Skip to main content
PC Gamer PC Gamer THE GLOBAL AUTHORITY ON PC GAMES
Sign in
  • View Profile
  • Sign out
flag of UK
UK
flag of US
US
flag of Canada
Canada
flag of Australia
Australia
  • Games
  • Hardware
  • News
  • Reviews
  • Guides
  • Video
  • Forum
  • More
    • PC Gaming Show
    • Software
    • Movies & TV
    • Coupons
    • Magazine
    • Newsletter
    • Community guidelines
    • Affiliate links
    • Meet the team
    • About PC Gamer
PC Gamer Magazine Subscription
PC Gamer Magazine Subscription
Why subscribe?
  • Subscribe to the world's #1 PC gaming mag
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$32.49
View
Popular
  • Essential Hardware
  • PC Gaming Show
  • SGF
  • Dune: Awakening
  • Nightreign

Recommended reading

Handsome Jack from Borderlands 2 wears a cocky grin.
FPS The Borderlands cup overfloweth with a huge sale—1-3, The Pre-Sequel, all their DLCs, and one very good Telltale game are available for $36
Borderlands 4 screenshot
FPS Borderlands 4 hands-on: Yeah, it's just 'more Borderlands,' but Gearbox's consistency is respectable and there's a cool hoverbike
Real Dimez in Grand Theft Auto 6
Grand Theft Auto Grand Theft Auto 6 dropped a whopping 84 brand-new screenshots and illustrations, and here's every single one
Borderlands 4 teaser image
FPS Borderlands 4: Everything we know about Gearbox's next co-op FPS
Borderlands 4 screenshot
FPS Borderlands 4 looks like more of the same yet again—and in 2025, that's not enough
Borderlands 4 trailer still
FPS Borderlands 4 is bringing its release date forward a week and I'm already breaking out my GTA 6 conspiracy board
A mechanical hand holds the Borderlands mask.
FPS Gearbox CEO Randy Pitchford spiels about how wonderful Borderlands 4 is going to be, then gets all coy about the price but jokes 'maybe we'll sell you that minimap that you guys want'
  1. Games
  2. RPG

Borderlands 2 and The Pre-Sequel 7K screenshot gallery

Features
By PCGamer published 5 March 2015

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

Want to see the full size version of any of the images in this gallery? Click the "expand" icon at the top-right of an image to open it at the original 7K resolution. They make for excellent wallpapers.

Running Borderlands 2 and Borderlands: The Pre-Sequel at high resolutions

The art style in Borderlands 2 has always been a favorite of mine. The border shader is a nice touch, but the default thickness at native resolutions is a bit much. It can obscure some detail in far away objects, and getting it to look smooth and anti-aliased can be a challenge.

The primary benefit to downsampling Borderlands from high resolutions is that the outline shader becomes much thinner. This allows the game to look much more clean while still maintaining its art style. I do like the border shader and think that the game looks a bit flat without it, so I'll never go as far as to turn that off in the config files.

Here are two comparisons that show playing at native resolution and higher resolutions:

Comparison 1

Comparison 2

I used in-game FXAA to try and smooth the aliasing a bit, but you can see how that makes the 1920x1080 shots a little blurry. At 7K, FXAA is more accurate and therefore mostly affects edges and without affecting texture fidelity, allowing the game to look sharper.

Page 1 of 19
Page 1 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

Want to see the full size version of any of the images in this gallery? Click the "expand" icon at the top-right of an image to open it at the original 7K resolution. They make for excellent wallpapers.

Running Borderlands 2 and Borderlands: The Pre-Sequel at high resolutions

The art style in Borderlands 2 has always been a favorite of mine. The border shader is a nice touch, but the default thickness at native resolutions is a bit much. It can obscure some detail in far away objects, and getting it to look smooth and anti-aliased can be a challenge.

The primary benefit to downsampling Borderlands from high resolutions is that the outline shader becomes much thinner. This allows the game to look much more clean while still maintaining its art style. I do like the border shader and think that the game looks a bit flat without it, so I'll never go as far as to turn that off in the config files.

Here are two comparisons that show playing at native resolution and higher resolutions:

Comparison 1

Comparison 2

I used in-game FXAA to try and smooth the aliasing a bit, but you can see how that makes the 1920x1080 shots a little blurry. At 7K, FXAA is more accurate and therefore mostly affects edges and without affecting texture fidelity, allowing the game to look sharper.

Page 2 of 19
Page 2 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

Want to see the full size version of any of the images in this gallery? Click the "expand" icon at the top-right of an image to open it at the original 7K resolution. They make for excellent wallpapers.

Running Borderlands 2 and Borderlands: The Pre-Sequel at high resolutions

The art style in Borderlands 2 has always been a favorite of mine. The border shader is a nice touch, but the default thickness at native resolutions is a bit much. It can obscure some detail in far away objects, and getting it to look smooth and anti-aliased can be a challenge.

The primary benefit to downsampling Borderlands from high resolutions is that the outline shader becomes much thinner. This allows the game to look much more clean while still maintaining its art style. I do like the border shader and think that the game looks a bit flat without it, so I'll never go as far as to turn that off in the config files.

Here are two comparisons that show playing at native resolution and higher resolutions:

Comparison 1

Comparison 2

I used in-game FXAA to try and smooth the aliasing a bit, but you can see how that makes the 1920x1080 shots a little blurry. At 7K, FXAA is more accurate and therefore mostly affects edges and without affecting texture fidelity, allowing the game to look sharper.

Page 3 of 19
Page 3 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

Want to see the full size version of any of the images in this gallery? Click the "expand" icon at the top-right of an image to open it at the original 7K resolution. They make for excellent wallpapers.

Running Borderlands 2 and Borderlands: The Pre-Sequel at high resolutions

The art style in Borderlands 2 has always been a favorite of mine. The border shader is a nice touch, but the default thickness at native resolutions is a bit much. It can obscure some detail in far away objects, and getting it to look smooth and anti-aliased can be a challenge.

The primary benefit to downsampling Borderlands from high resolutions is that the outline shader becomes much thinner. This allows the game to look much more clean while still maintaining its art style. I do like the border shader and think that the game looks a bit flat without it, so I'll never go as far as to turn that off in the config files.

Here are two comparisons that show playing at native resolution and higher resolutions:

Comparison 1

Comparison 2

I used in-game FXAA to try and smooth the aliasing a bit, but you can see how that makes the 1920x1080 shots a little blurry. At 7K, FXAA is more accurate and therefore mostly affects edges and without affecting texture fidelity, allowing the game to look sharper.

Page 4 of 19
Page 4 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

Want to see the full size version of any of the images in this gallery? Click the "expand" icon at the top-right of an image to open it at the original 7K resolution. They make for excellent wallpapers.

Running Borderlands 2 and Borderlands: The Pre-Sequel at high resolutions

The art style in Borderlands 2 has always been a favorite of mine. The border shader is a nice touch, but the default thickness at native resolutions is a bit much. It can obscure some detail in far away objects, and getting it to look smooth and anti-aliased can be a challenge.

The primary benefit to downsampling Borderlands from high resolutions is that the outline shader becomes much thinner. This allows the game to look much more clean while still maintaining its art style. I do like the border shader and think that the game looks a bit flat without it, so I'll never go as far as to turn that off in the config files.

Here are two comparisons that show playing at native resolution and higher resolutions:

Comparison 1

Comparison 2

I used in-game FXAA to try and smooth the aliasing a bit, but you can see how that makes the 1920x1080 shots a little blurry. At 7K, FXAA is more accurate and therefore mostly affects edges and without affecting texture fidelity, allowing the game to look sharper.

Page 5 of 19
Page 5 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

Want to see the full size version of any of the images in this gallery? Click the "expand" icon at the top-right of an image to open it at the original 7K resolution. They make for excellent wallpapers.

Running Borderlands 2 and Borderlands: The Pre-Sequel at high resolutions

The art style in Borderlands 2 has always been a favorite of mine. The border shader is a nice touch, but the default thickness at native resolutions is a bit much. It can obscure some detail in far away objects, and getting it to look smooth and anti-aliased can be a challenge.

The primary benefit to downsampling Borderlands from high resolutions is that the outline shader becomes much thinner. This allows the game to look much more clean while still maintaining its art style. I do like the border shader and think that the game looks a bit flat without it, so I'll never go as far as to turn that off in the config files.

Here are two comparisons that show playing at native resolution and higher resolutions:

Comparison 1

Comparison 2

I used in-game FXAA to try and smooth the aliasing a bit, but you can see how that makes the 1920x1080 shots a little blurry. At 7K, FXAA is more accurate and therefore mostly affects edges and without affecting texture fidelity, allowing the game to look sharper.

Page 6 of 19
Page 6 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

Want to see the full size version of any of the images in this gallery? Click the "expand" icon at the top-right of an image to open it at the original 7K resolution. They make for excellent wallpapers.

Running Borderlands 2 and Borderlands: The Pre-Sequel at high resolutions

The art style in Borderlands 2 has always been a favorite of mine. The border shader is a nice touch, but the default thickness at native resolutions is a bit much. It can obscure some detail in far away objects, and getting it to look smooth and anti-aliased can be a challenge.

The primary benefit to downsampling Borderlands from high resolutions is that the outline shader becomes much thinner. This allows the game to look much more clean while still maintaining its art style. I do like the border shader and think that the game looks a bit flat without it, so I'll never go as far as to turn that off in the config files.

Here are two comparisons that show playing at native resolution and higher resolutions:

Comparison 1

Comparison 2

I used in-game FXAA to try and smooth the aliasing a bit, but you can see how that makes the 1920x1080 shots a little blurry. At 7K, FXAA is more accurate and therefore mostly affects edges and without affecting texture fidelity, allowing the game to look sharper.

Page 7 of 19
Page 7 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

Want to see the full size version of any of the images in this gallery? Click the "expand" icon at the top-right of an image to open it at the original 7K resolution. They make for excellent wallpapers.

Running Borderlands 2 and Borderlands: The Pre-Sequel at high resolutions

The art style in Borderlands 2 has always been a favorite of mine. The border shader is a nice touch, but the default thickness at native resolutions is a bit much. It can obscure some detail in far away objects, and getting it to look smooth and anti-aliased can be a challenge.

The primary benefit to downsampling Borderlands from high resolutions is that the outline shader becomes much thinner. This allows the game to look much more clean while still maintaining its art style. I do like the border shader and think that the game looks a bit flat without it, so I'll never go as far as to turn that off in the config files.

Here are two comparisons that show playing at native resolution and higher resolutions:

Comparison 1

Comparison 2

I used in-game FXAA to try and smooth the aliasing a bit, but you can see how that makes the 1920x1080 shots a little blurry. At 7K, FXAA is more accurate and therefore mostly affects edges and without affecting texture fidelity, allowing the game to look sharper.

Page 8 of 19
Page 8 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

Want to see the full size version of any of the images in this gallery? Click the "expand" icon at the top-right of an image to open it at the original 7K resolution. They make for excellent wallpapers.

Running Borderlands 2 and Borderlands: The Pre-Sequel at high resolutions

The art style in Borderlands 2 has always been a favorite of mine. The border shader is a nice touch, but the default thickness at native resolutions is a bit much. It can obscure some detail in far away objects, and getting it to look smooth and anti-aliased can be a challenge.

The primary benefit to downsampling Borderlands from high resolutions is that the outline shader becomes much thinner. This allows the game to look much more clean while still maintaining its art style. I do like the border shader and think that the game looks a bit flat without it, so I'll never go as far as to turn that off in the config files.

Here are two comparisons that show playing at native resolution and higher resolutions:

Comparison 1

Comparison 2

I used in-game FXAA to try and smooth the aliasing a bit, but you can see how that makes the 1920x1080 shots a little blurry. At 7K, FXAA is more accurate and therefore mostly affects edges and without affecting texture fidelity, allowing the game to look sharper.

Page 9 of 19
Page 9 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

Want to see the full size version of any of the images in this gallery? Click the "expand" icon at the top-right of an image to open it at the original 7K resolution. They make for excellent wallpapers.

Running Borderlands 2 and Borderlands: The Pre-Sequel at high resolutions

The art style in Borderlands 2 has always been a favorite of mine. The border shader is a nice touch, but the default thickness at native resolutions is a bit much. It can obscure some detail in far away objects, and getting it to look smooth and anti-aliased can be a challenge.

The primary benefit to downsampling Borderlands from high resolutions is that the outline shader becomes much thinner. This allows the game to look much more clean while still maintaining its art style. I do like the border shader and think that the game looks a bit flat without it, so I'll never go as far as to turn that off in the config files.

Here are two comparisons that show playing at native resolution and higher resolutions:

Comparison 1

Comparison 2

I used in-game FXAA to try and smooth the aliasing a bit, but you can see how that makes the 1920x1080 shots a little blurry. At 7K, FXAA is more accurate and therefore mostly affects edges and without affecting texture fidelity, allowing the game to look sharper.

Page 10 of 19
Page 10 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

Want to see the full size version of any of the images in this gallery? Click the "expand" icon at the top-right of an image to open it at the original 7K resolution. They make for excellent wallpapers.

Running Borderlands 2 and Borderlands: The Pre-Sequel at high resolutions

The art style in Borderlands 2 has always been a favorite of mine. The border shader is a nice touch, but the default thickness at native resolutions is a bit much. It can obscure some detail in far away objects, and getting it to look smooth and anti-aliased can be a challenge.

The primary benefit to downsampling Borderlands from high resolutions is that the outline shader becomes much thinner. This allows the game to look much more clean while still maintaining its art style. I do like the border shader and think that the game looks a bit flat without it, so I'll never go as far as to turn that off in the config files.

Here are two comparisons that show playing at native resolution and higher resolutions:

Comparison 1

Comparison 2

I used in-game FXAA to try and smooth the aliasing a bit, but you can see how that makes the 1920x1080 shots a little blurry. At 7K, FXAA is more accurate and therefore mostly affects edges and without affecting texture fidelity, allowing the game to look sharper.

Page 11 of 19
Page 11 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

Want to see the full size version of any of the images in this gallery? Click the "expand" icon at the top-right of an image to open it at the original 7K resolution. They make for excellent wallpapers.

Running Borderlands 2 and Borderlands: The Pre-Sequel at high resolutions

The art style in Borderlands 2 has always been a favorite of mine. The border shader is a nice touch, but the default thickness at native resolutions is a bit much. It can obscure some detail in far away objects, and getting it to look smooth and anti-aliased can be a challenge.

The primary benefit to downsampling Borderlands from high resolutions is that the outline shader becomes much thinner. This allows the game to look much more clean while still maintaining its art style. I do like the border shader and think that the game looks a bit flat without it, so I'll never go as far as to turn that off in the config files.

Here are two comparisons that show playing at native resolution and higher resolutions:

Comparison 1

Comparison 2

I used in-game FXAA to try and smooth the aliasing a bit, but you can see how that makes the 1920x1080 shots a little blurry. At 7K, FXAA is more accurate and therefore mostly affects edges and without affecting texture fidelity, allowing the game to look sharper.

Page 12 of 19
Page 12 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

Want to see the full size version of any of the images in this gallery? Click the "expand" icon at the top-right of an image to open it at the original 7K resolution. They make for excellent wallpapers.

Running Borderlands 2 and Borderlands: The Pre-Sequel at high resolutions

The art style in Borderlands 2 has always been a favorite of mine. The border shader is a nice touch, but the default thickness at native resolutions is a bit much. It can obscure some detail in far away objects, and getting it to look smooth and anti-aliased can be a challenge.

The primary benefit to downsampling Borderlands from high resolutions is that the outline shader becomes much thinner. This allows the game to look much more clean while still maintaining its art style. I do like the border shader and think that the game looks a bit flat without it, so I'll never go as far as to turn that off in the config files.

Here are two comparisons that show playing at native resolution and higher resolutions:

Comparison 1

Comparison 2

I used in-game FXAA to try and smooth the aliasing a bit, but you can see how that makes the 1920x1080 shots a little blurry. At 7K, FXAA is more accurate and therefore mostly affects edges and without affecting texture fidelity, allowing the game to look sharper.

Page 13 of 19
Page 13 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

Want to see the full size version of any of the images in this gallery? Click the "expand" icon at the top-right of an image to open it at the original 7K resolution. They make for excellent wallpapers.

Running Borderlands 2 and Borderlands: The Pre-Sequel at high resolutions

The art style in Borderlands 2 has always been a favorite of mine. The border shader is a nice touch, but the default thickness at native resolutions is a bit much. It can obscure some detail in far away objects, and getting it to look smooth and anti-aliased can be a challenge.

The primary benefit to downsampling Borderlands from high resolutions is that the outline shader becomes much thinner. This allows the game to look much more clean while still maintaining its art style. I do like the border shader and think that the game looks a bit flat without it, so I'll never go as far as to turn that off in the config files.

Here are two comparisons that show playing at native resolution and higher resolutions:

Comparison 1

Comparison 2

I used in-game FXAA to try and smooth the aliasing a bit, but you can see how that makes the 1920x1080 shots a little blurry. At 7K, FXAA is more accurate and therefore mostly affects edges and without affecting texture fidelity, allowing the game to look sharper.

Page 14 of 19
Page 14 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

Want to see the full size version of any of the images in this gallery? Click the "expand" icon at the top-right of an image to open it at the original 7K resolution. They make for excellent wallpapers.

Running Borderlands 2 and Borderlands: The Pre-Sequel at high resolutions

The art style in Borderlands 2 has always been a favorite of mine. The border shader is a nice touch, but the default thickness at native resolutions is a bit much. It can obscure some detail in far away objects, and getting it to look smooth and anti-aliased can be a challenge.

The primary benefit to downsampling Borderlands from high resolutions is that the outline shader becomes much thinner. This allows the game to look much more clean while still maintaining its art style. I do like the border shader and think that the game looks a bit flat without it, so I'll never go as far as to turn that off in the config files.

Here are two comparisons that show playing at native resolution and higher resolutions:

Comparison 1

Comparison 2

I used in-game FXAA to try and smooth the aliasing a bit, but you can see how that makes the 1920x1080 shots a little blurry. At 7K, FXAA is more accurate and therefore mostly affects edges and without affecting texture fidelity, allowing the game to look sharper.

Page 15 of 19
Page 15 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

Want to see the full size version of any of the images in this gallery? Click the "expand" icon at the top-right of an image to open it at the original 7K resolution. They make for excellent wallpapers.

Running Borderlands 2 and Borderlands: The Pre-Sequel at high resolutions

The art style in Borderlands 2 has always been a favorite of mine. The border shader is a nice touch, but the default thickness at native resolutions is a bit much. It can obscure some detail in far away objects, and getting it to look smooth and anti-aliased can be a challenge.

The primary benefit to downsampling Borderlands from high resolutions is that the outline shader becomes much thinner. This allows the game to look much more clean while still maintaining its art style. I do like the border shader and think that the game looks a bit flat without it, so I'll never go as far as to turn that off in the config files.

Here are two comparisons that show playing at native resolution and higher resolutions:

Comparison 1

Comparison 2

I used in-game FXAA to try and smooth the aliasing a bit, but you can see how that makes the 1920x1080 shots a little blurry. At 7K, FXAA is more accurate and therefore mostly affects edges and without affecting texture fidelity, allowing the game to look sharper.

Page 16 of 19
Page 16 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

Want to see the full size version of any of the images in this gallery? Click the "expand" icon at the top-right of an image to open it at the original 7K resolution. They make for excellent wallpapers.

Running Borderlands 2 and Borderlands: The Pre-Sequel at high resolutions

The art style in Borderlands 2 has always been a favorite of mine. The border shader is a nice touch, but the default thickness at native resolutions is a bit much. It can obscure some detail in far away objects, and getting it to look smooth and anti-aliased can be a challenge.

The primary benefit to downsampling Borderlands from high resolutions is that the outline shader becomes much thinner. This allows the game to look much more clean while still maintaining its art style. I do like the border shader and think that the game looks a bit flat without it, so I'll never go as far as to turn that off in the config files.

Here are two comparisons that show playing at native resolution and higher resolutions:

Comparison 1

Comparison 2

I used in-game FXAA to try and smooth the aliasing a bit, but you can see how that makes the 1920x1080 shots a little blurry. At 7K, FXAA is more accurate and therefore mostly affects edges and without affecting texture fidelity, allowing the game to look sharper.

Page 17 of 19
Page 17 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

Want to see the full size version of any of the images in this gallery? Click the "expand" icon at the top-right of an image to open it at the original 7K resolution. They make for excellent wallpapers.

Running Borderlands 2 and Borderlands: The Pre-Sequel at high resolutions

The art style in Borderlands 2 has always been a favorite of mine. The border shader is a nice touch, but the default thickness at native resolutions is a bit much. It can obscure some detail in far away objects, and getting it to look smooth and anti-aliased can be a challenge.

The primary benefit to downsampling Borderlands from high resolutions is that the outline shader becomes much thinner. This allows the game to look much more clean while still maintaining its art style. I do like the border shader and think that the game looks a bit flat without it, so I'll never go as far as to turn that off in the config files.

Here are two comparisons that show playing at native resolution and higher resolutions:

Comparison 1

Comparison 2

I used in-game FXAA to try and smooth the aliasing a bit, but you can see how that makes the 1920x1080 shots a little blurry. At 7K, FXAA is more accurate and therefore mostly affects edges and without affecting texture fidelity, allowing the game to look sharper.

Page 18 of 19
Page 18 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

Want to see the full size version of any of the images in this gallery? Click the "expand" icon at the top-right of an image to open it at the original 7K resolution. They make for excellent wallpapers.

Running Borderlands 2 and Borderlands: The Pre-Sequel at high resolutions

The art style in Borderlands 2 has always been a favorite of mine. The border shader is a nice touch, but the default thickness at native resolutions is a bit much. It can obscure some detail in far away objects, and getting it to look smooth and anti-aliased can be a challenge.

The primary benefit to downsampling Borderlands from high resolutions is that the outline shader becomes much thinner. This allows the game to look much more clean while still maintaining its art style. I do like the border shader and think that the game looks a bit flat without it, so I'll never go as far as to turn that off in the config files.

Here are two comparisons that show playing at native resolution and higher resolutions:

Comparison 1

Comparison 2

I used in-game FXAA to try and smooth the aliasing a bit, but you can see how that makes the 1920x1080 shots a little blurry. At 7K, FXAA is more accurate and therefore mostly affects edges and without affecting texture fidelity, allowing the game to look sharper.

Page 19 of 19
Page 19 of 19
PRODUCTS
Borderlands 2 Borderlands: The Pre-Sequel
PCGamer
PCGamer

PC Gamer is the global authority on PC games—starting in 1993 with the magazine, and then in 2010 with this website you're currently reading. We have writers across the US, Canada, UK and Australia, who you can read about here.

Read more
Handsome Jack from Borderlands 2 wears a cocky grin.
The Borderlands cup overfloweth with a huge sale—1-3, The Pre-Sequel, all their DLCs, and one very good Telltale game are available for $36
Borderlands 4 screenshot
Borderlands 4 hands-on: Yeah, it's just 'more Borderlands,' but Gearbox's consistency is respectable and there's a cool hoverbike
Real Dimez in Grand Theft Auto 6
Grand Theft Auto 6 dropped a whopping 84 brand-new screenshots and illustrations, and here's every single one
Borderlands 4 teaser image
Borderlands 4: Everything we know about Gearbox's next co-op FPS
Borderlands 4 screenshot
Borderlands 4 looks like more of the same yet again—and in 2025, that's not enough
Borderlands 4 trailer still
Borderlands 4 is bringing its release date forward a week and I'm already breaking out my GTA 6 conspiracy board
Latest in RPG
Vault Boy demonstrates how to duck and cover
New Vegas lead Josh Sawyer thinks turn-based combat fell off in the 2000s due to a lack of 'tactical variation': Even Fallout 1 would 'get to the point where you're always doing nut shots and eye shots'
Diablo 4 demon Astaroth holds a flaming axe aloft as he rides his three-headed dog in a storm of fire.
Diablo 4's old and forgotten dungeons will be renovated into loot-packed marathons that culminate with a duel against a familiar boss in its next season
Illusion City horror RPG for the PC-98
Demonic sci-fi RPG Illusion City is one of those timeless pixel art games that still looks incredible in GIFs 34 years later
An Elite Knight waving toward the camera.
Dark Souls 2 player beats its hardest boss on NG+7 by wearing his clothes and committing seppuku 47 times
'We are aware': Square Enix president knows golden goose Final Fantasy 14 is losing its lustre
Karlach, from Baldur's Gate 3, stares fully into the camera like she's about to reach through your computer screen.
I screwed up Karlach's ending in Baldur's Gate 3: I thought I'd picked her best outcome but her actor says 'not very much' of her is actually left
Latest in Features
Illusion City horror RPG for the PC-98
Demonic sci-fi RPG Illusion City is one of those timeless pixel art games that still looks incredible in GIFs 34 years later
Do No Harm
I played Lovecraftian doctor simulator Do No Harm, and let me tell you, my brother in Cthulhu, I did some serious harm
Nate in his gray onesie looks at an ice cream truck and a distant mountain
Yes, the protagonist of Baby Steps does have a juicy butt: 'Every animator winds up a little bit arse-focused,' says Bennett Foddy
A close-up of Sophie from Clair Obscur
The best deals in the 2025 Steam Summer Sale
Brian "Burgee," the lone developer of singleplayer pseudo-MMO, Erenshor.
Erenshor is a simulated MMO built for singleplayer by a single person
This month 25 years ago in PC gaming, our biggest concerns were pro gaming, moral panics about violent games… and we still thought Halo was a PC exclusive
  1. Annapro carrying case, GameSir Nova Lite controller, SteelSeries Arctis GameBuds, and Asus ROG Falchion RX Low Profile keyboard on a blue background with PC Gamer Recommended logo
    1
    Best Steam Deck accessories in Australia for 2025: Our favorite docks, powerbanks and gamepads
  2. 2
    Best graphics card for laptops in 2025: the mobile GPUs I'd want in my next gaming laptop
  3. 3
    Best mini PCs in 2025: The compact computers I love the most
  4. 4
    Best 14-inch gaming laptop in 2025: The top compact gaming laptops I've held in these hands
  5. 5
    Best Mini-ITX motherboards in 2025: My pick from all the mini mobo marvels I've tested
  1. A Razer Basilisk Mobile gaming mouse and Razer Joro portable gaming keyboard on a blue background.
    1
    Razer Joro & Basilisk Mobile review
  2. 2
    Glorious Model O Eternal review
  3. 3
    LaCie Rugged Pro 5 SSD review
  4. 4
    Seagate Ultra Compact review
  5. 5
    Nacon Revolution X Unlimited review

PC Gamer is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...