Settlers Online dev: "Monetize all weakness"

Speaking at GDC Europe, Teut Weidemann, design lead on Settlers Online, reckons that to succeed with a Free-To-Play game you need to aggressively target your customers' weaknesses. "We have to bring them in and keep them addicted and make them keep playing." I thought this was the sort of thing you worried about journalists overhearing.

Brandon Sheffield at Gamasutra went to town on this, where developers and industry types have started to chime in on the comments. I'm not surprised. Weidemann relates the sorry predicament of free to play games having to "think about making a fun game and monetizing it at the same time," which he describes as "a huge burden."