Paradox has launched its own modding platform with Microsoft

Paradox Interactive has launched Paradox Mods, a modding platform that works across both PC and Xbox One. The publisher partnered with Microsoft to launch it, and you can start downloading mods now. 

Paradox's games typically have great mod support and armies of diligent modders churning out everything for overhauls to minute tweaks right from the get-go, so this probably isn't going to change much on PC. I use Steam Workshop for all my Paradox games, and it's fine. 

The new platform will allow Xbox One users to enjoy some of those mods, however, or at least the 30 console-tested Surviving Mars mods it's launching with. For modders, getting their mods out to both PC and console players is as simple as uploading it, where it will become available for everyone. Presumably, however, some mods will be more suited to the PC version. There are considerably more mods available on PC, too, where the platform also supports Cities: Skylines and Stellaris.

“Modding has been, and remains an important part of the Paradox community. As we have diversified the way we distribute our games, we want to make sure all our players can take part in the creation process,” said Paradox Mods product owner Anders Törlind. “For Surviving Mars, we have worked with mod creators to support Paradox Mods with some of the best mods available, all in one place and downloadable in-game or simply using a web browser. We really look forward to unlocking the world of modding for all members of our community, regardless of what system they are using to play our games.”  

Paradox Mods is live now, with support for more games planned later this year. 

Fraser Brown
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Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog.