Skip to main content
PC Gamer PC Gamer THE GLOBAL AUTHORITY ON PC GAMES
flag of UK
UK
flag of US
US
flag of Canada
Canada
flag of Australia
Australia
Sign in
  • View Profile
  • Sign out
  • Games
  • Hardware
  • News
  • Reviews
  • Guides
  • Video
  • Forum
  • More
    • PC Gaming Show
    • Software
    • Movies & TV
    • Codes
    • Coupons
    • Magazine
    • Newsletter
    • Affiliate links
    • Meet the team
    • Community guidelines
    • About PC Gamer
PC Gamer Magazine Subscription
PC Gamer Magazine Subscription
Why subscribe?
  • Subscribe to the world's #1 PC gaming mag
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$32.49
Subscribe now
Popular
  • Borderlands 4
  • Essential Hardware
  • Silksong
  • Battlefield 6
  • Quizzes
  • AI
Don't miss these
battlefield 6 maps
FPS The best Battlefield 6 maps so far
Paige, a new librarian character in Deadlock, looks towards her tome with curiosity.
MOBA If you're like me and fell off Valve's other MOBA Deadlock, these last few months of updates are worth coming back for
Battlefield 6 beta DLSS performance issues: A group of soldiers driving an armoured jeep through rocky terrain, with another jeep chasing them in the background.
FPS Dataminer casually shares alleged images of Battlefield 6's unreleased 'large' maps to reveal how big they really are
Deadlock's six new heroes: Mina, Billy, Paige, The Doorman, Victor, and Drifter.
MOBA Deadlock is drip-feeding 6 new heroes over the next couple of weeks, and is letting players decide which ones drop first
Man holding a gun at the protagonist
MMO Upcoming tactical FPS MMO Cinder City has maps that are so detailed you can tour Seoul and visit NCsoft's office full of 'Zombie workers with name tags'
A CGI image of a member of the Tempest Rising with a metal gas mask dressed in military regalia.
RTS Tempest Rising's first major update targets the Command and Conquer successor's multiplayer, adding 6 maps, a 2v2 ranked mode, and an extensive balance overhaul
Junkrat screaming
FPS Overwatch 2 Season 17 is 'all about giving you more customisation' as 3 new heroes are added to Stadium with some pretty busted abilities
Battlefield 6 community map remakes: Several soldiers firing from behind a barricade.
FPS Battlefield 6 will introduce classic maps 'based on fan or player requests', and I can already see where this is going: 'we want to choose the best possible one to bring back the good old days of playing Battlefield'
Battlefield 6
FPS I have finally played the best version of Battlefield 6, and of course it's big maps with lots of vehicles
battlefield 6 reveal trailer
FPS EA tells Battlefield Labs testers not to leak Battlefield 6's new big map, so of course they leaked it immediately
Battlefield 6 beta DLSS performance issues: A group of soldiers driving an armoured jeep through rocky terrain, with another jeep chasing them in the background.
FPS After adding yet another tiny map, Battlefield 6 players are rightfully clowning on its definition of 'all-out warfare'
Stormgate key art
Strategy Almost a year after launch, Frost Giant's StarCraft wannabe has finally added the feature it's named after: 'We called the game Stormgate, yet we didn't actually have any stormgates'
Soldiers huddle by a tank as an explosion erupts in the distance in Battlefield 6.
FPS Battlefield 6 lead producer says 'large maps exist,' confirming the full game will offer bigger battles than the beta's cramped, chaotic firefights
A CGI image of a member of the Tempest Rising with a metal gas mask dressed in military regalia.
RTS Command & Conquer successor Tempest Rising gets a big new update next week, adding massive 3v3 multiplayer matches and active pause to singleplayer
A trio of Echoes in Arkheron.
Battle Royale This Frankenstein's monster of ARPG and battle royale from a studio founded by a former Blizzard chief creative officer is stitching together pieces of Diablo, Dark Souls, and PUBG into something new
  1. Games
  2. MOBA
  3. Smite

Smite's new Conquest map revealed

Features
By Chris Thursten published 9 January 2015

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

The first Smite World Championship marks the beginning of the game's life as a major e-sport, but is also - it turns out - a swansong for the map currently being used for competitive play. After the tournament, Smite Season 2 will begin in earnest. It's a program of tournaments, updates and new releases that will change the shape of the game over the course of the coming year.

The most significant of these changes is close. In January, an overhauled version of the game's key three-lane Conquest map will be released onto the public test server.

The first thing you'll notice is the extensive work done to expand the scope of the game beyond the playable area. The backdrops for both teams' bases are now far more dramatic. Rather than being painted onto the skybox, Chaos' volcano looms over the battlefield, spilling lava into the playable area. Mount Olympus, likewise, is now less ornamental garden and more Arcadian metropolis - even though the playable space only extends so far, it has a much stronger sense of being a real place.

What has impressed me, checking out the new map for the first time, is how it makes use of Smite's third person camera. You can't do vistas like this in League of Legends or Dota 2 - the new long lane, for example, looks out over a bay patrolled by distant Greek longships. Likewise, the map's special neutral monsters, the Gold Fury and the Fire Giant, will now make dramatic entrances when they spawn. In the Fire Giant's case, this means fighting his way out of a stone prison. The Harpy, however, flies in from the heights of Olympus passing several other objectives as she goes. You couldn't do that in an isometric game without impacting game balance.

There are, however, a few major changes in the pipeline. Not all of the details are available yet, but there'll be changes to the regular buff camps that sound like they'll make the map slightly more symmetrical - potentially negating the perceived Chaos advantage. 'Leashing', the practise of drawing neutral monsters out of their camps, has been substantially altered also. Resetting a neutral encounter by running away will no longer instantly reset the monsters' health bars. Instead, they'll regen slowly over time. This means that abandoning a Gold Fury attempt risks leaving the job for the enemy team to finish. Crucially, this change will impact every mode that includes neutral monsters.

The new map is due to be available for public testing around the 17th of January.

Page 1 of 23
Page 1 of 23

The first Smite World Championship marks the beginning of the game's life as a major e-sport, but is also - it turns out - a swansong for the map currently being used for competitive play. After the tournament, Smite Season 2 will begin in earnest. It's a program of tournaments, updates and new releases that will change the shape of the game over the course of the coming year.

The most significant of these changes is close. In January, an overhauled version of the game's key three-lane Conquest map will be released onto the public test server.

The first thing you'll notice is the extensive work done to expand the scope of the game beyond the playable area. The backdrops for both teams' bases are now far more dramatic. Rather than being painted onto the skybox, Chaos' volcano looms over the battlefield, spilling lava into the playable area. Mount Olympus, likewise, is now less ornamental garden and more Arcadian metropolis - even though the playable space only extends so far, it has a much stronger sense of being a real place.

What has impressed me, checking out the new map for the first time, is how it makes use of Smite's third person camera. You can't do vistas like this in League of Legends or Dota 2 - the new long lane, for example, looks out over a bay patrolled by distant Greek longships. Likewise, the map's special neutral monsters, the Gold Harpy and the Fire Giant, will now make dramatic entrances when they spawn. In the Fire Giant's case, this means fighting his way out of a stone prison. The Harpy, however, flies in from the heights of Olympus passing several other objectives as she goes. You couldn't do that in an isometric game without impacting game balance.

There are, however, a few major changes in the pipeline. Not all of the details are available yet, but there'll be changes to the regular buff camps that sound like they'll make the map slightly more symmetrical - potentially negating the perceived Chaos advantage. 'Leashing', the practise of drawing neutral monsters out of their camps, has been substantially altered also. Resetting a neutral encounter by running away will no longer instantly reset the monsters' health bars. Instead, they'll regen slowly over time. This means that abandoning a Gold Fury attempt risks leaving the job for the enemy team to finish. Crucially, this change will impact every mode that includes neutral monsters.

The new map is due to be available for public testing around the 17th of January.

Page 2 of 23
Page 2 of 23

The first Smite World Championship marks the beginning of the game's life as a major e-sport, but is also - it turns out - a swansong for the map currently being used for competitive play. After the tournament, Smite Season 2 will begin in earnest. It's a program of tournaments, updates and new releases that will change the shape of the game over the course of the coming year.

The most significant of these changes is close. In January, an overhauled version of the game's key three-lane Conquest map will be released onto the public test server.

The first thing you'll notice is the extensive work done to expand the scope of the game beyond the playable area. The backdrops for both teams' bases are now far more dramatic. Rather than being painted onto the skybox, Chaos' volcano looms over the battlefield, spilling lava into the playable area. Mount Olympus, likewise, is now less ornamental garden and more Arcadian metropolis - even though the playable space only extends so far, it has a much stronger sense of being a real place.

What has impressed me, checking out the new map for the first time, is how it makes use of Smite's third person camera. You can't do vistas like this in League of Legends or Dota 2 - the new long lane, for example, looks out over a bay patrolled by distant Greek longships. Likewise, the map's special neutral monsters, the Gold Harpy and the Fire Giant, will now make dramatic entrances when they spawn. In the Fire Giant's case, this means fighting his way out of a stone prison. The Harpy, however, flies in from the heights of Olympus passing several other objectives as she goes. You couldn't do that in an isometric game without impacting game balance.

There are, however, a few major changes in the pipeline. Not all of the details are available yet, but there'll be changes to the regular buff camps that sound like they'll make the map slightly more symmetrical - potentially negating the perceived Chaos advantage. 'Leashing', the practise of drawing neutral monsters out of their camps, has been substantially altered also. Resetting a neutral encounter by running away will no longer instantly reset the monsters' health bars. Instead, they'll regen slowly over time. This means that abandoning a Gold Fury attempt risks leaving the job for the enemy team to finish. Crucially, this change will impact every mode that includes neutral monsters.

The new map is due to be available for public testing around the 17th of January.

Page 3 of 23
Page 3 of 23

The first Smite World Championship marks the beginning of the game's life as a major e-sport, but is also - it turns out - a swansong for the map currently being used for competitive play. After the tournament, Smite Season 2 will begin in earnest. It's a program of tournaments, updates and new releases that will change the shape of the game over the course of the coming year.

The most significant of these changes is close. In January, an overhauled version of the game's key three-lane Conquest map will be released onto the public test server.

The first thing you'll notice is the extensive work done to expand the scope of the game beyond the playable area. The backdrops for both teams' bases are now far more dramatic. Rather than being painted onto the skybox, Chaos' volcano looms over the battlefield, spilling lava into the playable area. Mount Olympus, likewise, is now less ornamental garden and more Arcadian metropolis - even though the playable space only extends so far, it has a much stronger sense of being a real place.

What has impressed me, checking out the new map for the first time, is how it makes use of Smite's third person camera. You can't do vistas like this in League of Legends or Dota 2 - the new long lane, for example, looks out over a bay patrolled by distant Greek longships. Likewise, the map's special neutral monsters, the Gold Harpy and the Fire Giant, will now make dramatic entrances when they spawn. In the Fire Giant's case, this means fighting his way out of a stone prison. The Harpy, however, flies in from the heights of Olympus passing several other objectives as she goes. You couldn't do that in an isometric game without impacting game balance.

There are, however, a few major changes in the pipeline. Not all of the details are available yet, but there'll be changes to the regular buff camps that sound like they'll make the map slightly more symmetrical - potentially negating the perceived Chaos advantage. 'Leashing', the practise of drawing neutral monsters out of their camps, has been substantially altered also. Resetting a neutral encounter by running away will no longer instantly reset the monsters' health bars. Instead, they'll regen slowly over time. This means that abandoning a Gold Fury attempt risks leaving the job for the enemy team to finish. Crucially, this change will impact every mode that includes neutral monsters.

The new map is due to be available for public testing around the 17th of January.

Page 4 of 23
Page 4 of 23

The first Smite World Championship marks the beginning of the game's life as a major e-sport, but is also - it turns out - a swansong for the map currently being used for competitive play. After the tournament, Smite Season 2 will begin in earnest. It's a program of tournaments, updates and new releases that will change the shape of the game over the course of the coming year.

The most significant of these changes is close. In January, an overhauled version of the game's key three-lane Conquest map will be released onto the public test server.

The first thing you'll notice is the extensive work done to expand the scope of the game beyond the playable area. The backdrops for both teams' bases are now far more dramatic. Rather than being painted onto the skybox, Chaos' volcano looms over the battlefield, spilling lava into the playable area. Mount Olympus, likewise, is now less ornamental garden and more Arcadian metropolis - even though the playable space only extends so far, it has a much stronger sense of being a real place.

What has impressed me, checking out the new map for the first time, is how it makes use of Smite's third person camera. You can't do vistas like this in League of Legends or Dota 2 - the new long lane, for example, looks out over a bay patrolled by distant Greek longships. Likewise, the map's special neutral monsters, the Gold Harpy and the Fire Giant, will now make dramatic entrances when they spawn. In the Fire Giant's case, this means fighting his way out of a stone prison. The Harpy, however, flies in from the heights of Olympus passing several other objectives as she goes. You couldn't do that in an isometric game without impacting game balance.

There are, however, a few major changes in the pipeline. Not all of the details are available yet, but there'll be changes to the regular buff camps that sound like they'll make the map slightly more symmetrical - potentially negating the perceived Chaos advantage. 'Leashing', the practise of drawing neutral monsters out of their camps, has been substantially altered also. Resetting a neutral encounter by running away will no longer instantly reset the monsters' health bars. Instead, they'll regen slowly over time. This means that abandoning a Gold Fury attempt risks leaving the job for the enemy team to finish. Crucially, this change will impact every mode that includes neutral monsters.

The new map is due to be available for public testing around the 17th of January.

Page 5 of 23
Page 5 of 23

The first Smite World Championship marks the beginning of the game's life as a major e-sport, but is also - it turns out - a swansong for the map currently being used for competitive play. After the tournament, Smite Season 2 will begin in earnest. It's a program of tournaments, updates and new releases that will change the shape of the game over the course of the coming year.

The most significant of these changes is close. In January, an overhauled version of the game's key three-lane Conquest map will be released onto the public test server.

The first thing you'll notice is the extensive work done to expand the scope of the game beyond the playable area. The backdrops for both teams' bases are now far more dramatic. Rather than being painted onto the skybox, Chaos' volcano looms over the battlefield, spilling lava into the playable area. Mount Olympus, likewise, is now less ornamental garden and more Arcadian metropolis - even though the playable space only extends so far, it has a much stronger sense of being a real place.

What has impressed me, checking out the new map for the first time, is how it makes use of Smite's third person camera. You can't do vistas like this in League of Legends or Dota 2 - the new long lane, for example, looks out over a bay patrolled by distant Greek longships. Likewise, the map's special neutral monsters, the Gold Harpy and the Fire Giant, will now make dramatic entrances when they spawn. In the Fire Giant's case, this means fighting his way out of a stone prison. The Harpy, however, flies in from the heights of Olympus passing several other objectives as she goes. You couldn't do that in an isometric game without impacting game balance.

There are, however, a few major changes in the pipeline. Not all of the details are available yet, but there'll be changes to the regular buff camps that sound like they'll make the map slightly more symmetrical - potentially negating the perceived Chaos advantage. 'Leashing', the practise of drawing neutral monsters out of their camps, has been substantially altered also. Resetting a neutral encounter by running away will no longer instantly reset the monsters' health bars. Instead, they'll regen slowly over time. This means that abandoning a Gold Fury attempt risks leaving the job for the enemy team to finish. Crucially, this change will impact every mode that includes neutral monsters.

The new map is due to be available for public testing around the 17th of January.

Page 6 of 23
Page 6 of 23

The first Smite World Championship marks the beginning of the game's life as a major e-sport, but is also - it turns out - a swansong for the map currently being used for competitive play. After the tournament, Smite Season 2 will begin in earnest. It's a program of tournaments, updates and new releases that will change the shape of the game over the course of the coming year.

The most significant of these changes is close. In January, an overhauled version of the game's key three-lane Conquest map will be released onto the public test server.

The first thing you'll notice is the extensive work done to expand the scope of the game beyond the playable area. The backdrops for both teams' bases are now far more dramatic. Rather than being painted onto the skybox, Chaos' volcano looms over the battlefield, spilling lava into the playable area. Mount Olympus, likewise, is now less ornamental garden and more Arcadian metropolis - even though the playable space only extends so far, it has a much stronger sense of being a real place.

What has impressed me, checking out the new map for the first time, is how it makes use of Smite's third person camera. You can't do vistas like this in League of Legends or Dota 2 - the new long lane, for example, looks out over a bay patrolled by distant Greek longships. Likewise, the map's special neutral monsters, the Gold Harpy and the Fire Giant, will now make dramatic entrances when they spawn. In the Fire Giant's case, this means fighting his way out of a stone prison. The Harpy, however, flies in from the heights of Olympus passing several other objectives as she goes. You couldn't do that in an isometric game without impacting game balance.

There are, however, a few major changes in the pipeline. Not all of the details are available yet, but there'll be changes to the regular buff camps that sound like they'll make the map slightly more symmetrical - potentially negating the perceived Chaos advantage. 'Leashing', the practise of drawing neutral monsters out of their camps, has been substantially altered also. Resetting a neutral encounter by running away will no longer instantly reset the monsters' health bars. Instead, they'll regen slowly over time. This means that abandoning a Gold Fury attempt risks leaving the job for the enemy team to finish. Crucially, this change will impact every mode that includes neutral monsters.

The new map is due to be available for public testing around the 17th of January.

Page 7 of 23
Page 7 of 23

The first Smite World Championship marks the beginning of the game's life as a major e-sport, but is also - it turns out - a swansong for the map currently being used for competitive play. After the tournament, Smite Season 2 will begin in earnest. It's a program of tournaments, updates and new releases that will change the shape of the game over the course of the coming year.

The most significant of these changes is close. In January, an overhauled version of the game's key three-lane Conquest map will be released onto the public test server.

The first thing you'll notice is the extensive work done to expand the scope of the game beyond the playable area. The backdrops for both teams' bases are now far more dramatic. Rather than being painted onto the skybox, Chaos' volcano looms over the battlefield, spilling lava into the playable area. Mount Olympus, likewise, is now less ornamental garden and more Arcadian metropolis - even though the playable space only extends so far, it has a much stronger sense of being a real place.

What has impressed me, checking out the new map for the first time, is how it makes use of Smite's third person camera. You can't do vistas like this in League of Legends or Dota 2 - the new long lane, for example, looks out over a bay patrolled by distant Greek longships. Likewise, the map's special neutral monsters, the Gold Harpy and the Fire Giant, will now make dramatic entrances when they spawn. In the Fire Giant's case, this means fighting his way out of a stone prison. The Harpy, however, flies in from the heights of Olympus passing several other objectives as she goes. You couldn't do that in an isometric game without impacting game balance.

There are, however, a few major changes in the pipeline. Not all of the details are available yet, but there'll be changes to the regular buff camps that sound like they'll make the map slightly more symmetrical - potentially negating the perceived Chaos advantage. 'Leashing', the practise of drawing neutral monsters out of their camps, has been substantially altered also. Resetting a neutral encounter by running away will no longer instantly reset the monsters' health bars. Instead, they'll regen slowly over time. This means that abandoning a Gold Fury attempt risks leaving the job for the enemy team to finish. Crucially, this change will impact every mode that includes neutral monsters.

The new map is due to be available for public testing around the 17th of January.

Page 8 of 23
Page 8 of 23

The first Smite World Championship marks the beginning of the game's life as a major e-sport, but is also - it turns out - a swansong for the map currently being used for competitive play. After the tournament, Smite Season 2 will begin in earnest. It's a program of tournaments, updates and new releases that will change the shape of the game over the course of the coming year.

The most significant of these changes is close. In January, an overhauled version of the game's key three-lane Conquest map will be released onto the public test server.

The first thing you'll notice is the extensive work done to expand the scope of the game beyond the playable area. The backdrops for both teams' bases are now far more dramatic. Rather than being painted onto the skybox, Chaos' volcano looms over the battlefield, spilling lava into the playable area. Mount Olympus, likewise, is now less ornamental garden and more Arcadian metropolis - even though the playable space only extends so far, it has a much stronger sense of being a real place.

What has impressed me, checking out the new map for the first time, is how it makes use of Smite's third person camera. You can't do vistas like this in League of Legends or Dota 2 - the new long lane, for example, looks out over a bay patrolled by distant Greek longships. Likewise, the map's special neutral monsters, the Gold Harpy and the Fire Giant, will now make dramatic entrances when they spawn. In the Fire Giant's case, this means fighting his way out of a stone prison. The Harpy, however, flies in from the heights of Olympus passing several other objectives as she goes. You couldn't do that in an isometric game without impacting game balance.

There are, however, a few major changes in the pipeline. Not all of the details are available yet, but there'll be changes to the regular buff camps that sound like they'll make the map slightly more symmetrical - potentially negating the perceived Chaos advantage. 'Leashing', the practise of drawing neutral monsters out of their camps, has been substantially altered also. Resetting a neutral encounter by running away will no longer instantly reset the monsters' health bars. Instead, they'll regen slowly over time. This means that abandoning a Gold Fury attempt risks leaving the job for the enemy team to finish. Crucially, this change will impact every mode that includes neutral monsters.

The new map is due to be available for public testing around the 17th of January.

Page 9 of 23
Page 9 of 23

The first Smite World Championship marks the beginning of the game's life as a major e-sport, but is also - it turns out - a swansong for the map currently being used for competitive play. After the tournament, Smite Season 2 will begin in earnest. It's a program of tournaments, updates and new releases that will change the shape of the game over the course of the coming year.

The most significant of these changes is close. In January, an overhauled version of the game's key three-lane Conquest map will be released onto the public test server.

The first thing you'll notice is the extensive work done to expand the scope of the game beyond the playable area. The backdrops for both teams' bases are now far more dramatic. Rather than being painted onto the skybox, Chaos' volcano looms over the battlefield, spilling lava into the playable area. Mount Olympus, likewise, is now less ornamental garden and more Arcadian metropolis - even though the playable space only extends so far, it has a much stronger sense of being a real place.

What has impressed me, checking out the new map for the first time, is how it makes use of Smite's third person camera. You can't do vistas like this in League of Legends or Dota 2 - the new long lane, for example, looks out over a bay patrolled by distant Greek longships. Likewise, the map's special neutral monsters, the Gold Harpy and the Fire Giant, will now make dramatic entrances when they spawn. In the Fire Giant's case, this means fighting his way out of a stone prison. The Harpy, however, flies in from the heights of Olympus passing several other objectives as she goes. You couldn't do that in an isometric game without impacting game balance.

There are, however, a few major changes in the pipeline. Not all of the details are available yet, but there'll be changes to the regular buff camps that sound like they'll make the map slightly more symmetrical - potentially negating the perceived Chaos advantage. 'Leashing', the practise of drawing neutral monsters out of their camps, has been substantially altered also. Resetting a neutral encounter by running away will no longer instantly reset the monsters' health bars. Instead, they'll regen slowly over time. This means that abandoning a Gold Fury attempt risks leaving the job for the enemy team to finish. Crucially, this change will impact every mode that includes neutral monsters.

The new map is due to be available for public testing around the 17th of January.

Page 10 of 23
Page 10 of 23

The first Smite World Championship marks the beginning of the game's life as a major e-sport, but is also - it turns out - a swansong for the map currently being used for competitive play. After the tournament, Smite Season 2 will begin in earnest. It's a program of tournaments, updates and new releases that will change the shape of the game over the course of the coming year.

The most significant of these changes is close. In January, an overhauled version of the game's key three-lane Conquest map will be released onto the public test server.

The first thing you'll notice is the extensive work done to expand the scope of the game beyond the playable area. The backdrops for both teams' bases are now far more dramatic. Rather than being painted onto the skybox, Chaos' volcano looms over the battlefield, spilling lava into the playable area. Mount Olympus, likewise, is now less ornamental garden and more Arcadian metropolis - even though the playable space only extends so far, it has a much stronger sense of being a real place.

What has impressed me, checking out the new map for the first time, is how it makes use of Smite's third person camera. You can't do vistas like this in League of Legends or Dota 2 - the new long lane, for example, looks out over a bay patrolled by distant Greek longships. Likewise, the map's special neutral monsters, the Gold Harpy and the Fire Giant, will now make dramatic entrances when they spawn. In the Fire Giant's case, this means fighting his way out of a stone prison. The Harpy, however, flies in from the heights of Olympus passing several other objectives as she goes. You couldn't do that in an isometric game without impacting game balance.

There are, however, a few major changes in the pipeline. Not all of the details are available yet, but there'll be changes to the regular buff camps that sound like they'll make the map slightly more symmetrical - potentially negating the perceived Chaos advantage. 'Leashing', the practise of drawing neutral monsters out of their camps, has been substantially altered also. Resetting a neutral encounter by running away will no longer instantly reset the monsters' health bars. Instead, they'll regen slowly over time. This means that abandoning a Gold Fury attempt risks leaving the job for the enemy team to finish. Crucially, this change will impact every mode that includes neutral monsters.

The new map is due to be available for public testing around the 17th of January.

Page 11 of 23
Page 11 of 23

The first Smite World Championship marks the beginning of the game's life as a major e-sport, but is also - it turns out - a swansong for the map currently being used for competitive play. After the tournament, Smite Season 2 will begin in earnest. It's a program of tournaments, updates and new releases that will change the shape of the game over the course of the coming year.

The most significant of these changes is close. In January, an overhauled version of the game's key three-lane Conquest map will be released onto the public test server.

The first thing you'll notice is the extensive work done to expand the scope of the game beyond the playable area. The backdrops for both teams' bases are now far more dramatic. Rather than being painted onto the skybox, Chaos' volcano looms over the battlefield, spilling lava into the playable area. Mount Olympus, likewise, is now less ornamental garden and more Arcadian metropolis - even though the playable space only extends so far, it has a much stronger sense of being a real place.

What has impressed me, checking out the new map for the first time, is how it makes use of Smite's third person camera. You can't do vistas like this in League of Legends or Dota 2 - the new long lane, for example, looks out over a bay patrolled by distant Greek longships. Likewise, the map's special neutral monsters, the Gold Harpy and the Fire Giant, will now make dramatic entrances when they spawn. In the Fire Giant's case, this means fighting his way out of a stone prison. The Harpy, however, flies in from the heights of Olympus passing several other objectives as she goes. You couldn't do that in an isometric game without impacting game balance.

There are, however, a few major changes in the pipeline. Not all of the details are available yet, but there'll be changes to the regular buff camps that sound like they'll make the map slightly more symmetrical - potentially negating the perceived Chaos advantage. 'Leashing', the practise of drawing neutral monsters out of their camps, has been substantially altered also. Resetting a neutral encounter by running away will no longer instantly reset the monsters' health bars. Instead, they'll regen slowly over time. This means that abandoning a Gold Fury attempt risks leaving the job for the enemy team to finish. Crucially, this change will impact every mode that includes neutral monsters.

The new map is due to be available for public testing around the 17th of January.

Page 12 of 23
Page 12 of 23

The first Smite World Championship marks the beginning of the game's life as a major e-sport, but is also - it turns out - a swansong for the map currently being used for competitive play. After the tournament, Smite Season 2 will begin in earnest. It's a program of tournaments, updates and new releases that will change the shape of the game over the course of the coming year.

The most significant of these changes is close. In January, an overhauled version of the game's key three-lane Conquest map will be released onto the public test server.

The first thing you'll notice is the extensive work done to expand the scope of the game beyond the playable area. The backdrops for both teams' bases are now far more dramatic. Rather than being painted onto the skybox, Chaos' volcano looms over the battlefield, spilling lava into the playable area. Mount Olympus, likewise, is now less ornamental garden and more Arcadian metropolis - even though the playable space only extends so far, it has a much stronger sense of being a real place.

What has impressed me, checking out the new map for the first time, is how it makes use of Smite's third person camera. You can't do vistas like this in League of Legends or Dota 2 - the new long lane, for example, looks out over a bay patrolled by distant Greek longships. Likewise, the map's special neutral monsters, the Gold Harpy and the Fire Giant, will now make dramatic entrances when they spawn. In the Fire Giant's case, this means fighting his way out of a stone prison. The Harpy, however, flies in from the heights of Olympus passing several other objectives as she goes. You couldn't do that in an isometric game without impacting game balance.

There are, however, a few major changes in the pipeline. Not all of the details are available yet, but there'll be changes to the regular buff camps that sound like they'll make the map slightly more symmetrical - potentially negating the perceived Chaos advantage. 'Leashing', the practise of drawing neutral monsters out of their camps, has been substantially altered also. Resetting a neutral encounter by running away will no longer instantly reset the monsters' health bars. Instead, they'll regen slowly over time. This means that abandoning a Gold Fury attempt risks leaving the job for the enemy team to finish. Crucially, this change will impact every mode that includes neutral monsters.

The new map is due to be available for public testing around the 17th of January.

Page 13 of 23
Page 13 of 23

The first Smite World Championship marks the beginning of the game's life as a major e-sport, but is also - it turns out - a swansong for the map currently being used for competitive play. After the tournament, Smite Season 2 will begin in earnest. It's a program of tournaments, updates and new releases that will change the shape of the game over the course of the coming year.

The most significant of these changes is close. In January, an overhauled version of the game's key three-lane Conquest map will be released onto the public test server.

The first thing you'll notice is the extensive work done to expand the scope of the game beyond the playable area. The backdrops for both teams' bases are now far more dramatic. Rather than being painted onto the skybox, Chaos' volcano looms over the battlefield, spilling lava into the playable area. Mount Olympus, likewise, is now less ornamental garden and more Arcadian metropolis - even though the playable space only extends so far, it has a much stronger sense of being a real place.

What has impressed me, checking out the new map for the first time, is how it makes use of Smite's third person camera. You can't do vistas like this in League of Legends or Dota 2 - the new long lane, for example, looks out over a bay patrolled by distant Greek longships. Likewise, the map's special neutral monsters, the Gold Harpy and the Fire Giant, will now make dramatic entrances when they spawn. In the Fire Giant's case, this means fighting his way out of a stone prison. The Harpy, however, flies in from the heights of Olympus passing several other objectives as she goes. You couldn't do that in an isometric game without impacting game balance.

There are, however, a few major changes in the pipeline. Not all of the details are available yet, but there'll be changes to the regular buff camps that sound like they'll make the map slightly more symmetrical - potentially negating the perceived Chaos advantage. 'Leashing', the practise of drawing neutral monsters out of their camps, has been substantially altered also. Resetting a neutral encounter by running away will no longer instantly reset the monsters' health bars. Instead, they'll regen slowly over time. This means that abandoning a Gold Fury attempt risks leaving the job for the enemy team to finish. Crucially, this change will impact every mode that includes neutral monsters.

The new map is due to be available for public testing around the 17th of January.

Page 14 of 23
Page 14 of 23

The first Smite World Championship marks the beginning of the game's life as a major e-sport, but is also - it turns out - a swansong for the map currently being used for competitive play. After the tournament, Smite Season 2 will begin in earnest. It's a program of tournaments, updates and new releases that will change the shape of the game over the course of the coming year.

The most significant of these changes is close. In January, an overhauled version of the game's key three-lane Conquest map will be released onto the public test server.

The first thing you'll notice is the extensive work done to expand the scope of the game beyond the playable area. The backdrops for both teams' bases are now far more dramatic. Rather than being painted onto the skybox, Chaos' volcano looms over the battlefield, spilling lava into the playable area. Mount Olympus, likewise, is now less ornamental garden and more Arcadian metropolis - even though the playable space only extends so far, it has a much stronger sense of being a real place.

What has impressed me, checking out the new map for the first time, is how it makes use of Smite's third person camera. You can't do vistas like this in League of Legends or Dota 2 - the new long lane, for example, looks out over a bay patrolled by distant Greek longships. Likewise, the map's special neutral monsters, the Gold Harpy and the Fire Giant, will now make dramatic entrances when they spawn. In the Fire Giant's case, this means fighting his way out of a stone prison. The Harpy, however, flies in from the heights of Olympus passing several other objectives as she goes. You couldn't do that in an isometric game without impacting game balance.

There are, however, a few major changes in the pipeline. Not all of the details are available yet, but there'll be changes to the regular buff camps that sound like they'll make the map slightly more symmetrical - potentially negating the perceived Chaos advantage. 'Leashing', the practise of drawing neutral monsters out of their camps, has been substantially altered also. Resetting a neutral encounter by running away will no longer instantly reset the monsters' health bars. Instead, they'll regen slowly over time. This means that abandoning a Gold Fury attempt risks leaving the job for the enemy team to finish. Crucially, this change will impact every mode that includes neutral monsters.

The new map is due to be available for public testing around the 17th of January.

Page 15 of 23
Page 15 of 23

The first Smite World Championship marks the beginning of the game's life as a major e-sport, but is also - it turns out - a swansong for the map currently being used for competitive play. After the tournament, Smite Season 2 will begin in earnest. It's a program of tournaments, updates and new releases that will change the shape of the game over the course of the coming year.

The most significant of these changes is close. In January, an overhauled version of the game's key three-lane Conquest map will be released onto the public test server.

The first thing you'll notice is the extensive work done to expand the scope of the game beyond the playable area. The backdrops for both teams' bases are now far more dramatic. Rather than being painted onto the skybox, Chaos' volcano looms over the battlefield, spilling lava into the playable area. Mount Olympus, likewise, is now less ornamental garden and more Arcadian metropolis - even though the playable space only extends so far, it has a much stronger sense of being a real place.

What has impressed me, checking out the new map for the first time, is how it makes use of Smite's third person camera. You can't do vistas like this in League of Legends or Dota 2 - the new long lane, for example, looks out over a bay patrolled by distant Greek longships. Likewise, the map's special neutral monsters, the Gold Harpy and the Fire Giant, will now make dramatic entrances when they spawn. In the Fire Giant's case, this means fighting his way out of a stone prison. The Harpy, however, flies in from the heights of Olympus passing several other objectives as she goes. You couldn't do that in an isometric game without impacting game balance.

There are, however, a few major changes in the pipeline. Not all of the details are available yet, but there'll be changes to the regular buff camps that sound like they'll make the map slightly more symmetrical - potentially negating the perceived Chaos advantage. 'Leashing', the practise of drawing neutral monsters out of their camps, has been substantially altered also. Resetting a neutral encounter by running away will no longer instantly reset the monsters' health bars. Instead, they'll regen slowly over time. This means that abandoning a Gold Fury attempt risks leaving the job for the enemy team to finish. Crucially, this change will impact every mode that includes neutral monsters.

The new map is due to be available for public testing around the 17th of January.

Page 16 of 23
Page 16 of 23

The first Smite World Championship marks the beginning of the game's life as a major e-sport, but is also - it turns out - a swansong for the map currently being used for competitive play. After the tournament, Smite Season 2 will begin in earnest. It's a program of tournaments, updates and new releases that will change the shape of the game over the course of the coming year.

The most significant of these changes is close. In January, an overhauled version of the game's key three-lane Conquest map will be released onto the public test server.

The first thing you'll notice is the extensive work done to expand the scope of the game beyond the playable area. The backdrops for both teams' bases are now far more dramatic. Rather than being painted onto the skybox, Chaos' volcano looms over the battlefield, spilling lava into the playable area. Mount Olympus, likewise, is now less ornamental garden and more Arcadian metropolis - even though the playable space only extends so far, it has a much stronger sense of being a real place.

What has impressed me, checking out the new map for the first time, is how it makes use of Smite's third person camera. You can't do vistas like this in League of Legends or Dota 2 - the new long lane, for example, looks out over a bay patrolled by distant Greek longships. Likewise, the map's special neutral monsters, the Gold Harpy and the Fire Giant, will now make dramatic entrances when they spawn. In the Fire Giant's case, this means fighting his way out of a stone prison. The Harpy, however, flies in from the heights of Olympus passing several other objectives as she goes. You couldn't do that in an isometric game without impacting game balance.

There are, however, a few major changes in the pipeline. Not all of the details are available yet, but there'll be changes to the regular buff camps that sound like they'll make the map slightly more symmetrical - potentially negating the perceived Chaos advantage. 'Leashing', the practise of drawing neutral monsters out of their camps, has been substantially altered also. Resetting a neutral encounter by running away will no longer instantly reset the monsters' health bars. Instead, they'll regen slowly over time. This means that abandoning a Gold Fury attempt risks leaving the job for the enemy team to finish. Crucially, this change will impact every mode that includes neutral monsters.

The new map is due to be available for public testing around the 17th of January.

Page 17 of 23
Page 17 of 23

The first Smite World Championship marks the beginning of the game's life as a major e-sport, but is also - it turns out - a swansong for the map currently being used for competitive play. After the tournament, Smite Season 2 will begin in earnest. It's a program of tournaments, updates and new releases that will change the shape of the game over the course of the coming year.

The most significant of these changes is close. In January, an overhauled version of the game's key three-lane Conquest map will be released onto the public test server.

The first thing you'll notice is the extensive work done to expand the scope of the game beyond the playable area. The backdrops for both teams' bases are now far more dramatic. Rather than being painted onto the skybox, Chaos' volcano looms over the battlefield, spilling lava into the playable area. Mount Olympus, likewise, is now less ornamental garden and more Arcadian metropolis - even though the playable space only extends so far, it has a much stronger sense of being a real place.

What has impressed me, checking out the new map for the first time, is how it makes use of Smite's third person camera. You can't do vistas like this in League of Legends or Dota 2 - the new long lane, for example, looks out over a bay patrolled by distant Greek longships. Likewise, the map's special neutral monsters, the Gold Harpy and the Fire Giant, will now make dramatic entrances when they spawn. In the Fire Giant's case, this means fighting his way out of a stone prison. The Harpy, however, flies in from the heights of Olympus passing several other objectives as she goes. You couldn't do that in an isometric game without impacting game balance.

There are, however, a few major changes in the pipeline. Not all of the details are available yet, but there'll be changes to the regular buff camps that sound like they'll make the map slightly more symmetrical - potentially negating the perceived Chaos advantage. 'Leashing', the practise of drawing neutral monsters out of their camps, has been substantially altered also. Resetting a neutral encounter by running away will no longer instantly reset the monsters' health bars. Instead, they'll regen slowly over time. This means that abandoning a Gold Fury attempt risks leaving the job for the enemy team to finish. Crucially, this change will impact every mode that includes neutral monsters.

The new map is due to be available for public testing around the 17th of January.

Page 18 of 23
Page 18 of 23

The first Smite World Championship marks the beginning of the game's life as a major e-sport, but is also - it turns out - a swansong for the map currently being used for competitive play. After the tournament, Smite Season 2 will begin in earnest. It's a program of tournaments, updates and new releases that will change the shape of the game over the course of the coming year.

The most significant of these changes is close. In January, an overhauled version of the game's key three-lane Conquest map will be released onto the public test server.

The first thing you'll notice is the extensive work done to expand the scope of the game beyond the playable area. The backdrops for both teams' bases are now far more dramatic. Rather than being painted onto the skybox, Chaos' volcano looms over the battlefield, spilling lava into the playable area. Mount Olympus, likewise, is now less ornamental garden and more Arcadian metropolis - even though the playable space only extends so far, it has a much stronger sense of being a real place.

What has impressed me, checking out the new map for the first time, is how it makes use of Smite's third person camera. You can't do vistas like this in League of Legends or Dota 2 - the new long lane, for example, looks out over a bay patrolled by distant Greek longships. Likewise, the map's special neutral monsters, the Gold Harpy and the Fire Giant, will now make dramatic entrances when they spawn. In the Fire Giant's case, this means fighting his way out of a stone prison. The Harpy, however, flies in from the heights of Olympus passing several other objectives as she goes. You couldn't do that in an isometric game without impacting game balance.

There are, however, a few major changes in the pipeline. Not all of the details are available yet, but there'll be changes to the regular buff camps that sound like they'll make the map slightly more symmetrical - potentially negating the perceived Chaos advantage. 'Leashing', the practise of drawing neutral monsters out of their camps, has been substantially altered also. Resetting a neutral encounter by running away will no longer instantly reset the monsters' health bars. Instead, they'll regen slowly over time. This means that abandoning a Gold Fury attempt risks leaving the job for the enemy team to finish. Crucially, this change will impact every mode that includes neutral monsters.

The new map is due to be available for public testing around the 17th of January.

Page 19 of 23
Page 19 of 23

The first Smite World Championship marks the beginning of the game's life as a major e-sport, but is also - it turns out - a swansong for the map currently being used for competitive play. After the tournament, Smite Season 2 will begin in earnest. It's a program of tournaments, updates and new releases that will change the shape of the game over the course of the coming year.

The most significant of these changes is close. In January, an overhauled version of the game's key three-lane Conquest map will be released onto the public test server.

The first thing you'll notice is the extensive work done to expand the scope of the game beyond the playable area. The backdrops for both teams' bases are now far more dramatic. Rather than being painted onto the skybox, Chaos' volcano looms over the battlefield, spilling lava into the playable area. Mount Olympus, likewise, is now less ornamental garden and more Arcadian metropolis - even though the playable space only extends so far, it has a much stronger sense of being a real place.

What has impressed me, checking out the new map for the first time, is how it makes use of Smite's third person camera. You can't do vistas like this in League of Legends or Dota 2 - the new long lane, for example, looks out over a bay patrolled by distant Greek longships. Likewise, the map's special neutral monsters, the Gold Harpy and the Fire Giant, will now make dramatic entrances when they spawn. In the Fire Giant's case, this means fighting his way out of a stone prison. The Harpy, however, flies in from the heights of Olympus passing several other objectives as she goes. You couldn't do that in an isometric game without impacting game balance.

There are, however, a few major changes in the pipeline. Not all of the details are available yet, but there'll be changes to the regular buff camps that sound like they'll make the map slightly more symmetrical - potentially negating the perceived Chaos advantage. 'Leashing', the practise of drawing neutral monsters out of their camps, has been substantially altered also. Resetting a neutral encounter by running away will no longer instantly reset the monsters' health bars. Instead, they'll regen slowly over time. This means that abandoning a Gold Fury attempt risks leaving the job for the enemy team to finish. Crucially, this change will impact every mode that includes neutral monsters.

The new map is due to be available for public testing around the 17th of January.

Page 20 of 23
Page 20 of 23

The first Smite World Championship marks the beginning of the game's life as a major e-sport, but is also - it turns out - a swansong for the map currently being used for competitive play. After the tournament, Smite Season 2 will begin in earnest. It's a program of tournaments, updates and new releases that will change the shape of the game over the course of the coming year.

The most significant of these changes is close. In January, an overhauled version of the game's key three-lane Conquest map will be released onto the public test server.

The first thing you'll notice is the extensive work done to expand the scope of the game beyond the playable area. The backdrops for both teams' bases are now far more dramatic. Rather than being painted onto the skybox, Chaos' volcano looms over the battlefield, spilling lava into the playable area. Mount Olympus, likewise, is now less ornamental garden and more Arcadian metropolis - even though the playable space only extends so far, it has a much stronger sense of being a real place.

What has impressed me, checking out the new map for the first time, is how it makes use of Smite's third person camera. You can't do vistas like this in League of Legends or Dota 2 - the new long lane, for example, looks out over a bay patrolled by distant Greek longships. Likewise, the map's special neutral monsters, the Gold Harpy and the Fire Giant, will now make dramatic entrances when they spawn. In the Fire Giant's case, this means fighting his way out of a stone prison. The Harpy, however, flies in from the heights of Olympus passing several other objectives as she goes. You couldn't do that in an isometric game without impacting game balance.

There are, however, a few major changes in the pipeline. Not all of the details are available yet, but there'll be changes to the regular buff camps that sound like they'll make the map slightly more symmetrical - potentially negating the perceived Chaos advantage. 'Leashing', the practise of drawing neutral monsters out of their camps, has been substantially altered also. Resetting a neutral encounter by running away will no longer instantly reset the monsters' health bars. Instead, they'll regen slowly over time. This means that abandoning a Gold Fury attempt risks leaving the job for the enemy team to finish. Crucially, this change will impact every mode that includes neutral monsters.

The new map is due to be available for public testing around the 17th of January.

Page 21 of 23
Page 21 of 23

The first Smite World Championship marks the beginning of the game's life as a major e-sport, but is also - it turns out - a swansong for the map currently being used for competitive play. After the tournament, Smite Season 2 will begin in earnest. It's a program of tournaments, updates and new releases that will change the shape of the game over the course of the coming year.

The most significant of these changes is close. In January, an overhauled version of the game's key three-lane Conquest map will be released onto the public test server.

The first thing you'll notice is the extensive work done to expand the scope of the game beyond the playable area. The backdrops for both teams' bases are now far more dramatic. Rather than being painted onto the skybox, Chaos' volcano looms over the battlefield, spilling lava into the playable area. Mount Olympus, likewise, is now less ornamental garden and more Arcadian metropolis - even though the playable space only extends so far, it has a much stronger sense of being a real place.

What has impressed me, checking out the new map for the first time, is how it makes use of Smite's third person camera. You can't do vistas like this in League of Legends or Dota 2 - the new long lane, for example, looks out over a bay patrolled by distant Greek longships. Likewise, the map's special neutral monsters, the Gold Harpy and the Fire Giant, will now make dramatic entrances when they spawn. In the Fire Giant's case, this means fighting his way out of a stone prison. The Harpy, however, flies in from the heights of Olympus passing several other objectives as she goes. You couldn't do that in an isometric game without impacting game balance.

There are, however, a few major changes in the pipeline. Not all of the details are available yet, but there'll be changes to the regular buff camps that sound like they'll make the map slightly more symmetrical - potentially negating the perceived Chaos advantage. 'Leashing', the practise of drawing neutral monsters out of their camps, has been substantially altered also. Resetting a neutral encounter by running away will no longer instantly reset the monsters' health bars. Instead, they'll regen slowly over time. This means that abandoning a Gold Fury attempt risks leaving the job for the enemy team to finish. Crucially, this change will impact every mode that includes neutral monsters.

The new map is due to be available for public testing around the 17th of January.

Page 22 of 23
Page 22 of 23

The first Smite World Championship marks the beginning of the game's life as a major e-sport, but is also - it turns out - a swansong for the map currently being used for competitive play. After the tournament, Smite Season 2 will begin in earnest. It's a program of tournaments, updates and new releases that will change the shape of the game over the course of the coming year.

The most significant of these changes is close. In January, an overhauled version of the game's key three-lane Conquest map will be released onto the public test server.

The first thing you'll notice is the extensive work done to expand the scope of the game beyond the playable area. The backdrops for both teams' bases are now far more dramatic. Rather than being painted onto the skybox, Chaos' volcano looms over the battlefield, spilling lava into the playable area. Mount Olympus, likewise, is now less ornamental garden and more Arcadian metropolis - even though the playable space only extends so far, it has a much stronger sense of being a real place.

What has impressed me, checking out the new map for the first time, is how it makes use of Smite's third person camera. You can't do vistas like this in League of Legends or Dota 2 - the new long lane, for example, looks out over a bay patrolled by distant Greek longships. Likewise, the map's special neutral monsters, the Gold Harpy and the Fire Giant, will now make dramatic entrances when they spawn. In the Fire Giant's case, this means fighting his way out of a stone prison. The Harpy, however, flies in from the heights of Olympus passing several other objectives as she goes. You couldn't do that in an isometric game without impacting game balance.

There are, however, a few major changes in the pipeline. Not all of the details are available yet, but there'll be changes to the regular buff camps that sound like they'll make the map slightly more symmetrical - potentially negating the perceived Chaos advantage. 'Leashing', the practise of drawing neutral monsters out of their camps, has been substantially altered also. Resetting a neutral encounter by running away will no longer instantly reset the monsters' health bars. Instead, they'll regen slowly over time. This means that abandoning a Gold Fury attempt risks leaving the job for the enemy team to finish. Crucially, this change will impact every mode that includes neutral monsters.

The new map is due to be available for public testing around the 17th of January.

Page 23 of 23
Page 23 of 23
Chris Thursten
Chris Thursten
Social Links Navigation

Joining in 2011, Chris made his start with PC Gamer turning beautiful trees into magazines, first as a writer and later as deputy editor. Once PCG's reluctant MMO champion , his discovery of Dota 2 in 2012 led him to much darker, stranger places. In 2015, Chris became the editor of PC Gamer Pro, overseeing our online coverage of competitive gaming and esports. He left in 2017, and can be now found making games and recording the Crate & Crowbar podcast.

Read more
battlefield 6 maps
The best Battlefield 6 maps so far
 
 
Paige, a new librarian character in Deadlock, looks towards her tome with curiosity.
If you're like me and fell off Valve's other MOBA Deadlock, these last few months of updates are worth coming back for
 
 
Battlefield 6 beta DLSS performance issues: A group of soldiers driving an armoured jeep through rocky terrain, with another jeep chasing them in the background.
Dataminer casually shares alleged images of Battlefield 6's unreleased 'large' maps to reveal how big they really are
 
 
Deadlock's six new heroes: Mina, Billy, Paige, The Doorman, Victor, and Drifter.
Deadlock is drip-feeding 6 new heroes over the next couple of weeks, and is letting players decide which ones drop first
 
 
Man holding a gun at the protagonist
Upcoming tactical FPS MMO Cinder City has maps that are so detailed you can tour Seoul and visit NCsoft's office full of 'Zombie workers with name tags'
 
 
A CGI image of a member of the Tempest Rising with a metal gas mask dressed in military regalia.
Tempest Rising's first major update targets the Command and Conquer successor's multiplayer, adding 6 maps, a 2v2 ranked mode, and an extensive balance overhaul
 
 
Latest in MOBA
Gabe Newell delivers inspirational message to fans and competitors at The International 2025
Gabe Newell waxes poetic about his love for the Dota 2 community in a special message for The International: 'People talk s**t at me in chat' and tell him to uninstall the game on a weekly basis
 
 
Victor from Deadlock stands poised edgily, hair over one eye, holding one wrist with the other hand.
2 of Deadlock's 6 new heroes are running over low-skill matches—I'd know, because they've been stomping me flat into the sidewalk like a chump
 
 
Paige, a new librarian character in Deadlock, looks towards her tome with curiosity.
If you're like me and fell off Valve's other MOBA Deadlock, these last few months of updates are worth coming back for
 
 
Deadlock's six new heroes: Mina, Billy, Paige, The Doorman, Victor, and Drifter.
Deadlock is drip-feeding 6 new heroes over the next couple of weeks, and is letting players decide which ones drop first
 
 
Viktor from Netflix's Arcane looks very, very tired at someone off-screen, cloaked in a vivid blue hood.
If you're having a bad day, here's a pick-me-up: A bunch of Riot higher-ups had to talk about 'what the word goon meant' at a leadership meeting
 
 
The new Hall of Legends skin for Ahri.
League of Legends is getting its first major control scheme change in 16 years: the option to use WASD to 'get new players to the fun parts of League faster and with less friction'
 
 
Latest in Features
Zexion indie metroid-like
Exhausted by Silksong? This breezier twin-stick spin on old school Metroid might just be the genre's second best this year
 
 
Videogame characters that might be named Jack
Do you know Jack? Take our quiz that's all about videogame characters named (or not named) Jack!
 
 
The vault hunter and Zane look, intrigued, at the sight of something off-screen in Borderlands 4.
In the 16 years I've played this series, Borderlands 4 is the first entry that's made me want to do post-game grinding—Gearbox just needs to fix its dang Wildcard Missions first
 
 
A close-up of Strelok's face in Stalker.
Stalker's remaster has taught me just how much of a terrible sicko I am for the pop of a Steam achievement
 
 
A trio of Echoes in Arkheron.
This Frankenstein's monster of ARPG and battle royale from a studio founded by a former Blizzard chief creative officer is stitching together pieces of Diablo, Dark Souls, and PUBG into something new
 
 
Battlefield 6
I have finally played the best version of Battlefield 6, and of course it's big maps with lots of vehicles
 
 
  1. Give your gaming PC a serious speed boost with the best SSD for gaming.
    1
    Best SSD for gaming in 2025: the fastest and the best value solid state drives to perk up your PC
  2. 2
    Best gaming laptop in 2025: I've tested a ton of notebooks this generation and these are the best in every category
  3. 3
    Best Hall effect keyboards in 2025: the fastest, most customizable keyboards for competitive gaming
  4. 4
    Best PCIe 5.0 SSD for gaming in 2025: the only Gen 5 drives I will allow in my PC
  5. 5
    Best graphics cards in 2025: I've tested pretty much every AMD and Nvidia GPU of the past 20 years and these are today's top cards
  1. A dwarf, shooting.
    1
    Deep Rock Galactic: Survivor review – Vampire Survivors is no longer the king of the genre
  2. 2
    Humanscale Freedom Chair with Headrest review
  3. 3
    Strange Antiquities review: Solve dozens of little mysteries in a creepy yet cozy curio shop
  4. 4
    Hollow Knight: Silksong review — Worth the pain
  5. 5
    Asus ProArt Case PA401 review

PC Gamer is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...