Monaco designer: "I think stretch goals are bulls***"

Monaco

In an interview with Penny Arcade Report (via PCGamesN ), Monaco designer Andy Schatz shared his thoughts on Kickstarter campaigns and the inclusion of stretch goals—promises made at tiers above the minimum funding goal—bluntly calling the latter "bulls***" and "the perfect way to make a game that's insufficiently complete or bloated."

According to Schatz, designers should follow a simple formula: if stretch goal features are necessary, then simply add them in. "That's sort of my take on Kickstarters," he explained. "That said, there's the possibility that at some point I'll try doing one, but I don't like what it does to design."

Schatz's current project, the top-down heist/stealth combo Monaco, started offering pre-orders in December for a "March-ish" release. Developer Pocketwatch Games drew its budget from the Indie Fund , a financial resource for indie developers run by Braid creator Jonathan Blow and World of Goo designers Ron Carmel and Kyle Gabler, among others.

Omri Petitte is a former PC Gamer associate editor and long-time freelance writer covering news and reviews. If you spot his name, it probably means you're reading about some kind of first-person shooter. Why yes, he would like to talk to you about Battlefield. Do you have a few days?