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Medieval Engineers "relaunches" with a major gameplay update

We talked about the Middle Ages construction/destruction sim Medieval Engineers a bit last year, in part (speaking for myself, anyway) because it's so much fun to watch great stone structures get smashed into little tiny pieces. That doesn't necessarily make for a great game, though, and so developer Keen Software House has rolled out a major update that "re-launches" the project with a multitude of new features including a more detailed planet, an improved rendering engine, and the ability to claim territory and ally (or go to war) with other players. 

"Having a planet in Medieval Engineers creates a play area that is many times bigger than the flat worlds that we had before. The planet can have many plants, animals and barbarians with plenty of room for players," studio founder Marek Rosa wrote on his blog. "We’ve designed areas of the terrain so that players can build fortifications to defend their territory. The planet and all of its settings can be modded and shared through the Steam Workshop." 

Player may also create their own customized banners that can be used to identify themselves or mark off territory, and like most of the rest of the game's content, they can be modded and shared with others. Smaller improvements to the game include the addition of doors, new particle effects, a wardrobe, and the ability to play as a female engineer. 

Taken together, the update sounds like it will bring Medieval Engineers into a much more game-like state than it was previously, and that's reflected in the new gameplay trailer, too. Whether it will be enough to satisfy the recent Steam commenters who have decried the game as abandoned is another matter entirely, but at the very least it looks like a good start. A full breakdown of the changes is available on the Keen Software House forum

Thanks, Rock, Paper, Shotgun.

Andy covers the day-to-day happenings in the big, wide world of PC gaming—the stuff we call "news." In his off hours, he wishes he had time to play the 80-hour RPGs and immersive sims he used to love so much.