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I am enamored with everything about Skate Story

Skate Story puts you in control of a crystalline figure, like a low-poly Silver Surfer, while you skate through serene, eerie hallways towards a beautiful setting sun. You are, literally, skateboarding your way out of the underworld. It's an abstract game. I point all this out, because absorbing that abstract flavor and then realizing how much detail Skate Story puts into animating a single foot movement feels like the key to understanding it. 

Strip out any extraneous detail, pull in the camera, and you can relish in the physicality of even a simple kickflip.

Or, as the developer put it with a lot less pretension: "The idea is to frame the beauty of a setup."

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The new trailer above from The Guerrilla Collective stream digs deeper into those controls, and they're a lot more involved than I expected. When I first saw Skate Story, I thought it was more of an "endless runner" focused on the aesthetic and not the skating. But it looks like there's a lot more to it than that.

Skate Story is "coming soon," but that's all we've got for now.

When he's not 50 hours into a JRPG or an opaque ASCII roguelike, Wes is probably playing the hottest games of three years ago. He oversees features, seeking out personal stories from PC gaming's niche communities. 50% pizza by volume.