monsters.

The new map is due to be available for public testing around the 17th of January.

Page 12 of 23
Page 12 of 23

The first Smite World Championship marks the beginning of the game's life as a major e-sport, but is also - it turns out - a swansong for the map currently being used for competitive play. After the tournament, Smite Season 2 will begin in earnest. It's a program of tournaments, updates and new releases that will change the shape of the game over the course of the coming year.

The most significant of these changes is close. In January, an overhauled version of the game's key three-lane Conquest map will be released onto the public test server.

The first thing you'll notice is the extensive work done to expand the scope of the game beyond the playable area. The backdrops for both teams' bases are now far more dramatic. Rather than being painted onto the skybox, Chaos' volcano looms over the battlefield, spilling lava into the playable area. Mount Olympus, likewise, is now less ornamental garden and more Arcadian metropolis - even though the playable space only extends so far, it has a much stronger sense of being a real place.

What has impressed me, checking out the new map for the first time, is how it makes use of Smite's third person camera. You can't do vistas like this in League of Legends or Dota 2 - the new long lane, for example, looks out over a bay patrolled by distant Greek longships. Likewise, the map's special neutral monsters, the Gold Harpy and the Fire Giant, will now make dramatic entrances when they spawn. In the Fire Giant's case, this means fighting his way out of a stone prison. The Harpy, however, flies in from the heights of Olympus passing several other objectives as she goes. You couldn't do that in an isometric game without impacting game balance.

There are, however, a few major changes in the pipeline. Not all of the details are available yet, but there'll be changes to the regular buff camps that sound like they'll make the map slightly more symmetrical - potentially negating the perceived Chaos advantage. 'Leashing', the practise of drawing neutral monsters out of their camps, has been substantially altered also. Resetting a neutral encounter by running away will no longer instantly reset the monsters' health bars. Instead, they'll regen slowly over time. This means that abandoning a Gold Fury attempt risks leaving the job for the enemy team to finish. Crucially, this change will impact every mode that includes neutral monsters.

The new map is due to be available for public testing around the 17th of January.

Page 13 of 23
Page 13 of 23

The first Smite World Championship marks the beginning of the game's life as a major e-sport, but is also - it turns out - a swansong for the map currently being used for competitive play. After the tournament, Smite Season 2 will begin in earnest. It's a program of tournaments, updates and new releases that will change the shape of the game over the course of the coming year.

The most significant of these changes is close. In January, an overhauled version of the game's key three-lane Conquest map will be released onto the public test server.

The first thing you'll notice is the extensive work done to expand the scope of the game beyond the playable area. The backdrops for both teams' bases are now far more dramatic. Rather than being painted onto the skybox, Chaos' volcano looms over the battlefield, spilling lava into the playable area. Mount Olympus, likewise, is now less ornamental garden and more Arcadian metropolis - even though the playable space only extends so far, it has a much stronger sense of being a real place.

What has impressed me, checking out the new map for the first time, is how it makes use of Smite's third person camera. You can't do vistas like this in League of Legends or Dota 2 - the new long lane, for example, looks out over a bay patrolled by distant Greek longships. Likewise, the map's special neutral monsters, the Gold Harpy and the Fire Giant, will now make dramatic entrances when they spawn. In the Fire Giant's case, this means fighting his way out of a stone prison. The Harpy, however, flies in from the heights of Olympus passing several other objectives as she goes. You couldn't do that in an isometric game without impacting game balance.

There are, however, a few major changes in the pipeline. Not all of the details are available yet, but there'll be changes to the regular buff camps that sound like they'll make the map slightly more symmetrical - potentially negating the perceived Chaos advantage. 'Leashing', the practise of drawing neutral monsters out of their camps, has been substantially altered also. Resetting a neutral encounter by running away will no longer instantly reset the monsters' health bars. Instead, they'll regen slowly over time. This means that abandoning a Gold Fury attempt risks leaving the job for the enemy team to finish. Crucially, this change will impact every mode that includes neutral monsters.

The new map is due to be available for public testing around the 17th of January.

Page 14 of 23
Page 14 of 23

The first Smite World Championship marks the beginning of the game's life as a major e-sport, but is also - it turns out - a swansong for the map currently being used for competitive play. After the tournament, Smite Season 2 will begin in earnest. It's a program of tournaments, updates and new releases that will change the shape of the game over the course of the coming year.

The most significant of these changes is close. In January, an overhauled version of the game's key three-lane Conquest map will be released onto the public test server.

The first thing you'll notice is the extensive work done to expand the scope of the game beyond the playable area. The backdrops for both teams' bases are now far more dramatic. Rather than being painted onto the skybox, Chaos' volcano looms over the battlefield, spilling lava into the playable area. Mount Olympus, likewise, is now less ornamental garden and more Arcadian metropolis - even though the playable space only extends so far, it has a much stronger sense of being a real place.

What has impressed me, checking out the new map for the first time, is how it makes use of Smite's third person camera. You can't do vistas like this in League of Legends or Dota 2 - the new long lane, for example, looks out over a bay patrolled by distant Greek longships. Likewise, the map's special neutral monsters, the Gold Harpy and the Fire Giant, will now make dramatic entrances when they spawn. In the Fire Giant's case, this means fighting his way out of a stone prison. The Harpy, however, flies in from the heights of Olympus passing several other objectives as she goes. You couldn't do that in an isometric game without impacting game balance.

There are, however, a few major changes in the pipeline. Not all of the details are available yet, but there'll be changes to the regular buff camps that sound like they'll make the map slightly more symmetrical - potentially negating the perceived Chaos advantage. 'Leashing', the practise of drawing neutral monsters out of their camps, has been substantially altered also. Resetting a neutral encounter by running away will no longer instantly reset the monsters' health bars. Instead, they'll regen slowly over time. This means that abandoning a Gold Fury attempt risks leaving the job for the enemy team to finish. Crucially, this change will impact every mode that includes neutral monsters.

The new map is due to be available for public testing around the 17th of January.

Page 15 of 23
Page 15 of 23

The first Smite World Championship marks the beginning of the game's life as a major e-sport, but is also - it turns out - a swansong for the map currently being used for competitive play. After the tournament, Smite Season 2 will begin in earnest. It's a program of tournaments, updates and new releases that will change the shape of the game over the course of the coming year.

The most significant of these changes is close. In January, an overhauled version of the game's key three-lane Conquest map will be released onto the public test server.

The first thing you'll notice is the extensive work done to expand the scope of the game beyond the playable area. The backdrops for both teams' bases are now far more dramatic. Rather than being painted onto the skybox, Chaos' volcano looms over the battlefield, spilling lava into the playable area. Mount Olympus, likewise, is now less ornamental garden and more Arcadian metropolis - even though the playable space only extends so far, it has a much stronger sense of being a real place.

What has impressed me, checking out the new map for the first time, is how it makes use of Smite's third person camera. You can't do vistas like this in League of Legends or Dota 2 - the new long lane, for example, looks out over a bay patrolled by distant Greek longships. Likewise, the map's special neutral monsters, the Gold Harpy and the Fire Giant, will now make dramatic entrances when they spawn. In the Fire Giant's case, this means fighting his way out of a stone prison. The Harpy, however, flies in from the heights of Olympus passing several other objectives as she goes. You couldn't do that in an isometric game without impacting game balance.

There are, however, a few major changes in the pipeline. Not all of the details are available yet, but there'll be changes to the regular buff camps that sound like they'll make the map slightly more symmetrical - potentially negating the perceived Chaos advantage. 'Leashing', the practise of drawing neutral monsters out of their camps, has been substantially altered also. Resetting a neutral encounter by running away will no longer instantly reset the monsters' health bars. Instead, they'll regen slowly over time. This means that abandoning a Gold Fury attempt risks leaving the job for the enemy team to finish. Crucially, this change will impact every mode that includes neutral monsters.

The new map is due to be available for public testing around the 17th of January.

Page 16 of 23
Page 16 of 23

The first Smite World Championship marks the beginning of the game's life as a major e-sport, but is also - it turns out - a swansong for the map currently being used for competitive play. After the tournament, Smite Season 2 will begin in earnest. It's a program of tournaments, updates and new releases that will change the shape of the game over the course of the coming year.

The most significant of these changes is close. In January, an overhauled version of the game's key three-lane Conquest map will be released onto the public test server.

The first thing you'll notice is the extensive work done to expand the scope of the game beyond the playable area. The backdrops for both teams' bases are now far more dramatic. Rather than being painted onto the skybox, Chaos' volcano looms over the battlefield, spilling lava into the playable area. Mount Olympus, likewise, is now less ornamental garden and more Arcadian metropolis - even though the playable space only extends so far, it has a much stronger sense of being a real place.

What has impressed me, checking out the new map for the first time, is how it makes use of Smite's third person camera. You can't do vistas like this in League of Legends or Dota 2 - the new long lane, for example, looks out over a bay patrolled by distant Greek longships. Likewise, the map's special neutral monsters, the Gold Harpy and the Fire Giant, will now make dramatic entrances when they spawn. In the Fire Giant's case, this means fighting his way out of a stone prison. The Harpy, however, flies in from the heights of Olympus passing several other objectives as she goes. You couldn't do that in an isometric game without impacting game balance.

There are, however, a few major changes in the pipeline. Not all of the details are available yet, but there'll be changes to the regular buff camps that sound like they'll make the map slightly more symmetrical - potentially negating the perceived Chaos advantage. 'Leashing', the practise of drawing neutral monsters out of their camps, has been substantially altered also. Resetting a neutral encounter by running away will no longer instantly reset the monsters' health bars. Instead, they'll regen slowly over time. This means that abandoning a Gold Fury attempt risks leaving the job for the enemy team to finish. Crucially, this change will impact every mode that includes neutral monsters.

The new map is due to be available for public testing around the 17th of January.

Page 17 of 23
Page 17 of 23

The first Smite World Championship marks the beginning of the game's life as a major e-sport, but is also - it turns out - a swansong for the map currently being used for competitive play. After the tournament, Smite Season 2 will begin in earnest. It's a program of tournaments, updates and new releases that will change the shape of the game over the course of the coming year.

The most significant of these changes is close. In January, an overhauled version of the game's key three-lane Conquest map will be released onto the public test server.

The first thing you'll notice is the extensive work done to expand the scope of the game beyond the playable area. The backdrops for both teams' bases are now far more dramatic. Rather than being painted onto the skybox, Chaos' volcano looms over the battlefield, spilling lava into the playable area. Mount Olympus, likewise, is now less ornamental garden and more Arcadian metropolis - even though the playable space only extends so far, it has a much stronger sense of being a real place.

What has impressed me, checking out the new map for the first time, is how it makes use of Smite's third person camera. You can't do vistas like this in League of Legends or Dota 2 - the new long lane, for example, looks out over a bay patrolled by distant Greek longships. Likewise, the map's special neutral monsters, the Gold Harpy and the Fire Giant, will now make dramatic entrances when they spawn. In the Fire Giant's case, this means fighting his way out of a stone prison. The Harpy, however, flies in from the heights of Olympus passing several other objectives as she goes. You couldn't do that in an isometric game without impacting game balance.

There are, however, a few major changes in the pipeline. Not all of the details are available yet, but there'll be changes to the regular buff camps that sound like they'll make the map slightly more symmetrical - potentially negating the perceived Chaos advantage. 'Leashing', the practise of drawing neutral monsters out of their camps, has been substantially altered also. Resetting a neutral encounter by running away will no longer instantly reset the monsters' health bars. Instead, they'll regen slowly over time. This means that abandoning a Gold Fury attempt risks leaving the job for the enemy team to finish. Crucially, this change will impact every mode that includes neutral monsters.

The new map is due to be available for public testing around the 17th of January.

Page 18 of 23
Page 18 of 23

The first Smite World Championship marks the beginning of the game's life as a major e-sport, but is also - it turns out - a swansong for the map currently being used for competitive play. After the tournament, Smite Season 2 will begin in earnest. It's a program of tournaments, updates and new releases that will change the shape of the game over the course of the coming year.

The most significant of these changes is close. In January, an overhauled version of the game's key three-lane Conquest map will be released onto the public test server.

The first thing you'll notice is the extensive work done to expand the scope of the game beyond the playable area. The backdrops for both teams' bases are now far more dramatic. Rather than being painted onto the skybox, Chaos' volcano looms over the battlefield, spilling lava into the playable area. Mount Olympus, likewise, is now less ornamental garden and more Arcadian metropolis - even though the playable space only extends so far, it has a much stronger sense of being a real place.

What has impressed me, checking out the new map for the first time, is how it makes use of Smite's third person camera. You can't do vistas like this in League of Legends or Dota 2 - the new long lane, for example, looks out over a bay patrolled by distant Greek longships. Likewise, the map's special neutral monsters, the Gold Harpy and the Fire Giant, will now make dramatic entrances when they spawn. In the Fire Giant's case, this means fighting his way out of a stone prison. The Harpy, however, flies in from the heights of Olympus passing several other objectives as she goes. You couldn't do that in an isometric game without impacting game balance.

There are, however, a few major changes in the pipeline. Not all of the details are available yet, but there'll be changes to the regular buff camps that sound like they'll make the map slightly more symmetrical - potentially negating the perceived Chaos advantage. 'Leashing', the practise of drawing neutral monsters out of their camps, has been substantially altered also. Resetting a neutral encounter by running away will no longer instantly reset the monsters' health bars. Instead, they'll regen slowly over time. This means that abandoning a Gold Fury attempt risks leaving the job for the enemy team to finish. Crucially, this change will impact every mode that includes neutral monsters.

The new map is due to be available for public testing around the 17th of January.

Page 19 of 23
Page 19 of 23

The first Smite World Championship marks the beginning of the game's life as a major e-sport, but is also - it turns out - a swansong for the map currently being used for competitive play. After the tournament, Smite Season 2 will begin in earnest. It's a program of tournaments, updates and new releases that will change the shape of the game over the course of the coming year.

The most significant of these changes is close. In January, an overhauled version of the game's key three-lane Conquest map will be released onto the public test server.

The first thing you'll notice is the extensive work done to expand the scope of the game beyond the playable area. The backdrops for both teams' bases are now far more dramatic. Rather than being painted onto the skybox, Chaos' volcano looms over the battlefield, spilling lava into the playable area. Mount Olympus, likewise, is now less ornamental garden and more Arcadian metropolis - even though the playable space only extends so far, it has a much stronger sense of being a real place.

What has impressed me, checking out the new map for the first time, is how it makes use of Smite's third person camera. You can't do vistas like this in League of Legends or Dota 2 - the new long lane, for example, looks out over a bay patrolled by distant Greek longships. Likewise, the map's special neutral monsters, the Gold Harpy and the Fire Giant, will now make dramatic entrances when they spawn. In the Fire Giant's case, this means fighting his way out of a stone prison. The Harpy, however, flies in from the heights of Olympus passing several other objectives as she goes. You couldn't do that in an isometric game without impacting game balance.

There are, however, a few major changes in the pipeline. Not all of the details are available yet, but there'll be changes to the regular buff camps that sound like they'll make the map slightly more symmetrical - potentially negating the perceived Chaos advantage. 'Leashing', the practise of drawing neutral monsters out of their camps, has been substantially altered also. Resetting a neutral encounter by running away will no longer instantly reset the monsters' health bars. Instead, they'll regen slowly over time. This means that abandoning a Gold Fury attempt risks leaving the job for the enemy team to finish. Crucially, this change will impact every mode that includes neutral monsters.

The new map is due to be available for public testing around the 17th of January.

Page 20 of 23
Page 20 of 23

The first Smite World Championship marks the beginning of the game's life as a major e-sport, but is also - it turns out - a swansong for the map currently being used for competitive play. After the tournament, Smite Season 2 will begin in earnest. It's a program of tournaments, updates and new releases that will change the shape of the game over the course of the coming year.

The most significant of these changes is close. In January, an overhauled version of the game's key three-lane Conquest map will be released onto the public test server.

The first thing you'll notice is the extensive work done to expand the scope of the game beyond the playable area. The backdrops for both teams' bases are now far more dramatic. Rather than being painted onto the skybox, Chaos' volcano looms over the battlefield, spilling lava into the playable area. Mount Olympus, likewise, is now less ornamental garden and more Arcadian metropolis - even though the playable space only extends so far, it has a much stronger sense of being a real place.

What has impressed me, checking out the new map for the first time, is how it makes use of Smite's third person camera. You can't do vistas like this in League of Legends or Dota 2 - the new long lane, for example, looks out over a bay patrolled by distant Greek longships. Likewise, the map's special neutral monsters, the Gold Harpy and the Fire Giant, will now make dramatic entrances when they spawn. In the Fire Giant's case, this means fighting his way out of a stone prison. The Harpy, however, flies in from the heights of Olympus passing several other objectives as she goes. You couldn't do that in an isometric game without impacting game balance.

There are, however, a few major changes in the pipeline. Not all of the details are available yet, but there'll be changes to the regular buff camps that sound like they'll make the map slightly more symmetrical - potentially negating the perceived Chaos advantage. 'Leashing', the practise of drawing neutral monsters out of their camps, has been substantially altered also. Resetting a neutral encounter by running away will no longer instantly reset the monsters' health bars. Instead, they'll regen slowly over time. This means that abandoning a Gold Fury attempt risks leaving the job for the enemy team to finish. Crucially, this change will impact every mode that includes neutral monsters.

The new map is due to be available for public testing around the 17th of January.

Page 21 of 23
Page 21 of 23

The first Smite World Championship marks the beginning of the game's life as a major e-sport, but is also - it turns out - a swansong for the map currently being used for competitive play. After the tournament, Smite Season 2 will begin in earnest. It's a program of tournaments, updates and new releases that will change the shape of the game over the course of the coming year.

The most significant of these changes is close. In January, an overhauled version of the game's key three-lane Conquest map will be released onto the public test server.

The first thing you'll notice is the extensive work done to expand the scope of the game beyond the playable area. The backdrops for both teams' bases are now far more dramatic. Rather than being painted onto the skybox, Chaos' volcano looms over the battlefield, spilling lava into the playable area. Mount Olympus, likewise, is now less ornamental garden and more Arcadian metropolis - even though the playable space only extends so far, it has a much stronger sense of being a real place.

What has impressed me, checking out the new map for the first time, is how it makes use of Smite's third person camera. You can't do vistas like this in League of Legends or Dota 2 - the new long lane, for example, looks out over a bay patrolled by distant Greek longships. Likewise, the map's special neutral monsters, the Gold Harpy and the Fire Giant, will now make dramatic entrances when they spawn. In the Fire Giant's case, this means fighting his way out of a stone prison. The Harpy, however, flies in from the heights of Olympus passing several other objectives as she goes. You couldn't do that in an isometric game without impacting game balance.

There are, however, a few major changes in the pipeline. Not all of the details are available yet, but there'll be changes to the regular buff camps that sound like they'll make the map slightly more symmetrical - potentially negating the perceived Chaos advantage. 'Leashing', the practise of drawing neutral monsters out of their camps, has been substantially altered also. Resetting a neutral encounter by running away will no longer instantly reset the monsters' health bars. Instead, they'll regen slowly over time. This means that abandoning a Gold Fury attempt risks leaving the job for the enemy team to finish. Crucially, this change will impact every mode that includes neutral monsters.

The new map is due to be available for public testing around the 17th of January.

Page 22 of 23
Page 22 of 23

The first Smite World Championship marks the beginning of the game's life as a major e-sport, but is also - it turns out - a swansong for the map currently being used for competitive play. After the tournament, Smite Season 2 will begin in earnest. It's a program of tournaments, updates and new releases that will change the shape of the game over the course of the coming year.

The most significant of these changes is close. In January, an overhauled version of the game's key three-lane Conquest map will be released onto the public test server.

The first thing you'll notice is the extensive work done to expand the scope of the game beyond the playable area. The backdrops for both teams' bases are now far more dramatic. Rather than being painted onto the skybox, Chaos' volcano looms over the battlefield, spilling lava into the playable area. Mount Olympus, likewise, is now less ornamental garden and more Arcadian metropolis - even though the playable space only extends so far, it has a much stronger sense of being a real place.

What has impressed me, checking out the new map for the first time, is how it makes use of Smite's third person camera. You can't do vistas like this in League of Legends or Dota 2 - the new long lane, for example, looks out over a bay patrolled by distant Greek longships. Likewise, the map's special neutral monsters, the Gold Harpy and the Fire Giant, will now make dramatic entrances when they spawn. In the Fire Giant's case, this means fighting his way out of a stone prison. The Harpy, however, flies in from the heights of Olympus passing several other objectives as she goes. You couldn't do that in an isometric game without impacting game balance.

There are, however, a few major changes in the pipeline. Not all of the details are available yet, but there'll be changes to the regular buff camps that sound like they'll make the map slightly more symmetrical - potentially negating the perceived Chaos advantage. 'Leashing', the practise of drawing neutral monsters out of their camps, has been substantially altered also. Resetting a neutral encounter by running away will no longer instantly reset the monsters' health bars. Instead, they'll regen slowly over time. This means that abandoning a Gold Fury attempt risks leaving the job for the enemy team to finish. Crucially, this change will impact every mode that includes neutral monsters.

The new map is due to be available for public testing around the 17th of January.

Page 23 of 23
Page 23 of 23
Chris Thursten
Chris Thursten
Social Links Navigation

Joining in 2011, Chris made his start with PC Gamer turning beautiful trees into magazines, first as a writer and later as deputy editor. Once PCG's reluctant MMO champion , his discovery of Dota 2 in 2012 led him to much darker, stranger places. In 2015, Chris became the editor of PC Gamer Pro, overseeing our online coverage of competitive gaming and esports. He left in 2017, and can be now found making games and recording the Crate & Crowbar podcast.

  • Facebook
  • X
  • Reddit
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Subscribe to our newsletter
Latest in MOBA
Deadlock screenshot
MOBA Deadlock is the king of MOBA character designs, and it's all thanks to Valve's embrace of New Yorkyness
 
 
A screenshot of Deadlock hero The Rat King. A giant rat wearing a metallic crown and a cape sits on a throne of scrap metal.
MOBA Deadlock's new hero Rat King has over 100 voice lines dedicated to throwing rats at you
 
 
A screenshot of Deadlock character Celeste. A unicorn lady wearing a leather jacket at a bright striped leotard stands on a rooftop in a city at dusk.
MOBA Valve says Deadlock is still too unfinished to release publicly, but has hero cosmetics and new game modes in the works
 
 
Deadlock Rem jumping
MOBA Holy hell—Deadlock's new map looks absolutely beautiful
 
 
Deadlock characters
MOBA You're hyped for Deadlock's new heroes and map updates, I'm hyped because of the 800 extra pre-match conversations, we are not the same
 
 
A composition image of Deadlock screenshots. Six vertical portraits of new heroes are overlayed on top of a glowing green zone in the map.
MOBA Deadlock's gigantic new update gives its city a spooky new coat of paint and debuts 6 new heroes, including the one and only Rat King
 
 
Latest in Features
Franklin fistpumps following a successful backflip.
Grand Theft Auto I am cavorting with a gazelle's grace in Grand Theft Auto 5
 
 
Skeleton cheerleaders wave their pom-poms
Strategy Warhammer: Blood Bowl is Blood Bowl 3.5 rather than a whole new game, but based on the beta it's definitely an upgrade
 
 
Shin Megami Tensei 3
Games I got my start writing for a PlayStation 2 magazine: These are my 12 PS2-pilled recommendations from the Steam Autumn Sale
 
 
Deadlock screenshot
MOBA Deadlock is the king of MOBA character designs, and it's all thanks to Valve's embrace of New Yorkyness
 
 
Key art for Dicevaders featuring aliens throwing dice over a grid
Roguelike Bored with roguelikes? You might still want to play Dicevaders, a game about perfecting dice rolls
 
 
A collage of stills from Necromunda: Hired Gun, Shadows of New York, and Skald.
Games 11 underappreciated games you should buy in the Steam Autumn Sale, according to some of our biggest genre sickos
 
 
LATEST ARTICLES
  1. More than usual, I mean.
    1
    I am cavorting with a gazelle's grace in Grand Theft Auto 5
  2. 2
    The final showdown: Motion blur vs chromatic aberration
  3. 3
    Developer gets a little too silly, recommends deadly psychoactive ingredient in its bad boy-themed cocktail
  4. 4
    RuneScape dev apologises after RuneFest debut of an AI-generated six-fingered character: 'That's pretty hard to explain away'
  5. 5
    Arc Raiders is looking for 'more ways to integrate real human performances' starting with Celeste's visual overhaul for Frozen Trail

PC Gamer is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...