PCG259.rev ironclad.g9
70

Ironclad Tactics review

Our Verdict

A clever reworking of the card-based strategy game formula, which could stand to be just a little more rewarding.

PC Gamer's got your back Our experienced team dedicates many hours to every review, to really get to the heart of what matters most to you. Find out more about how we evaluate games and hardware.

Ironclad Tactics takes a bit of explaining. It's a card-based strategy game that runs in realtime, where armies of retro robots march across a grid-based map as players spend action points on the cards that arm them, move them, repair them, and introduce new units to the fray.

You'll almost certainly fail each mission first time, so building a new deck to meet the challenge is a necessity. If the campaign is intended to give you a thorough grounding in the game's mechanics, then it succeeds – but it's a harsh teacher, one that relies heavily on trial-anderror and will sometimes slap victory out of your hands regardless.

Let me be clear: difficulty alone isn't the issue. It's the element of luck that'll prove divisive, particularly for people who enjoyed Zachtronics' previous game, the superb SpaceChem. Where the latter always gave you ownership of your mistakes, Ironclad Tactics is a game that only grants you a certain hand of cards to play at a given time. Deck construction has a say in the probability of certain cards appearing, but chance is always a factor. It's probable, therefore, that you'll build a deck that you feel should work and then simply not receive the cards you need to win. This can be crippling, and makes it hard to derive a clear lesson from what victories you do achieve: did I win that because I was lucky, or because my deck was well-constructed?

Ironclad Tactics works better as a competitive multiplayer game, and a range of inventive modes – such as Nemesis, where one player controls a powerful 'boss deck' in place of the singleplayer AI – add longevity. There's full co-op, too, and facing the campaign's escalating difficulty curve as a pair takes the edge off some of the inevitable frustration. That makes frustration no less inevitable, however, and sometimes Ironclad Tactics can feel more interesting to explain than it is enjoyable to play.

  • Expect to pay £12 / $15
  • Release Out now
  • Developer Zachtronics Industries
  • Publisher In-house
  • Multiplayer Up to 4, online, co-op and competitive
  • Link www.ironcladtactics.com
The Verdict
Ironclad Tactics review

A clever reworking of the card-based strategy game formula, which could stand to be just a little more rewarding.

Chris Thursten

Joining in 2011, Chris made his start with PC Gamer turning beautiful trees into magazines, first as a writer and later as deputy editor. Once PCG's reluctant MMO champion , his discovery of Dota 2 in 2012 led him to much darker, stranger places. In 2015, Chris became the editor of PC Gamer Pro, overseeing our online coverage of competitive gaming and esports. He left in 2017, and can be now found making games and recording the Crate & Crowbar podcast.