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Dirt Showdown review

Our Verdict

Dirt Showdown provides thrills while it lasts, but afterwards youre left wanting the deeper experience of its parents.

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The Dirt series has always been a kooky marriage between Codemasters' Colin McRae roots and the extreme (and extremely marketable) excess of ESPN's X Games. Dirt Showdown dispenses with rallying altogether; instead it's a showcase of arcade racing and trick-based showmanship, topped off with an overzealous announcer and wobbly dubstep.

Dirt Showdown review

It means that in races, your best tactic is to ignore the additions and just race, using Boost in the few occasions that it's available, but otherwise concentrating on a clean run to the finish line. Despite a lacklustre start on the bland Miami track, once you progress to later seasons and get to race on the snowcovered Colorado or neon-lit Tokyo, it's a lot of fun. But this is ground that was covered before and better in Dirts 2 and 3.

Two other event types are included, each with their own set of cars to unlock and upgrade, and both feel more at home in Showdown's roster. Demolition, including the destruction derbies of Rampage and Knock Out, and the Hard Target assassination mode, are romps of vehicular violence. Meanwhile, 'Hoonigan' events favour precision and skill, and as such are the only modes to feature flashback rewinds and licensed vehicles (including, brilliantly, a classic Mini Cooper). Gymkhana trick-runs make a return appearance, but the highlight is the Smash Hunt challenge. Here you target specific coloured foam blocks in a strangely compelling mixture of Simon Says and a driving test.

In all it's a lot of game modes, spread out over multiple courses. But even with the variety, Showdown's ultimately lightweight: you'll fly through the campaign. It's good, and at times even great, but comes across like an expansion to tide you over until the next proper release

The Verdict
Dirt Showdown

Dirt Showdown provides thrills while it lasts, but afterwards youre left wanting the deeper experience of its parents.

Phil Savage
Editor-in-Chief

Phil has been writing for PC Gamer for nearly a decade, starting out as a freelance writer covering everything from free games to MMOs. He eventually joined full-time as a news writer, before moving to the magazine to review immersive sims, RPGs and Hitman games. Now he leads PC Gamer's UK team, but still sometimes finds the time to write about his ongoing obsessions with Destiny 2, GTA Online and Apex Legends. When he's not levelling up battle passes, he's checking out the latest tactics game or dipping back into Guild Wars 2. He's largely responsible for the whole Tub Geralt thing, but still isn't sorry.