Skip to main content
Join The Club
- Join our community
11
Premium Benefits
24/7
Access Available
28K+
Active Members
Exclusive Articles
Member-only articles
Weekly Newsletters
Gaming & entertainment news
Commenting
Join the discussion
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Early Access
See the latest gaming news first
GET CLUB ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET CLUB ACCESS QUICK

Join the club for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Background
Welcome to PC Gamer club !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Explore
Latest Hardware News

Latest Hardware News

News and reviews of the latest PC hardware.

Explore

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with PC Gamer

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
PC Gamer PC Gamer THE GLOBAL AUTHORITY ON PC GAMES
UK EditionUK US EditionUS CA EditionCanada AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
  • Hardware
  • News
  • Reviews
  • Guides
  • Video
  • Forum
  • More
    • PC Gaming Show
    • PC Gamer Clips
    • Software
    • Codes
    • Coupons
    • Movies & TV
    • Magazine
    • Newsletter
    • Affiliate links
    • Meet the team
    • Community guidelines
    • About PC Gamer
PC Gamer Magazine Subscription
PC Gamer Magazine Subscription
Why subscribe?
  • Subscribe to the world's #1 PC gaming mag
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$1
Subscribe now
Don't miss these
Call of Duty Revisiting the last truly great Call of Duty
Xenonauts 2 review
Strategy Xenonauts 2 review: An incredible tactics game, even if you're not nostalgic for classic X-COM
PO'ed remaster
FPS This Nightdive-remastered 3DO shooter shows why it took Halo to break PC gaming's FPS hegemony
Crime Patrol 2 scene of a guy with an earpiece giving you a thumbs up while hugging a woman with a gun, and a bunch more women sit on a boat in the background in their swimsuits
Gaming Industry The best tool for playing obscure old PC games now supports the sublime FMV cheese of Crime Patrol 2: Drug Wars and a Lovecraftian adventure one YouTuber scored a 'terribly low 2/10'
Bretonnian knights charge into battle
Games The best strategy games on PC
Esoteric Ebb helmeted medieval cleric reading book next to open window with city below
Games The best laptop games
Counter-Strike 2 header image
Games The best free PC games
A collage of characters from different RPGs.
RPG The best RPGs on PC
Death Stranding 2 PC
Action After a recent patch, Death Stranding 2 is great on Steam Deck
Jak and Daxter looking quizzically at camera
Action The most hardcore Jak & Daxter heads in the world have finished their native PC ports of the entire trilogy
A reflection of Faith leaning up against a pane of glass.
Action After years of 'extensive reverse engineering', you can play a janky Mirror's Edge prototype in all its glory
A player home built into an asteroid
RPG The Free Lanes update will finally demolish Starfield's most annoying loading screens, sort of
Out of Action
FPS Finally, the FPS I keep asking for: Deep combat, classic modes, and an honest-to-god server browser
A promotional image for Nvidia's Dynamic Multi Frame Generation, showing a sequence of frames from a game, against a black and green background
Graphics Cards Hands-on with Nvidia's new Dynamic Multi Frame Generation: 5x and 6x modes push frame rates even higher than before, though you can have too much of a good thing
A screenshot of Cyberpunk 2077, using the game's Photo Mode, with DLSS 4.5 Performance mode enabled
Graphics Cards I've put Nvidia's new DLSS 4.5 to the test: Here's how to enable it yourself and whether you should
Popular
  • Clips
  • Crimson Desert
  • Marathon
  • Best PC gear
  • Quizzes
  • Upcoming games
  1. Games
  2. FPS

How to play Star Trek: Elite Force 2 on Windows 7/8

Features
By Wes Fenlon published 18 December 2014

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Star Trek: Voyager: Elite Force asked a very important question in 2000: what if Star Trek was, in fact, Quake? Raven Software (one of our favorite FPS developers, who went on to make Jedi Outcast and the 2009 Wolfenstein) built Elite Force in iD Tech 3, aka the Quake 3 engine. The resulting game was as cool as you’d expect: a First Contact-inspired FPS with a heavy focus on phasering the Borg in the phase.

Elite Force II isn’t a Raven Software joint, but it’s still Quake in Star Trek’s clothing. But this time, instead of pulling from Voyager, it pulls from The Next Generation. Picard, Worf, and a few other crewmembers of the Enterprise E make guest appearances. The phaser rifles and Borg face-shooting remain intact.

11 years after release, iD Tech 3 still looks remarkably good, especially for Star Trek. The Borg ships glow a menacing neon green; the hallways of the Enterprise are stark and bright and don’t need fancy modern lighting to look appropriately Next Generation. With a couple tricks, Elite Force II also runs at a very crisp 3K resolution on modern Windows. Sample me down, Chief O’Brien.

Install It

Sadly, unlike most of the wonderful games featured on Pixel Boost, Elite Force II isn’t conveniently available on Steam or GOG. Blame that on Activision or Paramount or the mess of old IP rights. Maybe Elite Force will see a digital release someday. Until then, the best way to play it is to grab a used copy online. You can get one on Amazon for less than $40, or even a bit cheaper on Ebay. Just don’t accidentally buy a PS2 copy of the original Elite Force. To install the game, you’ll need a CD drive.

Play it in high resolution

Now comes the fun stuff. Elite Force II should work just fine on a modern system, but its in-game graphics settings are a bit limited. The maximum resolution, by default, is 1600x1200. After installing the game from the CDs, boot it up once, go into the video options, and crank everything up to the maximum. Make sure to click on the Advanced button to turn up the lighting, anti-aliasing, and other graphics settings to their maximums. It’s not exactly a demanding game, these days.

After saving the video settings in-game, exit and navigate to the game’s install folder. By default, it’s under Program Files (x86)/Activision/EF2. Then open the “base” folder, where you’ll be greeted by a whole bunch of config files. One of those files is named after your Windows profile. Find that config file (on the Large Pixel Collider, it’s DigitalStorm.cfg) and open it with Wordpad or your favorite HTML editor to set some custom graphics settings of your own.

At this point, there are two paths we can take. The first is simply running the game at your monitor’s native res. The second is running it at a higher resolution and downsampling, which takes about 5 minutes longer, but will give you a very sharp picture. Both paths involve adding the following settings to the config file:

Find the line that says: seta r_mode “#” and change the # to -1.

Above that line, add the following two lines:

seta r_customheight “####”

seta r_”customwidth “####”

Elite Force Settings

Quick path: Fill in those two number values with your native resolution, like 1080 and 1920. The game will now render at that resolution. Save, and run the game!

Downsampling path: if you want to downsample, set customheight to 1800 and customwidth to 3200. This was the highest resolution I was able to get the game to run at; any higher and OpenGL failed to initialize.

Now, to have your computer properly downsample from that resolution, you have to do two things. One: download Durante’s GeDoSaTo downsampling too. If you have an up-to-date version, 3200x1800 is one of the default downsampling resolutions, and the app should automatically downsample to your monitor’s native res. You shouldn’t have to mess with any settings; just make sure GeDoSaTo is activated, and running in Blacklist mode.

Final step: because GeDoSaTo is DirectX based, but iD Tech runs on OpenGL, we need a .dll file that makes the two play nice together. Simply download GLDirect and extract it. Under bin/release is a file called opengl32.dll. Copy that .dll to Elite Force II’s install folder to sit alongside its .exe.

Now boot up the game. If all goes well, it’ll start up, and you’ll see a GeDoSato notification in the top-left corner that it’s downsampling from 3200x1800 to your monitor’s native res. When you get in-game, you may find the FOV is a little too pushed-in for your new high resolution. That’s easy to adjust.

Pull up the console with the ~ key, and type: fov 95.

That’ll set the FOV to 95, which is a pretty good value for 16:9. Go 100 or 105 for an even wider field of view. Time to shoot some Borg.

Mod it

In classic Quake fashion, there are plenty of mods out there for Elite Force II. Many of them are for the multiplayer, which you probably won’t be spending much time with. There is, however, a long-in-development co-op mod called the HZM Co-Op Mod that includes the complete singleplayer campaign. Give it a shot. You can also pick up some other player-made missions at ModDB.

Page 1 of 22
Page 1 of 22

Star Trek: Voyager: Elite Force asked a very important question in 2000: what if Star Trek was, in fact, Quake? Raven Software (one of our favorite FPS developers, who went on to make Jedi Outcast and the 2009 Wolfenstein) built Elite Force in iD Tech 3, aka the Quake 3 engine. The resulting game was as cool as you’d expect: a First Contact-inspired FPS with a heavy focus on phasering the Borg in the phase.

Elite Force II isn’t a Raven Software joint, but it’s still Quake in Star Trek’s clothing. But this time, instead of pulling from Voyager, it pulls from The Next Generation. Picard, Worf, and a few other crewmembers of the Enterprise E make guest appearances. The phaser rifles and Borg face-shooting remain intact.

11 years after release, iD Tech 3 still looks remarkably good, especially for Star Trek. The Borg ships glow a menacing neon green; the hallways of the Enterprise are stark and bright and don’t need fancy modern lighting to look appropriately Next Generation. With a couple tricks, Elite Force II also runs at a very crisp 3K resolution on modern Windows. Sample me down, Chief O’Brien.

Install It

Sadly, unlike most of the wonderful games featured on Pixel Boost, Elite Force II isn’t conveniently available on Steam or GOG. Blame that on Activision or Paramount or the mess of old IP rights. Maybe Elite Force will see a digital release someday. Until then, the best way to play it is to grab a used copy online. You can get one on Amazon for less than $40, or even a bit cheaper on Ebay. Just don’t accidentally buy a PS2 copy of the original Elite Force. To install the game, you’ll need a CD drive.

Play it in high resolution

Now comes the fun stuff. Elite Force II should work just fine on a modern system, but its in-game graphics settings are a bit limited. The maximum resolution, by default, is 1600x1200. After installing the game from the CDs, boot it up once, go into the video options, and crank everything up to the maximum. Make sure to click on the Advanced button to turn up the lighting, anti-aliasing, and other graphics settings to their maximums. It’s not exactly a demanding game, these days.

After saving the video settings in-game, exit and navigate to the game’s install folder. By default, it’s under Program Files (x86)/Activision/EF2. Then open the “base” folder, where you’ll be greeted by a whole bunch of config files. One of those files is named after your Windows profile. Find that config file (on the Large Pixel Collider, it’s DigitalStorm.cfg) and open it with Wordpad or your favorite HTML editor to set some custom graphics settings of your own.

At this point, there are two paths we can take. The first is simply running the game at your monitor’s native res. The second is running it at a higher resolution and downsampling, which takes about 5 minutes longer, but will give you a very sharp picture. Both paths involve adding the following settings to the config file:

Find the line that says: seta r_mode “#” and change the # to -1.

Above that line, add the following two lines:

seta r_customheight “####”

seta r_”customwidth “####”

Elite Force Settings

Quick path: Fill in those two number values with your native resolution, like 1080 and 1920. The game will now render at that resolution. Save, and run the game!

Downsampling path: if you want to downsample, set customheight to 1800 and customwidth to 3200. This was the highest resolution I was able to get the game to run at; any higher and OpenGL failed to initialize.

Now, to have your computer properly downsample from that resolution, you have to do two things. One: download Durante’s GeDoSaTo downsampling too. If you have an up-to-date version, 3200x1800 is one of the default downsampling resolutions, and the app should automatically downsample to your monitor’s native res. You shouldn’t have to mess with any settings; just make sure GeDoSaTo is activated, and running in Blacklist mode.

Final step: because GeDoSaTo is DirectX based, but iD Tech runs on OpenGL, we need a .dll file that makes the two play nice together. Simply download GLDirect and extract it. Under bin/release is a file called opengl32.dll. Copy that .dll to Elite Force II’s install folder to sit alongside its .exe.

Now boot up the game. If all goes well, it’ll start up, and you’ll see a GeDoSato notification in the top-left corner that it’s downsampling from 3200x1800 to your monitor’s native res. When you get in-game, you may find the FOV is a little too pushed-in for your new high resolution. That’s easy to adjust.

Pull up the console with the ~ key, and type: fov 95.

That’ll set the FOV to 95, which is a pretty good value for 16:9. Go 100 or 105 for an even wider field of view. Time to shoot some Borg.

Mod it

In classic Quake fashion, there are plenty of mods out there for Elite Force II. Many of them are for the multiplayer, which you probably won’t be spending much time with. There is, however, a long-in-development co-op mod called the HZM Co-Op Mod that includes the complete singleplayer campaign. Give it a shot. You can also pick up some other player-made missions at ModDB.

Page 2 of 22
Page 2 of 22

Star Trek: Voyager: Elite Force asked a very important question in 2000: what if Star Trek was, in fact, Quake? Raven Software (one of our favorite FPS developers, who went on to make Jedi Outcast and the 2009 Wolfenstein) built Elite Force in iD Tech 3, aka the Quake 3 engine. The resulting game was as cool as you’d expect: a First Contact-inspired FPS with a heavy focus on phasering the Borg in the phase.

Elite Force II isn’t a Raven Software joint, but it’s still Quake in Star Trek’s clothing. But this time, instead of pulling from Voyager, it pulls from The Next Generation. Picard, Worf, and a few other crewmembers of the Enterprise E make guest appearances. The phaser rifles and Borg face-shooting remain intact.

11 years after release, iD Tech 3 still looks remarkably good, especially for Star Trek. The Borg ships glow a menacing neon green; the hallways of the Enterprise are stark and bright and don’t need fancy modern lighting to look appropriately Next Generation. With a couple tricks, Elite Force II also runs at a very crisp 3K resolution on modern Windows. Sample me down, Chief O’Brien.

Install It

Sadly, unlike most of the wonderful games featured on Pixel Boost, Elite Force II isn’t conveniently available on Steam or GOG. Blame that on Activision or Paramount or the mess of old IP rights. Maybe Elite Force will see a digital release someday. Until then, the best way to play it is to grab a used copy online. You can get one on Amazon for less than $40, or even a bit cheaper on Ebay. Just don’t accidentally buy a PS2 copy of the original Elite Force. To install the game, you’ll need a CD drive.

Play it in high resolution

Now comes the fun stuff. Elite Force II should work just fine on a modern system, but its in-game graphics settings are a bit limited. The maximum resolution, by default, is 1600x1200. After installing the game from the CDs, boot it up once, go into the video options, and crank everything up to the maximum. Make sure to click on the Advanced button to turn up the lighting, anti-aliasing, and other graphics settings to their maximums. It’s not exactly a demanding game, these days.

After saving the video settings in-game, exit and navigate to the game’s install folder. By default, it’s under Program Files (x86)/Activision/EF2. Then open the “base” folder, where you’ll be greeted by a whole bunch of config files. One of those files is named after your Windows profile. Find that config file (on the Large Pixel Collider, it’s DigitalStorm.cfg) and open it with Wordpad or your favorite HTML editor to set some custom graphics settings of your own.

At this point, there are two paths we can take. The first is simply running the game at your monitor’s native res. The second is running it at a higher resolution and downsampling, which takes about 5 minutes longer, but will give you a very sharp picture. Both paths involve adding the following settings to the config file:

Find the line that says: seta r_mode “#” and change the # to -1.

Above that line, add the following two lines:

seta r_customheight “####”

seta r_”customwidth “####”

Elite Force Settings

Quick path: Fill in those two number values with your native resolution, like 1080 and 1920. The game will now render at that resolution. Save, and run the game!

Downsampling path: if you want to downsample, set customheight to 1800 and customwidth to 3200. This was the highest resolution I was able to get the game to run at; any higher and OpenGL failed to initialize.

Now, to have your computer properly downsample from that resolution, you have to do two things. One: download Durante’s GeDoSaTo downsampling too. If you have an up-to-date version, 3200x1800 is one of the default downsampling resolutions, and the app should automatically downsample to your monitor’s native res. You shouldn’t have to mess with any settings; just make sure GeDoSaTo is activated, and running in Blacklist mode.

Final step: because GeDoSaTo is DirectX based, but iD Tech runs on OpenGL, we need a .dll file that makes the two play nice together. Simply download GLDirect and extract it. Under bin/release is a file called opengl32.dll. Copy that .dll to Elite Force II’s install folder to sit alongside its .exe.

Now boot up the game. If all goes well, it’ll start up, and you’ll see a GeDoSato notification in the top-left corner that it’s downsampling from 3200x1800 to your monitor’s native res. When you get in-game, you may find the FOV is a little too pushed-in for your new high resolution. That’s easy to adjust.

Pull up the console with the ~ key, and type: fov 95.

That’ll set the FOV to 95, which is a pretty good value for 16:9. Go 100 or 105 for an even wider field of view. Time to shoot some Borg.

Mod it

In classic Quake fashion, there are plenty of mods out there for Elite Force II. Many of them are for the multiplayer, which you probably won’t be spending much time with. There is, however, a long-in-development co-op mod called the HZM Co-Op Mod that includes the complete singleplayer campaign. Give it a shot. You can also pick up some other player-made missions at ModDB.

Page 3 of 22
Page 3 of 22

Star Trek: Voyager: Elite Force asked a very important question in 2000: what if Star Trek was, in fact, Quake? Raven Software (one of our favorite FPS developers, who went on to make Jedi Outcast and the 2009 Wolfenstein) built Elite Force in iD Tech 3, aka the Quake 3 engine. The resulting game was as cool as you’d expect: a First Contact-inspired FPS with a heavy focus on phasering the Borg in the phase.

Elite Force II isn’t a Raven Software joint, but it’s still Quake in Star Trek’s clothing. But this time, instead of pulling from Voyager, it pulls from The Next Generation. Picard, Worf, and a few other crewmembers of the Enterprise E make guest appearances. The phaser rifles and Borg face-shooting remain intact.

11 years after release, iD Tech 3 still looks remarkably good, especially for Star Trek. The Borg ships glow a menacing neon green; the hallways of the Enterprise are stark and bright and don’t need fancy modern lighting to look appropriately Next Generation. With a couple tricks, Elite Force II also runs at a very crisp 3K resolution on modern Windows. Sample me down, Chief O’Brien.

Install It

Sadly, unlike most of the wonderful games featured on Pixel Boost, Elite Force II isn’t conveniently available on Steam or GOG. Blame that on Activision or Paramount or the mess of old IP rights. Maybe Elite Force will see a digital release someday. Until then, the best way to play it is to grab a used copy online. You can get one on Amazon for less than $40, or even a bit cheaper on Ebay. Just don’t accidentally buy a PS2 copy of the original Elite Force. To install the game, you’ll need a CD drive.

Play it in high resolution

Now comes the fun stuff. Elite Force II should work just fine on a modern system, but its in-game graphics settings are a bit limited. The maximum resolution, by default, is 1600x1200. After installing the game from the CDs, boot it up once, go into the video options, and crank everything up to the maximum. Make sure to click on the Advanced button to turn up the lighting, anti-aliasing, and other graphics settings to their maximums. It’s not exactly a demanding game, these days.

After saving the video settings in-game, exit and navigate to the game’s install folder. By default, it’s under Program Files (x86)/Activision/EF2. Then open the “base” folder, where you’ll be greeted by a whole bunch of config files. One of those files is named after your Windows profile. Find that config file (on the Large Pixel Collider, it’s DigitalStorm.cfg) and open it with Wordpad or your favorite HTML editor to set some custom graphics settings of your own.

At this point, there are two paths we can take. The first is simply running the game at your monitor’s native res. The second is running it at a higher resolution and downsampling, which takes about 5 minutes longer, but will give you a very sharp picture. Both paths involve adding the following settings to the config file:

Find the line that says: seta r_mode “#” and change the # to -1.

Above that line, add the following two lines:

seta r_customheight “####”

seta r_”customwidth “####”

Elite Force Settings

Quick path: Fill in those two number values with your native resolution, like 1080 and 1920. The game will now render at that resolution. Save, and run the game!

Downsampling path: if you want to downsample, set customheight to 1800 and customwidth to 3200. This was the highest resolution I was able to get the game to run at; any higher and OpenGL failed to initialize.

Now, to have your computer properly downsample from that resolution, you have to do two things. One: download Durante’s GeDoSaTo downsampling too. If you have an up-to-date version, 3200x1800 is one of the default downsampling resolutions, and the app should automatically downsample to your monitor’s native res. You shouldn’t have to mess with any settings; just make sure GeDoSaTo is activated, and running in Blacklist mode.

Final step: because GeDoSaTo is DirectX based, but iD Tech runs on OpenGL, we need a .dll file that makes the two play nice together. Simply download GLDirect and extract it. Under bin/release is a file called opengl32.dll. Copy that .dll to Elite Force II’s install folder to sit alongside its .exe.

Now boot up the game. If all goes well, it’ll start up, and you’ll see a GeDoSato notification in the top-left corner that it’s downsampling from 3200x1800 to your monitor’s native res. When you get in-game, you may find the FOV is a little too pushed-in for your new high resolution. That’s easy to adjust.

Pull up the console with the ~ key, and type: fov 95.

That’ll set the FOV to 95, which is a pretty good value for 16:9. Go 100 or 105 for an even wider field of view. Time to shoot some Borg.

Mod it

In classic Quake fashion, there are plenty of mods out there for Elite Force II. Many of them are for the multiplayer, which you probably won’t be spending much time with. There is, however, a long-in-development co-op mod called the HZM Co-Op Mod that includes the complete singleplayer campaign. Give it a shot. You can also pick up some other player-made missions at ModDB.

Page 4 of 22
Page 4 of 22

Star Trek: Voyager: Elite Force asked a very important question in 2000: what if Star Trek was, in fact, Quake? Raven Software (one of our favorite FPS developers, who went on to make Jedi Outcast and the 2009 Wolfenstein) built Elite Force in iD Tech 3, aka the Quake 3 engine. The resulting game was as cool as you’d expect: a First Contact-inspired FPS with a heavy focus on phasering the Borg in the phase.

Elite Force II isn’t a Raven Software joint, but it’s still Quake in Star Trek’s clothing. But this time, instead of pulling from Voyager, it pulls from The Next Generation. Picard, Worf, and a few other crewmembers of the Enterprise E make guest appearances. The phaser rifles and Borg face-shooting remain intact.

11 years after release, iD Tech 3 still looks remarkably good, especially for Star Trek. The Borg ships glow a menacing neon green; the hallways of the Enterprise are stark and bright and don’t need fancy modern lighting to look appropriately Next Generation. With a couple tricks, Elite Force II also runs at a very crisp 3K resolution on modern Windows. Sample me down, Chief O’Brien.

Install It

Sadly, unlike most of the wonderful games featured on Pixel Boost, Elite Force II isn’t conveniently available on Steam or GOG. Blame that on Activision or Paramount or the mess of old IP rights. Maybe Elite Force will see a digital release someday. Until then, the best way to play it is to grab a used copy online. You can get one on Amazon for less than $40, or even a bit cheaper on Ebay. Just don’t accidentally buy a PS2 copy of the original Elite Force. To install the game, you’ll need a CD drive.

Play it in high resolution

Now comes the fun stuff. Elite Force II should work just fine on a modern system, but its in-game graphics settings are a bit limited. The maximum resolution, by default, is 1600x1200. After installing the game from the CDs, boot it up once, go into the video options, and crank everything up to the maximum. Make sure to click on the Advanced button to turn up the lighting, anti-aliasing, and other graphics settings to their maximums. It’s not exactly a demanding game, these days.

After saving the video settings in-game, exit and navigate to the game’s install folder. By default, it’s under Program Files (x86)/Activision/EF2. Then open the “base” folder, where you’ll be greeted by a whole bunch of config files. One of those files is named after your Windows profile. Find that config file (on the Large Pixel Collider, it’s DigitalStorm.cfg) and open it with Wordpad or your favorite HTML editor to set some custom graphics settings of your own.

At this point, there are two paths we can take. The first is simply running the game at your monitor’s native res. The second is running it at a higher resolution and downsampling, which takes about 5 minutes longer, but will give you a very sharp picture. Both paths involve adding the following settings to the config file:

Find the line that says: seta r_mode “#” and change the # to -1.

Above that line, add the following two lines:

seta r_customheight “####”

seta r_”customwidth “####”

Elite Force Settings

Quick path: Fill in those two number values with your native resolution, like 1080 and 1920. The game will now render at that resolution. Save, and run the game!

Downsampling path: if you want to downsample, set customheight to 1800 and customwidth to 3200. This was the highest resolution I was able to get the game to run at; any higher and OpenGL failed to initialize.

Now, to have your computer properly downsample from that resolution, you have to do two things. One: download Durante’s GeDoSaTo downsampling too. If you have an up-to-date version, 3200x1800 is one of the default downsampling resolutions, and the app should automatically downsample to your monitor’s native res. You shouldn’t have to mess with any settings; just make sure GeDoSaTo is activated, and running in Blacklist mode.

Final step: because GeDoSaTo is DirectX based, but iD Tech runs on OpenGL, we need a .dll file that makes the two play nice together. Simply download GLDirect and extract it. Under bin/release is a file called opengl32.dll. Copy that .dll to Elite Force II’s install folder to sit alongside its .exe.

Now boot up the game. If all goes well, it’ll start up, and you’ll see a GeDoSato notification in the top-left corner that it’s downsampling from 3200x1800 to your monitor’s native res. When you get in-game, you may find the FOV is a little too pushed-in for your new high resolution. That’s easy to adjust.

Pull up the console with the ~ key, and type: fov 95.

That’ll set the FOV to 95, which is a pretty good value for 16:9. Go 100 or 105 for an even wider field of view. Time to shoot some Borg.

Mod it

In classic Quake fashion, there are plenty of mods out there for Elite Force II. Many of them are for the multiplayer, which you probably won’t be spending much time with. There is, however, a long-in-development co-op mod called the HZM Co-Op Mod that includes the complete singleplayer campaign. Give it a shot. You can also pick up some other player-made missions at ModDB.

Page 5 of 22
Page 5 of 22

Star Trek: Voyager: Elite Force asked a very important question in 2000: what if Star Trek was, in fact, Quake? Raven Software (one of our favorite FPS developers, who went on to make Jedi Outcast and the 2009 Wolfenstein) built Elite Force in iD Tech 3, aka the Quake 3 engine. The resulting game was as cool as you’d expect: a First Contact-inspired FPS with a heavy focus on phasering the Borg in the phase.

Elite Force II isn’t a Raven Software joint, but it’s still Quake in Star Trek’s clothing. But this time, instead of pulling from Voyager, it pulls from The Next Generation. Picard, Worf, and a few other crewmembers of the Enterprise E make guest appearances. The phaser rifles and Borg face-shooting remain intact.

11 years after release, iD Tech 3 still looks remarkably good, especially for Star Trek. The Borg ships glow a menacing neon green; the hallways of the Enterprise are stark and bright and don’t need fancy modern lighting to look appropriately Next Generation. With a couple tricks, Elite Force II also runs at a very crisp 3K resolution on modern Windows. Sample me down, Chief O’Brien.

Install It

Sadly, unlike most of the wonderful games featured on Pixel Boost, Elite Force II isn’t conveniently available on Steam or GOG. Blame that on Activision or Paramount or the mess of old IP rights. Maybe Elite Force will see a digital release someday. Until then, the best way to play it is to grab a used copy online. You can get one on Amazon for less than $40, or even a bit cheaper on Ebay. Just don’t accidentally buy a PS2 copy of the original Elite Force. To install the game, you’ll need a CD drive.

Play it in high resolution

Now comes the fun stuff. Elite Force II should work just fine on a modern system, but its in-game graphics settings are a bit limited. The maximum resolution, by default, is 1600x1200. After installing the game from the CDs, boot it up once, go into the video options, and crank everything up to the maximum. Make sure to click on the Advanced button to turn up the lighting, anti-aliasing, and other graphics settings to their maximums. It’s not exactly a demanding game, these days.

After saving the video settings in-game, exit and navigate to the game’s install folder. By default, it’s under Program Files (x86)/Activision/EF2. Then open the “base” folder, where you’ll be greeted by a whole bunch of config files. One of those files is named after your Windows profile. Find that config file (on the Large Pixel Collider, it’s DigitalStorm.cfg) and open it with Wordpad or your favorite HTML editor to set some custom graphics settings of your own.

At this point, there are two paths we can take. The first is simply running the game at your monitor’s native res. The second is running it at a higher resolution and downsampling, which takes about 5 minutes longer, but will give you a very sharp picture. Both paths involve adding the following settings to the config file:

Find the line that says: seta r_mode “#” and change the # to -1.

Above that line, add the following two lines:

seta r_customheight “####”

seta r_”customwidth “####”

Elite Force Settings

Quick path: Fill in those two number values with your native resolution, like 1080 and 1920. The game will now render at that resolution. Save, and run the game!

Downsampling path: if you want to downsample, set customheight to 1800 and customwidth to 3200. This was the highest resolution I was able to get the game to run at; any higher and OpenGL failed to initialize.

Now, to have your computer properly downsample from that resolution, you have to do two things. One: download Durante’s GeDoSaTo downsampling too. If you have an up-to-date version, 3200x1800 is one of the default downsampling resolutions, and the app should automatically downsample to your monitor’s native res. You shouldn’t have to mess with any settings; just make sure GeDoSaTo is activated, and running in Blacklist mode.

Final step: because GeDoSaTo is DirectX based, but iD Tech runs on OpenGL, we need a .dll file that makes the two play nice together. Simply download GLDirect and extract it. Under bin/release is a file called opengl32.dll. Copy that .dll to Elite Force II’s install folder to sit alongside its .exe.

Now boot up the game. If all goes well, it’ll start up, and you’ll see a GeDoSato notification in the top-left corner that it’s downsampling from 3200x1800 to your monitor’s native res. When you get in-game, you may find the FOV is a little too pushed-in for your new high resolution. That’s easy to adjust.

Pull up the console with the ~ key, and type: fov 95.

That’ll set the FOV to 95, which is a pretty good value for 16:9. Go 100 or 105 for an even wider field of view. Time to shoot some Borg.

Mod it

In classic Quake fashion, there are plenty of mods out there for Elite Force II. Many of them are for the multiplayer, which you probably won’t be spending much time with. There is, however, a long-in-development co-op mod called the HZM Co-Op Mod that includes the complete singleplayer campaign. Give it a shot. You can also pick up some other player-made missions at ModDB.

Page 6 of 22
Page 6 of 22

Star Trek: Voyager: Elite Force asked a very important question in 2000: what if Star Trek was, in fact, Quake? Raven Software (one of our favorite FPS developers, who went on to make Jedi Outcast and the 2009 Wolfenstein) built Elite Force in iD Tech 3, aka the Quake 3 engine. The resulting game was as cool as you’d expect: a First Contact-inspired FPS with a heavy focus on phasering the Borg in the phase.

Elite Force II isn’t a Raven Software joint, but it’s still Quake in Star Trek’s clothing. But this time, instead of pulling from Voyager, it pulls from The Next Generation. Picard, Worf, and a few other crewmembers of the Enterprise E make guest appearances. The phaser rifles and Borg face-shooting remain intact.

11 years after release, iD Tech 3 still looks remarkably good, especially for Star Trek. The Borg ships glow a menacing neon green; the hallways of the Enterprise are stark and bright and don’t need fancy modern lighting to look appropriately Next Generation. With a couple tricks, Elite Force II also runs at a very crisp 3K resolution on modern Windows. Sample me down, Chief O’Brien.

Install It

Sadly, unlike most of the wonderful games featured on Pixel Boost, Elite Force II isn’t conveniently available on Steam or GOG. Blame that on Activision or Paramount or the mess of old IP rights. Maybe Elite Force will see a digital release someday. Until then, the best way to play it is to grab a used copy online. You can get one on Amazon for less than $40, or even a bit cheaper on Ebay. Just don’t accidentally buy a PS2 copy of the original Elite Force. To install the game, you’ll need a CD drive.

Play it in high resolution

Now comes the fun stuff. Elite Force II should work just fine on a modern system, but its in-game graphics settings are a bit limited. The maximum resolution, by default, is 1600x1200. After installing the game from the CDs, boot it up once, go into the video options, and crank everything up to the maximum. Make sure to click on the Advanced button to turn up the lighting, anti-aliasing, and other graphics settings to their maximums. It’s not exactly a demanding game, these days.

After saving the video settings in-game, exit and navigate to the game’s install folder. By default, it’s under Program Files (x86)/Activision/EF2. Then open the “base” folder, where you’ll be greeted by a whole bunch of config files. One of those files is named after your Windows profile. Find that config file (on the Large Pixel Collider, it’s DigitalStorm.cfg) and open it with Wordpad or your favorite HTML editor to set some custom graphics settings of your own.

At this point, there are two paths we can take. The first is simply running the game at your monitor’s native res. The second is running it at a higher resolution and downsampling, which takes about 5 minutes longer, but will give you a very sharp picture. Both paths involve adding the following settings to the config file:

Find the line that says: seta r_mode “#” and change the # to -1.

Above that line, add the following two lines:

seta r_customheight “####”

seta r_”customwidth “####”

Elite Force Settings

Quick path: Fill in those two number values with your native resolution, like 1080 and 1920. The game will now render at that resolution. Save, and run the game!

Downsampling path: if you want to downsample, set customheight to 1800 and customwidth to 3200. This was the highest resolution I was able to get the game to run at; any higher and OpenGL failed to initialize.

Now, to have your computer properly downsample from that resolution, you have to do two things. One: download Durante’s GeDoSaTo downsampling too. If you have an up-to-date version, 3200x1800 is one of the default downsampling resolutions, and the app should automatically downsample to your monitor’s native res. You shouldn’t have to mess with any settings; just make sure GeDoSaTo is activated, and running in Blacklist mode.

Final step: because GeDoSaTo is DirectX based, but iD Tech runs on OpenGL, we need a .dll file that makes the two play nice together. Simply download GLDirect and extract it. Under bin/release is a file called opengl32.dll. Copy that .dll to Elite Force II’s install folder to sit alongside its .exe.

Now boot up the game. If all goes well, it’ll start up, and you’ll see a GeDoSato notification in the top-left corner that it’s downsampling from 3200x1800 to your monitor’s native res. When you get in-game, you may find the FOV is a little too pushed-in for your new high resolution. That’s easy to adjust.

Pull up the console with the ~ key, and type: fov 95.

That’ll set the FOV to 95, which is a pretty good value for 16:9. Go 100 or 105 for an even wider field of view. Time to shoot some Borg.

Mod it

In classic Quake fashion, there are plenty of mods out there for Elite Force II. Many of them are for the multiplayer, which you probably won’t be spending much time with. There is, however, a long-in-development co-op mod called the HZM Co-Op Mod that includes the complete singleplayer campaign. Give it a shot. You can also pick up some other player-made missions at ModDB.

Page 7 of 22
Page 7 of 22

Star Trek: Voyager: Elite Force asked a very important question in 2000: what if Star Trek was, in fact, Quake? Raven Software (one of our favorite FPS developers, who went on to make Jedi Outcast and the 2009 Wolfenstein) built Elite Force in iD Tech 3, aka the Quake 3 engine. The resulting game was as cool as you’d expect: a First Contact-inspired FPS with a heavy focus on phasering the Borg in the phase.

Elite Force II isn’t a Raven Software joint, but it’s still Quake in Star Trek’s clothing. But this time, instead of pulling from Voyager, it pulls from The Next Generation. Picard, Worf, and a few other crewmembers of the Enterprise E make guest appearances. The phaser rifles and Borg face-shooting remain intact.

11 years after release, iD Tech 3 still looks remarkably good, especially for Star Trek. The Borg ships glow a menacing neon green; the hallways of the Enterprise are stark and bright and don’t need fancy modern lighting to look appropriately Next Generation. With a couple tricks, Elite Force II also runs at a very crisp 3K resolution on modern Windows. Sample me down, Chief O’Brien.

Install It

Sadly, unlike most of the wonderful games featured on Pixel Boost, Elite Force II isn’t conveniently available on Steam or GOG. Blame that on Activision or Paramount or the mess of old IP rights. Maybe Elite Force will see a digital release someday. Until then, the best way to play it is to grab a used copy online. You can get one on Amazon for less than $40, or even a bit cheaper on Ebay. Just don’t accidentally buy a PS2 copy of the original Elite Force. To install the game, you’ll need a CD drive.

Play it in high resolution

Now comes the fun stuff. Elite Force II should work just fine on a modern system, but its in-game graphics settings are a bit limited. The maximum resolution, by default, is 1600x1200. After installing the game from the CDs, boot it up once, go into the video options, and crank everything up to the maximum. Make sure to click on the Advanced button to turn up the lighting, anti-aliasing, and other graphics settings to their maximums. It’s not exactly a demanding game, these days.

After saving the video settings in-game, exit and navigate to the game’s install folder. By default, it’s under Program Files (x86)/Activision/EF2. Then open the “base” folder, where you’ll be greeted by a whole bunch of config files. One of those files is named after your Windows profile. Find that config file (on the Large Pixel Collider, it’s DigitalStorm.cfg) and open it with Wordpad or your favorite HTML editor to set some custom graphics settings of your own.

At this point, there are two paths we can take. The first is simply running the game at your monitor’s native res. The second is running it at a higher resolution and downsampling, which takes about 5 minutes longer, but will give you a very sharp picture. Both paths involve adding the following settings to the config file:

Find the line that says: seta r_mode “#” and change the # to -1.

Above that line, add the following two lines:

seta r_customheight “####”

seta r_”customwidth “####”

Elite Force Settings

Quick path: Fill in those two number values with your native resolution, like 1080 and 1920. The game will now render at that resolution. Save, and run the game!

Downsampling path: if you want to downsample, set customheight to 1800 and customwidth to 3200. This was the highest resolution I was able to get the game to run at; any higher and OpenGL failed to initialize.

Now, to have your computer properly downsample from that resolution, you have to do two things. One: download Durante’s GeDoSaTo downsampling too. If you have an up-to-date version, 3200x1800 is one of the default downsampling resolutions, and the app should automatically downsample to your monitor’s native res. You shouldn’t have to mess with any settings; just make sure GeDoSaTo is activated, and running in Blacklist mode.

Final step: because GeDoSaTo is DirectX based, but iD Tech runs on OpenGL, we need a .dll file that makes the two play nice together. Simply download GLDirect and extract it. Under bin/release is a file called opengl32.dll. Copy that .dll to Elite Force II’s install folder to sit alongside its .exe.

Now boot up the game. If all goes well, it’ll start up, and you’ll see a GeDoSato notification in the top-left corner that it’s downsampling from 3200x1800 to your monitor’s native res. When you get in-game, you may find the FOV is a little too pushed-in for your new high resolution. That’s easy to adjust.

Pull up the console with the ~ key, and type: fov 95.

That’ll set the FOV to 95, which is a pretty good value for 16:9. Go 100 or 105 for an even wider field of view. Time to shoot some Borg.

Mod it

In classic Quake fashion, there are plenty of mods out there for Elite Force II. Many of them are for the multiplayer, which you probably won’t be spending much time with. There is, however, a long-in-development co-op mod called the HZM Co-Op Mod that includes the complete singleplayer campaign. Give it a shot. You can also pick up some other player-made missions at ModDB.

Page 8 of 22
Page 8 of 22

Star Trek: Voyager: Elite Force asked a very important question in 2000: what if Star Trek was, in fact, Quake? Raven Software (one of our favorite FPS developers, who went on to make Jedi Outcast and the 2009 Wolfenstein) built Elite Force in iD Tech 3, aka the Quake 3 engine. The resulting game was as cool as you’d expect: a First Contact-inspired FPS with a heavy focus on phasering the Borg in the phase.

Elite Force II isn’t a Raven Software joint, but it’s still Quake in Star Trek’s clothing. But this time, instead of pulling from Voyager, it pulls from The Next Generation. Picard, Worf, and a few other crewmembers of the Enterprise E make guest appearances. The phaser rifles and Borg face-shooting remain intact.

11 years after release, iD Tech 3 still looks remarkably good, especially for Star Trek. The Borg ships glow a menacing neon green; the hallways of the Enterprise are stark and bright and don’t need fancy modern lighting to look appropriately Next Generation. With a couple tricks, Elite Force II also runs at a very crisp 3K resolution on modern Windows. Sample me down, Chief O’Brien.

Install It

Sadly, unlike most of the wonderful games featured on Pixel Boost, Elite Force II isn’t conveniently available on Steam or GOG. Blame that on Activision or Paramount or the mess of old IP rights. Maybe Elite Force will see a digital release someday. Until then, the best way to play it is to grab a used copy online. You can get one on Amazon for less than $40, or even a bit cheaper on Ebay. Just don’t accidentally buy a PS2 copy of the original Elite Force. To install the game, you’ll need a CD drive.

Play it in high resolution

Now comes the fun stuff. Elite Force II should work just fine on a modern system, but its in-game graphics settings are a bit limited. The maximum resolution, by default, is 1600x1200. After installing the game from the CDs, boot it up once, go into the video options, and crank everything up to the maximum. Make sure to click on the Advanced button to turn up the lighting, anti-aliasing, and other graphics settings to their maximums. It’s not exactly a demanding game, these days.

After saving the video settings in-game, exit and navigate to the game’s install folder. By default, it’s under Program Files (x86)/Activision/EF2. Then open the “base” folder, where you’ll be greeted by a whole bunch of config files. One of those files is named after your Windows profile. Find that config file (on the Large Pixel Collider, it’s DigitalStorm.cfg) and open it with Wordpad or your favorite HTML editor to set some custom graphics settings of your own.

At this point, there are two paths we can take. The first is simply running the game at your monitor’s native res. The second is running it at a higher resolution and downsampling, which takes about 5 minutes longer, but will give you a very sharp picture. Both paths involve adding the following settings to the config file:

Find the line that says: seta r_mode “#” and change the # to -1.

Above that line, add the following two lines:

seta r_customheight “####”

seta r_”customwidth “####”

Elite Force Settings

Quick path: Fill in those two number values with your native resolution, like 1080 and 1920. The game will now render at that resolution. Save, and run the game!

Downsampling path: if you want to downsample, set customheight to 1800 and customwidth to 3200. This was the highest resolution I was able to get the game to run at; any higher and OpenGL failed to initialize.

Now, to have your computer properly downsample from that resolution, you have to do two things. One: download Durante’s GeDoSaTo downsampling too. If you have an up-to-date version, 3200x1800 is one of the default downsampling resolutions, and the app should automatically downsample to your monitor’s native res. You shouldn’t have to mess with any settings; just make sure GeDoSaTo is activated, and running in Blacklist mode.

Final step: because GeDoSaTo is DirectX based, but iD Tech runs on OpenGL, we need a .dll file that makes the two play nice together. Simply download GLDirect and extract it. Under bin/release is a file called opengl32.dll. Copy that .dll to Elite Force II’s install folder to sit alongside its .exe.

Now boot up the game. If all goes well, it’ll start up, and you’ll see a GeDoSato notification in the top-left corner that it’s downsampling from 3200x1800 to your monitor’s native res. When you get in-game, you may find the FOV is a little too pushed-in for your new high resolution. That’s easy to adjust.

Pull up the console with the ~ key, and type: fov 95.

That’ll set the FOV to 95, which is a pretty good value for 16:9. Go 100 or 105 for an even wider field of view. Time to shoot some Borg.

Mod it

In classic Quake fashion, there are plenty of mods out there for Elite Force II. Many of them are for the multiplayer, which you probably won’t be spending much time with. There is, however, a long-in-development co-op mod called the HZM Co-Op Mod that includes the complete singleplayer campaign. Give it a shot. You can also pick up some other player-made missions at ModDB.

Page 9 of 22
Page 9 of 22

Star Trek: Voyager: Elite Force asked a very important question in 2000: what if Star Trek was, in fact, Quake? Raven Software (one of our favorite FPS developers, who went on to make Jedi Outcast and the 2009 Wolfenstein) built Elite Force in iD Tech 3, aka the Quake 3 engine. The resulting game was as cool as you’d expect: a First Contact-inspired FPS with a heavy focus on phasering the Borg in the phase.

Elite Force II isn’t a Raven Software joint, but it’s still Quake in Star Trek’s clothing. But this time, instead of pulling from Voyager, it pulls from The Next Generation. Picard, Worf, and a few other crewmembers of the Enterprise E make guest appearances. The phaser rifles and Borg face-shooting remain intact.

11 years after release, iD Tech 3 still looks remarkably good, especially for Star Trek. The Borg ships glow a menacing neon green; the hallways of the Enterprise are stark and bright and don’t need fancy modern lighting to look appropriately Next Generation. With a couple tricks, Elite Force II also runs at a very crisp 3K resolution on modern Windows. Sample me down, Chief O’Brien.

Install It

Sadly, unlike most of the wonderful games featured on Pixel Boost, Elite Force II isn’t conveniently available on Steam or GOG. Blame that on Activision or Paramount or the mess of old IP rights. Maybe Elite Force will see a digital release someday. Until then, the best way to play it is to grab a used copy online. You can get one on Amazon for less than $40, or even a bit cheaper on Ebay. Just don’t accidentally buy a PS2 copy of the original Elite Force. To install the game, you’ll need a CD drive.

Play it in high resolution

Now comes the fun stuff. Elite Force II should work just fine on a modern system, but its in-game graphics settings are a bit limited. The maximum resolution, by default, is 1600x1200. After installing the game from the CDs, boot it up once, go into the video options, and crank everything up to the maximum. Make sure to click on the Advanced button to turn up the lighting, anti-aliasing, and other graphics settings to their maximums. It’s not exactly a demanding game, these days.

After saving the video settings in-game, exit and navigate to the game’s install folder. By default, it’s under Program Files (x86)/Activision/EF2. Then open the “base” folder, where you’ll be greeted by a whole bunch of config files. One of those files is named after your Windows profile. Find that config file (on the Large Pixel Collider, it’s DigitalStorm.cfg) and open it with Wordpad or your favorite HTML editor to set some custom graphics settings of your own.

At this point, there are two paths we can take. The first is simply running the game at your monitor’s native res. The second is running it at a higher resolution and downsampling, which takes about 5 minutes longer, but will give you a very sharp picture. Both paths involve adding the following settings to the config file:

Find the line that says: seta r_mode “#” and change the # to -1.

Above that line, add the following two lines:

seta r_customheight “####”

seta r_”customwidth “####”

Elite Force Settings

Quick path: Fill in those two number values with your native resolution, like 1080 and 1920. The game will now render at that resolution. Save, and run the game!

Downsampling path: if you want to downsample, set customheight to 1800 and customwidth to 3200. This was the highest resolution I was able to get the game to run at; any higher and OpenGL failed to initialize.

Now, to have your computer properly downsample from that resolution, you have to do two things. One: download Durante’s GeDoSaTo downsampling too. If you have an up-to-date version, 3200x1800 is one of the default downsampling resolutions, and the app should automatically downsample to your monitor’s native res. You shouldn’t have to mess with any settings; just make sure GeDoSaTo is activated, and running in Blacklist mode.

Final step: because GeDoSaTo is DirectX based, but iD Tech runs on OpenGL, we need a .dll file that makes the two play nice together. Simply download GLDirect and extract it. Under bin/release is a file called opengl32.dll. Copy that .dll to Elite Force II’s install folder to sit alongside its .exe.

Now boot up the game. If all goes well, it’ll start up, and you’ll see a GeDoSato notification in the top-left corner that it’s downsampling from 3200x1800 to your monitor’s native res. When you get in-game, you may find the FOV is a little too pushed-in for your new high resolution. That’s easy to adjust.

Pull up the console with the ~ key, and type: fov 95.

That’ll set the FOV to 95, which is a pretty good value for 16:9. Go 100 or 105 for an even wider field of view. Time to shoot some Borg.

Mod it

In classic Quake fashion, there are plenty of mods out there for Elite Force II. Many of them are for the multiplayer, which you probably won’t be spending much time with. There is, however, a long-in-development co-op mod called the HZM Co-Op Mod that includes the complete singleplayer campaign. Give it a shot. You can also pick up some other player-made missions at ModDB.

Page 10 of 22
Page 10 of 22

Star Trek: Voyager: Elite Force asked a very important question in 2000: what if Star Trek was, in fact, Quake? Raven Software (one of our favorite FPS developers, who went on to make Jedi Outcast and the 2009 Wolfenstein) built Elite Force in iD Tech 3, aka the Quake 3 engine. The resulting game was as cool as you’d expect: a First Contact-inspired FPS with a heavy focus on phasering the Borg in the phase.

Elite Force II isn’t a Raven Software joint, but it’s still Quake in Star Trek’s clothing. But this time, instead of pulling from Voyager, it pulls from The Next Generation. Picard, Worf, and a few other crewmembers of the Enterprise E make guest appearances. The phaser rifles and Borg face-shooting remain intact.

11 years after release, iD Tech 3 still looks remarkably good, especially for Star Trek. The Borg ships glow a menacing neon green; the hallways of the Enterprise are stark and bright and don’t need fancy modern lighting to look appropriately Next Generation. With a couple tricks, Elite Force II also runs at a very crisp 3K resolution on modern Windows. Sample me down, Chief O’Brien.

Install It

Sadly, unlike most of the wonderful games featured on Pixel Boost, Elite Force II isn’t conveniently available on Steam or GOG. Blame that on Activision or Paramount or the mess of old IP rights. Maybe Elite Force will see a digital release someday. Until then, the best way to play it is to grab a used copy online. You can get one on Amazon for less than $40, or even a bit cheaper on Ebay. Just don’t accidentally buy a PS2 copy of the original Elite Force. To install the game, you’ll need a CD drive.

Play it in high resolution

Now comes the fun stuff. Elite Force II should work just fine on a modern system, but its in-game graphics settings are a bit limited. The maximum resolution, by default, is 1600x1200. After installing the game from the CDs, boot it up once, go into the video options, and crank everything up to the maximum. Make sure to click on the Advanced button to turn up the lighting, anti-aliasing, and other graphics settings to their maximums. It’s not exactly a demanding game, these days.

After saving the video settings in-game, exit and navigate to the game’s install folder. By default, it’s under Program Files (x86)/Activision/EF2. Then open the “base” folder, where you’ll be greeted by a whole bunch of config files. One of those files is named after your Windows profile. Find that config file (on the Large Pixel Collider, it’s DigitalStorm.cfg) and open it with Wordpad or your favorite HTML editor to set some custom graphics settings of your own.

At this point, there are two paths we can take. The first is simply running the game at your monitor’s native res. The second is running it at a higher resolution and downsampling, which takes about 5 minutes longer, but will give you a very sharp picture. Both paths involve adding the following settings to the config file:

Find the line that says: seta r_mode “#” and change the # to -1.

Above that line, add the following two lines:

seta r_customheight “####”

seta r_”customwidth “####”

Elite Force Settings

Quick path: Fill in those two number values with your native resolution, like 1080 and 1920. The game will now render at that resolution. Save, and run the game!

Downsampling path: if you want to downsample, set customheight to 1800 and customwidth to 3200. This was the highest resolution I was able to get the game to run at; any higher and OpenGL failed to initialize.

Now, to have your computer properly downsample from that resolution, you have to do two things. One: download Durante’s GeDoSaTo downsampling too. If you have an up-to-date version, 3200x1800 is one of the default downsampling resolutions, and the app should automatically downsample to your monitor’s native res. You shouldn’t have to mess with any settings; just make sure GeDoSaTo is activated, and running in Blacklist mode.

Final step: because GeDoSaTo is DirectX based, but iD Tech runs on OpenGL, we need a .dll file that makes the two play nice together. Simply download GLDirect and extract it. Under bin/release is a file called opengl32.dll. Copy that .dll to Elite Force II’s install folder to sit alongside its .exe.

Now boot up the game. If all goes well, it’ll start up, and you’ll see a GeDoSato notification in the top-left corner that it’s downsampling from 3200x1800 to your monitor’s native res. When you get in-game, you may find the FOV is a little too pushed-in for your new high resolution. That’s easy to adjust.

Pull up the console with the ~ key, and type: fov 95.

That’ll set the FOV to 95, which is a pretty good value for 16:9. Go 100 or 105 for an even wider field of view. Time to shoot some Borg.

Mod it

In classic Quake fashion, there are plenty of mods out there for Elite Force II. Many of them are for the multiplayer, which you probably won’t be spending much time with. There is, however, a long-in-development co-op mod called the HZM Co-Op Mod that includes the complete singleplayer campaign. Give it a shot. You can also pick up some other player-made missions at ModDB.

Page 11 of 22
Page 11 of 22

Star Trek: Voyager: Elite Force asked a very important question in 2000: what if Star Trek was, in fact, Quake? Raven Software (one of our favorite FPS developers, who went on to make Jedi Outcast and the 2009 Wolfenstein) built Elite Force in iD Tech 3, aka the Quake 3 engine. The resulting game was as cool as you’d expect: a First Contact-inspired FPS with a heavy focus on phasering the Borg in the phase.

Elite Force II isn’t a Raven Software joint, but it’s still Quake in Star Trek’s clothing. But this time, instead of pulling from Voyager, it pulls from The Next Generation. Picard, Worf, and a few other crewmembers of the Enterprise E make guest appearances. The phaser rifles and Borg face-shooting remain intact.

11 years after release, iD Tech 3 still looks remarkably good, especially for Star Trek. The Borg ships glow a menacing neon green; the hallways of the Enterprise are stark and bright and don’t need fancy modern lighting to look appropriately Next Generation. With a couple tricks, Elite Force II also runs at a very crisp 3K resolution on modern Windows. Sample me down, Chief O’Brien.

Install It

Sadly, unlike most of the wonderful games featured on Pixel Boost, Elite Force II isn’t conveniently available on Steam or GOG. Blame that on Activision or Paramount or the mess of old IP rights. Maybe Elite Force will see a digital release someday. Until then, the best way to play it is to grab a used copy online. You can get one on Amazon for less than $40, or even a bit cheaper on Ebay. Just don’t accidentally buy a PS2 copy of the original Elite Force. To install the game, you’ll need a CD drive.

Play it in high resolution

Now comes the fun stuff. Elite Force II should work just fine on a modern system, but its in-game graphics settings are a bit limited. The maximum resolution, by default, is 1600x1200. After installing the game from the CDs, boot it up once, go into the video options, and crank everything up to the maximum. Make sure to click on the Advanced button to turn up the lighting, anti-aliasing, and other graphics settings to their maximums. It’s not exactly a demanding game, these days.

After saving the video settings in-game, exit and navigate to the game’s install folder. By default, it’s under Program Files (x86)/Activision/EF2. Then open the “base” folder, where you’ll be greeted by a whole bunch of config files. One of those files is named after your Windows profile. Find that config file (on the Large Pixel Collider, it’s DigitalStorm.cfg) and open it with Wordpad or your favorite HTML editor to set some custom graphics settings of your own.

At this point, there are two paths we can take. The first is simply running the game at your monitor’s native res. The second is running it at a higher resolution and downsampling, which takes about 5 minutes longer, but will give you a very sharp picture. Both paths involve adding the following settings to the config file:

Find the line that says: seta r_mode “#” and change the # to -1.

Above that line, add the following two lines:

seta r_customheight “####”

seta r_”customwidth “####”

Elite Force Settings

Quick path: Fill in those two number values with your native resolution, like 1080 and 1920. The game will now render at that resolution. Save, and run the game!

Downsampling path: if you want to downsample, set customheight to 1800 and customwidth to 3200. This was the highest resolution I was able to get the game to run at; any higher and OpenGL failed to initialize.

Now, to have your computer properly downsample from that resolution, you have to do two things. One: download Durante’s GeDoSaTo downsampling too. If you have an up-to-date version, 3200x1800 is one of the default downsampling resolutions, and the app should automatically downsample to your monitor’s native res. You shouldn’t have to mess with any settings; just make sure GeDoSaTo is activated, and running in Blacklist mode.

Final step: because GeDoSaTo is DirectX based, but iD Tech runs on OpenGL, we need a .dll file that makes the two play nice together. Simply download GLDirect and extract it. Under bin/release is a file called opengl32.dll. Copy that .dll to Elite Force II’s install folder to sit alongside its .exe.

Now boot up the game. If all goes well, it’ll start up, and you’ll see a GeDoSato notification in the top-left corner that it’s downsampling from 3200x1800 to your monitor’s native res. When you get in-game, you may find the FOV is a little too pushed-in for your new high resolution. That’s easy to adjust.

Pull up the console with the ~ key, and type: fov 95.

That’ll set the FOV to 95, which is a pretty good value for 16:9. Go 100 or 105 for an even wider field of view. Time to shoot some Borg.

Mod it

In classic Quake fashion, there are plenty of mods out there for Elite Force II. Many of them are for the multiplayer, which you probably won’t be spending much time with. There is, however, a long-in-development co-op mod called the HZM Co-Op Mod that includes the complete singleplayer campaign. Give it a shot. You can also pick up some other player-made missions at ModDB.

Page 12 of 22
Page 12 of 22

Star Trek: Voyager: Elite Force asked a very important question in 2000: what if Star Trek was, in fact, Quake? Raven Software (one of our favorite FPS developers, who went on to make Jedi Outcast and the 2009 Wolfenstein) built Elite Force in iD Tech 3, aka the Quake 3 engine. The resulting game was as cool as you’d expect: a First Contact-inspired FPS with a heavy focus on phasering the Borg in the phase.

Elite Force II isn’t a Raven Software joint, but it’s still Quake in Star Trek’s clothing. But this time, instead of pulling from Voyager, it pulls from The Next Generation. Picard, Worf, and a few other crewmembers of the Enterprise E make guest appearances. The phaser rifles and Borg face-shooting remain intact.

11 years after release, iD Tech 3 still looks remarkably good, especially for Star Trek. The Borg ships glow a menacing neon green; the hallways of the Enterprise are stark and bright and don’t need fancy modern lighting to look appropriately Next Generation. With a couple tricks, Elite Force II also runs at a very crisp 3K resolution on modern Windows. Sample me down, Chief O’Brien.

Install It

Sadly, unlike most of the wonderful games featured on Pixel Boost, Elite Force II isn’t conveniently available on Steam or GOG. Blame that on Activision or Paramount or the mess of old IP rights. Maybe Elite Force will see a digital release someday. Until then, the best way to play it is to grab a used copy online. You can get one on Amazon for less than $40, or even a bit cheaper on Ebay. Just don’t accidentally buy a PS2 copy of the original Elite Force. To install the game, you’ll need a CD drive.

Play it in high resolution

Now comes the fun stuff. Elite Force II should work just fine on a modern system, but its in-game graphics settings are a bit limited. The maximum resolution, by default, is 1600x1200. After installing the game from the CDs, boot it up once, go into the video options, and crank everything up to the maximum. Make sure to click on the Advanced button to turn up the lighting, anti-aliasing, and other graphics settings to their maximums. It’s not exactly a demanding game, these days.

After saving the video settings in-game, exit and navigate to the game’s install folder. By default, it’s under Program Files (x86)/Activision/EF2. Then open the “base” folder, where you’ll be greeted by a whole bunch of config files. One of those files is named after your Windows profile. Find that config file (on the Large Pixel Collider, it’s DigitalStorm.cfg) and open it with Wordpad or your favorite HTML editor to set some custom graphics settings of your own.

At this point, there are two paths we can take. The first is simply running the game at your monitor’s native res. The second is running it at a higher resolution and downsampling, which takes about 5 minutes longer, but will give you a very sharp picture. Both paths involve adding the following settings to the config file:

Find the line that says: seta r_mode “#” and change the # to -1.

Above that line, add the following two lines:

seta r_customheight “####”

seta r_”customwidth “####”

Elite Force Settings

Quick path: Fill in those two number values with your native resolution, like 1080 and 1920. The game will now render at that resolution. Save, and run the game!

Downsampling path: if you want to downsample, set customheight to 1800 and customwidth to 3200. This was the highest resolution I was able to get the game to run at; any higher and OpenGL failed to initialize.

Now, to have your computer properly downsample from that resolution, you have to do two things. One: download Durante’s GeDoSaTo downsampling too. If you have an up-to-date version, 3200x1800 is one of the default downsampling resolutions, and the app should automatically downsample to your monitor’s native res. You shouldn’t have to mess with any settings; just make sure GeDoSaTo is activated, and running in Blacklist mode.

Final step: because GeDoSaTo is DirectX based, but iD Tech runs on OpenGL, we need a .dll file that makes the two play nice together. Simply download GLDirect and extract it. Under bin/release is a file called opengl32.dll. Copy that .dll to Elite Force II’s install folder to sit alongside its .exe.

Now boot up the game. If all goes well, it’ll start up, and you’ll see a GeDoSato notification in the top-left corner that it’s downsampling from 3200x1800 to your monitor’s native res. When you get in-game, you may find the FOV is a little too pushed-in for your new high resolution. That’s easy to adjust.

Pull up the console with the ~ key, and type: fov 95.

That’ll set the FOV to 95, which is a pretty good value for 16:9. Go 100 or 105 for an even wider field of view. Time to shoot some Borg.

Mod it

In classic Quake fashion, there are plenty of mods out there for Elite Force II. Many of them are for the multiplayer, which you probably won’t be spending much time with. There is, however, a long-in-development co-op mod called the HZM Co-Op Mod that includes the complete singleplayer campaign. Give it a shot. You can also pick up some other player-made missions at ModDB.

Page 13 of 22
Page 13 of 22

Star Trek: Voyager: Elite Force asked a very important question in 2000: what if Star Trek was, in fact, Quake? Raven Software (one of our favorite FPS developers, who went on to make Jedi Outcast and the 2009 Wolfenstein) built Elite Force in iD Tech 3, aka the Quake 3 engine. The resulting game was as cool as you’d expect: a First Contact-inspired FPS with a heavy focus on phasering the Borg in the phase.

Elite Force II isn’t a Raven Software joint, but it’s still Quake in Star Trek’s clothing. But this time, instead of pulling from Voyager, it pulls from The Next Generation. Picard, Worf, and a few other crewmembers of the Enterprise E make guest appearances. The phaser rifles and Borg face-shooting remain intact.

11 years after release, iD Tech 3 still looks remarkably good, especially for Star Trek. The Borg ships glow a menacing neon green; the hallways of the Enterprise are stark and bright and don’t need fancy modern lighting to look appropriately Next Generation. With a couple tricks, Elite Force II also runs at a very crisp 3K resolution on modern Windows. Sample me down, Chief O’Brien.

Install It

Sadly, unlike most of the wonderful games featured on Pixel Boost, Elite Force II isn’t conveniently available on Steam or GOG. Blame that on Activision or Paramount or the mess of old IP rights. Maybe Elite Force will see a digital release someday. Until then, the best way to play it is to grab a used copy online. You can get one on Amazon for less than $40, or even a bit cheaper on Ebay. Just don’t accidentally buy a PS2 copy of the original Elite Force. To install the game, you’ll need a CD drive.

Play it in high resolution

Now comes the fun stuff. Elite Force II should work just fine on a modern system, but its in-game graphics settings are a bit limited. The maximum resolution, by default, is 1600x1200. After installing the game from the CDs, boot it up once, go into the video options, and crank everything up to the maximum. Make sure to click on the Advanced button to turn up the lighting, anti-aliasing, and other graphics settings to their maximums. It’s not exactly a demanding game, these days.

After saving the video settings in-game, exit and navigate to the game’s install folder. By default, it’s under Program Files (x86)/Activision/EF2. Then open the “base” folder, where you’ll be greeted by a whole bunch of config files. One of those files is named after your Windows profile. Find that config file (on the Large Pixel Collider, it’s DigitalStorm.cfg) and open it with Wordpad or your favorite HTML editor to set some custom graphics settings of your own.

At this point, there are two paths we can take. The first is simply running the game at your monitor’s native res. The second is running it at a higher resolution and downsampling, which takes about 5 minutes longer, but will give you a very sharp picture. Both paths involve adding the following settings to the config file:

Find the line that says: seta r_mode “#” and change the # to -1.

Above that line, add the following two lines:

seta r_customheight “####”

seta r_”customwidth “####”

Elite Force Settings

Quick path: Fill in those two number values with your native resolution, like 1080 and 1920. The game will now render at that resolution. Save, and run the game!

Downsampling path: if you want to downsample, set customheight to 1800 and customwidth to 3200. This was the highest resolution I was able to get the game to run at; any higher and OpenGL failed to initialize.

Now, to have your computer properly downsample from that resolution, you have to do two things. One: download Durante’s GeDoSaTo downsampling too. If you have an up-to-date version, 3200x1800 is one of the default downsampling resolutions, and the app should automatically downsample to your monitor’s native res. You shouldn’t have to mess with any settings; just make sure GeDoSaTo is activated, and running in Blacklist mode.

Final step: because GeDoSaTo is DirectX based, but iD Tech runs on OpenGL, we need a .dll file that makes the two play nice together. Simply download GLDirect and extract it. Under bin/release is a file called opengl32.dll. Copy that .dll to Elite Force II’s install folder to sit alongside its .exe.

Now boot up the game. If all goes well, it’ll start up, and you’ll see a GeDoSato notification in the top-left corner that it’s downsampling from 3200x1800 to your monitor’s native res. When you get in-game, you may find the FOV is a little too pushed-in for your new high resolution. That’s easy to adjust.

Pull up the console with the ~ key, and type: fov 95.

That’ll set the FOV to 95, which is a pretty good value for 16:9. Go 100 or 105 for an even wider field of view. Time to shoot some Borg.

Mod it

In classic Quake fashion, there are plenty of mods out there for Elite Force II. Many of them are for the multiplayer, which you probably won’t be spending much time with. There is, however, a long-in-development co-op mod called the HZM Co-Op Mod that includes the complete singleplayer campaign. Give it a shot. You can also pick up some other player-made missions at ModDB.

Page 14 of 22
Page 14 of 22

Star Trek: Voyager: Elite Force asked a very important question in 2000: what if Star Trek was, in fact, Quake? Raven Software (one of our favorite FPS developers, who went on to make Jedi Outcast and the 2009 Wolfenstein) built Elite Force in iD Tech 3, aka the Quake 3 engine. The resulting game was as cool as you’d expect: a First Contact-inspired FPS with a heavy focus on phasering the Borg in the phase.

Elite Force II isn’t a Raven Software joint, but it’s still Quake in Star Trek’s clothing. But this time, instead of pulling from Voyager, it pulls from The Next Generation. Picard, Worf, and a few other crewmembers of the Enterprise E make guest appearances. The phaser rifles and Borg face-shooting remain intact.

11 years after release, iD Tech 3 still looks remarkably good, especially for Star Trek. The Borg ships glow a menacing neon green; the hallways of the Enterprise are stark and bright and don’t need fancy modern lighting to look appropriately Next Generation. With a couple tricks, Elite Force II also runs at a very crisp 3K resolution on modern Windows. Sample me down, Chief O’Brien.

Install It

Sadly, unlike most of the wonderful games featured on Pixel Boost, Elite Force II isn’t conveniently available on Steam or GOG. Blame that on Activision or Paramount or the mess of old IP rights. Maybe Elite Force will see a digital release someday. Until then, the best way to play it is to grab a used copy online. You can get one on Amazon for less than $40, or even a bit cheaper on Ebay. Just don’t accidentally buy a PS2 copy of the original Elite Force. To install the game, you’ll need a CD drive.

Play it in high resolution

Now comes the fun stuff. Elite Force II should work just fine on a modern system, but its in-game graphics settings are a bit limited. The maximum resolution, by default, is 1600x1200. After installing the game from the CDs, boot it up once, go into the video options, and crank everything up to the maximum. Make sure to click on the Advanced button to turn up the lighting, anti-aliasing, and other graphics settings to their maximums. It’s not exactly a demanding game, these days.

After saving the video settings in-game, exit and navigate to the game’s install folder. By default, it’s under Program Files (x86)/Activision/EF2. Then open the “base” folder, where you’ll be greeted by a whole bunch of config files. One of those files is named after your Windows profile. Find that config file (on the Large Pixel Collider, it’s DigitalStorm.cfg) and open it with Wordpad or your favorite HTML editor to set some custom graphics settings of your own.

At this point, there are two paths we can take. The first is simply running the game at your monitor’s native res. The second is running it at a higher resolution and downsampling, which takes about 5 minutes longer, but will give you a very sharp picture. Both paths involve adding the following settings to the config file:

Find the line that says: seta r_mode “#” and change the # to -1.

Above that line, add the following two lines:

seta r_customheight “####”

seta r_”customwidth “####”

Elite Force Settings

Quick path: Fill in those two number values with your native resolution, like 1080 and 1920. The game will now render at that resolution. Save, and run the game!

Downsampling path: if you want to downsample, set customheight to 1800 and customwidth to 3200. This was the highest resolution I was able to get the game to run at; any higher and OpenGL failed to initialize.

Now, to have your computer properly downsample from that resolution, you have to do two things. One: download Durante’s GeDoSaTo downsampling too. If you have an up-to-date version, 3200x1800 is one of the default downsampling resolutions, and the app should automatically downsample to your monitor’s native res. You shouldn’t have to mess with any settings; just make sure GeDoSaTo is activated, and running in Blacklist mode.

Final step: because GeDoSaTo is DirectX based, but iD Tech runs on OpenGL, we need a .dll file that makes the two play nice together. Simply download GLDirect and extract it. Under bin/release is a file called opengl32.dll. Copy that .dll to Elite Force II’s install folder to sit alongside its .exe.

Now boot up the game. If all goes well, it’ll start up, and you’ll see a GeDoSato notification in the top-left corner that it’s downsampling from 3200x1800 to your monitor’s native res. When you get in-game, you may find the FOV is a little too pushed-in for your new high resolution. That’s easy to adjust.

Pull up the console with the ~ key, and type: fov 95.

That’ll set the FOV to 95, which is a pretty good value for 16:9. Go 100 or 105 for an even wider field of view. Time to shoot some Borg.

Mod it

In classic Quake fashion, there are plenty of mods out there for Elite Force II. Many of them are for the multiplayer, which you probably won’t be spending much time with. There is, however, a long-in-development co-op mod called the HZM Co-Op Mod that includes the complete singleplayer campaign. Give it a shot. You can also pick up some other player-made missions at ModDB.

Page 15 of 22
Page 15 of 22

Star Trek: Voyager: Elite Force asked a very important question in 2000: what if Star Trek was, in fact, Quake? Raven Software (one of our favorite FPS developers, who went on to make Jedi Outcast and the 2009 Wolfenstein) built Elite Force in iD Tech 3, aka the Quake 3 engine. The resulting game was as cool as you’d expect: a First Contact-inspired FPS with a heavy focus on phasering the Borg in the phase.

Elite Force II isn’t a Raven Software joint, but it’s still Quake in Star Trek’s clothing. But this time, instead of pulling from Voyager, it pulls from The Next Generation. Picard, Worf, and a few other crewmembers of the Enterprise E make guest appearances. The phaser rifles and Borg face-shooting remain intact.

11 years after release, iD Tech 3 still looks remarkably good, especially for Star Trek. The Borg ships glow a menacing neon green; the hallways of the Enterprise are stark and bright and don’t need fancy modern lighting to look appropriately Next Generation. With a couple tricks, Elite Force II also runs at a very crisp 3K resolution on modern Windows. Sample me down, Chief O’Brien.

Install It

Sadly, unlike most of the wonderful games featured on Pixel Boost, Elite Force II isn’t conveniently available on Steam or GOG. Blame that on Activision or Paramount or the mess of old IP rights. Maybe Elite Force will see a digital release someday. Until then, the best way to play it is to grab a used copy online. You can get one on Amazon for less than $40, or even a bit cheaper on Ebay. Just don’t accidentally buy a PS2 copy of the original Elite Force. To install the game, you’ll need a CD drive.

Play it in high resolution

Now comes the fun stuff. Elite Force II should work just fine on a modern system, but its in-game graphics settings are a bit limited. The maximum resolution, by default, is 1600x1200. After installing the game from the CDs, boot it up once, go into the video options, and crank everything up to the maximum. Make sure to click on the Advanced button to turn up the lighting, anti-aliasing, and other graphics settings to their maximums. It’s not exactly a demanding game, these days.

After saving the video settings in-game, exit and navigate to the game’s install folder. By default, it’s under Program Files (x86)/Activision/EF2. Then open the “base” folder, where you’ll be greeted by a whole bunch of config files. One of those files is named after your Windows profile. Find that config file (on the Large Pixel Collider, it’s DigitalStorm.cfg) and open it with Wordpad or your favorite HTML editor to set some custom graphics settings of your own.

At this point, there are two paths we can take. The first is simply running the game at your monitor’s native res. The second is running it at a higher resolution and downsampling, which takes about 5 minutes longer, but will give you a very sharp picture. Both paths involve adding the following settings to the config file:

Find the line that says: seta r_mode “#” and change the # to -1.

Above that line, add the following two lines:

seta r_customheight “####”

seta r_”customwidth “####”

Elite Force Settings

Quick path: Fill in those two number values with your native resolution, like 1080 and 1920. The game will now render at that resolution. Save, and run the game!

Downsampling path: if you want to downsample, set customheight to 1800 and customwidth to 3200. This was the highest resolution I was able to get the game to run at; any higher and OpenGL failed to initialize.

Now, to have your computer properly downsample from that resolution, you have to do two things. One: download Durante’s GeDoSaTo downsampling too. If you have an up-to-date version, 3200x1800 is one of the default downsampling resolutions, and the app should automatically downsample to your monitor’s native res. You shouldn’t have to mess with any settings; just make sure GeDoSaTo is activated, and running in Blacklist mode.

Final step: because GeDoSaTo is DirectX based, but iD Tech runs on OpenGL, we need a .dll file that makes the two play nice together. Simply download GLDirect and extract it. Under bin/release is a file called opengl32.dll. Copy that .dll to Elite Force II’s install folder to sit alongside its .exe.

Now boot up the game. If all goes well, it’ll start up, and you’ll see a GeDoSato notification in the top-left corner that it’s downsampling from 3200x1800 to your monitor’s native res. When you get in-game, you may find the FOV is a little too pushed-in for your new high resolution. That’s easy to adjust.

Pull up the console with the ~ key, and type: fov 95.

That’ll set the FOV to 95, which is a pretty good value for 16:9. Go 100 or 105 for an even wider field of view. Time to shoot some Borg.

Mod it

In classic Quake fashion, there are plenty of mods out there for Elite Force II. Many of them are for the multiplayer, which you probably won’t be spending much time with. There is, however, a long-in-development co-op mod called the HZM Co-Op Mod that includes the complete singleplayer campaign. Give it a shot. You can also pick up some other player-made missions at ModDB.

Page 16 of 22
Page 16 of 22

Star Trek: Voyager: Elite Force asked a very important question in 2000: what if Star Trek was, in fact, Quake? Raven Software (one of our favorite FPS developers, who went on to make Jedi Outcast and the 2009 Wolfenstein) built Elite Force in iD Tech 3, aka the Quake 3 engine. The resulting game was as cool as you’d expect: a First Contact-inspired FPS with a heavy focus on phasering the Borg in the phase.

Elite Force II isn’t a Raven Software joint, but it’s still Quake in Star Trek’s clothing. But this time, instead of pulling from Voyager, it pulls from The Next Generation. Picard, Worf, and a few other crewmembers of the Enterprise E make guest appearances. The phaser rifles and Borg face-shooting remain intact.

11 years after release, iD Tech 3 still looks remarkably good, especially for Star Trek. The Borg ships glow a menacing neon green; the hallways of the Enterprise are stark and bright and don’t need fancy modern lighting to look appropriately Next Generation. With a couple tricks, Elite Force II also runs at a very crisp 3K resolution on modern Windows. Sample me down, Chief O’Brien.

Install It

Sadly, unlike most of the wonderful games featured on Pixel Boost, Elite Force II isn’t conveniently available on Steam or GOG. Blame that on Activision or Paramount or the mess of old IP rights. Maybe Elite Force will see a digital release someday. Until then, the best way to play it is to grab a used copy online. You can get one on Amazon for less than $40, or even a bit cheaper on Ebay. Just don’t accidentally buy a PS2 copy of the original Elite Force. To install the game, you’ll need a CD drive.

Play it in high resolution

Now comes the fun stuff. Elite Force II should work just fine on a modern system, but its in-game graphics settings are a bit limited. The maximum resolution, by default, is 1600x1200. After installing the game from the CDs, boot it up once, go into the video options, and crank everything up to the maximum. Make sure to click on the Advanced button to turn up the lighting, anti-aliasing, and other graphics settings to their maximums. It’s not exactly a demanding game, these days.

After saving the video settings in-game, exit and navigate to the game’s install folder. By default, it’s under Program Files (x86)/Activision/EF2. Then open the “base” folder, where you’ll be greeted by a whole bunch of config files. One of those files is named after your Windows profile. Find that config file (on the Large Pixel Collider, it’s DigitalStorm.cfg) and open it with Wordpad or your favorite HTML editor to set some custom graphics settings of your own.

At this point, there are two paths we can take. The first is simply running the game at your monitor’s native res. The second is running it at a higher resolution and downsampling, which takes about 5 minutes longer, but will give you a very sharp picture. Both paths involve adding the following settings to the config file:

Find the line that says: seta r_mode “#” and change the # to -1.

Above that line, add the following two lines:

seta r_customheight “####”

seta r_”customwidth “####”

Elite Force Settings

Quick path: Fill in those two number values with your native resolution, like 1080 and 1920. The game will now render at that resolution. Save, and run the game!

Downsampling path: if you want to downsample, set customheight to 1800 and customwidth to 3200. This was the highest resolution I was able to get the game to run at; any higher and OpenGL failed to initialize.

Now, to have your computer properly downsample from that resolution, you have to do two things. One: download Durante’s GeDoSaTo downsampling too. If you have an up-to-date version, 3200x1800 is one of the default downsampling resolutions, and the app should automatically downsample to your monitor’s native res. You shouldn’t have to mess with any settings; just make sure GeDoSaTo is activated, and running in Blacklist mode.

Final step: because GeDoSaTo is DirectX based, but iD Tech runs on OpenGL, we need a .dll file that makes the two play nice together. Simply download GLDirect and extract it. Under bin/release is a file called opengl32.dll. Copy that .dll to Elite Force II’s install folder to sit alongside its .exe.

Now boot up the game. If all goes well, it’ll start up, and you’ll see a GeDoSato notification in the top-left corner that it’s downsampling from 3200x1800 to your monitor’s native res. When you get in-game, you may find the FOV is a little too pushed-in for your new high resolution. That’s easy to adjust.

Pull up the console with the ~ key, and type: fov 95.

That’ll set the FOV to 95, which is a pretty good value for 16:9. Go 100 or 105 for an even wider field of view. Time to shoot some Borg.

Mod it

In classic Quake fashion, there are plenty of mods out there for Elite Force II. Many of them are for the multiplayer, which you probably won’t be spending much time with. There is, however, a long-in-development co-op mod called the HZM Co-Op Mod that includes the complete singleplayer campaign. Give it a shot. You can also pick up some other player-made missions at ModDB.

Page 17 of 22
Page 17 of 22

Star Trek: Voyager: Elite Force asked a very important question in 2000: what if Star Trek was, in fact, Quake? Raven Software (one of our favorite FPS developers, who went on to make Jedi Outcast and the 2009 Wolfenstein) built Elite Force in iD Tech 3, aka the Quake 3 engine. The resulting game was as cool as you’d expect: a First Contact-inspired FPS with a heavy focus on phasering the Borg in the phase.

Elite Force II isn’t a Raven Software joint, but it’s still Quake in Star Trek’s clothing. But this time, instead of pulling from Voyager, it pulls from The Next Generation. Picard, Worf, and a few other crewmembers of the Enterprise E make guest appearances. The phaser rifles and Borg face-shooting remain intact.

11 years after release, iD Tech 3 still looks remarkably good, especially for Star Trek. The Borg ships glow a menacing neon green; the hallways of the Enterprise are stark and bright and don’t need fancy modern lighting to look appropriately Next Generation. With a couple tricks, Elite Force II also runs at a very crisp 3K resolution on modern Windows. Sample me down, Chief O’Brien.

Install It

Sadly, unlike most of the wonderful games featured on Pixel Boost, Elite Force II isn’t conveniently available on Steam or GOG. Blame that on Activision or Paramount or the mess of old IP rights. Maybe Elite Force will see a digital release someday. Until then, the best way to play it is to grab a used copy online. You can get one on Amazon for less than $40, or even a bit cheaper on Ebay. Just don’t accidentally buy a PS2 copy of the original Elite Force. To install the game, you’ll need a CD drive.

Play it in high resolution

Now comes the fun stuff. Elite Force II should work just fine on a modern system, but its in-game graphics settings are a bit limited. The maximum resolution, by default, is 1600x1200. After installing the game from the CDs, boot it up once, go into the video options, and crank everything up to the maximum. Make sure to click on the Advanced button to turn up the lighting, anti-aliasing, and other graphics settings to their maximums. It’s not exactly a demanding game, these days.

After saving the video settings in-game, exit and navigate to the game’s install folder. By default, it’s under Program Files (x86)/Activision/EF2. Then open the “base” folder, where you’ll be greeted by a whole bunch of config files. One of those files is named after your Windows profile. Find that config file (on the Large Pixel Collider, it’s DigitalStorm.cfg) and open it with Wordpad or your favorite HTML editor to set some custom graphics settings of your own.

At this point, there are two paths we can take. The first is simply running the game at your monitor’s native res. The second is running it at a higher resolution and downsampling, which takes about 5 minutes longer, but will give you a very sharp picture. Both paths involve adding the following settings to the config file:

Find the line that says: seta r_mode “#” and change the # to -1.

Above that line, add the following two lines:

seta r_customheight “####”

seta r_”customwidth “####”

Elite Force Settings

Quick path: Fill in those two number values with your native resolution, like 1080 and 1920. The game will now render at that resolution. Save, and run the game!

Downsampling path: if you want to downsample, set customheight to 1800 and customwidth to 3200. This was the highest resolution I was able to get the game to run at; any higher and OpenGL failed to initialize.

Now, to have your computer properly downsample from that resolution, you have to do two things. One: download Durante’s GeDoSaTo downsampling too. If you have an up-to-date version, 3200x1800 is one of the default downsampling resolutions, and the app should automatically downsample to your monitor’s native res. You shouldn’t have to mess with any settings; just make sure GeDoSaTo is activated, and running in Blacklist mode.

Final step: because GeDoSaTo is DirectX based, but iD Tech runs on OpenGL, we need a .dll file that makes the two play nice together. Simply download GLDirect and extract it. Under bin/release is a file called opengl32.dll. Copy that .dll to Elite Force II’s install folder to sit alongside its .exe.

Now boot up the game. If all goes well, it’ll start up, and you’ll see a GeDoSato notification in the top-left corner that it’s downsampling from 3200x1800 to your monitor’s native res. When you get in-game, you may find the FOV is a little too pushed-in for your new high resolution. That’s easy to adjust.

Pull up the console with the ~ key, and type: fov 95.

That’ll set the FOV to 95, which is a pretty good value for 16:9. Go 100 or 105 for an even wider field of view. Time to shoot some Borg.

Mod it

In classic Quake fashion, there are plenty of mods out there for Elite Force II. Many of them are for the multiplayer, which you probably won’t be spending much time with. There is, however, a long-in-development co-op mod called the HZM Co-Op Mod that includes the complete singleplayer campaign. Give it a shot. You can also pick up some other player-made missions at ModDB.

Page 18 of 22
Page 18 of 22

Star Trek: Voyager: Elite Force asked a very important question in 2000: what if Star Trek was, in fact, Quake? Raven Software (one of our favorite FPS developers, who went on to make Jedi Outcast and the 2009 Wolfenstein) built Elite Force in iD Tech 3, aka the Quake 3 engine. The resulting game was as cool as you’d expect: a First Contact-inspired FPS with a heavy focus on phasering the Borg in the phase.

Elite Force II isn’t a Raven Software joint, but it’s still Quake in Star Trek’s clothing. But this time, instead of pulling from Voyager, it pulls from The Next Generation. Picard, Worf, and a few other crewmembers of the Enterprise E make guest appearances. The phaser rifles and Borg face-shooting remain intact.

11 years after release, iD Tech 3 still looks remarkably good, especially for Star Trek. The Borg ships glow a menacing neon green; the hallways of the Enterprise are stark and bright and don’t need fancy modern lighting to look appropriately Next Generation. With a couple tricks, Elite Force II also runs at a very crisp 3K resolution on modern Windows. Sample me down, Chief O’Brien.

Install It

Sadly, unlike most of the wonderful games featured on Pixel Boost, Elite Force II isn’t conveniently available on Steam or GOG. Blame that on Activision or Paramount or the mess of old IP rights. Maybe Elite Force will see a digital release someday. Until then, the best way to play it is to grab a used copy online. You can get one on Amazon for less than $40, or even a bit cheaper on Ebay. Just don’t accidentally buy a PS2 copy of the original Elite Force. To install the game, you’ll need a CD drive.

Play it in high resolution

Now comes the fun stuff. Elite Force II should work just fine on a modern system, but its in-game graphics settings are a bit limited. The maximum resolution, by default, is 1600x1200. After installing the game from the CDs, boot it up once, go into the video options, and crank everything up to the maximum. Make sure to click on the Advanced button to turn up the lighting, anti-aliasing, and other graphics settings to their maximums. It’s not exactly a demanding game, these days.

After saving the video settings in-game, exit and navigate to the game’s install folder. By default, it’s under Program Files (x86)/Activision/EF2. Then open the “base” folder, where you’ll be greeted by a whole bunch of config files. One of those files is named after your Windows profile. Find that config file (on the Large Pixel Collider, it’s DigitalStorm.cfg) and open it with Wordpad or your favorite HTML editor to set some custom graphics settings of your own.

At this point, there are two paths we can take. The first is simply running the game at your monitor’s native res. The second is running it at a higher resolution and downsampling, which takes about 5 minutes longer, but will give you a very sharp picture. Both paths involve adding the following settings to the config file:

Find the line that says: seta r_mode “#” and change the # to -1.

Above that line, add the following two lines:

seta r_customheight “####”

seta r_”customwidth “####”

Elite Force Settings

Quick path: Fill in those two number values with your native resolution, like 1080 and 1920. The game will now render at that resolution. Save, and run the game!

Downsampling path: if you want to downsample, set customheight to 1800 and customwidth to 3200. This was the highest resolution I was able to get the game to run at; any higher and OpenGL failed to initialize.

Now, to have your computer properly downsample from that resolution, you have to do two things. One: download Durante’s GeDoSaTo downsampling too. If you have an up-to-date version, 3200x1800 is one of the default downsampling resolutions, and the app should automatically downsample to your monitor’s native res. You shouldn’t have to mess with any settings; just make sure GeDoSaTo is activated, and running in Blacklist mode.

Final step: because GeDoSaTo is DirectX based, but iD Tech runs on OpenGL, we need a .dll file that makes the two play nice together. Simply download GLDirect and extract it. Under bin/release is a file called opengl32.dll. Copy that .dll to Elite Force II’s install folder to sit alongside its .exe.

Now boot up the game. If all goes well, it’ll start up, and you’ll see a GeDoSato notification in the top-left corner that it’s downsampling from 3200x1800 to your monitor’s native res. When you get in-game, you may find the FOV is a little too pushed-in for your new high resolution. That’s easy to adjust.

Pull up the console with the ~ key, and type: fov 95.

That’ll set the FOV to 95, which is a pretty good value for 16:9. Go 100 or 105 for an even wider field of view. Time to shoot some Borg.

Mod it

In classic Quake fashion, there are plenty of mods out there for Elite Force II. Many of them are for the multiplayer, which you probably won’t be spending much time with. There is, however, a long-in-development co-op mod called the HZM Co-Op Mod that includes the complete singleplayer campaign. Give it a shot. You can also pick up some other player-made missions at ModDB.

Page 19 of 22
Page 19 of 22

Star Trek: Voyager: Elite Force asked a very important question in 2000: what if Star Trek was, in fact, Quake? Raven Software (one of our favorite FPS developers, who went on to make Jedi Outcast and the 2009 Wolfenstein) built Elite Force in iD Tech 3, aka the Quake 3 engine. The resulting game was as cool as you’d expect: a First Contact-inspired FPS with a heavy focus on phasering the Borg in the phase.

Elite Force II isn’t a Raven Software joint, but it’s still Quake in Star Trek’s clothing. But this time, instead of pulling from Voyager, it pulls from The Next Generation. Picard, Worf, and a few other crewmembers of the Enterprise E make guest appearances. The phaser rifles and Borg face-shooting remain intact.

11 years after release, iD Tech 3 still looks remarkably good, especially for Star Trek. The Borg ships glow a menacing neon green; the hallways of the Enterprise are stark and bright and don’t need fancy modern lighting to look appropriately Next Generation. With a couple tricks, Elite Force II also runs at a very crisp 3K resolution on modern Windows. Sample me down, Chief O’Brien.

Install It

Sadly, unlike most of the wonderful games featured on Pixel Boost, Elite Force II isn’t conveniently available on Steam or GOG. Blame that on Activision or Paramount or the mess of old IP rights. Maybe Elite Force will see a digital release someday. Until then, the best way to play it is to grab a used copy online. You can get one on Amazon for less than $40, or even a bit cheaper on Ebay. Just don’t accidentally buy a PS2 copy of the original Elite Force. To install the game, you’ll need a CD drive.

Play it in high resolution

Now comes the fun stuff. Elite Force II should work just fine on a modern system, but its in-game graphics settings are a bit limited. The maximum resolution, by default, is 1600x1200. After installing the game from the CDs, boot it up once, go into the video options, and crank everything up to the maximum. Make sure to click on the Advanced button to turn up the lighting, anti-aliasing, and other graphics settings to their maximums. It’s not exactly a demanding game, these days.

After saving the video settings in-game, exit and navigate to the game’s install folder. By default, it’s under Program Files (x86)/Activision/EF2. Then open the “base” folder, where you’ll be greeted by a whole bunch of config files. One of those files is named after your Windows profile. Find that config file (on the Large Pixel Collider, it’s DigitalStorm.cfg) and open it with Wordpad or your favorite HTML editor to set some custom graphics settings of your own.

At this point, there are two paths we can take. The first is simply running the game at your monitor’s native res. The second is running it at a higher resolution and downsampling, which takes about 5 minutes longer, but will give you a very sharp picture. Both paths involve adding the following settings to the config file:

Find the line that says: seta r_mode “#” and change the # to -1.

Above that line, add the following two lines:

seta r_customheight “####”

seta r_”customwidth “####”

Elite Force Settings

Quick path: Fill in those two number values with your native resolution, like 1080 and 1920. The game will now render at that resolution. Save, and run the game!

Downsampling path: if you want to downsample, set customheight to 1800 and customwidth to 3200. This was the highest resolution I was able to get the game to run at; any higher and OpenGL failed to initialize.

Now, to have your computer properly downsample from that resolution, you have to do two things. One: download Durante’s GeDoSaTo downsampling too. If you have an up-to-date version, 3200x1800 is one of the default downsampling resolutions, and the app should automatically downsample to your monitor’s native res. You shouldn’t have to mess with any settings; just make sure GeDoSaTo is activated, and running in Blacklist mode.

Final step: because GeDoSaTo is DirectX based, but iD Tech runs on OpenGL, we need a .dll file that makes the two play nice together. Simply download GLDirect and extract it. Under bin/release is a file called opengl32.dll. Copy that .dll to Elite Force II’s install folder to sit alongside its .exe.

Now boot up the game. If all goes well, it’ll start up, and you’ll see a GeDoSato notification in the top-left corner that it’s downsampling from 3200x1800 to your monitor’s native res. When you get in-game, you may find the FOV is a little too pushed-in for your new high resolution. That’s easy to adjust.

Pull up the console with the ~ key, and type: fov 95.

That’ll set the FOV to 95, which is a pretty good value for 16:9. Go 100 or 105 for an even wider field of view. Time to shoot some Borg.

Mod it

In classic Quake fashion, there are plenty of mods out there for Elite Force II. Many of them are for the multiplayer, which you probably won’t be spending much time with. There is, however, a long-in-development co-op mod called the HZM Co-Op Mod that includes the complete singleplayer campaign. Give it a shot. You can also pick up some other player-made missions at ModDB.

Page 20 of 22
Page 20 of 22

Star Trek: Voyager: Elite Force asked a very important question in 2000: what if Star Trek was, in fact, Quake? Raven Software (one of our favorite FPS developers, who went on to make Jedi Outcast and the 2009 Wolfenstein) built Elite Force in iD Tech 3, aka the Quake 3 engine. The resulting game was as cool as you’d expect: a First Contact-inspired FPS with a heavy focus on phasering the Borg in the phase.

Elite Force II isn’t a Raven Software joint, but it’s still Quake in Star Trek’s clothing. But this time, instead of pulling from Voyager, it pulls from The Next Generation. Picard, Worf, and a few other crewmembers of the Enterprise E make guest appearances. The phaser rifles and Borg face-shooting remain intact.

11 years after release, iD Tech 3 still looks remarkably good, especially for Star Trek. The Borg ships glow a menacing neon green; the hallways of the Enterprise are stark and bright and don’t need fancy modern lighting to look appropriately Next Generation. With a couple tricks, Elite Force II also runs at a very crisp 3K resolution on modern Windows. Sample me down, Chief O’Brien.

Install It

Sadly, unlike most of the wonderful games featured on Pixel Boost, Elite Force II isn’t conveniently available on Steam or GOG. Blame that on Activision or Paramount or the mess of old IP rights. Maybe Elite Force will see a digital release someday. Until then, the best way to play it is to grab a used copy online. You can get one on Amazon for less than $40, or even a bit cheaper on Ebay. Just don’t accidentally buy a PS2 copy of the original Elite Force. To install the game, you’ll need a CD drive.

Play it in high resolution

Now comes the fun stuff. Elite Force II should work just fine on a modern system, but its in-game graphics settings are a bit limited. The maximum resolution, by default, is 1600x1200. After installing the game from the CDs, boot it up once, go into the video options, and crank everything up to the maximum. Make sure to click on the Advanced button to turn up the lighting, anti-aliasing, and other graphics settings to their maximums. It’s not exactly a demanding game, these days.

After saving the video settings in-game, exit and navigate to the game’s install folder. By default, it’s under Program Files (x86)/Activision/EF2. Then open the “base” folder, where you’ll be greeted by a whole bunch of config files. One of those files is named after your Windows profile. Find that config file (on the Large Pixel Collider, it’s DigitalStorm.cfg) and open it with Wordpad or your favorite HTML editor to set some custom graphics settings of your own.

At this point, there are two paths we can take. The first is simply running the game at your monitor’s native res. The second is running it at a higher resolution and downsampling, which takes about 5 minutes longer, but will give you a very sharp picture. Both paths involve adding the following settings to the config file:

Find the line that says: seta r_mode “#” and change the # to -1.

Above that line, add the following two lines:

seta r_customheight “####”

seta r_”customwidth “####”

Elite Force Settings

Quick path: Fill in those two number values with your native resolution, like 1080 and 1920. The game will now render at that resolution. Save, and run the game!

Downsampling path: if you want to downsample, set customheight to 1800 and customwidth to 3200. This was the highest resolution I was able to get the game to run at; any higher and OpenGL failed to initialize.

Now, to have your computer properly downsample from that resolution, you have to do two things. One: download Durante’s GeDoSaTo downsampling too. If you have an up-to-date version, 3200x1800 is one of the default downsampling resolutions, and the app should automatically downsample to your monitor’s native res. You shouldn’t have to mess with any settings; just make sure GeDoSaTo is activated, and running in Blacklist mode.

Final step: because GeDoSaTo is DirectX based, but iD Tech runs on OpenGL, we need a .dll file that makes the two play nice together. Simply download GLDirect and extract it. Under bin/release is a file called opengl32.dll. Copy that .dll to Elite Force II’s install folder to sit alongside its .exe.

Now boot up the game. If all goes well, it’ll start up, and you’ll see a GeDoSato notification in the top-left corner that it’s downsampling from 3200x1800 to your monitor’s native res. When you get in-game, you may find the FOV is a little too pushed-in for your new high resolution. That’s easy to adjust.

Pull up the console with the ~ key, and type: fov 95.

That’ll set the FOV to 95, which is a pretty good value for 16:9. Go 100 or 105 for an even wider field of view. Time to shoot some Borg.

Mod it

In classic Quake fashion, there are plenty of mods out there for Elite Force II. Many of them are for the multiplayer, which you probably won’t be spending much time with. There is, however, a long-in-development co-op mod called the HZM Co-Op Mod that includes the complete singleplayer campaign. Give it a shot. You can also pick up some other player-made missions at ModDB.

Page 21 of 22
Page 21 of 22

Star Trek: Voyager: Elite Force asked a very important question in 2000: what if Star Trek was, in fact, Quake? Raven Software (one of our favorite FPS developers, who went on to make Jedi Outcast and the 2009 Wolfenstein) built Elite Force in iD Tech 3, aka the Quake 3 engine. The resulting game was as cool as you’d expect: a First Contact-inspired FPS with a heavy focus on phasering the Borg in the phase.

Elite Force II isn’t a Raven Software joint, but it’s still Quake in Star Trek’s clothing. But this time, instead of pulling from Voyager, it pulls from The Next Generation. Picard, Worf, and a few other crewmembers of the Enterprise E make guest appearances. The phaser rifles and Borg face-shooting remain intact.

11 years after release, iD Tech 3 still looks remarkably good, especially for Star Trek. The Borg ships glow a menacing neon green; the hallways of the Enterprise are stark and bright and don’t need fancy modern lighting to look appropriately Next Generation. With a couple tricks, Elite Force II also runs at a very crisp 3K resolution on modern Windows. Sample me down, Chief O’Brien.

Install It

Sadly, unlike most of the wonderful games featured on Pixel Boost, Elite Force II isn’t conveniently available on Steam or GOG. Blame that on Activision or Paramount or the mess of old IP rights. Maybe Elite Force will see a digital release someday. Until then, the best way to play it is to grab a used copy online. You can get one on Amazon for less than $40, or even a bit cheaper on Ebay. Just don’t accidentally buy a PS2 copy of the original Elite Force. To install the game, you’ll need a CD drive.

Play it in high resolution

Now comes the fun stuff. Elite Force II should work just fine on a modern system, but its in-game graphics settings are a bit limited. The maximum resolution, by default, is 1600x1200. After installing the game from the CDs, boot it up once, go into the video options, and crank everything up to the maximum. Make sure to click on the Advanced button to turn up the lighting, anti-aliasing, and other graphics settings to their maximums. It’s not exactly a demanding game, these days.

After saving the video settings in-game, exit and navigate to the game’s install folder. By default, it’s under Program Files (x86)/Activision/EF2. Then open the “base” folder, where you’ll be greeted by a whole bunch of config files. One of those files is named after your Windows profile. Find that config file (on the Large Pixel Collider, it’s DigitalStorm.cfg) and open it with Wordpad or your favorite HTML editor to set some custom graphics settings of your own.

At this point, there are two paths we can take. The first is simply running the game at your monitor’s native res. The second is running it at a higher resolution and downsampling, which takes about 5 minutes longer, but will give you a very sharp picture. Both paths involve adding the following settings to the config file:

Find the line that says: seta r_mode “#” and change the # to -1.

Above that line, add the following two lines:

seta r_customheight “####”

seta r_”customwidth “####”

Elite Force Settings

Quick path: Fill in those two number values with your native resolution, like 1080 and 1920. The game will now render at that resolution. Save, and run the game!

Downsampling path: if you want to downsample, set customheight to 1800 and customwidth to 3200. This was the highest resolution I was able to get the game to run at; any higher and OpenGL failed to initialize.

Now, to have your computer properly downsample from that resolution, you have to do two things. One: download Durante’s GeDoSaTo downsampling too. If you have an up-to-date version, 3200x1800 is one of the default downsampling resolutions, and the app should automatically downsample to your monitor’s native res. You shouldn’t have to mess with any settings; just make sure GeDoSaTo is activated, and running in Blacklist mode.

Final step: because GeDoSaTo is DirectX based, but iD Tech runs on OpenGL, we need a .dll file that makes the two play nice together. Simply download GLDirect and extract it. Under bin/release is a file called opengl32.dll. Copy that .dll to Elite Force II’s install folder to sit alongside its .exe.

Now boot up the game. If all goes well, it’ll start up, and you’ll see a GeDoSato notification in the top-left corner that it’s downsampling from 3200x1800 to your monitor’s native res. When you get in-game, you may find the FOV is a little too pushed-in for your new high resolution. That’s easy to adjust.

Pull up the console with the ~ key, and type: fov 95.

That’ll set the FOV to 95, which is a pretty good value for 16:9. Go 100 or 105 for an even wider field of view. Time to shoot some Borg.

Mod it

In classic Quake fashion, there are plenty of mods out there for Elite Force II. Many of them are for the multiplayer, which you probably won’t be spending much time with. There is, however, a long-in-development co-op mod called the HZM Co-Op Mod that includes the complete singleplayer campaign. Give it a shot. You can also pick up some other player-made missions at ModDB.

Page 22 of 22
Page 22 of 22
Wes Fenlon
Wes Fenlon
Social Links Navigation
Senior Editor

Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games.


When he's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it's really becoming a problem), he's probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).

  • Facebook
  • X
  • Whatsapp
  • Reddit
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
PC Gamer
The biggest gaming news, reviews and hardware deals

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
Subscribe to our newsletter
Read more
TIE Fighter: Total Conversion
Sim One of the most impressive Star Wars mods in history just got a huge update, and co-op is on the table for the future: 'It has been almost a year-long journey to get to this point'
 
 
Corvus shoots a fire arrow in Heretic 2
Action Forgotten FPS sequel Heretic 2 gets a 'reverse-engineered sourceport' that fixes bugs, improves the framerate and adds 'lots of cosmetic improvements'
 
 
A spaceship races through the cosmos while being shot at by other ships.
Sim Thirty years after launch, this classic space combat sim just got updated to work on modern systems and released for free
 
 
Avatar: Frontiers of Pandora screenshot showing Na'vi standing in front of her home tree dressed in traditional tribal clothing and jewellery. The game is running in its max graphics mode.
FPS After getting Avatar: Frontiers of Pandora on PC Game Pass, unlocking its 'Unobtanium' max graphics mode, and then upgrading those stunning visuals even more with mods, I'm convinced this is the 'But can it run Crysis?' FPS PC gamers should install today
 
 
PO'ed remaster
FPS This Nightdive-remastered 3DO shooter shows why it took Halo to break PC gaming's FPS hegemony
 
 
A screenshot of the PC version of Resident Evil Requiem
Hardware Resident Evil Requiem PC performance analysis: Great visuals and decent frame rates all round, though path tracing's an obvious frame rate killer
 
 
Latest in FPS
Overwatch Sierra: The character standing with her drone flying just above her left arm, like a bird landing.
FPS Overwatch Sierra abilities and perks explained
 
 
FPS 'It stayed exactly the same': Jeff Kaplan takes us back to 2016 by confirming that Blizzard did not change the size of Tracer's butt
 
 
The player loads a magazine into a rifle while overlooking a snowy region in Road to Vostok. A helicopter is flying in the distance.
FPS Survival shooter Road to Vostok 'secured the entire production budget for this game for years and years to come' within 24 hours of its Steam early access launch
 
 
Sierra in her cinematic
FPS The best part of Overwatch's latest hero trailer is that it keeps the overarching narrative front and centre, right where it should be
 
 
A screencap of the hero trailer for Overwatch's new hero Sierra. A woman wearing a red beret and a green vest holds out her arm as a pink drone lands on her wrist. She looks on with a frown.
FPS Overwatch's new hero Sierra has an ability that could mean she's destined to dethrone Jetpack Cat as the most banned hero in ranked
 
 
Marathon Protect/Destroy 4: A close-up of MIDA's Gantry liaison.
FPS As frustration with Marathon cheaters intensifies, Bungie says improvements to its 'zero-tolerance policy around cheating' are underway: 'This is an area that we will continue to invest in'
 
 
Latest in Features
Esoteric Ebb Cleric wearing hoplite helm looking down and lit from below.
RPG Esoteric Ebb creator reckons most players only saw half the game, and that's fine by him: 'You've got to miss stuff in order to feel like the world is bigger'
 
 
Fairground owner holding some tickets.
Sim Treasure Beach is a scavenger game where you can sell what you find hidden in the sand to stingy shoppers—and let me warn you, it isn't easy
 
 
Dan Reynolds of Imagine Dragons recording vocals for Last Flag.
Third Person Shooter Before Imagine Dragons, brothers Dan and Mac Reynolds always wanted to make videogames—now their first, Last Flag, is about to release
 
 
Several enemy castles converging in Wanderburg.
Roguelike If you've ever wondered what it would be like if Vampire Survivors was about driving around a medieval castle on wheels, then surprisingly I've got the perfect roguelike for you
 
 
Sierra in her cinematic
FPS The best part of Overwatch's latest hero trailer is that it keeps the overarching narrative front and centre, right where it should be
 
 
Dave's gaming PC on his desk
Gaming PCs Where does your PC live? There is obviously one correct answer, can you pick it out?
 
 
  1. 1
    Best gaming laptop 2026: I've tested the best laptops for gaming of this generation and here are the ones I recommend.
  2. 2
    Best handheld gaming PC in 2026: my recommendations for the best portable powerhouses.
  3. 3
    Best gaming PC builds: Shop all our recommended system builds as we ride out the RAMpocalypse
  4. 4
    Best gaming monitors in 2026: the pixel-perfect panels I'd buy myself
  5. 5
    The best fish tank PC case in 2026: I've tested heaps of stylish chassis but only a few have earned my recommendation
  1. The Cherry K5 Pro TMR Compact gaming keyboard on a blue background.
    1
    Cherry K5 Pro TMR Compact magnetic gaming keyboard review
  2. 2
    LTT Ratcheting Screwdriver and Precision Pro Multi-Bit Screwdriver review
  3. 3
    SteelSeries Aerox 3 Wireless Gen 2 review
  4. 4
    Razer Viper V4 Pro review
  5. 5
    Teamgroup MP44Q 2 TB NVMe SSD review

PC Gamer is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...