Skip to main content
Join The Club
- Join our community
11
Premium Benefits
24/7
Access Available
28K+
Active Members
Exclusive Articles
Member-only articles
Weekly Newsletters
Gaming & entertainment news
Commenting
Join the discussion
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Early Access
See the latest gaming news first
GET CLUB ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET CLUB ACCESS QUICK

Join the club for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information, you confirm you are aged 16 or over, have read our Privacy Policy and agree to the Terms & Conditions. Geographical rules apply.

Background
Welcome to PC Gamer club !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Explore
Latest Hardware News

Latest Hardware News

News and reviews of the latest PC hardware.

Explore

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with PC Gamer

Get the biggest gaming news, reviews, and releases straight to your inbox.


Sign Out
PC Gamer PC Gamer THE GLOBAL AUTHORITY ON PC GAMES
UK EditionUK US EditionUS CA EditionCanada AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Games Insights
      • Gaming news
      • Gaming reviews
      • Gaming quizzes
      • Gaming guides
    • Biggest Games
      • Arc Raiders
      • Marathon
      • Resident Evil Requiem
      • Battlefield 6
      • Baldur's Gate 3
      • Deadlock
      • World of Warcraft
    • Upcoming
      • New games 2026
      • GTA 6
      • The Witcher 4
      • The Elder Scrolls 6
      • Haunted Chocolatier
    • Genres
      • FPS
      • RPG
      • Strategy
      • MMO
      • Action
      • City Builder
      • Survival
      • Puzzle
      • Roguelike
    • Series
      • Grand Theft Auto
      • The Witcher
      • The Sims
      • Fallout
      • The Elder Scrolls
      • Assassin's Creed
      • Call of Duty
      • Dark Souls
      • Final Fantasy
  • Hardware
    • Hardware Insights
      • Hardware news
      • Hardware reviews
      • Hardware deals
      • Computing Discounts
    • Components
      • Graphics cards
      • Processors
      • Motherboards
      • Storage
      • Memory
      • Power supplies
      • Cooling
    • Gaming PCs
      • Handheld gaming PCs
      • Gaming laptops
      • Steam machines
    • Peripherals
      • Gaming monitors
      • Gaming mice
      • Gaming keyboards
      • VR hardware
      • Controllers
      • Steering wheels
    • Desktop
      • Gaming chairs
      • Gaming desks
      • PC cases
      • Lighting
      • Networking
    • Gaming Audio
      • Gaming headsets
      • Speakers
      • Earbuds & headphones
    • Streaming
      • Microphones
      • Webcams
      • Capture cards
    • Latest News
      • Games news
      • Hardware news
      • Industry news
      • Software news
      • Movies & TV news
      • Latest opinion
    • Columns
      • FOV 90
      • Dungeon Master
      • Terminally Online
      • Character Select
      • Critical Hit
      • No XP Needed
    • Buying Guides
      • Best gaming laptop
      • Best graphics card
      • Best gaming PC
      • Best gaming mouse
      • Best gaming keyboard
      • Best gaming monitor
      • Best gaming chair
      • Best SSD
    • Best ofs
      • PC Gamer Top 100
      • Best RPGs
      • Best FPS games
      • Best MMOs
      • Best survival games
      • Best racing games
      • Best Steam Deck games
    • Hardware Reviews
      • Gaming keyboard reviews
      • Gaming laptop reviews
      • Gaming mice reviews
      • Gaming monitor reviews
      • Gaming PC reviews
      • Graphics card reviews
      • Gaming headset reviews
      • SSD reviews
    • Game Reviews
      • FPS reviews
      • RPG reviews
      • Strategy reviews
      • MMO reviews
      • Action reviews
      • City Builder reviews
      • Survival reviews
      • Puzzle reviews
      • Roguelike reviews
    • Gaming Coupons
      • Origin PC
      • Herman Miller
      • Dell
      • Logitech
      • Sonos
      • Flexispot
      • Razer
      • Corsair
  • Guides
    • Arc Raiders guides
    • Baldur's Gate 3 guides
    • Crimson Desert guides
    • Minecraft guides
  • Videos
    • PC Gaming Show
    • PC Gamer Clips
  • Newsletter
    • Gaming Industry
    • Software
    • Movies & TV
    • About PC Gamer
    • Meet the team
    • PC Gaming Show
    • PC Gamer magazine
    • Affiliate links
    • Forum
    • Community guidelines
  • Home
  • Games
    • View Games
      • Gaming news
      • Gaming reviews
      • Gaming quizzes
      • Gaming guides
      • Arc Raiders
      • Marathon
      • Resident Evil Requiem
      • Battlefield 6
      • Baldur's Gate 3
      • Deadlock
      • World of Warcraft
      • New games 2026
      • GTA 6
      • The Witcher 4
      • The Elder Scrolls 6
      • Haunted Chocolatier
      • FPS
      • RPG
      • Strategy
      • MMO
      • Action
      • City Builder
      • Survival
      • Puzzle
      • Roguelike
      • Grand Theft Auto
      • The Witcher
      • The Sims
      • Fallout
      • The Elder Scrolls
      • Assassin's Creed
      • Call of Duty
      • Dark Souls
      • Final Fantasy
  • Hardware
    • View Hardware
      • Hardware news
      • Hardware reviews
      • Hardware deals
      • Computing Discounts
      • Graphics cards
      • Processors
      • Motherboards
      • Storage
      • Memory
      • Power supplies
      • Cooling
    • Gaming PCs
      • View Gaming PCs
      • Handheld gaming PCs
      • Gaming laptops
      • Steam machines
      • Gaming monitors
      • Gaming mice
      • Gaming keyboards
      • VR hardware
      • Controllers
      • Steering wheels
      • Gaming chairs
      • Gaming desks
      • PC cases
      • Lighting
      • Networking
    • Gaming Audio
      • View Gaming Audio
      • Gaming headsets
      • Speakers
      • Earbuds & headphones
    • Streaming
      • View Streaming
      • Microphones
      • Webcams
      • Capture cards
    • Latest News
      • View Latest News
      • Games news
      • Hardware news
      • Industry news
      • Software news
      • Movies & TV news
      • Latest opinion
      • FOV 90
      • Dungeon Master
      • Terminally Online
      • Character Select
      • Critical Hit
      • No XP Needed
      • Best gaming laptop
      • Best graphics card
      • Best gaming PC
      • Best gaming mouse
      • Best gaming keyboard
      • Best gaming monitor
      • Best gaming chair
      • Best SSD
    • Best ofs
      • View Best ofs
      • PC Gamer Top 100
      • Best RPGs
      • Best FPS games
      • Best MMOs
      • Best survival games
      • Best racing games
      • Best Steam Deck games
    • Hardware Reviews
      • View Hardware Reviews
      • Gaming keyboard reviews
      • Gaming laptop reviews
      • Gaming mice reviews
      • Gaming monitor reviews
      • Gaming PC reviews
      • Graphics card reviews
      • Gaming headset reviews
      • SSD reviews
    • Game Reviews
      • View Game Reviews
      • FPS reviews
      • RPG reviews
      • Strategy reviews
      • MMO reviews
      • Action reviews
      • City Builder reviews
      • Survival reviews
      • Puzzle reviews
      • Roguelike reviews
    • Gaming Coupons
      • View Gaming Coupons
      • Origin PC
      • Herman Miller
      • Dell
      • Logitech
      • Sonos
      • Flexispot
      • Razer
      • Corsair
  • Guides
    • View Guides
    • Arc Raiders guides
    • Baldur's Gate 3 guides
    • Crimson Desert guides
    • Minecraft guides
  • Videos
    • View Videos
    • PC Gaming Show
    • PC Gamer Clips
  • Newsletter
    • Gaming Industry
    • Software
    • Movies & TV
    • About PC Gamer
    • Meet the team
    • PC Gaming Show
    • PC Gamer magazine
    • Affiliate links
    • Forum
    • Community guidelines
PC Gamer Magazine Subscription
PC Gamer Magazine Subscription
Why subscribe?
  • Subscribe to the world's #1 PC gaming mag
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
  • Get your first 3 issues for £5
From$1
Subscribe now
PC Gamer
The biggest gaming news, reviews and hardware deals

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
Popular
  • Best PC gear
  • 'Xbox reset'
  • GTA 6
  • Upcoming games
  • Clips
  • Quizzes
  1. Games
  2. FPS

How to play Star Trek: Elite Force 2 on Windows 7/8

Features
By Wes Fenlon
Published 18 December 2014

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Star Trek: Voyager: Elite Force asked a very important question in 2000: what if Star Trek was, in fact, Quake? Raven Software (one of our favorite FPS developers, who went on to make Jedi Outcast and the 2009 Wolfenstein) built Elite Force in iD Tech 3, aka the Quake 3 engine. The resulting game was as cool as you’d expect: a First Contact-inspired FPS with a heavy focus on phasering the Borg in the phase.

Elite Force II isn’t a Raven Software joint, but it’s still Quake in Star Trek’s clothing. But this time, instead of pulling from Voyager, it pulls from The Next Generation. Picard, Worf, and a few other crewmembers of the Enterprise E make guest appearances. The phaser rifles and Borg face-shooting remain intact.

11 years after release, iD Tech 3 still looks remarkably good, especially for Star Trek. The Borg ships glow a menacing neon green; the hallways of the Enterprise are stark and bright and don’t need fancy modern lighting to look appropriately Next Generation. With a couple tricks, Elite Force II also runs at a very crisp 3K resolution on modern Windows. Sample me down, Chief O’Brien.

Install It

Sadly, unlike most of the wonderful games featured on Pixel Boost, Elite Force II isn’t conveniently available on Steam or GOG. Blame that on Activision or Paramount or the mess of old IP rights. Maybe Elite Force will see a digital release someday. Until then, the best way to play it is to grab a used copy online. You can get one on Amazon for less than $40, or even a bit cheaper on Ebay. Just don’t accidentally buy a PS2 copy of the original Elite Force. To install the game, you’ll need a CD drive.

Play it in high resolution

Now comes the fun stuff. Elite Force II should work just fine on a modern system, but its in-game graphics settings are a bit limited. The maximum resolution, by default, is 1600x1200. After installing the game from the CDs, boot it up once, go into the video options, and crank everything up to the maximum. Make sure to click on the Advanced button to turn up the lighting, anti-aliasing, and other graphics settings to their maximums. It’s not exactly a demanding game, these days.

After saving the video settings in-game, exit and navigate to the game’s install folder. By default, it’s under Program Files (x86)/Activision/EF2. Then open the “base” folder, where you’ll be greeted by a whole bunch of config files. One of those files is named after your Windows profile. Find that config file (on the Large Pixel Collider, it’s DigitalStorm.cfg) and open it with Wordpad or your favorite HTML editor to set some custom graphics settings of your own.

At this point, there are two paths we can take. The first is simply running the game at your monitor’s native res. The second is running it at a higher resolution and downsampling, which takes about 5 minutes longer, but will give you a very sharp picture. Both paths involve adding the following settings to the config file:

Find the line that says: seta r_mode “#” and change the # to -1.

Above that line, add the following two lines:

seta r_customheight “####”

seta r_”customwidth “####”

Elite Force Settings

Quick path: Fill in those two number values with your native resolution, like 1080 and 1920. The game will now render at that resolution. Save, and run the game!

Downsampling path: if you want to downsample, set customheight to 1800 and customwidth to 3200. This was the highest resolution I was able to get the game to run at; any higher and OpenGL failed to initialize.

Now, to have your computer properly downsample from that resolution, you have to do two things. One: download Durante’s GeDoSaTo downsampling too. If you have an up-to-date version, 3200x1800 is one of the default downsampling resolutions, and the app should automatically downsample to your monitor’s native res. You shouldn’t have to mess with any settings; just make sure GeDoSaTo is activated, and running in Blacklist mode.

Final step: because GeDoSaTo is DirectX based, but iD Tech runs on OpenGL, we need a .dll file that makes the two play nice together. Simply download GLDirect and extract it. Under bin/release is a file called opengl32.dll. Copy that .dll to Elite Force II’s install folder to sit alongside its .exe.

Now boot up the game. If all goes well, it’ll start up, and you’ll see a GeDoSato notification in the top-left corner that it’s downsampling from 3200x1800 to your monitor’s native res. When you get in-game, you may find the FOV is a little too pushed-in for your new high resolution. That’s easy to adjust.

Pull up the console with the ~ key, and type: fov 95.

That’ll set the FOV to 95, which is a pretty good value for 16:9. Go 100 or 105 for an even wider field of view. Time to shoot some Borg.

Mod it

In classic Quake fashion, there are plenty of mods out there for Elite Force II. Many of them are for the multiplayer, which you probably won’t be spending much time with. There is, however, a long-in-development co-op mod called the HZM Co-Op Mod that includes the complete singleplayer campaign. Give it a shot. You can also pick up some other player-made missions at ModDB.

Page 1 of 22
Page 1 of 22

Star Trek: Voyager: Elite Force asked a very important question in 2000: what if Star Trek was, in fact, Quake? Raven Software (one of our favorite FPS developers, who went on to make Jedi Outcast and the 2009 Wolfenstein) built Elite Force in iD Tech 3, aka the Quake 3 engine. The resulting game was as cool as you’d expect: a First Contact-inspired FPS with a heavy focus on phasering the Borg in the phase.

Elite Force II isn’t a Raven Software joint, but it’s still Quake in Star Trek’s clothing. But this time, instead of pulling from Voyager, it pulls from The Next Generation. Picard, Worf, and a few other crewmembers of the Enterprise E make guest appearances. The phaser rifles and Borg face-shooting remain intact.

11 years after release, iD Tech 3 still looks remarkably good, especially for Star Trek. The Borg ships glow a menacing neon green; the hallways of the Enterprise are stark and bright and don’t need fancy modern lighting to look appropriately Next Generation. With a couple tricks, Elite Force II also runs at a very crisp 3K resolution on modern Windows. Sample me down, Chief O’Brien.

Install It

Sadly, unlike most of the wonderful games featured on Pixel Boost, Elite Force II isn’t conveniently available on Steam or GOG. Blame that on Activision or Paramount or the mess of old IP rights. Maybe Elite Force will see a digital release someday. Until then, the best way to play it is to grab a used copy online. You can get one on Amazon for less than $40, or even a bit cheaper on Ebay. Just don’t accidentally buy a PS2 copy of the original Elite Force. To install the game, you’ll need a CD drive.

Play it in high resolution

Now comes the fun stuff. Elite Force II should work just fine on a modern system, but its in-game graphics settings are a bit limited. The maximum resolution, by default, is 1600x1200. After installing the game from the CDs, boot it up once, go into the video options, and crank everything up to the maximum. Make sure to click on the Advanced button to turn up the lighting, anti-aliasing, and other graphics settings to their maximums. It’s not exactly a demanding game, these days.

After saving the video settings in-game, exit and navigate to the game’s install folder. By default, it’s under Program Files (x86)/Activision/EF2. Then open the “base” folder, where you’ll be greeted by a whole bunch of config files. One of those files is named after your Windows profile. Find that config file (on the Large Pixel Collider, it’s DigitalStorm.cfg) and open it with Wordpad or your favorite HTML editor to set some custom graphics settings of your own.

At this point, there are two paths we can take. The first is simply running the game at your monitor’s native res. The second is running it at a higher resolution and downsampling, which takes about 5 minutes longer, but will give you a very sharp picture. Both paths involve adding the following settings to the config file:

Find the line that says: seta r_mode “#” and change the # to -1.

Above that line, add the following two lines:

seta r_customheight “####”

seta r_”customwidth “####”

Elite Force Settings

Quick path: Fill in those two number values with your native resolution, like 1080 and 1920. The game will now render at that resolution. Save, and run the game!

Downsampling path: if you want to downsample, set customheight to 1800 and customwidth to 3200. This was the highest resolution I was able to get the game to run at; any higher and OpenGL failed to initialize.

Now, to have your computer properly downsample from that resolution, you have to do two things. One: download Durante’s GeDoSaTo downsampling too. If you have an up-to-date version, 3200x1800 is one of the default downsampling resolutions, and the app should automatically downsample to your monitor’s native res. You shouldn’t have to mess with any settings; just make sure GeDoSaTo is activated, and running in Blacklist mode.

Final step: because GeDoSaTo is DirectX based, but iD Tech runs on OpenGL, we need a .dll file that makes the two play nice together. Simply download GLDirect and extract it. Under bin/release is a file called opengl32.dll. Copy that .dll to Elite Force II’s install folder to sit alongside its .exe.

Now boot up the game. If all goes well, it’ll start up, and you’ll see a GeDoSato notification in the top-left corner that it’s downsampling from 3200x1800 to your monitor’s native res. When you get in-game, you may find the FOV is a little too pushed-in for your new high resolution. That’s easy to adjust.

Pull up the console with the ~ key, and type: fov 95.

That’ll set the FOV to 95, which is a pretty good value for 16:9. Go 100 or 105 for an even wider field of view. Time to shoot some Borg.

Mod it

In classic Quake fashion, there are plenty of mods out there for Elite Force II. Many of them are for the multiplayer, which you probably won’t be spending much time with. There is, however, a long-in-development co-op mod called the HZM Co-Op Mod that includes the complete singleplayer campaign. Give it a shot. You can also pick up some other player-made missions at ModDB.

Page 2 of 22
Page 2 of 22

Star Trek: Voyager: Elite Force asked a very important question in 2000: what if Star Trek was, in fact, Quake? Raven Software (one of our favorite FPS developers, who went on to make Jedi Outcast and the 2009 Wolfenstein) built Elite Force in iD Tech 3, aka the Quake 3 engine. The resulting game was as cool as you’d expect: a First Contact-inspired FPS with a heavy focus on phasering the Borg in the phase.

Elite Force II isn’t a Raven Software joint, but it’s still Quake in Star Trek’s clothing. But this time, instead of pulling from Voyager, it pulls from The Next Generation. Picard, Worf, and a few other crewmembers of the Enterprise E make guest appearances. The phaser rifles and Borg face-shooting remain intact.

11 years after release, iD Tech 3 still looks remarkably good, especially for Star Trek. The Borg ships glow a menacing neon green; the hallways of the Enterprise are stark and bright and don’t need fancy modern lighting to look appropriately Next Generation. With a couple tricks, Elite Force II also runs at a very crisp 3K resolution on modern Windows. Sample me down, Chief O’Brien.

Install It

Sadly, unlike most of the wonderful games featured on Pixel Boost, Elite Force II isn’t conveniently available on Steam or GOG. Blame that on Activision or Paramount or the mess of old IP rights. Maybe Elite Force will see a digital release someday. Until then, the best way to play it is to grab a used copy online. You can get one on Amazon for less than $40, or even a bit cheaper on Ebay. Just don’t accidentally buy a PS2 copy of the original Elite Force. To install the game, you’ll need a CD drive.

Play it in high resolution

Now comes the fun stuff. Elite Force II should work just fine on a modern system, but its in-game graphics settings are a bit limited. The maximum resolution, by default, is 1600x1200. After installing the game from the CDs, boot it up once, go into the video options, and crank everything up to the maximum. Make sure to click on the Advanced button to turn up the lighting, anti-aliasing, and other graphics settings to their maximums. It’s not exactly a demanding game, these days.

After saving the video settings in-game, exit and navigate to the game’s install folder. By default, it’s under Program Files (x86)/Activision/EF2. Then open the “base” folder, where you’ll be greeted by a whole bunch of config files. One of those files is named after your Windows profile. Find that config file (on the Large Pixel Collider, it’s DigitalStorm.cfg) and open it with Wordpad or your favorite HTML editor to set some custom graphics settings of your own.

At this point, there are two paths we can take. The first is simply running the game at your monitor’s native res. The second is running it at a higher resolution and downsampling, which takes about 5 minutes longer, but will give you a very sharp picture. Both paths involve adding the following settings to the config file:

Find the line that says: seta r_mode “#” and change the # to -1.

Above that line, add the following two lines:

seta r_customheight “####”

seta r_”customwidth “####”

Elite Force Settings

Quick path: Fill in those two number values with your native resolution, like 1080 and 1920. The game will now render at that resolution. Save, and run the game!

Downsampling path: if you want to downsample, set customheight to 1800 and customwidth to 3200. This was the highest resolution I was able to get the game to run at; any higher and OpenGL failed to initialize.

Now, to have your computer properly downsample from that resolution, you have to do two things. One: download Durante’s GeDoSaTo downsampling too. If you have an up-to-date version, 3200x1800 is one of the default downsampling resolutions, and the app should automatically downsample to your monitor’s native res. You shouldn’t have to mess with any settings; just make sure GeDoSaTo is activated, and running in Blacklist mode.

Final step: because GeDoSaTo is DirectX based, but iD Tech runs on OpenGL, we need a .dll file that makes the two play nice together. Simply download GLDirect and extract it. Under bin/release is a file called opengl32.dll. Copy that .dll to Elite Force II’s install folder to sit alongside its .exe.

Now boot up the game. If all goes well, it’ll start up, and you’ll see a GeDoSato notification in the top-left corner that it’s downsampling from 3200x1800 to your monitor’s native res. When you get in-game, you may find the FOV is a little too pushed-in for your new high resolution. That’s easy to adjust.

Pull up the console with the ~ key, and type: fov 95.

That’ll set the FOV to 95, which is a pretty good value for 16:9. Go 100 or 105 for an even wider field of view. Time to shoot some Borg.

Mod it

In classic Quake fashion, there are plenty of mods out there for Elite Force II. Many of them are for the multiplayer, which you probably won’t be spending much time with. There is, however, a long-in-development co-op mod called the HZM Co-Op Mod that includes the complete singleplayer campaign. Give it a shot. You can also pick up some other player-made missions at ModDB.

Page 3 of 22
Page 3 of 22

Star Trek: Voyager: Elite Force asked a very important question in 2000: what if Star Trek was, in fact, Quake? Raven Software (one of our favorite FPS developers, who went on to make Jedi Outcast and the 2009 Wolfenstein) built Elite Force in iD Tech 3, aka the Quake 3 engine. The resulting game was as cool as you’d expect: a First Contact-inspired FPS with a heavy focus on phasering the Borg in the phase.

Elite Force II isn’t a Raven Software joint, but it’s still Quake in Star Trek’s clothing. But this time, instead of pulling from Voyager, it pulls from The Next Generation. Picard, Worf, and a few other crewmembers of the Enterprise E make guest appearances. The phaser rifles and Borg face-shooting remain intact.

11 years after release, iD Tech 3 still looks remarkably good, especially for Star Trek. The Borg ships glow a menacing neon green; the hallways of the Enterprise are stark and bright and don’t need fancy modern lighting to look appropriately Next Generation. With a couple tricks, Elite Force II also runs at a very crisp 3K resolution on modern Windows. Sample me down, Chief O’Brien.

Install It

Sadly, unlike most of the wonderful games featured on Pixel Boost, Elite Force II isn’t conveniently available on Steam or GOG. Blame that on Activision or Paramount or the mess of old IP rights. Maybe Elite Force will see a digital release someday. Until then, the best way to play it is to grab a used copy online. You can get one on Amazon for less than $40, or even a bit cheaper on Ebay. Just don’t accidentally buy a PS2 copy of the original Elite Force. To install the game, you’ll need a CD drive.

Play it in high resolution

Now comes the fun stuff. Elite Force II should work just fine on a modern system, but its in-game graphics settings are a bit limited. The maximum resolution, by default, is 1600x1200. After installing the game from the CDs, boot it up once, go into the video options, and crank everything up to the maximum. Make sure to click on the Advanced button to turn up the lighting, anti-aliasing, and other graphics settings to their maximums. It’s not exactly a demanding game, these days.

After saving the video settings in-game, exit and navigate to the game’s install folder. By default, it’s under Program Files (x86)/Activision/EF2. Then open the “base” folder, where you’ll be greeted by a whole bunch of config files. One of those files is named after your Windows profile. Find that config file (on the Large Pixel Collider, it’s DigitalStorm.cfg) and open it with Wordpad or your favorite HTML editor to set some custom graphics settings of your own.

At this point, there are two paths we can take. The first is simply running the game at your monitor’s native res. The second is running it at a higher resolution and downsampling, which takes about 5 minutes longer, but will give you a very sharp picture. Both paths involve adding the following settings to the config file:

Find the line that says: seta r_mode “#” and change the # to -1.

Above that line, add the following two lines:

seta r_customheight “####”

seta r_”customwidth “####”

Elite Force Settings

Quick path: Fill in those two number values with your native resolution, like 1080 and 1920. The game will now render at that resolution. Save, and run the game!

Downsampling path: if you want to downsample, set customheight to 1800 and customwidth to 3200. This was the highest resolution I was able to get the game to run at; any higher and OpenGL failed to initialize.

Now, to have your computer properly downsample from that resolution, you have to do two things. One: download Durante’s GeDoSaTo downsampling too. If you have an up-to-date version, 3200x1800 is one of the default downsampling resolutions, and the app should automatically downsample to your monitor’s native res. You shouldn’t have to mess with any settings; just make sure GeDoSaTo is activated, and running in Blacklist mode.

Final step: because GeDoSaTo is DirectX based, but iD Tech runs on OpenGL, we need a .dll file that makes the two play nice together. Simply download GLDirect and extract it. Under bin/release is a file called opengl32.dll. Copy that .dll to Elite Force II’s install folder to sit alongside its .exe.

Now boot up the game. If all goes well, it’ll start up, and you’ll see a GeDoSato notification in the top-left corner that it’s downsampling from 3200x1800 to your monitor’s native res. When you get in-game, you may find the FOV is a little too pushed-in for your new high resolution. That’s easy to adjust.

Pull up the console with the ~ key, and type: fov 95.

That’ll set the FOV to 95, which is a pretty good value for 16:9. Go 100 or 105 for an even wider field of view. Time to shoot some Borg.

Mod it

In classic Quake fashion, there are plenty of mods out there for Elite Force II. Many of them are for the multiplayer, which you probably won’t be spending much time with. There is, however, a long-in-development co-op mod called the HZM Co-Op Mod that includes the complete singleplayer campaign. Give it a shot. You can also pick up some other player-made missions at ModDB.

Page 4 of 22
Page 4 of 22

Star Trek: Voyager: Elite Force asked a very important question in 2000: what if Star Trek was, in fact, Quake? Raven Software (one of our favorite FPS developers, who went on to make Jedi Outcast and the 2009 Wolfenstein) built Elite Force in iD Tech 3, aka the Quake 3 engine. The resulting game was as cool as you’d expect: a First Contact-inspired FPS with a heavy focus on phasering the Borg in the phase.

Elite Force II isn’t a Raven Software joint, but it’s still Quake in Star Trek’s clothing. But this time, instead of pulling from Voyager, it pulls from The Next Generation. Picard, Worf, and a few other crewmembers of the Enterprise E make guest appearances. The phaser rifles and Borg face-shooting remain intact.

11 years after release, iD Tech 3 still looks remarkably good, especially for Star Trek. The Borg ships glow a menacing neon green; the hallways of the Enterprise are stark and bright and don’t need fancy modern lighting to look appropriately Next Generation. With a couple tricks, Elite Force II also runs at a very crisp 3K resolution on modern Windows. Sample me down, Chief O’Brien.

Install It

Sadly, unlike most of the wonderful games featured on Pixel Boost, Elite Force II isn’t conveniently available on Steam or GOG. Blame that on Activision or Paramount or the mess of old IP rights. Maybe Elite Force will see a digital release someday. Until then, the best way to play it is to grab a used copy online. You can get one on Amazon for less than $40, or even a bit cheaper on Ebay. Just don’t accidentally buy a PS2 copy of the original Elite Force. To install the game, you’ll need a CD drive.

Play it in high resolution

Now comes the fun stuff. Elite Force II should work just fine on a modern system, but its in-game graphics settings are a bit limited. The maximum resolution, by default, is 1600x1200. After installing the game from the CDs, boot it up once, go into the video options, and crank everything up to the maximum. Make sure to click on the Advanced button to turn up the lighting, anti-aliasing, and other graphics settings to their maximums. It’s not exactly a demanding game, these days.

After saving the video settings in-game, exit and navigate to the game’s install folder. By default, it’s under Program Files (x86)/Activision/EF2. Then open the “base” folder, where you’ll be greeted by a whole bunch of config files. One of those files is named after your Windows profile. Find that config file (on the Large Pixel Collider, it’s DigitalStorm.cfg) and open it with Wordpad or your favorite HTML editor to set some custom graphics settings of your own.

At this point, there are two paths we can take. The first is simply running the game at your monitor’s native res. The second is running it at a higher resolution and downsampling, which takes about 5 minutes longer, but will give you a very sharp picture. Both paths involve adding the following settings to the config file:

Find the line that says: seta r_mode “#” and change the # to -1.

Above that line, add the following two lines:

seta r_customheight “####”

seta r_”customwidth “####”

Elite Force Settings

Quick path: Fill in those two number values with your native resolution, like 1080 and 1920. The game will now render at that resolution. Save, and run the game!

Downsampling path: if you want to downsample, set customheight to 1800 and customwidth to 3200. This was the highest resolution I was able to get the game to run at; any higher and OpenGL failed to initialize.

Now, to have your computer properly downsample from that resolution, you have to do two things. One: download Durante’s GeDoSaTo downsampling too. If you have an up-to-date version, 3200x1800 is one of the default downsampling resolutions, and the app should automatically downsample to your monitor’s native res. You shouldn’t have to mess with any settings; just make sure GeDoSaTo is activated, and running in Blacklist mode.

Final step: because GeDoSaTo is DirectX based, but iD Tech runs on OpenGL, we need a .dll file that makes the two play nice together. Simply download GLDirect and extract it. Under bin/release is a file called opengl32.dll. Copy that .dll to Elite Force II’s install folder to sit alongside its .exe.

Now boot up the game. If all goes well, it’ll start up, and you’ll see a GeDoSato notification in the top-left corner that it’s downsampling from 3200x1800 to your monitor’s native res. When you get in-game, you may find the FOV is a little too pushed-in for your new high resolution. That’s easy to adjust.

Pull up the console with the ~ key, and type: fov 95.

That’ll set the FOV to 95, which is a pretty good value for 16:9. Go 100 or 105 for an even wider field of view. Time to shoot some Borg.

Mod it

In classic Quake fashion, there are plenty of mods out there for Elite Force II. Many of them are for the multiplayer, which you probably won’t be spending much time with. There is, however, a long-in-development co-op mod called the HZM Co-Op Mod that includes the complete singleplayer campaign. Give it a shot. You can also pick up some other player-made missions at ModDB.

Page 5 of 22
Page 5 of 22

Star Trek: Voyager: Elite Force asked a very important question in 2000: what if Star Trek was, in fact, Quake? Raven Software (one of our favorite FPS developers, who went on to make Jedi Outcast and the 2009 Wolfenstein) built Elite Force in iD Tech 3, aka the Quake 3 engine. The resulting game was as cool as you’d expect: a First Contact-inspired FPS with a heavy focus on phasering the Borg in the phase.

Elite Force II isn’t a Raven Software joint, but it’s still Quake in Star Trek’s clothing. But this time, instead of pulling from Voyager, it pulls from The Next Generation. Picard, Worf, and a few other crewmembers of the Enterprise E make guest appearances. The phaser rifles and Borg face-shooting remain intact.

11 years after release, iD Tech 3 still looks remarkably good, especially for Star Trek. The Borg ships glow a menacing neon green; the hallways of the Enterprise are stark and bright and don’t need fancy modern lighting to look appropriately Next Generation. With a couple tricks, Elite Force II also runs at a very crisp 3K resolution on modern Windows. Sample me down, Chief O’Brien.

Install It

Sadly, unlike most of the wonderful games featured on Pixel Boost, Elite Force II isn’t conveniently available on Steam or GOG. Blame that on Activision or Paramount or the mess of old IP rights. Maybe Elite Force will see a digital release someday. Until then, the best way to play it is to grab a used copy online. You can get one on Amazon for less than $40, or even a bit cheaper on Ebay. Just don’t accidentally buy a PS2 copy of the original Elite Force. To install the game, you’ll need a CD drive.

Play it in high resolution

Now comes the fun stuff. Elite Force II should work just fine on a modern system, but its in-game graphics settings are a bit limited. The maximum resolution, by default, is 1600x1200. After installing the game from the CDs, boot it up once, go into the video options, and crank everything up to the maximum. Make sure to click on the Advanced button to turn up the lighting, anti-aliasing, and other graphics settings to their maximums. It’s not exactly a demanding game, these days.

After saving the video settings in-game, exit and navigate to the game’s install folder. By default, it’s under Program Files (x86)/Activision/EF2. Then open the “base” folder, where you’ll be greeted by a whole bunch of config files. One of those files is named after your Windows profile. Find that config file (on the Large Pixel Collider, it’s DigitalStorm.cfg) and open it with Wordpad or your favorite HTML editor to set some custom graphics settings of your own.

At this point, there are two paths we can take. The first is simply running the game at your monitor’s native res. The second is running it at a higher resolution and downsampling, which takes about 5 minutes longer, but will give you a very sharp picture. Both paths involve adding the following settings to the config file:

Find the line that says: seta r_mode “#” and change the # to -1.

Above that line, add the following two lines:

seta r_customheight “####”

seta r_”customwidth “####”

Elite Force Settings

Quick path: Fill in those two number values with your native resolution, like 1080 and 1920. The game will now render at that resolution. Save, and run the game!

Downsampling path: if you want to downsample, set customheight to 1800 and customwidth to 3200. This was the highest resolution I was able to get the game to run at; any higher and OpenGL failed to initialize.

Now, to have your computer properly downsample from that resolution, you have to do two things. One: download Durante’s GeDoSaTo downsampling too. If you have an up-to-date version, 3200x1800 is one of the default downsampling resolutions, and the app should automatically downsample to your monitor’s native res. You shouldn’t have to mess with any settings; just make sure GeDoSaTo is activated, and running in Blacklist mode.

Final step: because GeDoSaTo is DirectX based, but iD Tech runs on OpenGL, we need a .dll file that makes the two play nice together. Simply download GLDirect and extract it. Under bin/release is a file called opengl32.dll. Copy that .dll to Elite Force II’s install folder to sit alongside its .exe.

Now boot up the game. If all goes well, it’ll start up, and you’ll see a GeDoSato notification in the top-left corner that it’s downsampling from 3200x1800 to your monitor’s native res. When you get in-game, you may find the FOV is a little too pushed-in for your new high resolution. That’s easy to adjust.

Pull up the console with the ~ key, and type: fov 95.

That’ll set the FOV to 95, which is a pretty good value for 16:9. Go 100 or 105 for an even wider field of view. Time to shoot some Borg.

Mod it

In classic Quake fashion, there are plenty of mods out there for Elite Force II. Many of them are for the multiplayer, which you probably won’t be spending much time with. There is, however, a long-in-development co-op mod called the HZM Co-Op Mod that includes the complete singleplayer campaign. Give it a shot. You can also pick up some other player-made missions at ModDB.

Page 6 of 22
Page 6 of 22

Star Trek: Voyager: Elite Force asked a very important question in 2000: what if Star Trek was, in fact, Quake? Raven Software (one of our favorite FPS developers, who went on to make Jedi Outcast and the 2009 Wolfenstein) built Elite Force in iD Tech 3, aka the Quake 3 engine. The resulting game was as cool as you’d expect: a First Contact-inspired FPS with a heavy focus on phasering the Borg in the phase.

Elite Force II isn’t a Raven Software joint, but it’s still Quake in Star Trek’s clothing. But this time, instead of pulling from Voyager, it pulls from The Next Generation. Picard, Worf, and a few other crewmembers of the Enterprise E make guest appearances. The phaser rifles and Borg face-shooting remain intact.

11 years after release, iD Tech 3 still looks remarkably good, especially for Star Trek. The Borg ships glow a menacing neon green; the hallways of the Enterprise are stark and bright and don’t need fancy modern lighting to look appropriately Next Generation. With a couple tricks, Elite Force II also runs at a very crisp 3K resolution on modern Windows. Sample me down, Chief O’Brien.

Install It

Sadly, unlike most of the wonderful games featured on Pixel Boost, Elite Force II isn’t conveniently available on Steam or GOG. Blame that on Activision or Paramount or the mess of old IP rights. Maybe Elite Force will see a digital release someday. Until then, the best way to play it is to grab a used copy online. You can get one on Amazon for less than $40, or even a bit cheaper on Ebay. Just don’t accidentally buy a PS2 copy of the original Elite Force. To install the game, you’ll need a CD drive.

Play it in high resolution

Now comes the fun stuff. Elite Force II should work just fine on a modern system, but its in-game graphics settings are a bit limited. The maximum resolution, by default, is 1600x1200. After installing the game from the CDs, boot it up once, go into the video options, and crank everything up to the maximum. Make sure to click on the Advanced button to turn up the lighting, anti-aliasing, and other graphics settings to their maximums. It’s not exactly a demanding game, these days.

After saving the video settings in-game, exit and navigate to the game’s install folder. By default, it’s under Program Files (x86)/Activision/EF2. Then open the “base” folder, where you’ll be greeted by a whole bunch of config files. One of those files is named after your Windows profile. Find that config file (on the Large Pixel Collider, it’s DigitalStorm.cfg) and open it with Wordpad or your favorite HTML editor to set some custom graphics settings of your own.

At this point, there are two paths we can take. The first is simply running the game at your monitor’s native res. The second is running it at a higher resolution and downsampling, which takes about 5 minutes longer, but will give you a very sharp picture. Both paths involve adding the following settings to the config file:

Find the line that says: seta r_mode “#” and change the # to -1.

Above that line, add the following two lines:

seta r_customheight “####”

seta r_”customwidth “####”

Elite Force Settings

Quick path: Fill in those two number values with your native resolution, like 1080 and 1920. The game will now render at that resolution. Save, and run the game!

Downsampling path: if you want to downsample, set customheight to 1800 and customwidth to 3200. This was the highest resolution I was able to get the game to run at; any higher and OpenGL failed to initialize.

Now, to have your computer properly downsample from that resolution, you have to do two things. One: download Durante’s GeDoSaTo downsampling too. If you have an up-to-date version, 3200x1800 is one of the default downsampling resolutions, and the app should automatically downsample to your monitor’s native res. You shouldn’t have to mess with any settings; just make sure GeDoSaTo is activated, and running in Blacklist mode.

Final step: because GeDoSaTo is DirectX based, but iD Tech runs on OpenGL, we need a .dll file that makes the two play nice together. Simply download GLDirect and extract it. Under bin/release is a file called opengl32.dll. Copy that .dll to Elite Force II’s install folder to sit alongside its .exe.

Now boot up the game. If all goes well, it’ll start up, and you’ll see a GeDoSato notification in the top-left corner that it’s downsampling from 3200x1800 to your monitor’s native res. When you get in-game, you may find the FOV is a little too pushed-in for your new high resolution. That’s easy to adjust.

Pull up the console with the ~ key, and type: fov 95.

That’ll set the FOV to 95, which is a pretty good value for 16:9. Go 100 or 105 for an even wider field of view. Time to shoot some Borg.

Mod it

In classic Quake fashion, there are plenty of mods out there for Elite Force II. Many of them are for the multiplayer, which you probably won’t be spending much time with. There is, however, a long-in-development co-op mod called the HZM Co-Op Mod that includes the complete singleplayer campaign. Give it a shot. You can also pick up some other player-made missions at ModDB.

Page 7 of 22
Page 7 of 22

Star Trek: Voyager: Elite Force asked a very important question in 2000: what if Star Trek was, in fact, Quake? Raven Software (one of our favorite FPS developers, who went on to make Jedi Outcast and the 2009 Wolfenstein) built Elite Force in iD Tech 3, aka the Quake 3 engine. The resulting game was as cool as you’d expect: a First Contact-inspired FPS with a heavy focus on phasering the Borg in the phase.

Elite Force II isn’t a Raven Software joint, but it’s still Quake in Star Trek’s clothing. But this time, instead of pulling from Voyager, it pulls from The Next Generation. Picard, Worf, and a few other crewmembers of the Enterprise E make guest appearances. The phaser rifles and Borg face-shooting remain intact.

11 years after release, iD Tech 3 still looks remarkably good, especially for Star Trek. The Borg ships glow a menacing neon green; the hallways of the Enterprise are stark and bright and don’t need fancy modern lighting to look appropriately Next Generation. With a couple tricks, Elite Force II also runs at a very crisp 3K resolution on modern Windows. Sample me down, Chief O’Brien.

Install It

Sadly, unlike most of the wonderful games featured on Pixel Boost, Elite Force II isn’t conveniently available on Steam or GOG. Blame that on Activision or Paramount or the mess of old IP rights. Maybe Elite Force will see a digital release someday. Until then, the best way to play it is to grab a used copy online. You can get one on Amazon for less than $40, or even a bit cheaper on Ebay. Just don’t accidentally buy a PS2 copy of the original Elite Force. To install the game, you’ll need a CD drive.

Play it in high resolution

Now comes the fun stuff. Elite Force II should work just fine on a modern system, but its in-game graphics settings are a bit limited. The maximum resolution, by default, is 1600x1200. After installing the game from the CDs, boot it up once, go into the video options, and crank everything up to the maximum. Make sure to click on the Advanced button to turn up the lighting, anti-aliasing, and other graphics settings to their maximums. It’s not exactly a demanding game, these days.

After saving the video settings in-game, exit and navigate to the game’s install folder. By default, it’s under Program Files (x86)/Activision/EF2. Then open the “base” folder, where you’ll be greeted by a whole bunch of config files. One of those files is named after your Windows profile. Find that config file (on the Large Pixel Collider, it’s DigitalStorm.cfg) and open it with Wordpad or your favorite HTML editor to set some custom graphics settings of your own.

At this point, there are two paths we can take. The first is simply running the game at your monitor’s native res. The second is running it at a higher resolution and downsampling, which takes about 5 minutes longer, but will give you a very sharp picture. Both paths involve adding the following settings to the config file:

Find the line that says: seta r_mode “#” and change the # to -1.

Above that line, add the following two lines:

seta r_customheight “####”

seta r_”customwidth “####”

Elite Force Settings

Quick path: Fill in those two number values with your native resolution, like 1080 and 1920. The game will now render at that resolution. Save, and run the game!

Downsampling path: if you want to downsample, set customheight to 1800 and customwidth to 3200. This was the highest resolution I was able to get the game to run at; any higher and OpenGL failed to initialize.

Now, to have your computer properly downsample from that resolution, you have to do two things. One: download Durante’s GeDoSaTo downsampling too. If you have an up-to-date version, 3200x1800 is one of the default downsampling resolutions, and the app should automatically downsample to your monitor’s native res. You shouldn’t have to mess with any settings; just make sure GeDoSaTo is activated, and running in Blacklist mode.

Final step: because GeDoSaTo is DirectX based, but iD Tech runs on OpenGL, we need a .dll file that makes the two play nice together. Simply download GLDirect and extract it. Under bin/release is a file called opengl32.dll. Copy that .dll to Elite Force II’s install folder to sit alongside its .exe.

Now boot up the game. If all goes well, it’ll start up, and you’ll see a GeDoSato notification in the top-left corner that it’s downsampling from 3200x1800 to your monitor’s native res. When you get in-game, you may find the FOV is a little too pushed-in for your new high resolution. That’s easy to adjust.

Pull up the console with the ~ key, and type: fov 95.

That’ll set the FOV to 95, which is a pretty good value for 16:9. Go 100 or 105 for an even wider field of view. Time to shoot some Borg.

Mod it

In classic Quake fashion, there are plenty of mods out there for Elite Force II. Many of them are for the multiplayer, which you probably won’t be spending much time with. There is, however, a long-in-development co-op mod called the HZM Co-Op Mod that includes the complete singleplayer campaign. Give it a shot. You can also pick up some other player-made missions at ModDB.

Page 8 of 22
Page 8 of 22

Star Trek: Voyager: Elite Force asked a very important question in 2000: what if Star Trek was, in fact, Quake? Raven Software (one of our favorite FPS developers, who went on to make Jedi Outcast and the 2009 Wolfenstein) built Elite Force in iD Tech 3, aka the Quake 3 engine. The resulting game was as cool as you’d expect: a First Contact-inspired FPS with a heavy focus on phasering the Borg in the phase.

Elite Force II isn’t a Raven Software joint, but it’s still Quake in Star Trek’s clothing. But this time, instead of pulling from Voyager, it pulls from The Next Generation. Picard, Worf, and a few other crewmembers of the Enterprise E make guest appearances. The phaser rifles and Borg face-shooting remain intact.

11 years after release, iD Tech 3 still looks remarkably good, especially for Star Trek. The Borg ships glow a menacing neon green; the hallways of the Enterprise are stark and bright and don’t need fancy modern lighting to look appropriately Next Generation. With a couple tricks, Elite Force II also runs at a very crisp 3K resolution on modern Windows. Sample me down, Chief O’Brien.

Install It

Sadly, unlike most of the wonderful games featured on Pixel Boost, Elite Force II isn’t conveniently available on Steam or GOG. Blame that on Activision or Paramount or the mess of old IP rights. Maybe Elite Force will see a digital release someday. Until then, the best way to play it is to grab a used copy online. You can get one on Amazon for less than $40, or even a bit cheaper on Ebay. Just don’t accidentally buy a PS2 copy of the original Elite Force. To install the game, you’ll need a CD drive.

Play it in high resolution

Now comes the fun stuff. Elite Force II should work just fine on a modern system, but its in-game graphics settings are a bit limited. The maximum resolution, by default, is 1600x1200. After installing the game from the CDs, boot it up once, go into the video options, and crank everything up to the maximum. Make sure to click on the Advanced button to turn up the lighting, anti-aliasing, and other graphics settings to their maximums. It’s not exactly a demanding game, these days.

After saving the video settings in-game, exit and navigate to the game’s install folder. By default, it’s under Program Files (x86)/Activision/EF2. Then open the “base” folder, where you’ll be greeted by a whole bunch of config files. One of those files is named after your Windows profile. Find that config file (on the Large Pixel Collider, it’s DigitalStorm.cfg) and open it with Wordpad or your favorite HTML editor to set some custom graphics settings of your own.

At this point, there are two paths we can take. The first is simply running the game at your monitor’s native res. The second is running it at a higher resolution and downsampling, which takes about 5 minutes longer, but will give you a very sharp picture. Both paths involve adding the following settings to the config file:

Find the line that says: seta r_mode “#” and change the # to -1.

Above that line, add the following two lines:

seta r_customheight “####”

seta r_”customwidth “####”

Elite Force Settings

Quick path: Fill in those two number values with your native resolution, like 1080 and 1920. The game will now render at that resolution. Save, and run the game!

Downsampling path: if you want to downsample, set customheight to 1800 and customwidth to 3200. This was the highest resolution I was able to get the game to run at; any higher and OpenGL failed to initialize.

Now, to have your computer properly downsample from that resolution, you have to do two things. One: download Durante’s GeDoSaTo downsampling too. If you have an up-to-date version, 3200x1800 is one of the default downsampling resolutions, and the app should automatically downsample to your monitor’s native res. You shouldn’t have to mess with any settings; just make sure GeDoSaTo is activated, and running in Blacklist mode.

Final step: because GeDoSaTo is DirectX based, but iD Tech runs on OpenGL, we need a .dll file that makes the two play nice together. Simply download GLDirect and extract it. Under bin/release is a file called opengl32.dll. Copy that .dll to Elite Force II’s install folder to sit alongside its .exe.

Now boot up the game. If all goes well, it’ll start up, and you’ll see a GeDoSato notification in the top-left corner that it’s downsampling from 3200x1800 to your monitor’s native res. When you get in-game, you may find the FOV is a little too pushed-in for your new high resolution. That’s easy to adjust.

Pull up the console with the ~ key, and type: fov 95.

That’ll set the FOV to 95, which is a pretty good value for 16:9. Go 100 or 105 for an even wider field of view. Time to shoot some Borg.

Mod it

In classic Quake fashion, there are plenty of mods out there for Elite Force II. Many of them are for the multiplayer, which you probably won’t be spending much time with. There is, however, a long-in-development co-op mod called the HZM Co-Op Mod that includes the complete singleplayer campaign. Give it a shot. You can also pick up some other player-made missions at ModDB.

Page 9 of 22
Page 9 of 22

Star Trek: Voyager: Elite Force asked a very important question in 2000: what if Star Trek was, in fact, Quake? Raven Software (one of our favorite FPS developers, who went on to make Jedi Outcast and the 2009 Wolfenstein) built Elite Force in iD Tech 3, aka the Quake 3 engine. The resulting game was as cool as you’d expect: a First Contact-inspired FPS with a heavy focus on phasering the Borg in the phase.

Elite Force II isn’t a Raven Software joint, but it’s still Quake in Star Trek’s clothing. But this time, instead of pulling from Voyager, it pulls from The Next Generation. Picard, Worf, and a few other crewmembers of the Enterprise E make guest appearances. The phaser rifles and Borg face-shooting remain intact.

11 years after release, iD Tech 3 still looks remarkably good, especially for Star Trek. The Borg ships glow a menacing neon green; the hallways of the Enterprise are stark and bright and don’t need fancy modern lighting to look appropriately Next Generation. With a couple tricks, Elite Force II also runs at a very crisp 3K resolution on modern Windows. Sample me down, Chief O’Brien.

Install It

Sadly, unlike most of the wonderful games featured on Pixel Boost, Elite Force II isn’t conveniently available on Steam or GOG. Blame that on Activision or Paramount or the mess of old IP rights. Maybe Elite Force will see a digital release someday. Until then, the best way to play it is to grab a used copy online. You can get one on Amazon for less than $40, or even a bit cheaper on Ebay. Just don’t accidentally buy a PS2 copy of the original Elite Force. To install the game, you’ll need a CD drive.

Play it in high resolution

Now comes the fun stuff. Elite Force II should work just fine on a modern system, but its in-game graphics settings are a bit limited. The maximum resolution, by default, is 1600x1200. After installing the game from the CDs, boot it up once, go into the video options, and crank everything up to the maximum. Make sure to click on the Advanced button to turn up the lighting, anti-aliasing, and other graphics settings to their maximums. It’s not exactly a demanding game, these days.

After saving the video settings in-game, exit and navigate to the game’s install folder. By default, it’s under Program Files (x86)/Activision/EF2. Then open the “base” folder, where you’ll be greeted by a whole bunch of config files. One of those files is named after your Windows profile. Find that config file (on the Large Pixel Collider, it’s DigitalStorm.cfg) and open it with Wordpad or your favorite HTML editor to set some custom graphics settings of your own.

At this point, there are two paths we can take. The first is simply running the game at your monitor’s native res. The second is running it at a higher resolution and downsampling, which takes about 5 minutes longer, but will give you a very sharp picture. Both paths involve adding the following settings to the config file:

Find the line that says: seta r_mode “#” and change the # to -1.

Above that line, add the following two lines:

seta r_customheight “####”

seta r_”customwidth “####”

Elite Force Settings

Quick path: Fill in those two number values with your native resolution, like 1080 and 1920. The game will now render at that resolution. Save, and run the game!

Downsampling path: if you want to downsample, set customheight to 1800 and customwidth to 3200. This was the highest resolution I was able to get the game to run at; any higher and OpenGL failed to initialize.

Now, to have your computer properly downsample from that resolution, you have to do two things. One: download Durante’s GeDoSaTo downsampling too. If you have an up-to-date version, 3200x1800 is one of the default downsampling resolutions, and the app should automatically downsample to your monitor’s native res. You shouldn’t have to mess with any settings; just make sure GeDoSaTo is activated, and running in Blacklist mode.

Final step: because GeDoSaTo is DirectX based, but iD Tech runs on OpenGL, we need a .dll file that makes the two play nice together. Simply download GLDirect and extract it. Under bin/release is a file called opengl32.dll. Copy that .dll to Elite Force II’s install folder to sit alongside its .exe.

Now boot up the game. If all goes well, it’ll start up, and you’ll see a GeDoSato notification in the top-left corner that it’s downsampling from 3200x1800 to your monitor’s native res. When you get in-game, you may find the FOV is a little too pushed-in for your new high resolution. That’s easy to adjust.

Pull up the console with the ~ key, and type: fov 95.

That’ll set the FOV to 95, which is a pretty good value for 16:9. Go 100 or 105 for an even wider field of view. Time to shoot some Borg.

Mod it

In classic Quake fashion, there are plenty of mods out there for Elite Force II. Many of them are for the multiplayer, which you probably won’t be spending much time with. There is, however, a long-in-development co-op mod called the HZM Co-Op Mod that includes the complete singleplayer campaign. Give it a shot. You can also pick up some other player-made missions at ModDB.

Page 10 of 22
Page 10 of 22

Star Trek: Voyager: Elite Force asked a very important question in 2000: what if Star Trek was, in fact, Quake? Raven Software (one of our favorite FPS developers, who went on to make Jedi Outcast and the 2009 Wolfenstein) built Elite Force in iD Tech 3, aka the Quake 3 engine. The resulting game was as cool as you’d expect: a First Contact-inspired FPS with a heavy focus on phasering the Borg in the phase.

Elite Force II isn’t a Raven Software joint, but it’s still Quake in Star Trek’s clothing. But this time, instead of pulling from Voyager, it pulls from The Next Generation. Picard, Worf, and a few other crewmembers of the Enterprise E make guest appearances. The phaser rifles and Borg face-shooting remain intact.

11 years after release, iD Tech 3 still looks remarkably good, especially for Star Trek. The Borg ships glow a menacing neon green; the hallways of the Enterprise are stark and bright and don’t need fancy modern lighting to look appropriately Next Generation. With a couple tricks, Elite Force II also runs at a very crisp 3K resolution on modern Windows. Sample me down, Chief O’Brien.

Install It

Sadly, unlike most of the wonderful games featured on Pixel Boost, Elite Force II isn’t conveniently available on Steam or GOG. Blame that on Activision or Paramount or the mess of old IP rights. Maybe Elite Force will see a digital release someday. Until then, the best way to play it is to grab a used copy online. You can get one on Amazon for less than $40, or even a bit cheaper on Ebay. Just don’t accidentally buy a PS2 copy of the original Elite Force. To install the game, you’ll need a CD drive.

Play it in high resolution

Now comes the fun stuff. Elite Force II should work just fine on a modern system, but its in-game graphics settings are a bit limited. The maximum resolution, by default, is 1600x1200. After installing the game from the CDs, boot it up once, go into the video options, and crank everything up to the maximum. Make sure to click on the Advanced button to turn up the lighting, anti-aliasing, and other graphics settings to their maximums. It’s not exactly a demanding game, these days.

After saving the video settings in-game, exit and navigate to the game’s install folder. By default, it’s under Program Files (x86)/Activision/EF2. Then open the “base” folder, where you’ll be greeted by a whole bunch of config files. One of those files is named after your Windows profile. Find that config file (on the Large Pixel Collider, it’s DigitalStorm.cfg) and open it with Wordpad or your favorite HTML editor to set some custom graphics settings of your own.

At this point, there are two paths we can take. The first is simply running the game at your monitor’s native res. The second is running it at a higher resolution and downsampling, which takes about 5 minutes longer, but will give you a very sharp picture. Both paths involve adding the following settings to the config file:

Find the line that says: seta r_mode “#” and change the # to -1.

Above that line, add the following two lines:

seta r_customheight “####”

seta r_”customwidth “####”

Elite Force Settings

Quick path: Fill in those two number values with your native resolution, like 1080 and 1920. The game will now render at that resolution. Save, and run the game!

Downsampling path: if you want to downsample, set customheight to 1800 and customwidth to 3200. This was the highest resolution I was able to get the game to run at; any higher and OpenGL failed to initialize.

Now, to have your computer properly downsample from that resolution, you have to do two things. One: download Durante’s GeDoSaTo downsampling too. If you have an up-to-date version, 3200x1800 is one of the default downsampling resolutions, and the app should automatically downsample to your monitor’s native res. You shouldn’t have to mess with any settings; just make sure GeDoSaTo is activated, and running in Blacklist mode.

Final step: because GeDoSaTo is DirectX based, but iD Tech runs on OpenGL, we need a .dll file that makes the two play nice together. Simply download GLDirect and extract it. Under bin/release is a file called opengl32.dll. Copy that .dll to Elite Force II’s install folder to sit alongside its .exe.

Now boot up the game. If all goes well, it’ll start up, and you’ll see a GeDoSato notification in the top-left corner that it’s downsampling from 3200x1800 to your monitor’s native res. When you get in-game, you may find the FOV is a little too pushed-in for your new high resolution. That’s easy to adjust.

Pull up the console with the ~ key, and type: fov 95.

That’ll set the FOV to 95, which is a pretty good value for 16:9. Go 100 or 105 for an even wider field of view. Time to shoot some Borg.

Mod it

In classic Quake fashion, there are plenty of mods out there for Elite Force II. Many of them are for the multiplayer, which you probably won’t be spending much time with. There is, however, a long-in-development co-op mod called the HZM Co-Op Mod that includes the complete singleplayer campaign. Give it a shot. You can also pick up some other player-made missions at ModDB.

Page 11 of 22
Page 11 of 22

Star Trek: Voyager: Elite Force asked a very important question in 2000: what if Star Trek was, in fact, Quake? Raven Software (one of our favorite FPS developers, who went on to make Jedi Outcast and the 2009 Wolfenstein) built Elite Force in iD Tech 3, aka the Quake 3 engine. The resulting game was as cool as you’d expect: a First Contact-inspired FPS with a heavy focus on phasering the Borg in the phase.

Elite Force II isn’t a Raven Software joint, but it’s still Quake in Star Trek’s clothing. But this time, instead of pulling from Voyager, it pulls from The Next Generation. Picard, Worf, and a few other crewmembers of the Enterprise E make guest appearances. The phaser rifles and Borg face-shooting remain intact.

11 years after release, iD Tech 3 still looks remarkably good, especially for Star Trek. The Borg ships glow a menacing neon green; the hallways of the Enterprise are stark and bright and don’t need fancy modern lighting to look appropriately Next Generation. With a couple tricks, Elite Force II also runs at a very crisp 3K resolution on modern Windows. Sample me down, Chief O’Brien.

Install It

Sadly, unlike most of the wonderful games featured on Pixel Boost, Elite Force II isn’t conveniently available on Steam or GOG. Blame that on Activision or Paramount or the mess of old IP rights. Maybe Elite Force will see a digital release someday. Until then, the best way to play it is to grab a used copy online. You can get one on Amazon for less than $40, or even a bit cheaper on Ebay. Just don’t accidentally buy a PS2 copy of the original Elite Force. To install the game, you’ll need a CD drive.

Play it in high resolution

Now comes the fun stuff. Elite Force II should work just fine on a modern system, but its in-game graphics settings are a bit limited. The maximum resolution, by default, is 1600x1200. After installing the game from the CDs, boot it up once, go into the video options, and crank everything up to the maximum. Make sure to click on the Advanced button to turn up the lighting, anti-aliasing, and other graphics settings to their maximums. It’s not exactly a demanding game, these days.

After saving the video settings in-game, exit and navigate to the game’s install folder. By default, it’s under Program Files (x86)/Activision/EF2. Then open the “base” folder, where you’ll be greeted by a whole bunch of config files. One of those files is named after your Windows profile. Find that config file (on the Large Pixel Collider, it’s DigitalStorm.cfg) and open it with Wordpad or your favorite HTML editor to set some custom graphics settings of your own.

At this point, there are two paths we can take. The first is simply running the game at your monitor’s native res. The second is running it at a higher resolution and downsampling, which takes about 5 minutes longer, but will give you a very sharp picture. Both paths involve adding the following settings to the config file:

Find the line that says: seta r_mode “#” and change the # to -1.

Above that line, add the following two lines:

seta r_customheight “####”

seta r_”customwidth “####”

Elite Force Settings

Quick path: Fill in those two number values with your native resolution, like 1080 and 1920. The game will now render at that resolution. Save, and run the game!

Downsampling path: if you want to downsample, set customheight to 1800 and customwidth to 3200. This was the highest resolution I was able to get the game to run at; any higher and OpenGL failed to initialize.

Now, to have your computer properly downsample from that resolution, you have to do two things. One: download Durante’s GeDoSaTo downsampling too. If you have an up-to-date version, 3200x1800 is one of the default downsampling resolutions, and the app should automatically downsample to your monitor’s native res. You shouldn’t have to mess with any settings; just make sure GeDoSaTo is activated, and running in Blacklist mode.

Final step: because GeDoSaTo is DirectX based, but iD Tech runs on OpenGL, we need a .dll file that makes the two play nice together. Simply download GLDirect and extract it. Under bin/release is a file called opengl32.dll. Copy that .dll to Elite Force II’s install folder to sit alongside its .exe.

Now boot up the game. If all goes well, it’ll start up, and you’ll see a GeDoSato notification in the top-left corner that it’s downsampling from 3200x1800 to your monitor’s native res. When you get in-game, you may find the FOV is a little too pushed-in for your new high resolution. That’s easy to adjust.

Pull up the console with the ~ key, and type: fov 95.

That’ll set the FOV to 95, which is a pretty good value for 16:9. Go 100 or 105 for an even wider field of view. Time to shoot some Borg.

Mod it

In classic Quake fashion, there are plenty of mods out there for Elite Force II. Many of them are for the multiplayer, which you probably won’t be spending much time with. There is, however, a long-in-development co-op mod called the HZM Co-Op Mod that includes the complete singleplayer campaign. Give it a shot. You can also pick up some other player-made missions at ModDB.

Page 12 of 22
Page 12 of 22

Star Trek: Voyager: Elite Force asked a very important question in 2000: what if Star Trek was, in fact, Quake? Raven Software (one of our favorite FPS developers, who went on to make Jedi Outcast and the 2009 Wolfenstein) built Elite Force in iD Tech 3, aka the Quake 3 engine. The resulting game was as cool as you’d expect: a First Contact-inspired FPS with a heavy focus on phasering the Borg in the phase.

Elite Force II isn’t a Raven Software joint, but it’s still Quake in Star Trek’s clothing. But this time, instead of pulling from Voyager, it pulls from The Next Generation. Picard, Worf, and a few other crewmembers of the Enterprise E make guest appearances. The phaser rifles and Borg face-shooting remain intact.

11 years after release, iD Tech 3 still looks remarkably good, especially for Star Trek. The Borg ships glow a menacing neon green; the hallways of the Enterprise are stark and bright and don’t need fancy modern lighting to look appropriately Next Generation. With a couple tricks, Elite Force II also runs at a very crisp 3K resolution on modern Windows. Sample me down, Chief O’Brien.

Install It

Sadly, unlike most of the wonderful games featured on Pixel Boost, Elite Force II isn’t conveniently available on Steam or GOG. Blame that on Activision or Paramount or the mess of old IP rights. Maybe Elite Force will see a digital release someday. Until then, the best way to play it is to grab a used copy online. You can get one on Amazon for less than $40, or even a bit cheaper on Ebay. Just don’t accidentally buy a PS2 copy of the original Elite Force. To install the game, you’ll need a CD drive.

Play it in high resolution

Now comes the fun stuff. Elite Force II should work just fine on a modern system, but its in-game graphics settings are a bit limited. The maximum resolution, by default, is 1600x1200. After installing the game from the CDs, boot it up once, go into the video options, and crank everything up to the maximum. Make sure to click on the Advanced button to turn up the lighting, anti-aliasing, and other graphics settings to their maximums. It’s not exactly a demanding game, these days.

After saving the video settings in-game, exit and navigate to the game’s install folder. By default, it’s under Program Files (x86)/Activision/EF2. Then open the “base” folder, where you’ll be greeted by a whole bunch of config files. One of those files is named after your Windows profile. Find that config file (on the Large Pixel Collider, it’s DigitalStorm.cfg) and open it with Wordpad or your favorite HTML editor to set some custom graphics settings of your own.

At this point, there are two paths we can take. The first is simply running the game at your monitor’s native res. The second is running it at a higher resolution and downsampling, which takes about 5 minutes longer, but will give you a very sharp picture. Both paths involve adding the following settings to the config file:

Find the line that says: seta r_mode “#” and change the # to -1.

Above that line, add the following two lines:

seta r_customheight “####”

seta r_”customwidth “####”

Elite Force Settings

Quick path: Fill in those two number values with your native resolution, like 1080 and 1920. The game will now render at that resolution. Save, and run the game!

Downsampling path: if you want to downsample, set customheight to 1800 and customwidth to 3200. This was the highest resolution I was able to get the game to run at; any higher and OpenGL failed to initialize.

Now, to have your computer properly downsample from that resolution, you have to do two things. One: download Durante’s GeDoSaTo downsampling too. If you have an up-to-date version, 3200x1800 is one of the default downsampling resolutions, and the app should automatically downsample to your monitor’s native res. You shouldn’t have to mess with any settings; just make sure GeDoSaTo is activated, and running in Blacklist mode.

Final step: because GeDoSaTo is DirectX based, but iD Tech runs on OpenGL, we need a .dll file that makes the two play nice together. Simply download GLDirect and extract it. Under bin/release is a file called opengl32.dll. Copy that .dll to Elite Force II’s install folder to sit alongside its .exe.

Now boot up the game. If all goes well, it’ll start up, and you’ll see a GeDoSato notification in the top-left corner that it’s downsampling from 3200x1800 to your monitor’s native res. When you get in-game, you may find the FOV is a little too pushed-in for your new high resolution. That’s easy to adjust.

Pull up the console with the ~ key, and type: fov 95.

That’ll set the FOV to 95, which is a pretty good value for 16:9. Go 100 or 105 for an even wider field of view. Time to shoot some Borg.

Mod it

In classic Quake fashion, there are plenty of mods out there for Elite Force II. Many of them are for the multiplayer, which you probably won’t be spending much time with. There is, however, a long-in-development co-op mod called the HZM Co-Op Mod that includes the complete singleplayer campaign. Give it a shot. You can also pick up some other player-made missions at ModDB.

Page 13 of 22
Page 13 of 22

Star Trek: Voyager: Elite Force asked a very important question in 2000: what if Star Trek was, in fact, Quake? Raven Software (one of our favorite FPS developers, who went on to make Jedi Outcast and the 2009 Wolfenstein) built Elite Force in iD Tech 3, aka the Quake 3 engine. The resulting game was as cool as you’d expect: a First Contact-inspired FPS with a heavy focus on phasering the Borg in the phase.

Elite Force II isn’t a Raven Software joint, but it’s still Quake in Star Trek’s clothing. But this time, instead of pulling from Voyager, it pulls from The Next Generation. Picard, Worf, and a few other crewmembers of the Enterprise E make guest appearances. The phaser rifles and Borg face-shooting remain intact.

11 years after release, iD Tech 3 still looks remarkably good, especially for Star Trek. The Borg ships glow a menacing neon green; the hallways of the Enterprise are stark and bright and don’t need fancy modern lighting to look appropriately Next Generation. With a couple tricks, Elite Force II also runs at a very crisp 3K resolution on modern Windows. Sample me down, Chief O’Brien.

Install It

Sadly, unlike most of the wonderful games featured on Pixel Boost, Elite Force II isn’t conveniently available on Steam or GOG. Blame that on Activision or Paramount or the mess of old IP rights. Maybe Elite Force will see a digital release someday. Until then, the best way to play it is to grab a used copy online. You can get one on Amazon for less than $40, or even a bit cheaper on Ebay. Just don’t accidentally buy a PS2 copy of the original Elite Force. To install the game, you’ll need a CD drive.

Play it in high resolution

Now comes the fun stuff. Elite Force II should work just fine on a modern system, but its in-game graphics settings are a bit limited. The maximum resolution, by default, is 1600x1200. After installing the game from the CDs, boot it up once, go into the video options, and crank everything up to the maximum. Make sure to click on the Advanced button to turn up the lighting, anti-aliasing, and other graphics settings to their maximums. It’s not exactly a demanding game, these days.

After saving the video settings in-game, exit and navigate to the game’s install folder. By default, it’s under Program Files (x86)/Activision/EF2. Then open the “base” folder, where you’ll be greeted by a whole bunch of config files. One of those files is named after your Windows profile. Find that config file (on the Large Pixel Collider, it’s DigitalStorm.cfg) and open it with Wordpad or your favorite HTML editor to set some custom graphics settings of your own.

At this point, there are two paths we can take. The first is simply running the game at your monitor’s native res. The second is running it at a higher resolution and downsampling, which takes about 5 minutes longer, but will give you a very sharp picture. Both paths involve adding the following settings to the config file:

Find the line that says: seta r_mode “#” and change the # to -1.

Above that line, add the following two lines:

seta r_customheight “####”

seta r_”customwidth “####”

Elite Force Settings

Quick path: Fill in those two number values with your native resolution, like 1080 and 1920. The game will now render at that resolution. Save, and run the game!

Downsampling path: if you want to downsample, set customheight to 1800 and customwidth to 3200. This was the highest resolution I was able to get the game to run at; any higher and OpenGL failed to initialize.

Now, to have your computer properly downsample from that resolution, you have to do two things. One: download Durante’s GeDoSaTo downsampling too. If you have an up-to-date version, 3200x1800 is one of the default downsampling resolutions, and the app should automatically downsample to your monitor’s native res. You shouldn’t have to mess with any settings; just make sure GeDoSaTo is activated, and running in Blacklist mode.

Final step: because GeDoSaTo is DirectX based, but iD Tech runs on OpenGL, we need a .dll file that makes the two play nice together. Simply download GLDirect and extract it. Under bin/release is a file called opengl32.dll. Copy that .dll to Elite Force II’s install folder to sit alongside its .exe.

Now boot up the game. If all goes well, it’ll start up, and you’ll see a GeDoSato notification in the top-left corner that it’s downsampling from 3200x1800 to your monitor’s native res. When you get in-game, you may find the FOV is a little too pushed-in for your new high resolution. That’s easy to adjust.

Pull up the console with the ~ key, and type: fov 95.

That’ll set the FOV to 95, which is a pretty good value for 16:9. Go 100 or 105 for an even wider field of view. Time to shoot some Borg.

Mod it

In classic Quake fashion, there are plenty of mods out there for Elite Force II. Many of them are for the multiplayer, which you probably won’t be spending much time with. There is, however, a long-in-development co-op mod called the HZM Co-Op Mod that includes the complete singleplayer campaign. Give it a shot. You can also pick up some other player-made missions at ModDB.

Page 14 of 22
Page 14 of 22

Star Trek: Voyager: Elite Force asked a very important question in 2000: what if Star Trek was, in fact, Quake? Raven Software (one of our favorite FPS developers, who went on to make Jedi Outcast and the 2009 Wolfenstein) built Elite Force in iD Tech 3, aka the Quake 3 engine. The resulting game was as cool as you’d expect: a First Contact-inspired FPS with a heavy focus on phasering the Borg in the phase.

Elite Force II isn’t a Raven Software joint, but it’s still Quake in Star Trek’s clothing. But this time, instead of pulling from Voyager, it pulls from The Next Generation. Picard, Worf, and a few other crewmembers of the Enterprise E make guest appearances. The phaser rifles and Borg face-shooting remain intact.

11 years after release, iD Tech 3 still looks remarkably good, especially for Star Trek. The Borg ships glow a menacing neon green; the hallways of the Enterprise are stark and bright and don’t need fancy modern lighting to look appropriately Next Generation. With a couple tricks, Elite Force II also runs at a very crisp 3K resolution on modern Windows. Sample me down, Chief O’Brien.

Install It

Sadly, unlike most of the wonderful games featured on Pixel Boost, Elite Force II isn’t conveniently available on Steam or GOG. Blame that on Activision or Paramount or the mess of old IP rights. Maybe Elite Force will see a digital release someday. Until then, the best way to play it is to grab a used copy online. You can get one on Amazon for less than $40, or even a bit cheaper on Ebay. Just don’t accidentally buy a PS2 copy of the original Elite Force. To install the game, you’ll need a CD drive.

Play it in high resolution

Now comes the fun stuff. Elite Force II should work just fine on a modern system, but its in-game graphics settings are a bit limited. The maximum resolution, by default, is 1600x1200. After installing the game from the CDs, boot it up once, go into the video options, and crank everything up to the maximum. Make sure to click on the Advanced button to turn up the lighting, anti-aliasing, and other graphics settings to their maximums. It’s not exactly a demanding game, these days.

After saving the video settings in-game, exit and navigate to the game’s install folder. By default, it’s under Program Files (x86)/Activision/EF2. Then open the “base” folder, where you’ll be greeted by a whole bunch of config files. One of those files is named after your Windows profile. Find that config file (on the Large Pixel Collider, it’s DigitalStorm.cfg) and open it with Wordpad or your favorite HTML editor to set some custom graphics settings of your own.

At this point, there are two paths we can take. The first is simply running the game at your monitor’s native res. The second is running it at a higher resolution and downsampling, which takes about 5 minutes longer, but will give you a very sharp picture. Both paths involve adding the following settings to the config file:

Find the line that says: seta r_mode “#” and change the # to -1.

Above that line, add the following two lines:

seta r_customheight “####”

seta r_”customwidth “####”

Elite Force Settings

Quick path: Fill in those two number values with your native resolution, like 1080 and 1920. The game will now render at that resolution. Save, and run the game!

Downsampling path: if you want to downsample, set customheight to 1800 and customwidth to 3200. This was the highest resolution I was able to get the game to run at; any higher and OpenGL failed to initialize.

Now, to have your computer properly downsample from that resolution, you have to do two things. One: download Durante’s GeDoSaTo downsampling too. If you have an up-to-date version, 3200x1800 is one of the default downsampling resolutions, and the app should automatically downsample to your monitor’s native res. You shouldn’t have to mess with any settings; just make sure GeDoSaTo is activated, and running in Blacklist mode.

Final step: because GeDoSaTo is DirectX based, but iD Tech runs on OpenGL, we need a .dll file that makes the two play nice together. Simply download GLDirect and extract it. Under bin/release is a file called opengl32.dll. Copy that .dll to Elite Force II’s install folder to sit alongside its .exe.

Now boot up the game. If all goes well, it’ll start up, and you’ll see a GeDoSato notification in the top-left corner that it’s downsampling from 3200x1800 to your monitor’s native res. When you get in-game, you may find the FOV is a little too pushed-in for your new high resolution. That’s easy to adjust.

Pull up the console with the ~ key, and type: fov 95.

That’ll set the FOV to 95, which is a pretty good value for 16:9. Go 100 or 105 for an even wider field of view. Time to shoot some Borg.

Mod it

In classic Quake fashion, there are plenty of mods out there for Elite Force II. Many of them are for the multiplayer, which you probably won’t be spending much time with. There is, however, a long-in-development co-op mod called the HZM Co-Op Mod that includes the complete singleplayer campaign. Give it a shot. You can also pick up some other player-made missions at ModDB.

Page 15 of 22
Page 15 of 22

Star Trek: Voyager: Elite Force asked a very important question in 2000: what if Star Trek was, in fact, Quake? Raven Software (one of our favorite FPS developers, who went on to make Jedi Outcast and the 2009 Wolfenstein) built Elite Force in iD Tech 3, aka the Quake 3 engine. The resulting game was as cool as you’d expect: a First Contact-inspired FPS with a heavy focus on phasering the Borg in the phase.

Elite Force II isn’t a Raven Software joint, but it’s still Quake in Star Trek’s clothing. But this time, instead of pulling from Voyager, it pulls from The Next Generation. Picard, Worf, and a few other crewmembers of the Enterprise E make guest appearances. The phaser rifles and Borg face-shooting remain intact.

11 years after release, iD Tech 3 still looks remarkably good, especially for Star Trek. The Borg ships glow a menacing neon green; the hallways of the Enterprise are stark and bright and don’t need fancy modern lighting to look appropriately Next Generation. With a couple tricks, Elite Force II also runs at a very crisp 3K resolution on modern Windows. Sample me down, Chief O’Brien.

Install It

Sadly, unlike most of the wonderful games featured on Pixel Boost, Elite Force II isn’t conveniently available on Steam or GOG. Blame that on Activision or Paramount or the mess of old IP rights. Maybe Elite Force will see a digital release someday. Until then, the best way to play it is to grab a used copy online. You can get one on Amazon for less than $40, or even a bit cheaper on Ebay. Just don’t accidentally buy a PS2 copy of the original Elite Force. To install the game, you’ll need a CD drive.

Play it in high resolution

Now comes the fun stuff. Elite Force II should work just fine on a modern system, but its in-game graphics settings are a bit limited. The maximum resolution, by default, is 1600x1200. After installing the game from the CDs, boot it up once, go into the video options, and crank everything up to the maximum. Make sure to click on the Advanced button to turn up the lighting, anti-aliasing, and other graphics settings to their maximums. It’s not exactly a demanding game, these days.

After saving the video settings in-game, exit and navigate to the game’s install folder. By default, it’s under Program Files (x86)/Activision/EF2. Then open the “base” folder, where you’ll be greeted by a whole bunch of config files. One of those files is named after your Windows profile. Find that config file (on the Large Pixel Collider, it’s DigitalStorm.cfg) and open it with Wordpad or your favorite HTML editor to set some custom graphics settings of your own.

At this point, there are two paths we can take. The first is simply running the game at your monitor’s native res. The second is running it at a higher resolution and downsampling, which takes about 5 minutes longer, but will give you a very sharp picture. Both paths involve adding the following settings to the config file:

Find the line that says: seta r_mode “#” and change the # to -1.

Above that line, add the following two lines:

seta r_customheight “####”

seta r_”customwidth “####”

Elite Force Settings

Quick path: Fill in those two number values with your native resolution, like 1080 and 1920. The game will now render at that resolution. Save, and run the game!

Downsampling path: if you want to downsample, set customheight to 1800 and customwidth to 3200. This was the highest resolution I was able to get the game to run at; any higher and OpenGL failed to initialize.

Now, to have your computer properly downsample from that resolution, you have to do two things. One: download Durante’s GeDoSaTo downsampling too. If you have an up-to-date version, 3200x1800 is one of the default downsampling resolutions, and the app should automatically downsample to your monitor’s native res. You shouldn’t have to mess with any settings; just make sure GeDoSaTo is activated, and running in Blacklist mode.

Final step: because GeDoSaTo is DirectX based, but iD Tech runs on OpenGL, we need a .dll file that makes the two play nice together. Simply download GLDirect and extract it. Under bin/release is a file called opengl32.dll. Copy that .dll to Elite Force II’s install folder to sit alongside its .exe.

Now boot up the game. If all goes well, it’ll start up, and you’ll see a GeDoSato notification in the top-left corner that it’s downsampling from 3200x1800 to your monitor’s native res. When you get in-game, you may find the FOV is a little too pushed-in for your new high resolution. That’s easy to adjust.

Pull up the console with the ~ key, and type: fov 95.

That’ll set the FOV to 95, which is a pretty good value for 16:9. Go 100 or 105 for an even wider field of view. Time to shoot some Borg.

Mod it

In classic Quake fashion, there are plenty of mods out there for Elite Force II. Many of them are for the multiplayer, which you probably won’t be spending much time with. There is, however, a long-in-development co-op mod called the HZM Co-Op Mod that includes the complete singleplayer campaign. Give it a shot. You can also pick up some other player-made missions at ModDB.

Page 16 of 22
Page 16 of 22

Star Trek: Voyager: Elite Force asked a very important question in 2000: what if Star Trek was, in fact, Quake? Raven Software (one of our favorite FPS developers, who went on to make Jedi Outcast and the 2009 Wolfenstein) built Elite Force in iD Tech 3, aka the Quake 3 engine. The resulting game was as cool as you’d expect: a First Contact-inspired FPS with a heavy focus on phasering the Borg in the phase.

Elite Force II isn’t a Raven Software joint, but it’s still Quake in Star Trek’s clothing. But this time, instead of pulling from Voyager, it pulls from The Next Generation. Picard, Worf, and a few other crewmembers of the Enterprise E make guest appearances. The phaser rifles and Borg face-shooting remain intact.

11 years after release, iD Tech 3 still looks remarkably good, especially for Star Trek. The Borg ships glow a menacing neon green; the hallways of the Enterprise are stark and bright and don’t need fancy modern lighting to look appropriately Next Generation. With a couple tricks, Elite Force II also runs at a very crisp 3K resolution on modern Windows. Sample me down, Chief O’Brien.

Install It

Sadly, unlike most of the wonderful games featured on Pixel Boost, Elite Force II isn’t conveniently available on Steam or GOG. Blame that on Activision or Paramount or the mess of old IP rights. Maybe Elite Force will see a digital release someday. Until then, the best way to play it is to grab a used copy online. You can get one on Amazon for less than $40, or even a bit cheaper on Ebay. Just don’t accidentally buy a PS2 copy of the original Elite Force. To install the game, you’ll need a CD drive.

Play it in high resolution

Now comes the fun stuff. Elite Force II should work just fine on a modern system, but its in-game graphics settings are a bit limited. The maximum resolution, by default, is 1600x1200. After installing the game from the CDs, boot it up once, go into the video options, and crank everything up to the maximum. Make sure to click on the Advanced button to turn up the lighting, anti-aliasing, and other graphics settings to their maximums. It’s not exactly a demanding game, these days.

After saving the video settings in-game, exit and navigate to the game’s install folder. By default, it’s under Program Files (x86)/Activision/EF2. Then open the “base” folder, where you’ll be greeted by a whole bunch of config files. One of those files is named after your Windows profile. Find that config file (on the Large Pixel Collider, it’s DigitalStorm.cfg) and open it with Wordpad or your favorite HTML editor to set some custom graphics settings of your own.

At this point, there are two paths we can take. The first is simply running the game at your monitor’s native res. The second is running it at a higher resolution and downsampling, which takes about 5 minutes longer, but will give you a very sharp picture. Both paths involve adding the following settings to the config file:

Find the line that says: seta r_mode “#” and change the # to -1.

Above that line, add the following two lines:

seta r_customheight “####”

seta r_”customwidth “####”

Elite Force Settings

Quick path: Fill in those two number values with your native resolution, like 1080 and 1920. The game will now render at that resolution. Save, and run the game!

Downsampling path: if you want to downsample, set customheight to 1800 and customwidth to 3200. This was the highest resolution I was able to get the game to run at; any higher and OpenGL failed to initialize.

Now, to have your computer properly downsample from that resolution, you have to do two things. One: download Durante’s GeDoSaTo downsampling too. If you have an up-to-date version, 3200x1800 is one of the default downsampling resolutions, and the app should automatically downsample to your monitor’s native res. You shouldn’t have to mess with any settings; just make sure GeDoSaTo is activated, and running in Blacklist mode.

Final step: because GeDoSaTo is DirectX based, but iD Tech runs on OpenGL, we need a .dll file that makes the two play nice together. Simply download GLDirect and extract it. Under bin/release is a file called opengl32.dll. Copy that .dll to Elite Force II’s install folder to sit alongside its .exe.

Now boot up the game. If all goes well, it’ll start up, and you’ll see a GeDoSato notification in the top-left corner that it’s downsampling from 3200x1800 to your monitor’s native res. When you get in-game, you may find the FOV is a little too pushed-in for your new high resolution. That’s easy to adjust.

Pull up the console with the ~ key, and type: fov 95.

That’ll set the FOV to 95, which is a pretty good value for 16:9. Go 100 or 105 for an even wider field of view. Time to shoot some Borg.

Mod it

In classic Quake fashion, there are plenty of mods out there for Elite Force II. Many of them are for the multiplayer, which you probably won’t be spending much time with. There is, however, a long-in-development co-op mod called the HZM Co-Op Mod that includes the complete singleplayer campaign. Give it a shot. You can also pick up some other player-made missions at ModDB.

Page 17 of 22
Page 17 of 22

Star Trek: Voyager: Elite Force asked a very important question in 2000: what if Star Trek was, in fact, Quake? Raven Software (one of our favorite FPS developers, who went on to make Jedi Outcast and the 2009 Wolfenstein) built Elite Force in iD Tech 3, aka the Quake 3 engine. The resulting game was as cool as you’d expect: a First Contact-inspired FPS with a heavy focus on phasering the Borg in the phase.

Elite Force II isn’t a Raven Software joint, but it’s still Quake in Star Trek’s clothing. But this time, instead of pulling from Voyager, it pulls from The Next Generation. Picard, Worf, and a few other crewmembers of the Enterprise E make guest appearances. The phaser rifles and Borg face-shooting remain intact.

11 years after release, iD Tech 3 still looks remarkably good, especially for Star Trek. The Borg ships glow a menacing neon green; the hallways of the Enterprise are stark and bright and don’t need fancy modern lighting to look appropriately Next Generation. With a couple tricks, Elite Force II also runs at a very crisp 3K resolution on modern Windows. Sample me down, Chief O’Brien.

Install It

Sadly, unlike most of the wonderful games featured on Pixel Boost, Elite Force II isn’t conveniently available on Steam or GOG. Blame that on Activision or Paramount or the mess of old IP rights. Maybe Elite Force will see a digital release someday. Until then, the best way to play it is to grab a used copy online. You can get one on Amazon for less than $40, or even a bit cheaper on Ebay. Just don’t accidentally buy a PS2 copy of the original Elite Force. To install the game, you’ll need a CD drive.

Play it in high resolution

Now comes the fun stuff. Elite Force II should work just fine on a modern system, but its in-game graphics settings are a bit limited. The maximum resolution, by default, is 1600x1200. After installing the game from the CDs, boot it up once, go into the video options, and crank everything up to the maximum. Make sure to click on the Advanced button to turn up the lighting, anti-aliasing, and other graphics settings to their maximums. It’s not exactly a demanding game, these days.

After saving the video settings in-game, exit and navigate to the game’s install folder. By default, it’s under Program Files (x86)/Activision/EF2. Then open the “base” folder, where you’ll be greeted by a whole bunch of config files. One of those files is named after your Windows profile. Find that config file (on the Large Pixel Collider, it’s DigitalStorm.cfg) and open it with Wordpad or your favorite HTML editor to set some custom graphics settings of your own.

At this point, there are two paths we can take. The first is simply running the game at your monitor’s native res. The second is running it at a higher resolution and downsampling, which takes about 5 minutes longer, but will give you a very sharp picture. Both paths involve adding the following settings to the config file:

Find the line that says: seta r_mode “#” and change the # to -1.

Above that line, add the following two lines:

seta r_customheight “####”

seta r_”customwidth “####”

Elite Force Settings

Quick path: Fill in those two number values with your native resolution, like 1080 and 1920. The game will now render at that resolution. Save, and run the game!

Downsampling path: if you want to downsample, set customheight to 1800 and customwidth to 3200. This was the highest resolution I was able to get the game to run at; any higher and OpenGL failed to initialize.

Now, to have your computer properly downsample from that resolution, you have to do two things. One: download Durante’s GeDoSaTo downsampling too. If you have an up-to-date version, 3200x1800 is one of the default downsampling resolutions, and the app should automatically downsample to your monitor’s native res. You shouldn’t have to mess with any settings; just make sure GeDoSaTo is activated, and running in Blacklist mode.

Final step: because GeDoSaTo is DirectX based, but iD Tech runs on OpenGL, we need a .dll file that makes the two play nice together. Simply download GLDirect and extract it. Under bin/release is a file called opengl32.dll. Copy that .dll to Elite Force II’s install folder to sit alongside its .exe.

Now boot up the game. If all goes well, it’ll start up, and you’ll see a GeDoSato notification in the top-left corner that it’s downsampling from 3200x1800 to your monitor’s native res. When you get in-game, you may find the FOV is a little too pushed-in for your new high resolution. That’s easy to adjust.

Pull up the console with the ~ key, and type: fov 95.

That’ll set the FOV to 95, which is a pretty good value for 16:9. Go 100 or 105 for an even wider field of view. Time to shoot some Borg.

Mod it

In classic Quake fashion, there are plenty of mods out there for Elite Force II. Many of them are for the multiplayer, which you probably won’t be spending much time with. There is, however, a long-in-development co-op mod called the HZM Co-Op Mod that includes the complete singleplayer campaign. Give it a shot. You can also pick up some other player-made missions at ModDB.

Page 18 of 22
Page 18 of 22

Star Trek: Voyager: Elite Force asked a very important question in 2000: what if Star Trek was, in fact, Quake? Raven Software (one of our favorite FPS developers, who went on to make Jedi Outcast and the 2009 Wolfenstein) built Elite Force in iD Tech 3, aka the Quake 3 engine. The resulting game was as cool as you’d expect: a First Contact-inspired FPS with a heavy focus on phasering the Borg in the phase.

Elite Force II isn’t a Raven Software joint, but it’s still Quake in Star Trek’s clothing. But this time, instead of pulling from Voyager, it pulls from The Next Generation. Picard, Worf, and a few other crewmembers of the Enterprise E make guest appearances. The phaser rifles and Borg face-shooting remain intact.

11 years after release, iD Tech 3 still looks remarkably good, especially for Star Trek. The Borg ships glow a menacing neon green; the hallways of the Enterprise are stark and bright and don’t need fancy modern lighting to look appropriately Next Generation. With a couple tricks, Elite Force II also runs at a very crisp 3K resolution on modern Windows. Sample me down, Chief O’Brien.

Install It

Sadly, unlike most of the wonderful games featured on Pixel Boost, Elite Force II isn’t conveniently available on Steam or GOG. Blame that on Activision or Paramount or the mess of old IP rights. Maybe Elite Force will see a digital release someday. Until then, the best way to play it is to grab a used copy online. You can get one on Amazon for less than $40, or even a bit cheaper on Ebay. Just don’t accidentally buy a PS2 copy of the original Elite Force. To install the game, you’ll need a CD drive.

Play it in high resolution

Now comes the fun stuff. Elite Force II should work just fine on a modern system, but its in-game graphics settings are a bit limited. The maximum resolution, by default, is 1600x1200. After installing the game from the CDs, boot it up once, go into the video options, and crank everything up to the maximum. Make sure to click on the Advanced button to turn up the lighting, anti-aliasing, and other graphics settings to their maximums. It’s not exactly a demanding game, these days.

After saving the video settings in-game, exit and navigate to the game’s install folder. By default, it’s under Program Files (x86)/Activision/EF2. Then open the “base” folder, where you’ll be greeted by a whole bunch of config files. One of those files is named after your Windows profile. Find that config file (on the Large Pixel Collider, it’s DigitalStorm.cfg) and open it with Wordpad or your favorite HTML editor to set some custom graphics settings of your own.

At this point, there are two paths we can take. The first is simply running the game at your monitor’s native res. The second is running it at a higher resolution and downsampling, which takes about 5 minutes longer, but will give you a very sharp picture. Both paths involve adding the following settings to the config file:

Find the line that says: seta r_mode “#” and change the # to -1.

Above that line, add the following two lines:

seta r_customheight “####”

seta r_”customwidth “####”

Elite Force Settings

Quick path: Fill in those two number values with your native resolution, like 1080 and 1920. The game will now render at that resolution. Save, and run the game!

Downsampling path: if you want to downsample, set customheight to 1800 and customwidth to 3200. This was the highest resolution I was able to get the game to run at; any higher and OpenGL failed to initialize.

Now, to have your computer properly downsample from that resolution, you have to do two things. One: download Durante’s GeDoSaTo downsampling too. If you have an up-to-date version, 3200x1800 is one of the default downsampling resolutions, and the app should automatically downsample to your monitor’s native res. You shouldn’t have to mess with any settings; just make sure GeDoSaTo is activated, and running in Blacklist mode.

Final step: because GeDoSaTo is DirectX based, but iD Tech runs on OpenGL, we need a .dll file that makes the two play nice together. Simply download GLDirect and extract it. Under bin/release is a file called opengl32.dll. Copy that .dll to Elite Force II’s install folder to sit alongside its .exe.

Now boot up the game. If all goes well, it’ll start up, and you’ll see a GeDoSato notification in the top-left corner that it’s downsampling from 3200x1800 to your monitor’s native res. When you get in-game, you may find the FOV is a little too pushed-in for your new high resolution. That’s easy to adjust.

Pull up the console with the ~ key, and type: fov 95.

That’ll set the FOV to 95, which is a pretty good value for 16:9. Go 100 or 105 for an even wider field of view. Time to shoot some Borg.

Mod it

In classic Quake fashion, there are plenty of mods out there for Elite Force II. Many of them are for the multiplayer, which you probably won’t be spending much time with. There is, however, a long-in-development co-op mod called the HZM Co-Op Mod that includes the complete singleplayer campaign. Give it a shot. You can also pick up some other player-made missions at ModDB.

Page 19 of 22
Page 19 of 22

Star Trek: Voyager: Elite Force asked a very important question in 2000: what if Star Trek was, in fact, Quake? Raven Software (one of our favorite FPS developers, who went on to make Jedi Outcast and the 2009 Wolfenstein) built Elite Force in iD Tech 3, aka the Quake 3 engine. The resulting game was as cool as you’d expect: a First Contact-inspired FPS with a heavy focus on phasering the Borg in the phase.

Elite Force II isn’t a Raven Software joint, but it’s still Quake in Star Trek’s clothing. But this time, instead of pulling from Voyager, it pulls from The Next Generation. Picard, Worf, and a few other crewmembers of the Enterprise E make guest appearances. The phaser rifles and Borg face-shooting remain intact.

11 years after release, iD Tech 3 still looks remarkably good, especially for Star Trek. The Borg ships glow a menacing neon green; the hallways of the Enterprise are stark and bright and don’t need fancy modern lighting to look appropriately Next Generation. With a couple tricks, Elite Force II also runs at a very crisp 3K resolution on modern Windows. Sample me down, Chief O’Brien.

Install It

Sadly, unlike most of the wonderful games featured on Pixel Boost, Elite Force II isn’t conveniently available on Steam or GOG. Blame that on Activision or Paramount or the mess of old IP rights. Maybe Elite Force will see a digital release someday. Until then, the best way to play it is to grab a used copy online. You can get one on Amazon for less than $40, or even a bit cheaper on Ebay. Just don’t accidentally buy a PS2 copy of the original Elite Force. To install the game, you’ll need a CD drive.

Play it in high resolution

Now comes the fun stuff. Elite Force II should work just fine on a modern system, but its in-game graphics settings are a bit limited. The maximum resolution, by default, is 1600x1200. After installing the game from the CDs, boot it up once, go into the video options, and crank everything up to the maximum. Make sure to click on the Advanced button to turn up the lighting, anti-aliasing, and other graphics settings to their maximums. It’s not exactly a demanding game, these days.

After saving the video settings in-game, exit and navigate to the game’s install folder. By default, it’s under Program Files (x86)/Activision/EF2. Then open the “base” folder, where you’ll be greeted by a whole bunch of config files. One of those files is named after your Windows profile. Find that config file (on the Large Pixel Collider, it’s DigitalStorm.cfg) and open it with Wordpad or your favorite HTML editor to set some custom graphics settings of your own.

At this point, there are two paths we can take. The first is simply running the game at your monitor’s native res. The second is running it at a higher resolution and downsampling, which takes about 5 minutes longer, but will give you a very sharp picture. Both paths involve adding the following settings to the config file:

Find the line that says: seta r_mode “#” and change the # to -1.

Above that line, add the following two lines:

seta r_customheight “####”

seta r_”customwidth “####”

Elite Force Settings

Quick path: Fill in those two number values with your native resolution, like 1080 and 1920. The game will now render at that resolution. Save, and run the game!

Downsampling path: if you want to downsample, set customheight to 1800 and customwidth to 3200. This was the highest resolution I was able to get the game to run at; any higher and OpenGL failed to initialize.

Now, to have your computer properly downsample from that resolution, you have to do two things. One: download Durante’s GeDoSaTo downsampling too. If you have an up-to-date version, 3200x1800 is one of the default downsampling resolutions, and the app should automatically downsample to your monitor’s native res. You shouldn’t have to mess with any settings; just make sure GeDoSaTo is activated, and running in Blacklist mode.

Final step: because GeDoSaTo is DirectX based, but iD Tech runs on OpenGL, we need a .dll file that makes the two play nice together. Simply download GLDirect and extract it. Under bin/release is a file called opengl32.dll. Copy that .dll to Elite Force II’s install folder to sit alongside its .exe.

Now boot up the game. If all goes well, it’ll start up, and you’ll see a GeDoSato notification in the top-left corner that it’s downsampling from 3200x1800 to your monitor’s native res. When you get in-game, you may find the FOV is a little too pushed-in for your new high resolution. That’s easy to adjust.

Pull up the console with the ~ key, and type: fov 95.

That’ll set the FOV to 95, which is a pretty good value for 16:9. Go 100 or 105 for an even wider field of view. Time to shoot some Borg.

Mod it

In classic Quake fashion, there are plenty of mods out there for Elite Force II. Many of them are for the multiplayer, which you probably won’t be spending much time with. There is, however, a long-in-development co-op mod called the HZM Co-Op Mod that includes the complete singleplayer campaign. Give it a shot. You can also pick up some other player-made missions at ModDB.

Page 20 of 22
Page 20 of 22

Star Trek: Voyager: Elite Force asked a very important question in 2000: what if Star Trek was, in fact, Quake? Raven Software (one of our favorite FPS developers, who went on to make Jedi Outcast and the 2009 Wolfenstein) built Elite Force in iD Tech 3, aka the Quake 3 engine. The resulting game was as cool as you’d expect: a First Contact-inspired FPS with a heavy focus on phasering the Borg in the phase.

Elite Force II isn’t a Raven Software joint, but it’s still Quake in Star Trek’s clothing. But this time, instead of pulling from Voyager, it pulls from The Next Generation. Picard, Worf, and a few other crewmembers of the Enterprise E make guest appearances. The phaser rifles and Borg face-shooting remain intact.

11 years after release, iD Tech 3 still looks remarkably good, especially for Star Trek. The Borg ships glow a menacing neon green; the hallways of the Enterprise are stark and bright and don’t need fancy modern lighting to look appropriately Next Generation. With a couple tricks, Elite Force II also runs at a very crisp 3K resolution on modern Windows. Sample me down, Chief O’Brien.

Install It

Sadly, unlike most of the wonderful games featured on Pixel Boost, Elite Force II isn’t conveniently available on Steam or GOG. Blame that on Activision or Paramount or the mess of old IP rights. Maybe Elite Force will see a digital release someday. Until then, the best way to play it is to grab a used copy online. You can get one on Amazon for less than $40, or even a bit cheaper on Ebay. Just don’t accidentally buy a PS2 copy of the original Elite Force. To install the game, you’ll need a CD drive.

Play it in high resolution

Now comes the fun stuff. Elite Force II should work just fine on a modern system, but its in-game graphics settings are a bit limited. The maximum resolution, by default, is 1600x1200. After installing the game from the CDs, boot it up once, go into the video options, and crank everything up to the maximum. Make sure to click on the Advanced button to turn up the lighting, anti-aliasing, and other graphics settings to their maximums. It’s not exactly a demanding game, these days.

After saving the video settings in-game, exit and navigate to the game’s install folder. By default, it’s under Program Files (x86)/Activision/EF2. Then open the “base” folder, where you’ll be greeted by a whole bunch of config files. One of those files is named after your Windows profile. Find that config file (on the Large Pixel Collider, it’s DigitalStorm.cfg) and open it with Wordpad or your favorite HTML editor to set some custom graphics settings of your own.

At this point, there are two paths we can take. The first is simply running the game at your monitor’s native res. The second is running it at a higher resolution and downsampling, which takes about 5 minutes longer, but will give you a very sharp picture. Both paths involve adding the following settings to the config file:

Find the line that says: seta r_mode “#” and change the # to -1.

Above that line, add the following two lines:

seta r_customheight “####”

seta r_”customwidth “####”

Elite Force Settings

Quick path: Fill in those two number values with your native resolution, like 1080 and 1920. The game will now render at that resolution. Save, and run the game!

Downsampling path: if you want to downsample, set customheight to 1800 and customwidth to 3200. This was the highest resolution I was able to get the game to run at; any higher and OpenGL failed to initialize.

Now, to have your computer properly downsample from that resolution, you have to do two things. One: download Durante’s GeDoSaTo downsampling too. If you have an up-to-date version, 3200x1800 is one of the default downsampling resolutions, and the app should automatically downsample to your monitor’s native res. You shouldn’t have to mess with any settings; just make sure GeDoSaTo is activated, and running in Blacklist mode.

Final step: because GeDoSaTo is DirectX based, but iD Tech runs on OpenGL, we need a .dll file that makes the two play nice together. Simply download GLDirect and extract it. Under bin/release is a file called opengl32.dll. Copy that .dll to Elite Force II’s install folder to sit alongside its .exe.

Now boot up the game. If all goes well, it’ll start up, and you’ll see a GeDoSato notification in the top-left corner that it’s downsampling from 3200x1800 to your monitor’s native res. When you get in-game, you may find the FOV is a little too pushed-in for your new high resolution. That’s easy to adjust.

Pull up the console with the ~ key, and type: fov 95.

That’ll set the FOV to 95, which is a pretty good value for 16:9. Go 100 or 105 for an even wider field of view. Time to shoot some Borg.

Mod it

In classic Quake fashion, there are plenty of mods out there for Elite Force II. Many of them are for the multiplayer, which you probably won’t be spending much time with. There is, however, a long-in-development co-op mod called the HZM Co-Op Mod that includes the complete singleplayer campaign. Give it a shot. You can also pick up some other player-made missions at ModDB.

Page 21 of 22
Page 21 of 22

Star Trek: Voyager: Elite Force asked a very important question in 2000: what if Star Trek was, in fact, Quake? Raven Software (one of our favorite FPS developers, who went on to make Jedi Outcast and the 2009 Wolfenstein) built Elite Force in iD Tech 3, aka the Quake 3 engine. The resulting game was as cool as you’d expect: a First Contact-inspired FPS with a heavy focus on phasering the Borg in the phase.

Elite Force II isn’t a Raven Software joint, but it’s still Quake in Star Trek’s clothing. But this time, instead of pulling from Voyager, it pulls from The Next Generation. Picard, Worf, and a few other crewmembers of the Enterprise E make guest appearances. The phaser rifles and Borg face-shooting remain intact.

11 years after release, iD Tech 3 still looks remarkably good, especially for Star Trek. The Borg ships glow a menacing neon green; the hallways of the Enterprise are stark and bright and don’t need fancy modern lighting to look appropriately Next Generation. With a couple tricks, Elite Force II also runs at a very crisp 3K resolution on modern Windows. Sample me down, Chief O’Brien.

Install It

Sadly, unlike most of the wonderful games featured on Pixel Boost, Elite Force II isn’t conveniently available on Steam or GOG. Blame that on Activision or Paramount or the mess of old IP rights. Maybe Elite Force will see a digital release someday. Until then, the best way to play it is to grab a used copy online. You can get one on Amazon for less than $40, or even a bit cheaper on Ebay. Just don’t accidentally buy a PS2 copy of the original Elite Force. To install the game, you’ll need a CD drive.

Play it in high resolution

Now comes the fun stuff. Elite Force II should work just fine on a modern system, but its in-game graphics settings are a bit limited. The maximum resolution, by default, is 1600x1200. After installing the game from the CDs, boot it up once, go into the video options, and crank everything up to the maximum. Make sure to click on the Advanced button to turn up the lighting, anti-aliasing, and other graphics settings to their maximums. It’s not exactly a demanding game, these days.

After saving the video settings in-game, exit and navigate to the game’s install folder. By default, it’s under Program Files (x86)/Activision/EF2. Then open the “base” folder, where you’ll be greeted by a whole bunch of config files. One of those files is named after your Windows profile. Find that config file (on the Large Pixel Collider, it’s DigitalStorm.cfg) and open it with Wordpad or your favorite HTML editor to set some custom graphics settings of your own.

At this point, there are two paths we can take. The first is simply running the game at your monitor’s native res. The second is running it at a higher resolution and downsampling, which takes about 5 minutes longer, but will give you a very sharp picture. Both paths involve adding the following settings to the config file:

Find the line that says: seta r_mode “#” and change the # to -1.

Above that line, add the following two lines:

seta r_customheight “####”

seta r_”customwidth “####”

Elite Force Settings

Quick path: Fill in those two number values with your native resolution, like 1080 and 1920. The game will now render at that resolution. Save, and run the game!

Downsampling path: if you want to downsample, set customheight to 1800 and customwidth to 3200. This was the highest resolution I was able to get the game to run at; any higher and OpenGL failed to initialize.

Now, to have your computer properly downsample from that resolution, you have to do two things. One: download Durante’s GeDoSaTo downsampling too. If you have an up-to-date version, 3200x1800 is one of the default downsampling resolutions, and the app should automatically downsample to your monitor’s native res. You shouldn’t have to mess with any settings; just make sure GeDoSaTo is activated, and running in Blacklist mode.

Final step: because GeDoSaTo is DirectX based, but iD Tech runs on OpenGL, we need a .dll file that makes the two play nice together. Simply download GLDirect and extract it. Under bin/release is a file called opengl32.dll. Copy that .dll to Elite Force II’s install folder to sit alongside its .exe.

Now boot up the game. If all goes well, it’ll start up, and you’ll see a GeDoSato notification in the top-left corner that it’s downsampling from 3200x1800 to your monitor’s native res. When you get in-game, you may find the FOV is a little too pushed-in for your new high resolution. That’s easy to adjust.

Pull up the console with the ~ key, and type: fov 95.

That’ll set the FOV to 95, which is a pretty good value for 16:9. Go 100 or 105 for an even wider field of view. Time to shoot some Borg.

Mod it

In classic Quake fashion, there are plenty of mods out there for Elite Force II. Many of them are for the multiplayer, which you probably won’t be spending much time with. There is, however, a long-in-development co-op mod called the HZM Co-Op Mod that includes the complete singleplayer campaign. Give it a shot. You can also pick up some other player-made missions at ModDB.

Page 22 of 22
Page 22 of 22
Wes Fenlon
Wes Fenlon
Social Links Navigation
Senior Editor

Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games.


When he's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it's really becoming a problem), he's probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).

  • Facebook
  • X
  • Whatsapp
  • Reddit
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Subscribe to our newsletter
Read more
Star Trek Online split image with a Federation captain on the left and some ships on the right
MMO After outliving 6 Star Trek TV shows, Star Trek Online deserves more love
 
 
Star Trek Online: Undiscovered
MMO 16-year-old MMO Star Trek Online is moving forward by tinkering with the past, unearthing and remaking one of its oldest storylines—and you can play it right now
 
 
Half-Life 2: RTX Remix
Hardware 'Half-Life 2 RTX has shrunk from 80 GB to 50 GB': RTX Remix 1.5 update shrinks file sizes, and also starts letting in AI agents
 
 
Deus Ex: Invisible War
RPG Playing Deus Ex: Invisible War like it always should have been
 
 
PC Gamer covers in June 1996, 2006 and 2016
Gaming Industry Remember when Star Wars and Command & Conquer ruled PC gaming? June in PC Gamer 10, 20, and 30 years ago
 
 
EVE Vanguard War clone key art showing him standing over abstract teal background
FPS This is my 3rd time playing EVE Online's upcoming extraction shooter little brother, and it finally feels like it's coming together⁠—all without the ambitious crossover features it was made for
 
 
Latest in FPS
Doom: The Dark Ages - The Doom Slayer without his iconic armour, just a cape and leather, inspecting his right arm.
FPS Doom: The Dark Ages – Revelations review: The best of the trilogy in a single bottle
 
 
EVE Vanguard War clone key art showing him standing over abstract teal background
FPS This is my 3rd time playing EVE Online's upcoming extraction shooter little brother, and it finally feels like it's coming together⁠—all without the ambitious crossover features it was made for
 
 
Agent 64: Spies Never Die screenshot (cropped)
FPS The GoldenEye homage that left us 'shaken and stirred' in 2022 is finally launching in August
 
 
black ops 2
Call of Duty Call of Duty fans surprised to discover new Black Ops 2 port preserves the emblem editor, not surprised to find swastikas being made with it
 
 
Counter-Strike 2 header image
FPS Valve has rewired Counter-Strike 2's bomb to make it more spectacular, but potentially less deadly
 
 
FPS Destiny 2 players get a final farewell gift from Bungie
 
 
Latest in Features
LAS VEGAS, NEVADA - JANUARY 24: Chairman & CEO Paramount David Ellison attends the UFC 324 event at T-Mobile Arena on January 24, 2026 in Las Vegas, Nevada. (Photo by Jeff Bottari/Zuffa LLC)
Movies & TV Hollywood still has time to avoid the gaming industry's disastrous consolidation endgame
 
 
Cat Mail Co. screenshots
Sim I've helped 100 cats mail parcels in Cat Mail Co. which is why I can safely say it's one of the best management sims I've played in a very long time
 
 
EVE Vanguard War clone key art showing him standing over abstract teal background
FPS This is my 3rd time playing EVE Online's upcoming extraction shooter little brother, and it finally feels like it's coming together⁠—all without the ambitious crossover features it was made for
 
 
Three Old School Runescape characters standing in a row, the lead pumping his fist in the air.
MMO Even though Old School RuneScape was 'not built to have a LAN setup at all,' it just had a live esports tournament with 4,000 attendees: 'We were doubting at times whether we actually can pull it off'
 
 
Stardew Valley screenshot next to Eric Barone
RPG 'I'm in this whole new world': Here's what Eric Barone had to say about the life-changing Stardew Valley 10 years ago this month
 
 
Guy holding handrail and wearing sunglasses on subway in Brno Transit
Horror I've found my perfect summer game: A stomach-churning horror story about Czech train conductors built over a bafflingly deep simulation of a fictional subway
 
 
  1. NordVPN, Windscribe, and Surfshark VPN screenshots on top of a blue background with a PC Gamer Recommended label on top.
    1
    The best VPN for gaming in 2026: These privacy-protecting virtual networks keep your games lag-free
  2. 2
    Best gaming laptops 2026: We've reviewed the best gaming laptops of this generation and these are our favorites
  3. 3
    Best graphics cards in 2026: These are the GPUs worth spending money in right now
  4. 4
    Best gaming laptop 2026: I've tested the best laptops for gaming of this generation and here are the ones I recommend.
  5. 5
    Best handheld gaming PC in 2026: my recommendations for the best portable powerhouses.
  1. Doom: The Dark Ages - The Doom Slayer without his iconic armour, just a cape and leather, inspecting his right arm.
    1
    Doom: The Dark Ages – Revelations review: The best of the trilogy in a single bottle
  2. 2
    Asus ZenBook A16 review
  3. 3
    KTC 25M1 400 Hz gaming monitor review
  4. 4
    Asus ProArt Mouse MD301
  5. 5
    LiberNovo Omni Pro chair review

PC Gamer is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...